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Found 9 results

  1. View File Turkish Bayraktar TB2 UCAV Hello, and thank you for downloading my work. https://gkabs.net https://gulfknights.net What's included: Bayraktar TB2 is a Turkish medium-altitude long-endurance (MALE) unmanned combat aerial vehicle (UCAV) model. this come with 6 Texutes (Azerbaijan, Morocco, Poland, Qatar, Turkey and Ukraine) All my files should include the Strike Fighters 2 Series game file, (.old) and the texture required. (tested and work only for SF2) Installation: Copy files to their proper folder If you need any further help, please read the Knowledge Base at: https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/ Version 1.0.3 Improve the FM and removed VTOl from the hud display. Thanks to Coupi. Version 1.0.2 Updated the data file thanks to yakarov79's help in showing me how to fix it. now the camera and the laser are working searching around for targets. 1.0.0 LICENSE: You are allowed to, use this model and everything included with it for personal non-profit use for Strike Fighters 1 and 2. For use outside of this scope, you need to contact me for permission. gkabs@gkabs.net Credit goes to the following: Third Wire for making this outstanding game. Coupi for his early trying to work on the model and testing and for making the promo screenshots compufat for working on all textures for the TB2 (except the Turkish one) and for making the decals and testing the model. guuruu for making the all FM files, also for making the UMTAS Missile and Rail, and for reworking the UVW for the two missiles MAM-C and L. Thank you so much for all the time spent making this model come to life. Zurawski for using his outstanding MQ-10A Kodiak cockpit Credit goes to https://www.textures.com as I use a lot of their photos to create the skins. Google for some photos and information. And finally not to forget the wonderful site of https://combatace.com and all the nice members and their dedicated support for this game. Software used: 3d Max 2009 UVLayout v2 Pro Substance Painter Adobe Photoshop If you need any assistance, please contact me at gkabs@gkabs.net Submitter GKABS Submitted 01/16/2022 Category Other  
  2. Turkish Bayraktar TB2 UCAV

    Version 1.0.3

    441 downloads

    Hello, and thank you for downloading my work. https://gkabs.net https://gulfknights.net What's included: Bayraktar TB2 is a Turkish medium-altitude long-endurance (MALE) unmanned combat aerial vehicle (UCAV) model. this come with 6 Texutes (Azerbaijan, Morocco, Poland, Qatar, Turkey and Ukraine) All my files should include the Strike Fighters 2 Series game file, (.old) and the texture required. (tested and work only for SF2) Installation: Copy files to their proper folder If you need any further help, please read the Knowledge Base at: https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/ Version 1.0.3 Improve the FM and removed VTOl from the hud display. Thanks to Coupi. Version 1.0.2 Updated the data file thanks to yakarov79's help in showing me how to fix it. now the camera and the laser are working searching around for targets. 1.0.0 LICENSE: You are allowed to, use this model and everything included with it for personal non-profit use for Strike Fighters 1 and 2. For use outside of this scope, you need to contact me for permission. gkabs@gkabs.net Credit goes to the following: Third Wire for making this outstanding game. Coupi for his early trying to work on the model and testing and for making the promo screenshots compufat for working on all textures for the TB2 (except the Turkish one) and for making the decals and testing the model. guuruu for making the all FM files, also for making the UMTAS Missile and Rail, and for reworking the UVW for the two missiles MAM-C and L. Thank you so much for all the time spent making this model come to life. Zurawski for using his outstanding MQ-10A Kodiak cockpit Credit goes to https://www.textures.com as I use a lot of their photos to create the skins. Google for some photos and information. And finally not to forget the wonderful site of https://combatace.com and all the nice members and their dedicated support for this game. Software used: 3d Max 2009 UVLayout v2 Pro Substance Painter Adobe Photoshop If you need any assistance, please contact me at gkabs@gkabs.net
  3. View File Tactical Laser System Pods **** Tactical Laser System Pod (TLS) **** _______________________________________________________________________ This mod contains the Tactical Laser System from Ace Combat franchise. You will be able to fly with a powerful laser beam generator, that can tear a carrier up, blow up half of an airbase, or split in two bombers from 10+ km of distance. The pack includes three versions of the TLS pod: - TLS-01: A generic POD available to all countries - TLS-01_F-15: Specific for F-15E - TLS-01_Su-37: Specific for Su-37 (The exact F-15E and Su-37 are detailed below, they must be downloaded) _______________________________________________________________________ *Installment: Drop the content into your mod folder (C:\Users\[User Name]\Saved Games\ThirdWire\[ModFolder]) as usual, taking into account a couple of things: 1. There are two aircraft (F-15_14 and Su-37 Terminator), both folders only contains two modified INIs. One is the DATA.INI from each aircraft and the other is for LOADOUT. Both aircraft are the ones having its own dedicated TLS Pod in Ace Combat 7, thus I picked both of these aircrafts from the excelent Add-on mods that we have here. In case you don't have them, you can download them from these links, install them and then copy the modified INIs which includes the laser pod and loadout (AirToAirLaser). The links to download them are: F-15_14: https://combatace.com/files/file/16161-sf2-f-15-strike-eagle-super-pack-redux-2018/ Su-37 Terminator: https://combatace.com/files/file/15049-su-37-flanker-f/ 2. Once you install the Red Laser Gun and copied some lines into the BulletObject.INI there is a chance that the laser wont appear while you are firing it. In order to solve this you should copy these lines in the R-TLS_Data (inside Guns folder) [RedLaserEffects] TracerEmitterName=RedLaserBeam GroundHitEffectName=20mmGroundHitEffect GroundHitSoundName=DirtHit WaterHitEffectName=CannonWaterHitEffect WaterHitSoundName= ObjectHitEffectName=20mmObjectHitEffect ObjectHitSoundName=Impact3 ArmorHitEffectName=20mmObjectHitEffect ArmorHitSoundName=Impact3 AirBurstEffectName=FlakEffect AirBurstSoundName=FLAK3 Then it should work fine. ________________________________________________________________________ TO SOUNDLIST SoundFileXXX=TLS //---------------------------------------- [TLS] Priority=HIGH Looped=TRUE NumBuffers=2 3DSound=TRUE DopplerEffect=FALSE MaxDist=3000.000000 MinDist=100.000000 InsideConeAngle=360 OutsideConeAngle=360 ConeOutsideVolume=100 ________________________________________________________________________ KNOWN ISSUES 1. The generic pod may not be visible during the loadout screen, this may happen because the measures of the pod exceeds the limits from the Gun Pod station of the aircraft. It can be fixed by adjusting the length/diameter/weight limit in the weapon station of the aircraft. Measures of the Pod (estimated from images of the AC7 pod and the real measures of a SUU-23 Gun Pod): Mass: 1406.7 kg Length: 7.312 m Diameter: 0.92 m (moreless) 2. Also, I have not managed to fly with the full loadout of the Su-37, in my case It only loads the laser pod and the rest of the pylons are empty (I have to select the weapons manually), I guess this may be a problem of my installation, if anybody has this problem tell me. ________________________________________________________________________ Special thanks to: F-15: viper63a Su-37: denissoliveira Effects from which I developed the laser beam effects, I took them from Stary Unified Effects Pack. And everyone who contribute in these projects, which are truly masterpieces. ________________________________________________________________________ And as always, this is a FREEWARE, any distribution under payment of these files are strictly forbidden. Finally! If there is any problem or you want to give me your feedback I will love to hear it, I hope it works well and enjoy! Nuni Submitter nuni Submitted 03/03/2020 Category Weapon Packs  
  4. Version 1.0.0

    228 downloads

    **** Tactical Laser System Pod (TLS) **** _______________________________________________________________________ This mod contains the Tactical Laser System from Ace Combat franchise. You will be able to fly with a powerful laser beam generator, that can tear a carrier up, blow up half of an airbase, or split in two bombers from 10+ km of distance. The pack includes three versions of the TLS pod: - TLS-01: A generic POD available to all countries - TLS-01_F-15: Specific for F-15E - TLS-01_Su-37: Specific for Su-37 (The exact F-15E and Su-37 are detailed below, they must be downloaded) _______________________________________________________________________ *Installment: Drop the content into your mod folder (C:\Users\[User Name]\Saved Games\ThirdWire\[ModFolder]) as usual, taking into account a couple of things: 1. There are two aircraft (F-15_14 and Su-37 Terminator), both folders only contains two modified INIs. One is the DATA.INI from each aircraft and the other is for LOADOUT. Both aircraft are the ones having its own dedicated TLS Pod in Ace Combat 7, thus I picked both of these aircrafts from the excelent Add-on mods that we have here. In case you don't have them, you can download them from these links, install them and then copy the modified INIs which includes the laser pod and loadout (AirToAirLaser). The links to download them are: F-15_14: https://combatace.com/files/file/16161-sf2-f-15-strike-eagle-super-pack-redux-2018/ Su-37 Terminator: https://combatace.com/files/file/15049-su-37-flanker-f/ 2. Once you install the Red Laser Gun and copied some lines into the BulletObject.INI there is a chance that the laser wont appear while you are firing it. In order to solve this you should copy these lines in the R-TLS_Data (inside Guns folder) [RedLaserEffects] TracerEmitterName=RedLaserBeam GroundHitEffectName=20mmGroundHitEffect GroundHitSoundName=DirtHit WaterHitEffectName=CannonWaterHitEffect WaterHitSoundName= ObjectHitEffectName=20mmObjectHitEffect ObjectHitSoundName=Impact3 ArmorHitEffectName=20mmObjectHitEffect ArmorHitSoundName=Impact3 AirBurstEffectName=FlakEffect AirBurstSoundName=FLAK3 Then it should work fine. ________________________________________________________________________ TO SOUNDLIST SoundFileXXX=TLS //---------------------------------------- [TLS] Priority=HIGH Looped=TRUE NumBuffers=2 3DSound=TRUE DopplerEffect=FALSE MaxDist=3000.000000 MinDist=100.000000 InsideConeAngle=360 OutsideConeAngle=360 ConeOutsideVolume=100 ________________________________________________________________________ KNOWN ISSUES 1. The generic pod may not be visible during the loadout screen, this may happen because the measures of the pod exceeds the limits from the Gun Pod station of the aircraft. It can be fixed by adjusting the length/diameter/weight limit in the weapon station of the aircraft. Measures of the Pod (estimated from images of the AC7 pod and the real measures of a SUU-23 Gun Pod): Mass: 1406.7 kg Length: 7.312 m Diameter: 0.92 m (moreless) 2. Also, I have not managed to fly with the full loadout of the Su-37, in my case It only loads the laser pod and the rest of the pylons are empty (I have to select the weapons manually), I guess this may be a problem of my installation, if anybody has this problem tell me. ________________________________________________________________________ Special thanks to: F-15: viper63a Su-37: denissoliveira Effects from which I developed the laser beam effects, I took them from Stary Unified Effects Pack. And everyone who contribute in these projects, which are truly masterpieces. ________________________________________________________________________ And as always, this is a FREEWARE, any distribution under payment of these files are strictly forbidden. Finally! If there is any problem or you want to give me your feedback I will love to hear it, I hope it works well and enjoy! Nuni
  5. View File Astore - UPEO SKIN PACK FOR STRIKE FIGHTERS 2 Hi to all, I'm Astore. Thanks for downloading my skin pack ! The UPEO (Universal Peace Enforcement Organization) is a fictional faction featured in the Ace Combat game series, and the main faction of Ace Combat 3 Electrosphere. The Universal Peace Enforcement Organization is an international peacekeeping organization under the Neo United Nations. UPEO maintains the SARF (Special Armed Response Force) when military intervention is required for peacekeeping duties, as well as the Euro-Asia Public Network for neutral, continent-wide broadcasting. Despite its aim of enforcing peace, UPEO was a puppet of General Resource Limited until the late 2030s. The organization became more independent with the rise of Neucom Incorporated and with Gabriel William Clarkson taking office as UPEO's representative. UPEO is the player's initial organization at the start of Ace Combat 3: Electrosphere. In the Japanese version of the game, the player can defect from UPEO to either General Resource or Neucom. It has shown that their equipment is of two main aircraft carriers, a Nimitz class and an Air Vector UI-4053 Sphyrna, still in construction during the early events of the game. Their main base, is a military airport at the center of Expo City, the eastern city of the USEA continent excluding Megafloat, which is a floating-island city. The UPEO Air Fleet is composed by future versions of actual aircraft and some fictionals since the game is set in 2040 of the Strangereal Universe, but the only fictional continent invented at the game exit was the USEA, so, since the faction seems to be universal, there could be several other planes operative in other nations, which have been introduced only in Ace Combat 5 The Unsung War (That is set in 2015). Main air fleet EF-2000 Typhoon II -Base plane, multirole fighter- Mig-33 Fulcrum SS -Interceptors- F/A-18 Hornet ADV -Multirole, got from the General Resource LDT faction F-16XF Gyrfalcon -Air superiority, got from the General Resource LDT faction R-101U Delphinus I -Base plane of the R Fleet from Neucom.Inc faction R-201U Asterozoa -Heavy attacker fighter, Attacker from the R Fleet of the Neucom.Inc Faction SU-37 SUPERFLANKER II -Multirole, mainly Air Supremacy.- SU-43 Berkut -Multirole, mainly Air Supremacy.- UI-4053 Sphyrna - Heavy Air vector with the fuction of a flying aircraft carrier with jamming capabilities and interior hangar to store at least 20 planes. R-505U -Presidential plane of Rapresentative Gabriel William Clarkson Aces: [From Ace Combat 3] -2040- Erich Jager Fiona Chris Fitzgerald Rena Hirose Nemo [From other continents] -...- Unknown [From original SF2 Campaigns and missions] Aurelia-Astore Squadron-(F-35C Lightning assignated to the CVN-56 Aircraft Carrier)-2025- ___________________________________________________________________________________________ Skin Pack: F-15 D ACTIVE -UPEO and GR Skins- F-16A_Blk1 (Stock F-16) -UPEO skin- FA-18a (Stock F-18) -UPEO skin- FA-27C (Yukikaze Planes Addon) -UPEO and NEU Skins- Mig-29C_RUS -UPEO Skin- Su-27SKM -UPEO and Upeo Ace Rena Hirose Skins- SU-47 -UPEO Skin- Typhoon -UPEO Skin and Typhoon ace skin- CVN-56 / Admiral 56 (Yukikaze Aircraft Carrier Addon) -UPEO Skin- Installation: Open the aircraft folder from the downloaded content, and copy/move the UPEO (and variant) folders to the plane's folder in your SF2 (StrikeFighters2>Objects>Aircraft>Your plane folder. Same for the Aircraft Carrier skin: StrikeFighters2>Objects>GroundObjects>Admiral56) There's no need to overwrite on other folders, just add them in the specific folders. My skins does not requires decals, since the emblems are painted in the skin. If the skin doesn't work or shows leaving your aircraft black, it's possible that you are using a different version of the plane from an another addon, or that your game doesn't read the skin format. When this happen, copy the skin files to save them, then try to change their format (Like JPG). If the skin sets are the same for other models with the same skin mapping, they should work too. You can make a UPEO Nation in your INI Files continuing the list of nations. Be sure that the Nation number continues the series. In my case since I already got 271 Nations in my file, I've wrote Nation272 to make it work. But you could have to change the number. [Nation272] Name=UPEO DisplayName=UPEO Alignment=FRIENDLY PilotNameList=NamesUSN.lst RankList=RanksUSAF.lst CallsignList=CallsignsUS.lst Formation.Fighter=USFighter Formation.Attack=USFighter Formation.Bomber=USBomber Formation.Transport=USBomber Formation.Tank=USTank Formation.MobileAD=USAD PilotTrainingStandard=NORMAL GenderRatio=0 DebriefSuccessMusic=DebriefSuccess.wav DebriefFailMusic=DebriefFail.wav DebriefKilledMusic=DebriefKilled.wav SpeechFile=USAFSpeech.cat SpeechTextFile=USAFSpeechText.str Link to planes and models: F-16: http://www.fxinteractive.com/it/p156/p156extras.htm F-18:http://www.fxinteractive.com/it/p156/p156extras.htm OR https://combatace.com/files/file/16682-fa-18a-made-by-tmf-themiragefactory/ Typhoon: https://combatace.com/files/file/6398-ef-2000/ F-15 D Active: https://combatace.com/files/file/7256-f-15-active-for-the-thirdwire-series/ F/A-27C and CVN-56 from Yukikaze: https://combatace.com/files/file/12522-yukikaze-fa-27cadmiral56/ SU-27 SKM: https://combatace.com/files/file/14316-su-27skm-flanker-for-sf1woe/ SU-47: https://combatace.com/files/file/14312-su-47-berkut-for-woe-sf1/ MIG-29C: https://combatace.com/files/file/13792-mig29c-ukrainerar/ Most of these planes should work also on SF Gold. I've started working on the skin pack from Gold and then moved to SF2. Actually, also the F-18 has been downloaded from the FX Interactive site, but the addon from CombatAce should work too. To install manually the aircraft from that site, download them, the site will give a laucher-sort file. Ignore it, do mouse-right click and extract the files. You should obtain the aircraft folder to put in your SFG/SF2 aircraft folder, and it should work. Some of the templates for aircrafts were missing, then I had to make some new by hand, like for the F-15D Active. The older skins could be not at the same quality since I was working on SFG, but they'll be remade in future. Bugs and errors: The files shouldn't damage your game, if something doesn't work just remove the folder of the skin. The only bug I actually know is in the F-15 D ACTIVE canards, which couldn't be painted. It was the only Active I found, if you use it in SF2 be sure to insert also a cockpit file. You can customize the skins if you want to, credit me when you post screens or other in way to allow other players to find the download. Don't forget to rate, good or bad. This was my first skin pack, I hope I didn't messed up and that everything works. Maybe I'll do other skins in future. Have fun ! Submitter Astore Submitted 03/26/2018 Category What If Skins  
  6. Version 1.0.0

    53 downloads

    Hi to all, I'm Astore. Thanks for downloading my skin pack ! The UPEO (Universal Peace Enforcement Organization) is a fictional faction featured in the Ace Combat game series, and the main faction of Ace Combat 3 Electrosphere. The Universal Peace Enforcement Organization is an international peacekeeping organization under the Neo United Nations. UPEO maintains the SARF (Special Armed Response Force) when military intervention is required for peacekeeping duties, as well as the Euro-Asia Public Network for neutral, continent-wide broadcasting. Despite its aim of enforcing peace, UPEO was a puppet of General Resource Limited until the late 2030s. The organization became more independent with the rise of Neucom Incorporated and with Gabriel William Clarkson taking office as UPEO's representative. UPEO is the player's initial organization at the start of Ace Combat 3: Electrosphere. In the Japanese version of the game, the player can defect from UPEO to either General Resource or Neucom. It has shown that their equipment is of two main aircraft carriers, a Nimitz class and an Air Vector UI-4053 Sphyrna, still in construction during the early events of the game. Their main base, is a military airport at the center of Expo City, the eastern city of the USEA continent excluding Megafloat, which is a floating-island city. The UPEO Air Fleet is composed by future versions of actual aircraft and some fictionals since the game is set in 2040 of the Strangereal Universe, but the only fictional continent invented at the game exit was the USEA, so, since the faction seems to be universal, there could be several other planes operative in other nations, which have been introduced only in Ace Combat 5 The Unsung War (That is set in 2015). Main air fleet EF-2000 Typhoon II -Base plane, multirole fighter- Mig-33 Fulcrum SS -Interceptors- F/A-18 Hornet ADV -Multirole, got from the General Resource LDT faction F-16XF Gyrfalcon -Air superiority, got from the General Resource LDT faction R-101U Delphinus I -Base plane of the R Fleet from Neucom.Inc faction R-201U Asterozoa -Heavy attacker fighter, Attacker from the R Fleet of the Neucom.Inc Faction SU-37 SUPERFLANKER II -Multirole, mainly Air Supremacy.- SU-43 Berkut -Multirole, mainly Air Supremacy.- UI-4053 Sphyrna - Heavy Air vector with the fuction of a flying aircraft carrier with jamming capabilities and interior hangar to store at least 20 planes. R-505U -Presidential plane of Rapresentative Gabriel William Clarkson Aces: [From Ace Combat 3] -2040- Erich Jager Fiona Chris Fitzgerald Rena Hirose Nemo [From other continents] -...- Unknown [From original SF2 Campaigns and missions] Aurelia-Astore Squadron-(F-35C Lightning assignated to the CVN-56 Aircraft Carrier)-2025- ___________________________________________________________________________________________ Skin Pack: F-15 D ACTIVE -UPEO and GR Skins- F-16A_Blk1 (Stock F-16) -UPEO skin- FA-18a (Stock F-18) -UPEO skin- FA-27C (Yukikaze Planes Addon) -UPEO and NEU Skins- Mig-29C_RUS -UPEO Skin- Su-27SKM -UPEO and Upeo Ace Rena Hirose Skins- SU-47 -UPEO Skin- Typhoon -UPEO Skin and Typhoon ace skin- CVN-56 / Admiral 56 (Yukikaze Aircraft Carrier Addon) -UPEO Skin- Installation: Open the aircraft folder from the downloaded content, and copy/move the UPEO (and variant) folders to the plane's folder in your SF2 (StrikeFighters2>Objects>Aircraft>Your plane folder. Same for the Aircraft Carrier skin: StrikeFighters2>Objects>GroundObjects>Admiral56) There's no need to overwrite on other folders, just add them in the specific folders. My skins does not requires decals, since the emblems are painted in the skin. If the skin doesn't work or shows leaving your aircraft black, it's possible that you are using a different version of the plane from an another addon, or that your game doesn't read the skin format. When this happen, copy the skin files to save them, then try to change their format (Like JPG). If the skin sets are the same for other models with the same skin mapping, they should work too. You can make a UPEO Nation in your INI Files continuing the list of nations. Be sure that the Nation number continues the series. In my case since I already got 271 Nations in my file, I've wrote Nation272 to make it work. But you could have to change the number. [Nation272] Name=UPEO DisplayName=UPEO Alignment=FRIENDLY PilotNameList=NamesUSN.lst RankList=RanksUSAF.lst CallsignList=CallsignsUS.lst Formation.Fighter=USFighter Formation.Attack=USFighter Formation.Bomber=USBomber Formation.Transport=USBomber Formation.Tank=USTank Formation.MobileAD=USAD PilotTrainingStandard=NORMAL GenderRatio=0 DebriefSuccessMusic=DebriefSuccess.wav DebriefFailMusic=DebriefFail.wav DebriefKilledMusic=DebriefKilled.wav SpeechFile=USAFSpeech.cat SpeechTextFile=USAFSpeechText.str Link to planes and models: F-16: http://www.fxinteractive.com/it/p156/p156extras.htm F-18:http://www.fxinteractive.com/it/p156/p156extras.htm OR https://combatace.com/files/file/16682-fa-18a-made-by-tmf-themiragefactory/ Typhoon: https://combatace.com/files/file/6398-ef-2000/ F-15 D Active: https://combatace.com/files/file/7256-f-15-active-for-the-thirdwire-series/ F/A-27C and CVN-56 from Yukikaze: https://combatace.com/files/file/12522-yukikaze-fa-27cadmiral56/ SU-27 SKM: https://combatace.com/files/file/14316-su-27skm-flanker-for-sf1woe/ SU-47: https://combatace.com/files/file/14312-su-47-berkut-for-woe-sf1/ MIG-29C: https://combatace.com/files/file/13792-mig29c-ukrainerar/ Most of these planes should work also on SF Gold. I've started working on the skin pack from Gold and then moved to SF2. Actually, also the F-18 has been downloaded from the FX Interactive site, but the addon from CombatAce should work too. To install manually the aircraft from that site, download them, the site will give a laucher-sort file. Ignore it, do mouse-right click and extract the files. You should obtain the aircraft folder to put in your SFG/SF2 aircraft folder, and it should work. Some of the templates for aircrafts were missing, then I had to make some new by hand, like for the F-15D Active. The older skins could be not at the same quality since I was working on SFG, but they'll be remade in future. Bugs and errors: The files shouldn't damage your game, if something doesn't work just remove the folder of the skin. The only bug I actually know is in the F-15 D ACTIVE canards, which couldn't be painted. It was the only Active I found, if you use it in SF2 be sure to insert also a cockpit file. You can customize the skins if you want to, credit me when you post screens or other in way to allow other players to find the download. Don't forget to rate, good or bad. This was my first skin pack, I hope I didn't messed up and that everything works. Maybe I'll do other skins in future. Have fun !
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