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SF2 Avionics Community Pack (SF2: ACP) - Alpha v0.3
Eagle114th posted a topic in Thirdwire: Strike Fighters 2 Series - File Announcements
View File SF2 Avionics Community Pack (SF2: ACP) - Alpha v0.3 STRIKE FIGHTER 2: AVIONICS COMMUNITY PACK (SF2: ACP) v0.3 Welcome to SF2: ACP first release of alpha. Before I explain about the pack, I want to express big thank to the wonderful communities and modders of Combatace and Combat Flight Sim Tavern (Discord), including Thirdwire for the simulation. You all are the reasons why this pack exists. I want to use the passions to improve SF2 into higher levle with avionics. This requires a lot of research, reading flight manual, and tons of tweaking in avioincs and cockpit ini, along with countless of testing in-flight in SF2. The mods is not perfect, we do our best with the mods. We do it with the joys of our hobbies! This pack includes the following features: - New gunsight / optical sight - New texture for radar scope and another avionic equipment (See note #1) - Improved cockpit and radar through cockpit and avionics ini tweaks for semi-realism (See note #2) - Templates for gunsight, radar, TV, and other avionics - Improves glass texture (If possible) - Accessibility - Optional, includes the AAM firing cue on gunsight for people who can not hear the sounds of missile locking on targets. - Improved night lights inside cockpits - Tweaks to the view angle around cockpit NOTE #1: Due to the nature of lighting system inside cockpit in SF2 engine, I had to apply the darkness level on top of texture scope, in order, to prevent them from glowing. In templates, you will see "darkness" layer for this reason. NOTE #2: As mentioned in note #1, due to little resources (Information / data) on early cold war era radar, at least half or most of tweaks are based on an educated guess. For exampe, AN/APG-33 radar that is used with E-1 FCS in F-89B and C, there are some data on it, but no data on elevator nor azimuth angle limitation. ---------------------------------------------------------- ----------------------- TEMPLATES ------------------------ ---------------------------------------------------------- There are templates for gunsight, radar, RWR, and another type of avionics assets. It is there so anyone can use it to create their own avionics for any aircraft. You will see the folder: _AVIONIC TEMLPATES Please note, the standard size created for radar and gunsights; For Radar scope, it is 1024 x 1024. For gunsight, it comes in two sizes: 512 x 512 (For MIL 80 to higher MIL) 256 x 256 (For MIL 70 to lower MIL) ---------------------------------------------------------- ----------------- HISTORICAL VS FICTIONAL ---------------- ---------------------------------------------------------- Avionics overhaul for Historical vs fictional aircraft I am dong overhaul for both historical and 'what if' fictional aircraft. For example, in this alpha version, there are avionics overhaul for F-8A to F-8K, along with France F_8s. It also includes 'what if' JASDF F-8EJ Crusader. ---------------------------------------------------------- ---------------------- INSTALLATION ---------------------- ---------------------------------------------------------- There are readme inside each aircraft folder, please read the instruction to install the mods. ---------------------------------------------------------- ----------------------- CHANGE LOGS ---------------------- ---------------------------------------------------------- v0.01 - First release of SF2: ACP v0.02 - Includes avionics overhaul for A-1s, A-4s, F-8s, F-89s, and MiG-15s v0.03 - MAJOR updates, > gunsight and radar are now in higher resolution. > Tweaked cockpit panning angles > Tweaked night lights for night mission > New texture to add 'Old CRT' effect to early cold war aircraft's DTV ---------------------------------------------------------- ----------------- CURRENT / FUTURE PLANS ----------------- ---------------------------------------------------------- I am currently workong on F-86s series before moving on the next aircraft. If you have any feedback or request for aircraft avionic overhaul, please post in CombatAce forum discussion: ---------------------------------------------------------- ------------------------ CREDITS ------------------------ ---------------------------------------------------------- I want to give big thanks to the people who have suported me, helped me with the project, shared the books, mods, information, and gave me the advice on various aircraft avionics, especially giving me the feedbck. I also want to thank to the modders for the excellent mods that makes SF2 the greater sims. I use the various mods as part of this projects too. Thank you dtmdragon, Stary, Wrench, FANATIC MODDERS, KJakker, Crusader, Gunfighter6, Nightfall, Centurian (Outlaw), USNRaptor, and the rest of awesome fellow people of Combatace and Combat flight sim tavern! I also want to credit the great works of the developer teams who develops Wing over Korea, The Mirage Factory for great quality cockpits and other files, and the great communities from Combatace and Combat flight sim tavern. Finally, Thakn you Thirdwire (TK) for the Strike fighter 2 simulation. To anyone who is missing from the credit part, please let me know ASAP. I will update the credit page. Thank you for enjoying the mods! Eagle114th / Flowing Dragon Submitter Eagle114th Submitted 11/15/2024 Category Avionics-
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- avionics
- accessibility
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Version 0.3
161 downloads
STRIKE FIGHTER 2: AVIONICS COMMUNITY PACK (SF2: ACP) v0.3 Welcome to SF2: ACP first release of alpha. Before I explain about the pack, I want to express big thank to the wonderful communities and modders of Combatace and Combat Flight Sim Tavern (Discord), including Thirdwire for the simulation. You all are the reasons why this pack exists. I want to use the passions to improve SF2 into higher levle with avionics. This requires a lot of research, reading flight manual, and tons of tweaking in avioincs and cockpit ini, along with countless of testing in-flight in SF2. The mods is not perfect, we do our best with the mods. We do it with the joys of our hobbies! This pack includes the following features: - New gunsight / optical sight - New texture for radar scope and another avionic equipment (See note #1) - Improved cockpit and radar through cockpit and avionics ini tweaks for semi-realism (See note #2) - Templates for gunsight, radar, TV, and other avionics - Improves glass texture (If possible) - Accessibility - Optional, includes the AAM firing cue on gunsight for people who can not hear the sounds of missile locking on targets. - Improved night lights inside cockpits - Tweaks to the view angle around cockpit NOTE #1: Due to the nature of lighting system inside cockpit in SF2 engine, I had to apply the darkness level on top of texture scope, in order, to prevent them from glowing. In templates, you will see "darkness" layer for this reason. NOTE #2: As mentioned in note #1, due to little resources (Information / data) on early cold war era radar, at least half or most of tweaks are based on an educated guess. For exampe, AN/APG-33 radar that is used with E-1 FCS in F-89B and C, there are some data on it, but no data on elevator nor azimuth angle limitation. ---------------------------------------------------------- ----------------------- TEMPLATES ------------------------ ---------------------------------------------------------- There are templates for gunsight, radar, RWR, and another type of avionics assets. It is there so anyone can use it to create their own avionics for any aircraft. You will see the folder: _AVIONIC TEMLPATES Please note, the standard size created for radar and gunsights; For Radar scope, it is 1024 x 1024. For gunsight, it comes in two sizes: 512 x 512 (For MIL 80 to higher MIL) 256 x 256 (For MIL 70 to lower MIL) ---------------------------------------------------------- ----------------- HISTORICAL VS FICTIONAL ---------------- ---------------------------------------------------------- Avionics overhaul for Historical vs fictional aircraft I am dong overhaul for both historical and 'what if' fictional aircraft. For example, in this alpha version, there are avionics overhaul for F-8A to F-8K, along with France F_8s. It also includes 'what if' JASDF F-8EJ Crusader. ---------------------------------------------------------- ---------------------- INSTALLATION ---------------------- ---------------------------------------------------------- There are readme inside each aircraft folder, please read the instruction to install the mods. ---------------------------------------------------------- ----------------------- CHANGE LOGS ---------------------- ---------------------------------------------------------- v0.01 - First release of SF2: ACP v0.02 - Includes avionics overhaul for A-1s, A-4s, F-8s, F-89s, and MiG-15s v0.03 - MAJOR updates, > gunsight and radar are now in higher resolution. > Tweaked cockpit panning angles > Tweaked night lights for night mission > New texture to add 'Old CRT' effect to early cold war aircraft's DTV ---------------------------------------------------------- ----------------- CURRENT / FUTURE PLANS ----------------- ---------------------------------------------------------- I am currently workong on F-86s series before moving on the next aircraft. If you have any feedback or request for aircraft avionic overhaul, please post in CombatAce forum discussion: ---------------------------------------------------------- ------------------------ CREDITS ------------------------ ---------------------------------------------------------- I want to give big thanks to the people who have suported me, helped me with the project, shared the books, mods, information, and gave me the advice on various aircraft avionics, especially giving me the feedbck. I also want to thank to the modders for the excellent mods that makes SF2 the greater sims. I use the various mods as part of this projects too. Thank you dtmdragon, Stary, Wrench, FANATIC MODDERS, KJakker, Crusader, Gunfighter6, Nightfall, Centurian (Outlaw), USNRaptor, and the rest of awesome fellow people of Combatace and Combat flight sim tavern! I also want to credit the great works of the developer teams who develops Wing over Korea, The Mirage Factory for great quality cockpits and other files, and the great communities from Combatace and Combat flight sim tavern. Finally, Thakn you Thirdwire (TK) for the Strike fighter 2 simulation. To anyone who is missing from the credit part, please let me know ASAP. I will update the credit page. Thank you for enjoying the mods! Eagle114th / Flowing Dragon -
SF2 Avionics Community Pack - - Alpha release v0.3
Eagle114th posted a topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Hello everyone, I am re-creating the posts after hte ideas came up about the name of proejcts and what it is about. This project is to be known as SF2 Avionics Community Pack (SF2:ACP for short), because the purpose of this projects is to create the assets for anyone to usse for our mods, as well for customizing our SF2 installation. You will need to put them into aircraft folder and customize the .ini files, in order, for them to appear in-game. This is what I find so enjoayble and I noticed that not many simulation does this. This s project aims to bring the realistic, immersive expereicnes in cockpits with actual textures for radar scope, RWR, HUD, and any avionics that is currently moddable in SF2 and aircraft mods. I will exlpain the limitation of SF2 engine, so we can get better pictures of what we can and can't do for now. I said "for now, is becauuse I have the hope htat someday, somehow, someone manage to make it possible to make avioincs further moddable in SF2. 1) Texture issues: What can be done is chan ging radar scope texture. But the problem is that, the radar symbols / lines colors can not be changed. We are stuck with default green SF2 radar symbosl /lines / circles. And eve with new textures, the radar lines / symbols/ shapes will be applied on top of it. So it mean, if you have 'black line' on top of radar scope like A-4s as an exampe, the radar still overlap it. Another issues is that, most of SF2 default aircraft does not have texture-able radar scope for 'turned off' radar, so it seem strange how CRT (texture) would suddenly show up when turnig radar on. I wished that the radar scope woudl be texture-able, so that it seem taht only radar lines / symbols / shapes would appear, therefore preserving the immersive experiences. 2) Lighting, after attempting to use the actual colors of radar scope based on the pictures, as an example, they usually show upup too bright comnpared ot another instructments / avionics in cockpit. So they need to be darken, in order to blend naturall in cockpits. And another issue is radar colors of green, it need to be readable, therefore further darken the texture. So they might will appear darker compared to the photo. (I am currenlty wokring on this part on both F-89s and A-4s radar scope and RWR new textures). 3) Avionics DLLs, there are only two DLLs I believe, that we can use either one of Avionics DLL for early and modern aircraft. But I still have the hope. The reason why I have hope is because, I am part of the community that is modding Jane's series simulation. That simulation is almost 30 years old and people still mods it. It amazes me, therefore gives me hopes. Besides the lmitation, it does not stop us from wanting to create the mods that would improve the experiences in avioincs. What inspired me to do this, I was customizing SF2 installation for early cold war era (My favorite era), in Asia, midddle east, and other theatre, along with later cold war era, I noticed that there is always room of growth and improvement for cockpits. That is when I came up the awy to improve F-89 series radar scope, as you can see it in another theatre abou Stary's F-89 cockpits. Then here it is, SF2: Avionics Community Pack! What would be great help if we can share the pictures and information on the avioinics for various planes, so we can get busy with the avioniocs improvement. If anyoneo have the requests for radar scope, or any avioinics improvement, it would be great help if the resources can be provided too. The next posts will cover what I am doing with both F-89s and A-4s gunsights, radar scope, and rwr, along with F-89's radar scope. ------------------------------------------------------------------------------------------------------------------ DOWNLAOD: SF2 ACP v0.2 ------------------------------------------------------------------------------------------------------------------ Cheers! -
Help with HUD required!
1309mariano posted a topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Hi everyone, how you doing? I will go to the point. I am currently working on an Argentinian skin for Erwin Hans' and InSky's J-10A. I want to modify some aspects, like the HUD. Currently, the mod doesn't have a way to show if the missile is locked on target or not (THE CIRCLES THAT APPEAR ON THE HUD), and I want to modify that. I tried changing the cockpit.ini and avionics.ini, but I had to replace with the not modified version of the files because I ended up deforming the radar, and the avionics of course. The plane doesn't have problem when it comes to bombs and cannons, but it has that problem with the missiles. If someone can help me, I will be more than thankful. Have a nice flight, good hunting! -
SF2_F-4E_Austere_HUD
Crusader posted a topic in Thirdwire: Strike Fighters 2 Series - File Announcements
File Name: SF2_F-4E_Austere_HUD File Submitter: Crusader File Submitted: 22 July 2017 File Category: Avionics F-4E_75_AHUD (Austere HUD) mod The real Austere HUD modification has been tested on F-4E 68-0304 during 1974-76. The goal was to have a better sight display, primarily for air to air combat. Further modifications were made to the radar for a quicker boresight lock-on and new dogfight scan modes. The Austere HUD modification remained a F-4E test and didnt went into production aircraft or upgrades. Ive re-created the Austere HUD, using the TW F-4E_75 (required for the mod to work). Ive used the Wraparound desert skin for stock F-4E by amariani http://combatace.com/files/file/12057-wraparound-desert-skin-for-stock-f-4e/ for a quick "make it fly" setup (we dont have a proper Edwards Test Unit white with red trimmings skin) The real Austere HUD was a test setup, so its no problem to add/remove readouts to the HUD modes to ones personal liking. Click here to download this file -
Version v09b
249 downloads
F-4E_75_AHUD (Austere HUD) mod The real Austere HUD modification has been tested on F-4E 68-0304 during 1974-76. The goal was to have a better sight display, primarily for air to air combat. Further modifications were made to the radar for a quicker boresight lock-on and new dogfight scan modes. The Austere HUD modification remained a F-4E test and didnt went into production aircraft or upgrades. Ive re-created the Austere HUD, using the TW F-4E_75 (required for the mod to work). Ive used the Wraparound desert skin for stock F-4E by amariani http://combatace.com/files/file/12057-wraparound-desert-skin-for-stock-f-4e/ for a quick "make it fly" setup (we dont have a proper Edwards Test Unit white with red trimmings skin) The real Austere HUD was a test setup, so its no problem to add/remove readouts to the HUD modes to ones personal liking.- 3 comments
- 3 reviews
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- 2
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- f-4e avionics
- f-4e
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T-45C Avionics + Cockpit
Crusader posted a topic in Thirdwire: Strike Fighters 2 Series - File Announcements
File Name: T-45C Avionics + Cockpit File Submitter: Crusader File Submitted: 25 January 2016 File Category: Avionics T-45C avionics mod For use with T-45A http://combatace.com/files/file/11915-t-45a-goshawk-for-sf2/ and the updated T-45A lod (dated 03.03.2012) for it http://combatace.com/files/file/12720-hawk-t1a-and-t45-fixes7z/ Or to make a stand-alone T-45C from it. Uses AT-6B cockpit by Dels (included in my mod) Click here to download this file- 1 reply
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- 4
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- goshawk
- t-45c goshawk
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Version v1
169 downloads
T-45C avionics mod For use with T-45A http://combatace.com/files/file/11915-t-45a-goshawk-for-sf2/ and the updated T-45A lod (dated 03.03.2012) for it http://combatace.com/files/file/12720-hawk-t1a-and-t45-fixes7z/ Or to make a stand-alone T-45C from it. Uses AT-6B cockpit by Dels (included in my mod)- 2 reviews
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- t-45c goshawk
- goshawk
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SF2_F-22A_New_Avionics_10
Crusader posted a topic in Thirdwire: Strike Fighters 2 Series - File Announcements
File Name: SF2_F-22A_New_Avionics_10 File Submitter: Crusader File Submitted: 26 October 2014 File Category: Avionics HUD and Radar update for Julhelm's F-22 cockpit which can be found here: http://combatace.com/files/file/12851-f-22-cockpit/ - New HUD which looks more like a F-22 HUD - Improved radar, only fast scanning TWS, close combat Vertical Scan and Ground Map now Not fully finished yet, still like to further improve a few things some day. Version 1.0 Click here to download this file -
Version v1.0
437 downloads
HUD and Radar update for Julhelm's F-22 cockpit which can be found here: http://combatace.com/files/file/12851-f-22-cockpit/ - New HUD which looks more like a F-22 HUD - Improved radar, only fast scanning TWS, close combat Vertical Scan and Ground Map now Not fully finished yet, still like to further improve a few things some day. Version 1.0 -
F-5E Tiger II Avionics Update
Crusader posted a topic in Thirdwire: Strike Fighters 2 Series - File Announcements
File Name: F-5E Tiger II Avionics Update File Submitter: Crusader File Submitted: 13 January 2013 File Category: Avionics This is an avionics update for The Mirage Factory F-5E, updated for the latest SF2 version by paulopanz Available at http://combatace.com...-f-5e-tiger-ii/ Content: + data ini updates + Cockpit updates + New F-5E-type sight and radar Read the Readme file for additional info ~ Click here to download this file -
Version v1c
455 downloads
This is an avionics update for The Mirage Factory F-5E, updated for the latest SF2 version by paulopanz Available at http://combatace.com...-f-5e-tiger-ii/ Content: + data ini updates + Cockpit updates + New F-5E-type sight and radar Read the Readme file for additional info ~