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Found 15 results

  1. Flying a 1954 MiG 15 Fighter

  2. Dev Blog №1 Well — here it is, this moment. We announce to you, dear friends, our new project and our new game world — "Korea. IL-2 Series." From now on and until the release of the game, we plan to publish developer diaries regularly and quite often, in which we will tell you in detail about most aspects of the new flight simulator. In this, the first, introductory entry, we will "go over the top" and outline the main features of the new project. What is it about? "Korea. IL-2" immerses the player in a virtual world that recreates the air battles in the skies over the Korean Peninsula from April 1951 to July 1953. Military operations during this time were concentrated in the northern part of the peninsula, and much was decided in the air. These events became a landmark in the history of aviation and military affairs: it was the swan song of propeller aviation (which played a very important role in the Korean War) and the rise of jet aviation. By the time of release, it is planned to recreate no less than 8 player-controlled aircraft — half of them will be jets and the other half will be piston-engined aircraft. The jets will be represented not only by the first "pioneers" of the new era, in which designers and pilots for the first time faced unknown challenges to their skills, but also by the powerful and efficient second-generation F-86A Sabre and MiG-15bis. Piston-engined aircraft will be the quintessence of the era — in the skies of Korea piston aviation enthusiasts will be able to fly the most powerful and efficient machines of this type in history: the F-51D Mustang and F4U Corsair and their Soviet opponents. One of them will be the Il-10 attack plane — where else but in a flight simulator about the Korean War could we pay tribute to the last attack plane of the famous Il-2 series? With improved aerodynamic contours, a more powerful engine, improved flight characteristics, still powerfully armed, and having an armored fuselage — in the hands of an experienced pilot it was a powerful machine. Who is it about? In the new project we are recreating the air forces of those countries whose pilots were most involved in the aerial battles: the USA, North Korea, the USSR and China. It is interesting that both the Soviet pilots and the Chinese People’s Volunteers participated under the legend that they were all flying North Korean planes — the identification marks of the USSR and China were painted over by the marks of the North Korean Air Force. In fact, there were air regiments in the command structure of the Soviet and Chinese armies, which will be reflected in the uniforms and equipment of the pilots and the language of radio communication. In the main game mode, the player will no longer be an ordinary pilot, concerned only with individual success in a series of combat missions — now the player will be a commander of an entire unit, and on his shoulders will rest not only the management of personnel, but also the planning of combat missions based on the situation and the management of the unit’s resources — the personnel and aircraft. What's new? The new game engine is even more different from Great Battles than Great Battles was from Rise of Flight. DirectX 12, Physically Based Rendering (PBR) technologies, new visualization systems for atmosphere, vegetation, graphical effects, integration of a new version of the sound API, a new GUI engine and design, an evolution of the aircraft simulation physics engine, including a new aerodynamics, systems operation and damage model, a new damage model for ground objects and ships, a new system of decision making and giving orders to AI pilots, a new radio communication system, and, of course, a new qualitative evolution of the main game mode — all this together makes a qualitative leap, not just an evolutionary step. It required a huge investment of effort and resources from us, because for the new technologies all models, effects, sounds, graphical interface — all this had to be created from scratch. In other words — this is not just "a new version of IL-2," no. "Korea. IL-2 Series" is a completely new version of the engine and has completely new content. What's next? Actually, we started the development of "Korea" in parallel with the development of "Great Battles" back in the summer of 2022, and most of the work has already been done. Now we are actively developing the graphical interface and game modes: the development of aircraft has already moved to the stage of creating cockpit models, while the map of Korea is in its final shape and we are already filling it with cities and airfields. The development of dozens of types of ground and sea objects is nearing completion, and the new technological base — engine and tools — is already ready. Most of the development path has been completed, all the parameters of the new project have been defined, and that’s why we can finally announce it with peace of mind and tell you about its features without making promises we weren’t sure we could keep. Thanks for your patience! We will try to keep you updated on what we have already created and how we are progressing during the development cycle until the release. Dev Blog №1 (il2-korea.com)
  3. Okay so hear me out. I finally plated the NATO fighter campaign in 1953. Guess I just got tired with the short and sharp dogfights of the Radar missile era of the late cold war so I decided to jump to the 1953 campaign on the MiG-15bis cockpit. Well, I have experience with supersonic jet gunfights (MiG-19 is my all-time favorite) but riding the MiG-15bis with a vastly inferior engine is something I am not prepared for. Sure, I could chase turboprop attack aircraft (A-26 Invaders are my favorite prey!) but I kind of struggle catching with jet engine ones without getting too distracted by my fuel reserves. Once I managed to trash F-84S (they were on a strike configuration and were running away) when I happened to chance upon two Canadair Sabres. They tried to run-away as well but I was too determined to catch them and I eventually did but then they dropped their tanks and turned around and an ensuing dogfight erupted between me and my wingman. Suffice to say, in my opinion, MiG-15bis guns were horrible. The entire aircraft had the tendency to lose alignment when firing and the bullet ballistics is crap owing to the heavier caliber. The turn radius seems to be terrible as well, as the Canadair Sabre effortlessly managed to outturn me. Then I found myself being chased, completely at their mercy. A Sabre fired a 50 caliber salvo and grazed my wing, clipping my aileron (thank god the tank didn't explode) and I managed to emergency land to a nearby airfield while my wingman managed to shoot one of the Sabre who tried to finish me on my landing approach. In my opinion, MiG-15bis is a terrifying interceptor and absolutely crap dogfighter, but still, I want to hear your side and opinions on this. Is the MiG-15bis inferior at dogfighting or am I just a crap dogfighter (lol)? (screenshots of my MiG-15bis barely managing to escape from the two Murderous Canadair Sabre on my tail lol)
  4. Good evening everyone, Since I am working on a big collection of different MiG-15s and MiG-17s for different nations. I found MiG-17 realistic flight model tweak which limits the maneuverability of the MiG-17s at high subsonic speeds, especially above .8M. According to them, I have to look at CLa= and Cmq= tables for the stabs at values .8M and above. This part still confuses me. So I am asking for someone to point me at where to look at. That way, I can understand which codes to tweak for another MiG-15 and 17 that still doesn't have the maneuverability limitation at subsonic speeds. I opened MiG-17's data file and went to [AircraftData]: [LeftStab] ParentComponentName=VertTail ModelNodeName=Left_Stab ShowFromCockpit=TRUE DetachWhenDestroyed=TRUE DamageRating=DISABLED MassFraction=0.012 HasAeroCoefficients=TRUE LiftSurface=TRUE CL0=-0.0024 CLa=0.1946 CD0=0.0005 CDL=0.0003 Cmq=-2.4830 Cmad=-1.1754 Cyb=-0.0753 Clp=-0.0011 Cnb=0.0421 CL0MachTableNumData=13 CL0MachTableDeltaX=0.10 CL0MachTableStartX=0.00 CL0MachTableData=3.256,3.262,3.278,2.462,1.000,0.217,-0.231,-0.523,-0.614,-0.614,-0.738,-0.716,0.481 CLaMachTableNumData=13 CLaMachTableDeltaX=0.10 CLaMachTableStartX=0.00 CLaMachTableData=0.973,0.975,0.979,0.988,1.000,1.016,1.038,1.066,0.201,0.001,0.001,0.001,0.001 CD0MachTableNumData=13 CD0MachTableDeltaX=0.10 CD0MachTableStartX=0.00 CD0MachTableData=2.082,1.249,1.104,1.036,1.000,0.981,0.971,0.986,0.994,0.994,11.881,11.945,12.036 CDLAlphaTableNumData=15 CDLAlphaTableDeltaX=4.00 CDLAlphaTableStartX=-28.00 CDLAlphaTableData=93.444,69.444,49.000,32.111,18.778,9.000,2.778,0.111,1.000,5.444,13.444,25.000,40.111,58.778,81.000 CmqMachTableNumData=13 CmqMachTableDeltaX=0.10 CmqMachTableStartX=0.00 CmqMachTableData=0.971,0.973,0.978,0.987,1.000,1.017,1.040,2.069,10.107,100.107,100.364,100.332,100.199 XacMachTableNumData=13 XacMachTableDeltaX=0.10 XacMachTableStartX=0.00 XacMachTableData=-5.346,-5.346,-5.347,-5.348,-5.350,-5.352,-5.356,-5.359,-5.364,-5.364,-5.438,-5.459,-5.472 CheckStall=TRUE CLmax=0.0708 AlphaStall=17.68 AlphaMax=23.72 AlphaDepart=28.23 StallLiftTableNumData=37 StallLiftTableDeltaX=10.00 StallLiftTableStartX=-180.00 StallLiftTableData=0.000,-0.013,-0.026,-0.042,-0.058,-0.054,-0.047,-0.032,-0.014,0.000,0.017,0.050,0.094,0.140,0.202,0.245,0.340,0.531,0.903,0.586,0.362,0.265,0.210,0.167,0.118,0.074,0.038,0.000,-0.014,-0.032,-0.047,-0.054,-0.058,-0.042,-0.026,-0.013,0.000 StallDragTableNumData=37 StallDragTableDeltaX=10.00 StallDragTableStartX=-180.00 StallDragTableData=0.001,0.008,0.021,0.043,0.082,0.123,0.171,0.227,0.292,0.367,0.451,0.562,0.689,0.825,0.937,1.018,1.142,1.122,1.000,1.122,1.142,1.018,0.937,0.825,0.689,0.562,0.451,0.367,0.292,0.227,0.171,0.123,0.082,0.043,0.021,0.008,0.001 StallXacShiftTableNumData=37 StallXacShiftTableDeltaX=10.00 StallXacShiftTableStartX=-180.00 StallXacShiftTableData=-0.359,-0.359,-0.307,-0.276,-0.273,-0.262,-0.244,-0.225,-0.199,-0.179,-0.160,-0.134,-0.115,-0.097,-0.086,-0.083,-0.052,0.000,0.000,0.000,-0.052,-0.083,-0.086,-0.097,-0.115,-0.134,-0.160,-0.179,-0.199,-0.225,-0.244,-0.262,-0.273,-0.276,-0.307,-0.359,-0.359 DownwashAlphaTableNumData=37 DownwashAlphaTableDeltaX=10.00 DownwashAlphaTableStartX=-180.00 DownwashAlphaTableData=0.000,0.000,0.000,0.000,0.000,0.000,0.000,0.000,0.000,-0.000,-0.141,-0.153,-0.076,-0.002,-0.095,-0.607,-1.666,-2.187,0.407,4.536,8.397,7.739,0.864,0.103,0.678,0.913,0.668,0.000,0.000,0.000,0.000,0.000,0.000,0.000,0.000,0.000,0.000 Chord=1.00 Ymac=-0.71 MinExtentPosition=-0.02,-6.13, 1.35 MaxExtentPosition=-1.75,-4.96, 1.43 CollisionPoint[001]=-1.67,-5.90,1.38 CollisionPoint[002]=-1.67,-6.39,1.38 SystemName[001]=LeftElevator [RightStab] ParentComponentName=VertTail ModelNodeName=Right_Stab ShowFromCockpit=TRUE DetachWhenDestroyed=TRUE DamageRating=DISABLED MassFraction=0.012 HasAeroCoefficients=TRUE LiftSurface=TRUE CL0=-0.0024 CLa=0.1946 CD0=0.0005 CDL=0.0003 Cmq=-2.4830 Cmad=-1.1754 Cyb=-0.0753 Clp=-0.0011 Cnb=0.0421 CL0MachTableNumData=13 CL0MachTableDeltaX=0.10 CL0MachTableStartX=0.00 CL0MachTableData=3.256,3.262,3.278,2.462,1.000,0.217,-0.231,-0.523,-0.614,-0.614,-0.738,-0.716,0.481 CLaMachTableNumData=13 CLaMachTableDeltaX=0.10 CLaMachTableStartX=0.00 CLaMachTableData=0.973,0.975,0.979,0.988,1.000,1.016,1.038,1.066,0.201,0.001,0.001,0.001,0.001 CD0MachTableNumData=13 CD0MachTableDeltaX=0.10 CD0MachTableStartX=0.00 CD0MachTableData=2.082,1.249,1.104,1.036,1.000,0.981,0.971,0.986,0.994,0.994,11.881,11.945,12.036 CDLAlphaTableNumData=15 CDLAlphaTableDeltaX=4.00 CDLAlphaTableStartX=-28.00 CDLAlphaTableData=93.444,69.444,49.000,32.111,18.778,9.000,2.778,0.111,1.000,5.444,13.444,25.000,40.111,58.778,81.000 CmqMachTableNumData=13 CmqMachTableDeltaX=0.10 CmqMachTableStartX=0.00 CmqMachTableData=0.971,0.973,0.978,0.987,1.000,1.017,1.040,2.069,10.107,100.107,100.364,100.332,100.199 XacMachTableNumData=13 XacMachTableDeltaX=0.10 XacMachTableStartX=0.00 XacMachTableData=-5.346,-5.346,-5.347,-5.348,-5.350,-5.352,-5.356,-5.359,-5.364,-5.364,-5.438,-5.459,-5.472 CheckStall=TRUE CLmax=0.0708 AlphaStall=17.68 AlphaMax=23.72 AlphaDepart=28.23 StallLiftTableNumData=37 StallLiftTableDeltaX=10.00 StallLiftTableStartX=-180.00 StallLiftTableData=0.000,-0.013,-0.026,-0.042,-0.058,-0.054,-0.047,-0.032,-0.014,0.000,0.017,0.050,0.094,0.140,0.202,0.245,0.340,0.531,0.903,0.586,0.362,0.265,0.210,0.167,0.118,0.074,0.038,0.000,-0.014,-0.032,-0.047,-0.054,-0.058,-0.042,-0.026,-0.013,0.000 StallDragTableNumData=37 StallDragTableDeltaX=10.00 StallDragTableStartX=-180.00 StallDragTableData=0.001,0.008,0.021,0.043,0.082,0.123,0.171,0.227,0.292,0.367,0.451,0.562,0.689,0.825,0.937,1.018,1.142,1.122,1.000,1.122,1.142,1.018,0.937,0.825,0.689,0.562,0.451,0.367,0.292,0.227,0.171,0.123,0.082,0.043,0.021,0.008,0.001 StallXacShiftTableNumData=37 StallXacShiftTableDeltaX=10.00 StallXacShiftTableStartX=-180.00 StallXacShiftTableData=-0.359,-0.359,-0.307,-0.276,-0.273,-0.262,-0.244,-0.225,-0.199,-0.179,-0.160,-0.134,-0.115,-0.097,-0.086,-0.083,-0.052,0.000,0.000,0.000,-0.052,-0.083,-0.086,-0.097,-0.115,-0.134,-0.160,-0.179,-0.199,-0.225,-0.244,-0.262,-0.273,-0.276,-0.307,-0.359,-0.359 DownwashAlphaTableNumData=37 DownwashAlphaTableDeltaX=10.00 DownwashAlphaTableStartX=-180.00 DownwashAlphaTableData=0.000,0.000,0.000,0.000,0.000,0.000,0.000,0.000,0.000,-0.000,-0.141,-0.153,-0.076,-0.002,-0.095,-0.607,-1.666,-2.187,0.407,4.536,8.397,7.739,0.864,0.103,0.678,0.913,0.668,0.000,0.000,0.000,0.000,0.000,0.000,0.000,0.000,0.000,0.000 Chord=1.00 Ymac=0.71 MinExtentPosition= 0.02,-6.13, 1.35 MaxExtentPosition= 1.75,-4.96, 1.43 CollisionPoint[001]=1.67,-5.90,1.38 CollisionPoint[002]=1.67,-6.39,1.38 SystemName[001]=RightElevator May I ask, which codes limit the Elevator responses at certain airspeed (Mach 0.8 and above)?
  5. View File Mikoyan-Gurevich MiG-15bis - RJAF Mikoyan-Gurevich MiG-15bis - Royal Jordanian Air Force This is a simple mod of the stock Third Wire MiG-15bis from the 'Wings Over Israel Add-On' to give a flyable Mig-15bis of the Royal Jordanian Air Force. Please do not download this mod if you don't have 'Wings Over Israel Add-On' from Series One. BACKSTORY Despite Jordan gaining independence in 1946 it wasn't until 1950 that Jordan began to establish an embryonic air force with the assistance of the Royal Air Force. When Hussein bin Talal became King of Jordan (following the abdication of his father in August 1952) he was keen to see Jordan develop a more modern air force and looked to create a balance in his relationship with the West and the Soviet Union by ordering military equipment from both. The already obsolete de Havilland Vampire and Gloster Meteor were selected for ground-attack whilst the MiG-15bis was selected for interception duties with the first examples arriving in September 1955 to equip No.1 Squadron of the newly formed Royal Jordanian Air Force. INSTRUCTIONS 1. From the AIRCRAFT folder drag and drop the MiG-15bisRJAF folder into your Aircraft folder. CREDITS Thanks to TK for a great little game/sim. Thanks to Ordway for the MiG-15 cockpit. And thanks to everyone in the wider Third Wire community. Regards Spinners Version 1 - 02/04/18 Submitter Spinners Submitted 04/02/2018 Category Fictional Aircraft, Experimental and UAV's  
  6. Version 1.0.0

    61 downloads

    Mikoyan-Gurevich MiG-15bis - Royal Jordanian Air Force This is a simple mod of the stock Third Wire MiG-15bis from the 'Wings Over Israel Add-On' to give a flyable Mig-15bis of the Royal Jordanian Air Force. Please do not download this mod if you don't have 'Wings Over Israel Add-On' from Series One. BACKSTORY Despite Jordan gaining independence in 1946 it wasn't until 1950 that Jordan began to establish an embryonic air force with the assistance of the Royal Air Force. When Hussein bin Talal became King of Jordan (following the abdication of his father in August 1952) he was keen to see Jordan develop a more modern air force and looked to create a balance in his relationship with the West and the Soviet Union by ordering military equipment from both. The already obsolete de Havilland Vampire and Gloster Meteor were selected for ground-attack whilst the MiG-15bis was selected for interception duties with the first examples arriving in September 1955 to equip No.1 Squadron of the newly formed Royal Jordanian Air Force. INSTRUCTIONS 1. From the AIRCRAFT folder drag and drop the MiG-15bisRJAF folder into your Aircraft folder. CREDITS Thanks to TK for a great little game/sim. Thanks to Ordway for the MiG-15 cockpit. And thanks to everyone in the wider Third Wire community. Regards Spinners Version 1 - 02/04/18
  7. File Name: MiG-15 Bis cockpit HD File Submitter: Stary File Submitted: 17 July 2016 File Category: Jet Cockpits This is highly detailed, high poly cockpit model of iconic soviet jet fighter MiG-15 Bis. Thanks to Do335 and Coupi for some very nice tweaks to my previous MiG-15 cockpits which were incorporated into this mod; also to Swambast for some reference materials. I made my best to make most of the instruments working; possibly includes some new never before seen creative solutions ;) Read the readme for the boring stuff and additional info. Have fun Stary Click here to download this file
  8. MiG-15 Bis cockpit HD

    Version 3.0

    545 downloads

    This is highly detailed, high poly cockpit model of iconic soviet jet fighter MiG-15 Bis. Thanks to Do335 and Coupi for some very nice tweaks to my previous MiG-15 cockpits which were incorporated into this mod; also to Swambast for some reference materials. I made my best to make most of the instruments working; possibly includes some new never before seen creative solutions ;) Read the readme for the boring stuff and additional info. Have fun Stary
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