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    Hat In The Ring
    Erik
    By Erik,
      Over Flanders Fields announces a new upcoming add-on release called, "Hat In The Ring." Designed with the community in mind it includes a tremendous amount of new and updated features. The new release is greatly anticipated and promises to be more than newly stretch canvas for the prop-heads among us. Expect a full review of the upcoming release when it is available. Some of the highlights we are greatly expecting in Hat In The Ring soon to be released are below. We hope you are as excited about this as we are.   NEW FLYABLE AIRCRAFT • Nieuport N.28 - Initially deploayed by the US Air Force the Nieuport N.28 was a good fighter only hampered by upper wing problems, and the odd spontaneous fire at take off!   • Nieuport N.24 - Both British & French Versions are being released as one of the most beautiful designs from nieuport in several variations.   • Nieuport N.24 Bis - British & French Versions   • Nieuport N.17 Bis - The Nieuport N.17 was based on the n24 design, the n.17 bis unusually for nieuports sported two guns, Lewis over wing and Vickers!   • Fokker E.V "RAZOR" - Late to the fight but notable as the first thick wing mono-wing aircraft with excellent performance from a 110 HP ENGINE.   • Airco D.H.5 - Biplane with a rearward stagger. The Airco D.H.5 known for its lacking performance at altitude forced this sturdy craft into the ground attack roll where it excelled. fitted with 4 cooper bombs. Said to be a sight to be behold the D.H.5 diving onto the enemy vertically is sure to be a great addition!   NEW FEATURES • Extra Squads and Amended Squads - take the NEW Aircraft into account for full campaign immersion for all OFF aircraft. Includes American Squads as a key part!   • 100'S of NEW Authentic Aircraft Textures - NEW or UPDATED for the squads and existing aircraft for full immersion in the campaigns! Fully researched and bringing the total number of available aircraft in OFF to over 4000.   • Personalized AIRCRAFT Skins - players can now fly with their own unique custom skin in a single player campaign!   • Actual Wind Buffeting Effect - as you fly wind effects get worse with the weather conditions (configurable as off or on in workshops).   • NEW Wind Sounds - available in every craft so they are speed dependent and increases with speed.   • Revised Rail Yards - all are now co-incident with railway tracks and further improved with switchbacks and revised textures.   • Revised Textures - overhauled high resolution airfield textures and revised airfield tree models.   • Revised Terrain - Revised forest and woods layouts.   • Revised Auto-generated Tree Models - available in high terrain detail only.   • Improved Mobile Ground Unit Deployment - for theater play.   • NEW Artwork Manager - main menu picture now changes according to players pilot nationality.   • NEW Aircraft Roles - now Aircraft Roles are depicted in enlistment and in campaign screens and missions will match. As an example the DH5 will be assigned ground attack roles.   • Revised Effects   • Auto Exit on Damage on/off Setting   • Allied Flak Smoke Improved   • Many Other Minor Tweaks and Features     GET YOUR COPY SOON                                

    Virtual Festival of Aerobatic Teams 2009
    Ruggbutt
    By Ruggbutt,
    The VFAT Staff and over 100 virtual aerobatic pilots would like to invite you to the Virtual Festival of Aerobatic Teams 2009.     The Virtual Festival of Aerobatic Teams or VFAT is a big international airshow like RIAT or MAKS and spectators will be able to watch the demonstrations flown LIVE through our VFAT TV.   The pilots mostly simulate the displays of real aerobatic teams like the Patrouille Suisse, Thunderbirds, Blue Angels, Russian Knights and Blue Impulse, however, many teams also create their own spectacular displays instead of simulating real life counterparts. VFAT is currently the only virtual airshow where such a large group of performers gather and after 4 years of great succes we now celebrate the 5th anniversary of VFAT!   Witness the result of another year of hard work by the pilots, simply for the enjoyment to the general public!   ----------------------------------------   VFAT 2009 Dates: Rehearsal Weekend - November 27/28/29 VFAT Weekend - December 04/05/06   Watch LIVE here: http://www.virtual-a.../english/vfattv   ----------------------------------------   To get an idea of what VFAT will be like, watch the VFAT Promo Video:     The VFAT 2009 Performers:   Teams FSX Blue Eagles The Virtual Horsemen Virtual Blue Impulse Virtual Patriots Jet Team Virtual Blue Angels Virtual Aerobatic Team "Berkuts" The patrouille Suisse Virtuelle Virtual Thunderbirds Virtual Red Arrows Advanced Precision Aerobatic SQuadron Virtual Falcons Aerobatic Display Team Smile Pilots Club Double Dutch Display Team USAF Virtual Heritage Flight Virtual Ukrainian Falcons Frecce Tricolori Virtuali Virtual Blues Brothers ADA Mod Team Voltige Victor Virtuelle The =RAF= "Virtual Swifts" & "Virtual Russian Knights"   Solos Virtual F-16 Solo Displayteam Flanker Demo by Frazer HDF 59th "Szentgyörgyi Dezső" Virtual Air Base Black Shark Demo by Frazer Golden Star - Solo Display Team Virtual Staffel 11 Solo Team Furious Wasp Demo Team Reservoirs Elite Su-25 Black Shark Demo by Cygan Virtual Falcons Su-27 Ammafrion   More information about the 2009 participants can be found here: http://forum.virtual...index.php/topic,367.0.html     We hope to welcome you in our VFAT TV Chat during the event!

    Lock On/Flaming Cliffs 2.0
    Ruggbutt
    By Ruggbutt,
      http://forums.eagle....ead.php?t=47143   THE FIGHTER COLLECTION AND EAGLE DYNAMICS TO RELEASE LOCK ON: FLAMING CLIFFS 2.0 UPGRADE   DUXFORD, UK, November 17, 2009 – The Fighter Collection and Eagle Dynamics will release Lock On: Flaming Cliffs 2.0 in early 2010. This will be an upgrade to the unofficial Lock On: Flaming Cliffs add-on. Lock On: Flaming Cliffs 2.0 will feature all the flyable aircraft of Lock On: Flaming Cliffs and include several fan-requested upgrades to aircraft, sensor, and weapon systems. Lock On: Flaming Cliffs combines a large stable of modern U.S. and Russian aircraft to fly over Russia and Georgia with game play for both casual and hardcore flight simulation enthusiasts.   Lock On: Flaming Cliffs 2.0 will feature the same world environment and game functionality as the Digital Combat Simulation (DCS) series and will be online compatible with the Ka-50 attack helicopter simulation DCS: Black Shark www.digitalcombatsimulator.com. Lock On: Flaming Cliffs 2.0 will allow Lock On pilots and Black Shark pilots to now fly online together in both cooperative and head-to-head online play.   The Lock On: Flaming Cliffs 2.0 upgrade for owners of Lock On: Flaming Cliffs 1.12 will be available for sale as a download from the Eagle Dynamics Lock On web site for $14.99 USD. http://lockon.co.uk/. The upgrade will first be released in English and Russian with French, German, and Spanish versions to follow.   By using the DCS environment, Lock On: Flaming Cliffs 2.0 users will have improved terrain, mission editor, AI flight models, 3D objects, artificial intelligence (AI), and multiplayer. The aircraft of Lock On: Flaming Cliffs 2.0 will include:   • Su-25 (new 3D model) • Su-25T • A-10A • Su-27 • Su-33 • MiG-29A • MiG-29C • F-15C   Flaming Cliffs 2.0 Upgrade FAQ   Q: What new features does the Flaming Cliffs 2.0 upgrade add? A: The following features are added: - Runs under DirectX 9C - Improved Mission Editor with trigger system - New terrain area to include much of Georgia. This will be same map as used in DCS: Blacks Shark. As such the Crimea has been replaced with the addition of Georgia. - More detailed terrain to include more ground objects, larger forests, and higher resolution elevation data - Improved clouds - High resolution airfield textures - Improved multiplayer system with embedded game browser - More robust online cheating prevention - New and improved menu system - Numerous new, highly detailed ground units including infantry - Improved flight performance for player-controlled aircraft - Improved flight models for all artificial intelligence (AI) controlled aircraft - New, more realistic G-tolerance modeling - Limited 6 DOF cockpits that move up, down and sideways according to maneuvering - New and highly-detailed Su-25 model - Advanced ballistics are implemented for all flyable aircraft, including ricochets of AP rounds - F-15C locked target IFF indication - More realistic ranges, seeker guidance and fuzes for air-to-air missiles - More realistic electronic countermeasure operation and performance - New and improved sound engine - New radio message voice-overs   Q: Will my Flaming Cliffs 1.12 missions work with Flaming Cliffs 2.0? A: Due to a change in the world location and mission editor, they will not. However, when installing the upgrade you have the option to create both Flaming Cliffs 1.12 and Flaming Cliffs 2.0 parallel installs. Flaming Cliffs 1.12 and the upgraded Flaming Cliffs 2.0 will not be online compatible.   Q: Will Flaming Cliffs 2.0 and DCS: Black Shark be online compatible? A: Yes! You will now be able to fly head-to-head and cooperatively with players flying the Ka-50.   Q: Is a player flyable Ka-50 included in Flaming Cliffs 2.0? A: No. To fly the Ka-50 you must own DCS: Black Shark. However, AI-controlled Ka-50 helicopters are included in Flaming Cliffs 2.0.   Q: What mission content will be included in Flaming Cliffs 2.0? A: Each aircraft will have several new single missions and new Su-25 and A-10A campaigns will be included.   Q: Will new documents be provided? A: Yes. A new Flaming Cliffs manual will be provided as well as a new Install Guide.   Q: Will 3rd party modifications created for Flaming Cliffs 1.12 work in Flaming Cliffs 2.0? A: Yes, in most cases. However, some minor modifications made need to be made for 3rd party-created aircraft.   Q: What operating systems will be supported? A: Windows XP, Windows Vista and Windows 7.   Q: What copy protection will be used? A: StarForce online activation (only) will be used. Based on the success of DCS: Black Shark protection, we feel this provides the best compromise of user-friendliness and protection of property. Unlike the reported hardware problems reported with an earlier version of StarForce applied to the original Flaming Cliffs, no such issues have been reported with the current online activation method that does not install any drivers to the user’s computer.   Q: When will Flaming Cliffs 2.0 be available? A: We plan to make the upgrade available for download from the Eagle Dynamics website in January 2010. http://lockon.co.uk/   Q: How much will this upgrade cost? A: $14.99 USD   Edited 11/25/09   Flaming Cliffs 2.0 Upgrade FAQ   Q: What new features does the Flaming Cliffs 2.0 upgrade add? A: The following features are added: - Runs under DirectX 9C - Improved Mission Editor with trigger system - New terrain area to include much of Georgia. This will be same map as used in DCS: Blacks Shark. As such the Crimea has been replaced with the addition of Georgia. - More detailed terrain to include more ground objects, larger forests, and higher resolution elevation data - Improved clouds - High resolution airfield textures - Improved multiplayer system with embedded game browser - More robust online cheating prevention - New and improved menu system - Numerous new, highly detailed ground units including infantry - Improved flight performance for player-controlled aircraft - Improved flight models for all artificial intelligence (AI) controlled aircraft - New, more realistic G-tolerance modeling - Limited 6 DOF cockpits that move up, down and sideways according to maneuvering - New and highly-detailed Su-25 model - Advanced ballistics are implemented for all flyable aircraft, including ricochets of AP rounds - F-15C locked target IFF indication - More realistic ranges, seeker guidance and fuzes for air-to-air missiles - More realistic electronic countermeasure operation and performance - New and improved sound engine - New radio message voice-overs   Q: Will my Flaming Cliffs 1.12 missions work with Flaming Cliffs 2.0? A: Due to a change in the world location and mission editor, they will not. However, when installing the upgrade you have the option to create both Flaming Cliffs 1.12 and Flaming Cliffs 2.0 parallel installs. Flaming Cliffs 1.12 and the upgraded Flaming Cliffs 2.0 will not be online compatible.   Q: Will Flaming Cliffs 2.0 and DCS: Black Shark be online compatible? A: Yes! You will now be able to fly head-to-head and cooperatively with players flying the Ka-50.   Q: Is a player flyable Ka-50 included in Flaming Cliffs 2.0? A: No. To fly the Ka-50 you must own DCS: Black Shark. However, AI-controlled Ka-50 helicopters are included in Flaming Cliffs 2.0.   Q: What mission content will be included in Flaming Cliffs 2.0? A: Each aircraft will have several new single missions and new Su-25 and A-10A campaigns will be included.   Q: Will new documents be provided? A: Yes. A new Flaming Cliffs manual will be provided as well as a new Install Guide.   Q: Will 3rd party modifications created for Flaming Cliffs 1.12 work in Flaming Cliffs 2.0? A: Yes, in most cases. However, some minor modifications made need to be made for 3rd party-created aircraft.   Q: What operating systems will be supported? A: Windows XP, Windows Vista and Windows 7.   Q: What copy protection will be used? A: StarForce online activation (only) will be used. Based on the success of DCS: Black Shark protection, we feel this provides the best compromise of user-friendliness and protection of property. Unlike the reported hardware problems reported with an earlier version of StarForce applied to the original Flaming Cliffs, no such issues have been reported with the current online activation method that does not install any drivers to the user’s computer.   Q: When will Flaming Cliffs 2.0 be available? A: We plan to make the upgrade available for download from the Eagle Dynamics website in early 2010. http://lockon.co.uk/   Q: How much will this upgrade cost? A: $14.99 USD   Q: Will Flaming Cliffs 2.0 use the same "engine" as Black Shark? A: It would be more accurate to say that both Flaming Cliffs 2.0 and Black Shark use the same generation of The Fighter Collection Simulation Engine (TFCSE). This was done not only to improve the Flaming Cliffs series in many key areas, but to also allow multi-player compatibility between the two brand series. Given this, they share many things in common, including: • Map and airbases • Multiplayer and network code (sorry, no dedicated server yet) • Log Book • Encyclopedia • AI units and AI actions • Track file system • Options • Mission Editor • Campaign Editor • Modding openness • World lighting and shadowing • TripleHead2Go support • Force feedback implementation • Monitor resolution support   Q: What are the system specifications for Flaming Cliffs 2.0? A: The same as for Black Shark. For most users, the game will run faster than Flaming Cliffs 1.12 due to TFCSE optimizations.   Minimum system requirements: Windows XP, Vista or 7; CPU P4 2 GHz; RAM 2 GB; video card 256 MB RAM, compatible with DirectX 9; 5 GB HDD space; sound card; keyboard and mouse.   Recommended system requirements: Windows XP, Vista or 7, CPU Intel Core 2 Duo or AMD X2; RAM 3 GB; video card with 512 MB RAM (ATI Radeon HD4850+ or nVidia GF8800+), compatible with DirectX 9; 5 GB of HDD space; sound card; keyboard and mouse; and joystick.   Q: If I install the Flaming Cliffs 2.0 upgrade to an existing copy of Flaming Cliffs, will I still need the original Flaming Cliffs CD to launch it and still go through activation? A: No, only the Flaming Cliffs 2.0 protection system would be used.   Q: Will the upcoming DCS: A-10C Warthog be online compatible with Flaming Cliffs 2.0? A: We do not know yet as DCS: A-10C Warthog is still in development.   Q: Can I port Flaming Cliffs missions into Flaming Cliffs 2.0? A: No, due to significant changes in the map and Mission Editor.   Q: Will a combined package of Lock On and Flaming Cliffs 2.0 be released? A: This is possible and something that is under investigation with Ubisoft (owners of intellectual property rights of Lock On).   Q: Will it be possible to build missions in both Black Shark and Flaming Cliffs FC 2.0 and use them interchangeably? A: For the most part yes, but some mission modification would probably be needed due to a different set of flyable aircraft.   Q: Will all Flaming Cliffs 2.0 flyable aircraft now have the Advance Flight Model (AFM) system? A: The Su-25 and Su-25T most certainly will and will have some performance tweaks. The other aircraft will have the Standard Flight Model (SFM) but will see more realistic performance in regards to such items as climb rates, acceleration, and top speeds.   Q: What if I do not have a copy of Flaming Cliffs to upgrade to Flaming Cliffs 2.0? A: Likely in the Spring of 2010 we will release Flaming Cliffs 2.0 of DVD. This version will be a complete Flaming Cliffs 2.0 install but will still require Lock On to be first installed. You can purchase Lock On at: http://www.kengray.co.uk/lockonbuy.htm   Q: What about including 3rd party models, textures, etc.? A: While 3rd party developers are certainly free to add these to Flaming Cliffs 2.0 after release, they will not be integrated due to past issues attempting to use 3rd party content and legal issues.   Q: Will the released terrain tools be compatible with Flaming Cliffs 2.0? A: Yes.   Q: Will Black Shark and Flaming Cliffs 2.0 be run from the same executable? A: No, they are two separate programs. They only link together in regards to online compatibility.   Q: Has the AIM-120B/C performance been improved? A: Yes in regards to range, speed, fuze ranges, and counter-counter measure effectiveness. Other missiles have also been improved. In a related manner, ECM burn-through ranges have been moved significantly out (based on aircraft type) and a 15 second ECM warm-up time has been added to address ECM blinking online.   Q: What are the payment options for Flaming Cliffs 2.0? A: Most major credit cards will be accepted through: http://lockon.co.uk/index.php?end_po...g=en&cat_sid=0   Q: Will the Flaming Cliffs 2.0 aircraft receive the same level of detail regarding navigation systems, lights, and radios as the Ka-50 in DCS: Black Shark? A: No, that level of detail is reserved for the DCS series. Except for when indicted in this FAQ, Flaming Cliffs 2.0 aircraft will be as they are in Flaming Cliffs.   Q: Will multi-player aerial refueling be supported in Flaming Cliffs 2.0? A: As in Flaming Cliffs 1.12, the answer is no.   Q: Why are the Flaming Cliffs 2.0 limited 6 DOF and not full 6 DOF? A: Unlike the Ka-50 cockpit in DCS: Black Shark, the Flaming Cliffs 2.0 cockpits are not full 3D in every aspect that allows unlimited 6 DOF movement around the cockpit. Yaw, pitch, and Z-axis are as they were in Flaming Cliffs, but X, Y, and roll are limited.   Q: Will the training tracks be updated? A: Yes.   Q: Where will the boxed version of Flaming Cliffs 2.0 be available? A: Outside of TFC website (http://www.kengray.co.uk/lockonbuy.htm), that has yet to be determined.   Q: If there are future Black Shark patches, will Flaming Cliffs 2.0 still be online compatible? A: We will make every effort to retain this compatibility.   Q: What will be the activation limits for Flaming Cliffs 2.0? A: 8 activations and 10 deactivations. Note that just reinstalling the game does NOT use an activation! An activation or deactivation is only used when there is a significant hardware or OS change. Even if the user has exhausted all of their activations and deactivations, more are provided with proof of purchase. If in the unfortunate circumstance Eagle Dynamics were to go out of business, our intent would be to release a final patch to remove copy protection.   Q: What would be the Flaming Cliffs upgrade paths be? A: Either Lock On + Flaming Cliffs unofficial add-on (you would not have to activate) + Flaming Cliffs 2.0 upgrade or Lock On + Flaming Cliffs 2.0 DVD.   Q: Is it true that bird injection has been added? A: Yes, but it can be set on or off with .LUA setting.   FaQ update

    TrackIR 10% OFF Bundles
    Erik
    By Erik,
      There's no better time to purchase your TrackIR5 or TrackIR4 Bundles from NaturalPoint.com with a 10% discount. Experience point of view like never before with NaturalPoint's TrackIR Systems. Designed with the avid simmer in mind and now with a price to match. NaturalPoint's SmartNav product line offers complete hands-free computer control, and ergonomic mouse relief unmatched in the industry.   VIEW NOW

    Free Shipping and more at GoGamer.com
    Erik
    By Erik,
      Don't miss this month's new releases and fantastic deals at GoGamer.com including free shipping on most releases. Head on over to GoGamer.com and get your game on. Games for PC, MAC, and Consoles all in one convenient location and all at great low prices. Tell 'em CombatACE sent you.   VISIT NOW

    CH Products Announces Military Grade Controllers
    Ruggbutt
    By Ruggbutt,
    NEW MILITARY-GRADE CONTROLLERS SHOWCASED AT I/ITSEC 2009 CH Products presents new Military Desktop Training Solutions   VISTA, California (October 28, 2009) – CH Products, LLC (www.chproducts.com) today announces new High Fidelity Controllers for Military Desktop Simulation applications. Products in development for winter 2009 include the A-10C HOTAS and Reaper GCS Console.   The A-10C HOTAS offers a one-for one split throttle and stick. The Reaper GCS Console is an all inclusive, affordable desktop training simulator and is designed to meet the training needs of the Department of Defense and Department of Homeland Security.   Both high fidelity solutions feature industrial grade components, driverless USB connectivity, and award-winning reliability. CH Products can meet or exceed your expectations in Cost, Schedule and Performance.   CH Products is proud to demonstrate, along with The Fighter Collection’s A-10C version of "The Battle Simulator", at the Interservice/Industry Training, Simulation and Education Conference (http://www.iitsec.org/) in Orlando, Florida from Nov 30 – Dec 03, 2009. BOOTH 2819.   Edited 11/02/09   Quoting Revvin from the CH-Hangar:   I've spoken to Debby today as there has been a large amount of interest in the announcement I posted recently. I can confirm that an A-10C HOTAS is on their roadmap for a consumer release but there is no date set as yet. With a project as big as this - a completely new one-for-one, military-style HOTAS and a ground control station for the Reaper system - the design, the development time and tooling costs are very high and this is why it is not being introduced as a consumer product first. Remember CH Products still does all this in-house in the US and does not outsource to sub-contractors half way around the world. There are no plans as yet for a consumer version of the Reaper system as apart from support by Abacus there is no real demand from software for it.   I'll try and bring you more details as and when I can but suffice to say any new HOTAS from CH Products will not only have the same unrivalled build quality and support it will have also have support from the industry leading Control Manager software.  

Portal by DevFuse · Based on IP.Board Portal by IPS


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