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Showing results for tags 'weapons editor'.
Found 3 results
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Some Weapon Folders don't show up
JamesWilson posted a topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Hi everyone, I recently got into weapon modding and wanted to edit some missiles. I went for the Weapons Folder with the Weapons Editor, and some weapons were missing, even tho i can see them and equip them in-game. I wanted to edit the AA-2D Atoll for my Su-22M3, but there's no AA-2 folder inside Weapons folder, nor inside plane folder, even tho the missile is equippable and i can see it/use it in-game. Since there's no Atoll folder, i have no idea how is it possible for me to have it in-game, and even less i know on how am i supposed to edit it through Weapons Editor, since i can't select the folder. I thought it may be a sort of "built-in-game" missile and for this reason not showing in weapons folder (idk i just made an hypothesis). So i tried using the CAT Extractor, but seems like not working... no matter which CAT file i select, it says "error opening this .CAT file, no files can be extracted", how's that? How do i fix it? Am i doing something wrong? Thank you in advance for helping me fixing all these issues or helping me find what i'm doing wrong- 10 replies
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- strike fighters
- atoll
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Adding Weapon Stations and they dont appear in loadout screen
AcariaPlainum posted a topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
I have been trying to correct the Mig 35 Mod by adding 2 more weapon stations to the wings so it can carry 8 Missiles [LeftFarOuterWingStation] SystemType=WEAPON_STATION StationID=8 StationGroupID=5 StationType=EXTERNAL AttachmentPosition=-4.102,-3.336,-0.244 AttachmentAngles=0.0,0.0,0.0 LoadLimit=300 AllowedWeaponClass=AHM,IRM,SAHM AttachmentType=SOVIET ModelNodeName= LaunchRailNodeName= PylonMass=72.58 PylonDragArea=0.02 FuelTankName= SpecificStationCode= [RightFarOuterWingStation] SystemType=WEAPON_STATION StationID=9 StationGroupID=5 StationType=EXTERNAL AttachmentPosition=4.102,-3.336,-0.244 AttachmentAngles=0.0,0.0,0.0 LoadLimit=300 AllowedWeaponClass=AHM,IRM,SAHM AttachmentType=SOVIET ModelNodeName= LaunchRailNodeName= PylonMass=72.58 PylonDragArea=0.02 FuelTankName= SpecificStationCode= But when is go into the load out screen the pylons or launches dont even appear meaning i can only mount 6 missiles- 7 replies
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- loadout screen
- loadout
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(and 2 more)
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HELP WITH WEAPONS EDITOR
ALVAROIDEAL posted a topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Hello everyone, I have a problem with my weapon editor! after I changed sf2 NA from a location C: to D: I simply open the editor and nothing is empty! In sf2 appears all there to select and arm and play but in the editor does not appear and I have no way to edit D: \ SAVED GAMES \ ThirdWire \ StrikeFighters2 NorthAtlantic-mod.exe \ Objects \ Weapons in the directory [WeaponEditor] TargetDirectory = C: \ Thirdwire \ SFP_FalklandsPack \ SFP_FalklandsPack \ Objects \ Weapons ImportDirectory = D: \ Strike Fighters_SP4 \ Strike Fighters \ Objects \ Weapons PositionX = 698 PositionY = 96 it's all scrambled! can someone help me ?!