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Showing results for tags 'speed'.
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Can you fix speed and fuel on the TMF Tomcat?
JamesWilson posted a topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Hi, after seeing the TMF F-14 has wrong and inaccurate speed and fuel indicators, i found out the default Third Wire F-14 has working and accurate ones, but i dont wanna use it cause the TMF Tomcat is better and the cockpit too more realistic too, so can you switch the speed and fuel indicators on the TMF F-14 with the default Third Wire F-14? And for fuel too? Do you need to 3D model and/or do something else other than edit some text files? And is it or it's not possible to do? Down here are 2 pictures from the correct cockpit in the default Third Wire F-14: And 2 from the TMF F-14 (the inaccurate one): Thanks for helping. -
TMF F-14 Speed and Fuel Indicators Wrong?
JamesWilson posted a topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Hi everyone, I just noticed that the speed indicator in the F-14 Tomcat by TMF (TheMirageFactory) only shows up to 800 kts, and the Mach indicator does not move, not letting you know the speed of the aircraft if you have your HUD turned off. As you can see down here, i'm at Mach 2.23, but the indicator only shows 800 kts and doesn't go above. Obviously it adapts to my altitude, so if i'm higher, then the IAS is lower, but still should move, making it impossible flying at high speed without HUD turned on as i have it down here: Another issue, maybe even worse than the previous one, is that the fuel indicator shows wrong numbers, or as i may think, it shows "a number less". For example: if i have 20000 pounds of fuel left, it should show 20000, but it shows 02000. This is a theory on how it works, not confirmed, and i'm gonna explain you why i think it is like that: I hardly think i truly have 2000 pounds of fuel left, cause i choose Fuel 100% and tried climbing and flying for a long time with full afterburner, and the numbers slowly started going down, even reached the point of burning the engine at Mach 2.30and the fuel wasn't gone yet, it showed i had like 00700 left, so i presume it's 20000 in reality, otherwise i would have been out of fuel in no time, since it's a quantity even under the bingo quantity, but i flew for minutes and minutes in full afterburner, and at 8x speed, so. Speaking of Bingo, there's no bingo indicator. Here's a picture of the fuel indicator: I tried the default F-14 cockpit, and even if that one shows correctly both speed and fuel indicators and even if it's a great cockpit, i personally like more and find more realistic and immersive the TMF one. In the end, since these two indicators are crucial, especially for flying without HUD, and the fuel indicator especially, since there's no way to know how much fuel you have left even with HUD turned on other than the cockpit indicator. So, what i'm asking is: Is there a way to fix these? A mod that remakes the indicators? Or another cockpit that is not the default one that i can use to swap this one? Thanks in advance for helping me.- 24 replies
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I've used some new and old info to complete this new page on my web site. Its a performance record. Of my test of EAW. I haven't recorded anything for v1.2 as it does not have a Frames counter, so I'll have to use an nvidia program to give me results overall. I have used the un official versions,. I use v1.28 a lot, both GoG(w/wrapper) and without a Wrapper, both in DX3D mode. Here's most of my tests currently: https://eaw.neocities.org/performance.html Anyhow if your interested in posting your results I'd be glad to see them. I'm going to ask them to be for a certain version of EAW and one resolution, as this is best to get everyone's results. (see Help Doc)
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I doubt that the speed in SF2 is slower than reality. Everytime i watch the trees buildings or roads below my feet when i am in low altitude flight, they pass intolerably slow. Comparing with the low passby in Las Vegas ( DCS ), things movement is much slowler even if you at 500 knots. This issue bother me all the time when i make my jet mod. I ve seached that in forum, but find no answer. I guess focal length ( camera zooming ) is the reason. In my experiment, changing the zooming value dose make sense, but that also cause side effect: fish-eye lens. ( seem like this is not the right way) So, is there any way to change the physics in SF2 ? By coding something for example, i `m not sure. Or alter the corresponding relation between velocity and unit. Any information will be appreciate.