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Because its a mix about the feeling about Soviet at the time in some places of Sweden, with the aura they wanted to generate to the world.

 

Also, its guaranteed not to cause any copyright issues :D

 

Here are the main two issues I have right now:

1: Ground War:

I tried what I can - and with ground war scriping, that is not alot - to get the Armored United to show and appear. So far, a few Soviet ones appear, but they never attack.

 

2: Campaign Text:

The briefing texts to the campaign itself and so on does not wish to show itself. I have yet to discover why.

Edited by JonathanRL

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Sure mate, at the mo I am away from my files but i can zip/rar the entire mod folder over to you if you wish. I can start with the terrain folder but i think its pretty big. Will PM you when I am back home. Should be tomorrow night.

 

Cheers

 

Well this is the scenario I was dreaming about: the baltic. No ground war. A lot of sea full of ships to sink ... :drinks:

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hah, If you are going to engage ships in the Baltic, all I have to say is:

Check Fire :D

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I think that the Air Forces and Navies would be the main drive in this war, Finland looks like waterworld with islands thrown in!! The terrain i made has about 150 bridges in it, so imagine trying to cross all those successfully. I don't have a movement.ini file either, so I might do a little work at sometime. Just gotta find some time now.

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I desperatly need somebody with a hum about ground war. I configured time and time again and dont know what I am doing wrong.

Need Beta testers who can ID it for me, or better yet, help me configure the ground war.

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Hi Jonathan,

 

I am more than happy to help out, I have scripted a few campaigns in my time, and setting up the groundwar can be frustrating.

 

I don't have much spare time just now, but if you want to send me what you have I can take a look at it, or, if you need some pointers, just ask away.

 

You need to define a network of strategic nodes in the campaign data.ini file.

 

Each force must have a base node, as defined under each [FORCEXXX] entry at the head of the campaign data ini file. You must define the strategic nodes so that each basenode is connected to the other one through the network of strategic nodes - think of "join the dots." Ground units can only appear at strategic nodes as defined in the campaign data ini.

 

Getting the force to attack depends on setting supply and morale levels for each force, and for each unit. Under each [FORCEXXX] header, there are variables which control when attacks are launched.

 

I suggest keep it simple at first - define each force's base node (eg Helsinki for blue force and Sankt-Peterburg for red force), then connect them through a single chain of strategic nodes. For example, Sankt-Peterburg -> Roshchino -> Vyborg Red Army Base -> Vaalimaa -> Kotka -> Porvoo -> Helsinki.

 

Set your ground units to show up on the links in that chain, and you should have a basic, working ground war. Then you can define different chains for each "front," i.e. one through Sweden and one through Norway. Each chain has to be connected to the base node.

 

That should get you started.

 

Any questions, fire away.

 

Slainthe,

 

Baltika

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Here is an example taken from my as-yet-unpublished 2009 North Cape campaign. It features a Norwegian front and a Finland/Russia front. It is alpha only as I need to set the basepoint= co-ordinates for some strategic nodes, as tanks are attacking over sea, or up impossible hills, etc. Default works fine for flat terrain, so you can leave those entries blank if you wish. This is also very basic as most of the map is, as yet, unused. But, it does work.

 

These are relevant excerpts from the campaign_data.ini file:-

 

[CampaignData]

StartDate=07/10/2009

StartDateDeviation=0

EndDate=01/31/2010

ForceWithInitiative=0

MaxMissions=60

NormalMissionRate=3

NormalMissionRateDeviation=1

OffensiveMissionRate=1

OffensiveMissionRateDeviation=0

StartScreen=NORTHCAPE09START.BMP

StartText=

CampaignBaseScreen=NORTHCAPE09BASE.BMP

CampaignEndWinScreen=NORTHCAPE09BLUEWIN.BMP

CampaignEndLoseScreen=Loser1.bmp

CampaignEndStallScreen=Winner1.bmp

CampaignEndWinText=NCWin.txt

CampaignEndLoseText=NCLose.txt

CampaignEndStallText=NCWin.txt

 

[Force001]

Alignment=FRIENDLY

Nation=USN

BaseArea=NARVIK

AirOffensive[001].Primary=LARGE_RUNWAY,MEDIUM_RUNWAY

AirOffensive[001].Secondary=WAREHOUSE

AirOffensive[002].Primary=COMM_BUILDING,EW_RADAR

AirOffensive[002].Secondary=LARGE_RUNWAY,MEDIUM_RUNWAY

AirOffensive[003].Primary=FUEL_STORAGE,AMMO_STORAGE,WAREHOUSE

AirOffensive[003].Secondary=LARGE_RUNWAY,MEDIUM_RUNWAY

AirOffensive[004].Primary=COMM_BUILDING,EW_RADAR

AirOffensive[004].Secondary=LARGE_RUNWAY,MEDIUM_RUNWAY

AirOffensive[005].Primary=FUEL_STORAGE,AMMO_STORAGE,WAREHOUSE

AirOffensive[005].Secondary=LARGE_RUNWAY,MEDIUM_RUNWAY,COMM_BUILDING,EW_RADAR

AirOffensive[006].Primary=LARGE_RUNWAY,MEDIUM_RUNWAY

AirOffensive[006].Secondary=COMM_BUILDING,EW_RADAR,FUEL_STORAGE,AMMO_STORAGE,WAREHOUSE

AirOffensive[007].Primary=BRIDGE

AirOffensive[007].Secondary=COMM_BUILDING,EW_RADAR,FUEL_STORAGE,AMMO_STORAGE,WAREHOUSE

AirOffensive[008].Primary=BRIDGE

AirOffensive[008].Secondary=LARGE_RUNWAY,MEDIUM_RUNWAY,COMM_BUILDING,EW_RADAR

AirOffensive[009].Primary=COMM_BUILDING,EW_RADAR

AirOffensive[009].Secondary=LARGE_RUNWAY,MEDIUM_RUNWAY,FUEL_STORAGE,AMMO_STORAGE,WAREHOUSE

AirOffensive[010].Primary=ANY

AirOffensive[010].Secondary=ANY

StartGroundOffensive=8

StartInterdiction=0

Morale=80

Supply=40

NormalSupplyRate=28

OffensiveSupplyRate=-10

DefensiveSupplyRate=-3

SupplyForOffensive=70

AircraftReplacementTime=15

AircraftReplacement=30

GroundUnitReplacementTime=15

GroundUnitReplacement=100

RandomTransportType=ANY

WeaponResupplyTime=7

StartAirDefenseLevel=3

AllowRandomAceCreation=TRUE

 

[Force002]

Alignment=ENEMY

Nation=SOVIET

BaseArea=MURMANSK

AirOffensive[001].Primary=LARGE_RUNWAY,MEDIUM_RUNWAY

AirOffensive[001].Secondary=WAREHOUSE

AirOffensive[002].Primary=COMM_BUILDING,EW_RADAR

AirOffensive[002].Secondary=LARGE_RUNWAY,MEDIUM_RUNWAY

AirOffensive[003].Primary=FUEL_STORAGE,AMMO_STORAGE,WAREHOUSE

AirOffensive[003].Secondary=LARGE_RUNWAY,MEDIUM_RUNWAY

AirOffensive[004].Primary=COMM_BUILDING,EW_RADAR

AirOffensive[004].Secondary=LARGE_RUNWAY,MEDIUM_RUNWAY

AirOffensive[005].Primary=FUEL_STORAGE,AMMO_STORAGE,WAREHOUSE

AirOffensive[005].Secondary=LARGE_RUNWAY,MEDIUM_RUNWAY,COMM_BUILDING,EW_RADAR

AirOffensive[006].Primary=LARGE_RUNWAY,MEDIUM_RUNWAY

AirOffensive[006].Secondary=COMM_BUILDING,EW_RADAR,FUEL_STORAGE,AMMO_STORAGE,WAREHOUSE

AirOffensive[007].Primary=BRIDGE

AirOffensive[007].Secondary=COMM_BUILDING,EW_RADAR,FUEL_STORAGE,AMMO_STORAGE,WAREHOUSE

AirOffensive[008].Primary=BRIDGE

AirOffensive[008].Secondary=LARGE_RUNWAY,MEDIUM_RUNWAY,COMM_BUILDING,EW_RADAR

AirOffensive[009].Primary=COMM_BUILDING,EW_RADAR

AirOffensive[009].Secondary=LARGE_RUNWAY,MEDIUM_RUNWAY,FUEL_STORAGE,AMMO_STORAGE,WAREHOUSE

AirOffensive[010].Primary=ANY

AirOffensive[010].Secondary=ANY

StartGroundOffensive=0

StartInterdiction=0

Morale=100

Supply=100

NormalSupplyRate=24

OffensiveSupplyRate=-8

DefensiveSupplyRate=-3

SupplyForOffensive=50

AircraftReplacementTime=30

AircraftReplacement=30

GroundUnitReplacementTime=30

GroundUnitReplacement=100

RandomTransportType=ANY

WeaponResupplyTime=15

StartAirDefenseLevel=3

AllowRandomAceCreation=TRUE

 

* * * * * * * * * * * * * * *

 

[GroundUnit001]

GroundObjectType=Leopard1A4

UnitName=Armoured Battalion, ESK 2

ForceID=1

Nation=Norway

BaseArea=NARVIK

RandomChance=100

StartObjects=100

MaxObjects=100

Experience=80

Morale=80

Supply=50

UpgradeType=NEVER

 

[GroundUnit002]

GroundObjectType=Leopard1A4

UnitName=Telemark Battalion

ForceID=1

Nation=Norway

BaseArea=KIRKENES

RandomChance=100

StartObjects=100

MaxObjects=100

Experience=80

Morale=80

Supply=50

UpgradeType=NEVER

 

[GroundUnit003]

GroundObjectType=Leopard1A4

UnitName=Guard Jaeger Regiment

ForceID=1

Nation=Finland

BaseArea=HELSINKI

RandomChance=100

StartObjects=100

MaxObjects=100

Experience=80

Morale=80

Supply=50

UpgradeType=NEVER

 

[GroundUnit004]

GroundObjectType=Leopard1A4

UnitName=Häme Armoured Battalion

ForceID=1

Nation=Finland

BaseArea=VAALIMAA

RandomChance=100

StartObjects=100

MaxObjects=100

Experience=80

Morale=80

Supply=50

UpgradeType=NEVER

 

* * * * * * * * * * *

 

//---- WP Ground Units

 

// Leningrad Military District

 

[GroundUnit005]

GroundObjectType=T-72A

UnitName=2nd Spetznaz Brigade

ForceID=2

Nation=Soviet

BaseArea=MURMANSK

RandomChance=100

StartObjects=100

MaxObjects=100

Experience=100

Morale=100

Supply=80

Intelligence=100

UpgradeType=NEVER

 

[GroundUnit006]

GroundObjectType=T-72A

UnitName=25th Gv. Mt. Rifle Brig.

ForceID=2

Nation=Soviet

BaseArea=OLENEGORSK

RandomChance=100

StartObjects=100

MaxObjects=100

Experience=80

Morale=80

Supply=50

Intelligence=100

UpgradeType=NEVER

 

[GroundUnit007]

GroundObjectType=T-72A

UnitName=138th Gv. Mt. Rifle Brig.

ForceID=2

Nation=Soviet

BaseArea=VYBORG

RandomChance=100

StartObjects=100

MaxObjects=100

Experience=80

Morale=80

Supply=80

Intelligence=100

UpgradeType=NEVER

 

[GroundUnit008]

GroundObjectType=T-72A

UnitName=200th Gv. Mt. Rifle Brig.

ForceID=2

Nation=Soviet

BaseArea=SANKT-PETERBURG

RandomChance=100

StartObjects=100

MaxObjects=100

Experience=80

Morale=80

Supply=50

Intelligence=100

UpgradeType=NEVER

 

* * * * * * * * * * * * * * *

 

[strategicNode001]

Area=Olenegorsk

ConnectTo[001].Target=Murmansk

 

[strategicNode002]

Area=Murmansk

ConnectTo[001].Target=Olenegorsk

ConnectTo[002].Target=Kirkenes

 

[strategicNode003]

Area=Kirkenes

ConnectTo[001].Target=Murmansk

ConnectTo[002].Target=Hammerfest

 

[strategicNode004]

Area=Hammerfest

ConnectTo[001].Target=Kirkenes

ConnectTo[002].Target=Tromsø

 

[strategicNode005]

Area=Tromsø

ConnectTo[001].Target=Hammerfest

ConnectTo[002].Target=Narvik

 

[strategicNode006]

Area=Narvik

ConnectTo[001].Target=Tromsø

 

 

 

 

[strategicNode007]

Area=Sankt-Peterburg

LocalObjective=TRUE

ConnectTo[001].Target=Sestroretsk

 

[strategicNode008]

Area=Sestroretsk

ConnectTo[001].Target=Sankt-Peterburg

ConnectTo[002].Target=Roshchino

 

[strategicNode009]

Area=Roshchino

ConnectTo[001].Target=Sestroretsk

ConnectTo[002].Target=Vyborg

 

[strategicNode010]

Area=Vyborg

ConnectTo[001].Target=Roshchino

ConnectTo[002].Target=Vaalimaa

 

[strategicNode011]

Area=Vaalimaa

ConnectTo[001].Target=Vyborg

ConnectTo[001].BasePoint=1174567,282765

ConnectTo[002].Target=Kotka

 

[strategicNode012]

Area=Kotka

ConnectTo[001].Target=Vaalimaa

ConnectTo[002].Target=Porvoo

 

[strategicNode013]

Area=Porvoo

ConnectTo[001].Target=Kotka

ConnectTo[002].Target=Helsinki

 

[strategicNode014]

Area=Helsinki

LocalObjective=TRUE

ConnectTo[001].Target=Porvoo

 

* * * * * * * * * * * * * * * *

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Thanks a bunch, Baltika. I will do it once I sorted out the newest addition to the air war :)

I always tought the strategic points and such required a map point - and that has been most of my troubles.

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Helsinki, September, 1956.

"Mr Kekkonen! We have an urgent matter to discuss!"

"If it is about the Soviet Intentions in their latest demands, I already heard what you want to discuss."

"No, Sir. Its about actions. We need more air power."

"So you say. Do you have a way for us to get more aircraft? We do not have much time, no money and nobody wants to sell. War is on the horizon!"

"The Air Force has a plan. Its not much, but better then nothing..."

 

In September 1956, when soviet demands upon Finland was increasing and negotiations with Sweden and Norway for military assistance was at its peak, the Finnish Air Force pointed out to the general staff that troops on the front could not be guaranteed even adequate fire support from the Air Force. Trying desperatly to buy aircraft from whatever storages they could find, a junior officer at a storage area pointed out that many Bf-109s had not been scrapped yet - indeed, many officers still visisted the storage areas and took them out for flying. There where even mechanics who tinkered and kept some of them in flying condition. A small task force was assembled, with pilots and mechanics finding as many air worthy Bf-109s as possible. 32 was chosen with another 15 as reserve. The rest of the Aircrafts was dismantled for spare parts. While no longer capable of throwing down with the best of the Soviet Airplanes, the main gun of the BF-109 can still punch trough soviet armor...

 

img00033p.jpg

 

Thanks to Spinner for the lovely decals and Monty CZ for allowing me the use of the Avia 199!

Edited by JonathanRL

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OP Isbjörn will be delayed. The new Sweden terrain will be used for that one as well.

 

Also, I scored a MiG-15 with the BF-109G. I feel pretty big about it too :D

Edited by JonathanRL

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on a side note, for the skinners/decalers ...

 

simmerspaintshop.com has 2 psds with Swedish lettering and squadron markings in their /Downloads section.

Might be of some help!

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Almost done. A few tweaks here and there left. Want to help? Drop a PM :)

Edited by JonathanRL

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Looks very very good, cant waityikes.gif.

Do i need Exp 2 for this campaign, or is SF2 Europe enough? Is this maybe ready this weekhyper.gif?

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Just SF2 Europe. Will prob work with SF2 and SF2 Israel as well, if you correct the terrain .CAT or whatever its called :D

 

Bonus content is the DLC 008 Swedish Hawker Hunter and SF2 Israel + Exp 1, but thats just for the Vampires, but its not critical if you do not have them.

 

 

Release date is pending. Depending on what my beta testers say, I might release the first part tomorrow.

Edited by JonathanRL

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Are the Vampires AI or flyable?

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If you have the Thirdwire Vampire installed and a cockpit set for it, its flyable. I have not done any futher work then that on them, since I dont have any J-28B skins for them yet. I may release it before I get them, and add the J-28B skins to the Thirdwire Vampire in a patch or update.

Edited by JonathanRL

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Cant belive why I did not try it earlier. Tried out the SF2 Venom DH with the SF1 J33 Skin. Worked like a Charm.

Sending permission slips now (once knug emptied his mailbox :D) but we might get a Nightfighing squadron :)

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A few screenies from test flight. Note that this is not the NF Version, and therefore lacks a radar. In Thirdwire sims, this is however not really that big an issue. Its still fun as hell.

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First draft at Order of battle for the 60:ies Campaign, say around 1967-68

 

Finnish Air Force:

2x MiG-21

1x Folland Gnat Mk1

1x Il-28 (Reduced Squadron, AI)

 

Swedish Air Force:

2x J-35F (Might be a squadron more flying an older version, if avalible)

1x J-32B (Night Figther Duty)

3x A-32A

 

Norwegian Air Force (Unclear if present)

F-5s (?)

 

Soviet Air Force:

5x MiG-21

2x Su-9 Units (Intercept only)

1x MiG-17 (Cause we are all so damn tired of figthing them by now...)

4-6x mixed assortment of attack, bombers and recon wings, TBA.

 

2x

 

Nothing you see above is final. Storyline might involve Soviets getting jiffy with a fictional carrier - if I can pull it off, otherwise pure and simply "RAWR, sweden helped finland during Isbjörn, Sweden die..."

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That looks good plan. But ummmmm is there somewhere a Gnat mod for SF2? I got a book which tells all planes that Finnish airforce ever had. So here is some more info:

De Havilland D.H 100 Vampire Mk.52, 6 planes 1954-1965

De Havilland D.H.115 Vampire trainer Mk.55, 9 planes 1955-1965

Folland Gnat Mk.1, 13 planes 1958-1972

Fouga CM 170 Magister, 80 planes 1958-1988

IL-28, 4 planes 1960-1981

Douglas DC-3/ C-47/ C-53, 9 planes 1960-1984

MiG-15UTI, 4 planes 1962-1977

MiG-21F-13, 22 planes 1963-1986 FAF was able to operate this aircraft type technically independent only 1968-, without russian engineers

MiG.21U and UM 2 planes 1965-1981

Saab 35 Draken 48 planes 1972-2000

MiG-21Bis 26 planes 1978-1998

Here is list of the main planes of that time

Edited by Juhis

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Marcfigthers made a Gnat Mk1 for SF1, that works for SF2 as well.

Your list is pretty much what it says on Wikipedia - that I used for a source.

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Hey Jonthan, just tried your campaign the other night, flying as a Tunnan pilot out of Luleå. I must say you did a good work!

If you want some constructive crits, here are mine:

 

-More units! Especially ground units.. I think we might have a problem finding suitable objects for the FDF in the 50s, it was after all mostly Geman WW2 era stuff in use then, and Finland was and is still an infantry and artillery army, none of which are featured prominently in SF2..

 

-Maybe more "second line" fighters and bombers in Soviet service, ie. WW2/prop stuff, not sure how much was phased out in the late fifties.. But a mix of MiG-15s and 17s would atleast be nice to make fights feel different.

 

-A Soviet push trough the North of Finland and Sweden headed for Norway. According to many theories a year-round ice-free naval base in Northern Norway was the grand prize for the Soviet military.

 

Also, maybe we should open a Separate thread for making Finnish Air force planes so they could be released in one pack, ease co-ordination? And maybe the same thing for Sweden?

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