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CG-47 Ticonderoga class Aegis cruiser


This model represents the early Baseline 1 Ticonderoga class cruisers (CG-47~CG-51), serving the US Navy from 1983 until 2005. They were the first vessels to be equipped with the Aegis combat system and the advanced SPY-1 radar.

 

This is my first major 3DMax project and my first model release for the Thirdwire games, now completely overhauled using everything I've learned about modding over the past year. This update gives the ship full compatibility with the SF2:NA/March 2012 patch game engine. It includes features such as working fore and aft Standard Missile launchers, new effects, optimized collision mesh, and helo deck that doesn't turn the ship unsinkable. Note that these updates may not be compatible with earlier versions of the game.

 

If you have any questions, comments, concerns, or constructive criticisms regarding this model, please do not hesitate to contact me. Thank you!


 

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OK, added the Flight Deck and the Catapult you need to launch. See the attached Data.ini file. Unlike a carrier launch, the cat here is set for a realistic helo launch. That is, you'll have to fly the helo off the deck yourself, the cat will only release you from the deck. There is also no fake arrestor wire to land, you'll need to use your skill as a helo pilot to land successfully. It's not that hard, will take some effort though. Remember to use your thrust vector keys UP arrow to rotate nozzle down (for slowing down and hover), and DOWN arrow to rotate nozzle back (to pick up speed). I've also modded the engine exhaust to the cleanexhaustemitter for a more realistic gas turbine smoke effect.

 

And I'll stop work on my MH-53J and do some new bmp's for the Tico, a beautiful model and a pleasure to do some skin work for it. Give me a day or three though.

 

JB5

post-36309-0-11101500-1305727966.jpg

post-36309-0-41794900-1305727969.jpg

post-36309-0-63288100-1305727971.jpg

CG-47_DATA.rar

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File not found

Edit: Fixed, downloading :good:

Edited by PureBlue

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By giving it a catapult and flight deck does that make it indestructible or is there a way around that?

 

Cheers,

 

Dan.

 

OK, added the Flight Deck and the Catapult you need to launch. See the attached Data.ini file. Unlike a carrier launch, the cat here is set for a realistic helo launch. That is, you'll have to fly the helo off the deck yourself, the cat will only release you from the deck. There is also no fake arrestor wire to land, you'll need to use your skill as a helo pilot to land successfully. It's not that hard, will take some effort though. Remember to use your thrust vector keys UP arrow to rotate nozzle down (for slowing down and hover), and DOWN arrow to rotate nozzle back (to pick up speed). I've also modded the engine exhaust to the cleanexhaustemitter for a more realistic gas turbine smoke effect.

 

And I'll stop work on my MH-53J and do some new bmp's for the Tico, a beautiful model and a pleasure to do some skin work for it. Give me a day or three though.

 

JB5

Edited by dtmdragon

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That looks AWESOME!!! :clapping:

 

...I don't mean to be a rivet counter but...

 

...did you plan to put in a RAST??? wouldn't be a smallboy without one :dntknw:

 

...just a question from another helo maintainer :grin:

 

 

 

 

SidDogg

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awesome for 1st mod WBSamurai :drinks:

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OK, added the Flight Deck and the Catapult you need to launch. See the attached Data.ini file. Unlike a carrier launch, the cat here is set for a realistic helo launch. That is, you'll have to fly the helo off the deck yourself, the cat will only release you from the deck. There is also no fake arrestor wire to land, you'll need to use your skill as a helo pilot to land successfully. It's not that hard, will take some effort though. Remember to use your thrust vector keys UP arrow to rotate nozzle down (for slowing down and hover), and DOWN arrow to rotate nozzle back (to pick up speed). I've also modded the engine exhaust to the cleanexhaustemitter for a more realistic gas turbine smoke effect.

 

And I'll stop work on my MH-53J and do some new bmp's for the Tico, a beautiful model and a pleasure to do some skin work for it. Give me a day or three though.

 

JB5

 

Thanks very much for your modifications and for your offer to do new textures. I hope you won't mind if I include them in the next release/update of this model.

 

If there's anything I can do to make skinning easier for you, such as rearranging/rescaling some uvw's for more detail in certain areas, let me know and I'll get right on it!

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And I'll stop work on my MH-53J...

 

NOOOOOOOOoooooooo

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OK, here she is! WBS, do with the bmp's what you will. Dan, don't know, shoot a few missiles at it and see. Jeff, don't worry, not too far away.

post-36309-0-97623800-1305946456.jpg

post-36309-0-81460800-1305946460.jpg

post-36309-0-81654300-1305946463.jpg

CG47 BMP's.rar

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in the data in, in the GroundObjectData, add this line anywhere:

 

SinkTime=135.00

 

(time is seconds)

 

great job man!! Jim, BZ on the skins!! looking good!

 

wrench

kevin stein

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That is an absolutely gorgeous skin! I am in your debt, JB5. NotWorthy.gif

 

And thanks for the tip, Wrench. I'll add the SinkTime for the next release, which should be reasonably soon.

 

To dtmdragon: In my experience, ships equipped with a flight deck still cannot be properly sunk. You can damage systems on board the ship (blow off guns, radars, missile launchers, etc.), and you can even get the game to consider the ship "destroyed." But, it won't ever sink, and you don't get points or mission success for any of it.

So if you want to fly some red anti-ship missions against the Tico, you might want to comment out the flight deck entry under [Hull] in the data file. Just remember to put it back if you want to do helo ops.

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I just made one last update to the file. Just recently I realized that if you have the textures in the parent folder of a ground object, you don't need to put them in the individual texture folders, even if you're using decals! So the new version of this file will save everyone like a hundred megs of disk space.

 

If you've already downloaded v1.5, just update the CG-47_data.ini and CG-48_data.ini files from the latest version, and remove the hull.bmp and super.bmp from the individual texture folders if you like. In any case, enjoy!

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I've just uploaded the new version of this ship for compatibility with SF2:NA . Be sure to remove the old version before updating. Enjoy!

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ThaNk you sir

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  • Similar Content

    • By Menrva


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    • By Spinners


      View File [Fictional] McDonnell Douglas Phantom F-4L (USMC)
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    • By Spinners
      McDonnell Douglas F-4L (USMC/USN) Phantom for STRIKE FIGHTERS 2
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      BACKSTORY
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      Version 2 - February 17th, 2024.
       
    • By Menrva
      Welcome To Duty
      Built with the extraordinary expertise and dedication of modders from CombatACE.com, Operation Desert Storm – 30th Anniversary Edition promises to be the most complete total conversion ever made for Strike Fighters 2 by ThirdWire.
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      The ODS 30th AE Development team would like to thank CombatACE.com, its admins, moderators and contributors.
      We are sure you will enjoy and appreciate this high-quality freeware product. From the aviation enthusiasts, to the aviation enthusiasts... and for the pilots of tomorrow.
       
      Minimum Requirements
      Required products from ThirdWire:
      Strike Fighters 2, July 2013 patch Strike Fighters 2: Israel, July 2013 patch Strike Fighters 2: North Atlantic, July 2013 patch Full support for:
      Mission Editor DLC Campaign Customizer DLC System specs:
      OS: Windows 7 x86 Processor: Dual Core 2.7 GHz Memory: 4.0 GB RAM Hard Drive: 17.0 GB Free Space Video Card: 1024 MB DirectX 10  
      Sneak Peek
       
      Disclaimer
      CombatACE.com shall at all times retain ownership of the Software as originally downloaded by you and all subsequent downloads of the Software by you. The Software (and the copyright, and other intellectual property rights of whatever nature in the Software, including any modifications made thereto) are and shall remain the property of CombatACE.com and of the respective developers/modders.
      In no event, unless required by applicable law or agreed to in writing, shall CombatACE.com, or any person be liable for any loss, expense or damage, of any type or nature arising out of the use of, or inability to use this installer or program, including, but not limited to, claims, suits or causes of action involving alleged infringement of copyrights, patents, trademarks, trade secrets, or unfair competition.
      The Operation Desert Storm: 30th Anniversary Edition modification does NOT comply with CombatACE's Freeware Licensing. Various contents of this modification are exclusive, as such you are NOT allowed to share, redistribute and/or make use of the mod and/or its contents for other purposes, without the consent of the mod's developers. Contents of the modification are the copyright of their respective authors.
       
      Notes about the installer
      Beware, the mod is available only in the ISO format. You can either mount it on a virtual drive, burn it on a DVD like in the good old days, or unzip it with 7-Zip or equivalent software.
      The installer will automatically detect your installation of the required Strike Fighters 2 games by reading through the registry keys. Game folders that are copied from or manually moved from where they were originally installed are not supported. You need all three aforementioned Strike Fighters 2 games and they must be installed with ThirdWire's original installers, not manually copied from other sources nor moved elsewhere after installation to other folders or drives. If you do not meet any of these requirements, installation cannot proceed and you are on your own. If you install all required games properly, the installation of the mod will proceed correctly as intended. The installer then lets you choose where to install the mod folder; you can even install the mod on a different drive or partition than the one where Strike Fighters 2 is installed. No further user input nor manual edits after installation are ever required; the installer takes care of creating all proper links to your desired path for the mod folder. After installation is over, simply run the mod by using the created Desktop and/or Start Menu links.
      If you have a previous version of the mod installed, please use the uninstaller to remove it completely. Clean installation is mandatory. You might want to make a backup of the Controls folder, so that you can easily restore your controller settings afterwards.
       
      Suggestions on common issues
      Make sure that you are using your dedicated GPU. By default, Strike Fighters 2 usually selects the integrated GPU you may have on your CPU, which is much weaker in terms of VRAM. In case you have frequent crashes or black/missing textures, I highly suggest you download and install the DXVK graphics wrapper (x86 DLLs) into your Strike Fighters 2 game folder: https://github.com/doitsujin/dxvk. You need a Vulkan-compatible GPU. The wrapper can greatly improve the experience with the mod. With DXVK I can play the mod on a mere Intel UHD 710, whereas without it the mod would always crash to desktop. Go to Sound and set Sound Channels to 32. We got reports that 16 is not enough and will cause crashes on some systems, due to the higher quality sounds included within the mod. The mod is pretty heavy for the game engine despite huge optimizations. Strike Fighters 2's engine is 32bit only and apparently does not manage VRAM properly; consecutive campaign missions might show black/missing textures on objects or cause crashes to desktop because the game does not release the occupied VRAM from the previous mission you played, thus the more missions are loaded consecutively, the more easily you may run out of memory. Set Ground Objects to Medium or Low, Horizon Distance to Near, and Shadows to Medium or Low. These are the most troubling settings. Avoid Unlimited settings as much as possible. If the mod used to work and suddenly crashes to desktop, updating or reinstalling video drivers should help. Make sure that DirectX June 2010 Redistributables are also installed, they are included inside the ISO disk image of the mod. Inside the mod folder, you'll find some extra text files. "(Coalition Order of Battle)" should be of your interest; the mod's terrain covers the entirety of Iraq, at the cost of not having all of Saudi Arabia; this means that a number of important units are based on airbases that are beyond the in-game playable area. With those units you always spawn near the target area, you'll never get to start from a runway nor to land on the assigned runway beyond the invisible wall. You have an entire list of the affected units in the aforementioned text file. By pressing ALT+N, the plane returns to base automatically. The mod is fully compatible with the Campaign Customizer and Mission Editor DLCs by ThirdWire. The Campaign Customizer might be an alternative way to experience those off map units I mentioned previously, since it assigns you to a random airbase of the in-game flyable area. Escort missions are often broken, this is not an issue of the mod, but a bug of the stock game; sometimes the AI flight you escort does not engage its target and keeps flying in a straight line instead of following waypoints, thus the trigger for mission success will never happen. Abandon the mission or retry it if the issue happens, sometimes it works. Pray for ThirdWire AKA Tsuyoshi Kawahito to work on a 64bit version of Strike Fighters 2, maybe even with support for DirectX 12. With that done, any out of memory issues should become an old memory.
    • By Menrva
      Fans of ThirdWire's Strike Fighters, I'm glad to announce the Christmas release of Operation Desert Storm: 30th Anniversary Edition. This huge and quality total conversion has seen two Early Access releases this year, one back in January 16th and the other on August 2nd.
      Once available to site subscribers only, now we offer an updated version of the package to all CombatACE users as our Christmas gift, regardless of a subscription.
      There have been usual bug fixes and important improvements since the last release. Make sure to read the change log and all the details in the mod's download page once it's approved.
      You are not required to own a subscription, but keep in mind that the mod is distributed in a hefty, yet highly compressed 3GB installer which contains 15GB of contents. You will need a stable internet connection in order to download it. The mod cannot and will not be offered in a different form. A subscription grants you unlimited number of downloads for its duration and will support the site's hosting costs.
      The Operation Desert Storm: 30th Anniversary Edition modification does NOT comply with CombatACE's Freeware Licensing. Various contents of this modification are exclusive, as such you are NOT allowed to share, redistribute and/or make use of the mod and/or its contents for other purposes, without the consent of the mod's developers. Contents of the modification are the copyright of their respective authors.
      My personal thanks to the ODS 30AE Development Team, you guys keep inspiring me with your great works and continuous support! And special thanks to @Erik and to all admins and moderators of this great place that is CombatACE.
      Happy Holidays, pilots of the virtual skies! 

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