Jump to content

LATEST NEWS

    Lock On/Flaming Cliffs 2.0
    Ruggbutt
    By Ruggbutt,
      http://forums.eagle....ead.php?t=47143   THE FIGHTER COLLECTION AND EAGLE DYNAMICS TO RELEASE LOCK ON: FLAMING CLIFFS 2.0 UPGRADE   DUXFORD, UK, November 17, 2009 – The Fighter Collection and Eagle Dynamics will release Lock On: Flaming Cliffs 2.0 in early 2010. This will be an upgrade to the unofficial Lock On: Flaming Cliffs add-on. Lock On: Flaming Cliffs 2.0 will feature all the flyable aircraft of Lock On: Flaming Cliffs and include several fan-requested upgrades to aircraft, sensor, and weapon systems. Lock On: Flaming Cliffs combines a large stable of modern U.S. and Russian aircraft to fly over Russia and Georgia with game play for both casual and hardcore flight simulation enthusiasts.   Lock On: Flaming Cliffs 2.0 will feature the same world environment and game functionality as the Digital Combat Simulation (DCS) series and will be online compatible with the Ka-50 attack helicopter simulation DCS: Black Shark www.digitalcombatsimulator.com. Lock On: Flaming Cliffs 2.0 will allow Lock On pilots and Black Shark pilots to now fly online together in both cooperative and head-to-head online play.   The Lock On: Flaming Cliffs 2.0 upgrade for owners of Lock On: Flaming Cliffs 1.12 will be available for sale as a download from the Eagle Dynamics Lock On web site for $14.99 USD. http://lockon.co.uk/. The upgrade will first be released in English and Russian with French, German, and Spanish versions to follow.   By using the DCS environment, Lock On: Flaming Cliffs 2.0 users will have improved terrain, mission editor, AI flight models, 3D objects, artificial intelligence (AI), and multiplayer. The aircraft of Lock On: Flaming Cliffs 2.0 will include:   • Su-25 (new 3D model) • Su-25T • A-10A • Su-27 • Su-33 • MiG-29A • MiG-29C • F-15C   Flaming Cliffs 2.0 Upgrade FAQ   Q: What new features does the Flaming Cliffs 2.0 upgrade add? A: The following features are added: - Runs under DirectX 9C - Improved Mission Editor with trigger system - New terrain area to include much of Georgia. This will be same map as used in DCS: Blacks Shark. As such the Crimea has been replaced with the addition of Georgia. - More detailed terrain to include more ground objects, larger forests, and higher resolution elevation data - Improved clouds - High resolution airfield textures - Improved multiplayer system with embedded game browser - More robust online cheating prevention - New and improved menu system - Numerous new, highly detailed ground units including infantry - Improved flight performance for player-controlled aircraft - Improved flight models for all artificial intelligence (AI) controlled aircraft - New, more realistic G-tolerance modeling - Limited 6 DOF cockpits that move up, down and sideways according to maneuvering - New and highly-detailed Su-25 model - Advanced ballistics are implemented for all flyable aircraft, including ricochets of AP rounds - F-15C locked target IFF indication - More realistic ranges, seeker guidance and fuzes for air-to-air missiles - More realistic electronic countermeasure operation and performance - New and improved sound engine - New radio message voice-overs   Q: Will my Flaming Cliffs 1.12 missions work with Flaming Cliffs 2.0? A: Due to a change in the world location and mission editor, they will not. However, when installing the upgrade you have the option to create both Flaming Cliffs 1.12 and Flaming Cliffs 2.0 parallel installs. Flaming Cliffs 1.12 and the upgraded Flaming Cliffs 2.0 will not be online compatible.   Q: Will Flaming Cliffs 2.0 and DCS: Black Shark be online compatible? A: Yes! You will now be able to fly head-to-head and cooperatively with players flying the Ka-50.   Q: Is a player flyable Ka-50 included in Flaming Cliffs 2.0? A: No. To fly the Ka-50 you must own DCS: Black Shark. However, AI-controlled Ka-50 helicopters are included in Flaming Cliffs 2.0.   Q: What mission content will be included in Flaming Cliffs 2.0? A: Each aircraft will have several new single missions and new Su-25 and A-10A campaigns will be included.   Q: Will new documents be provided? A: Yes. A new Flaming Cliffs manual will be provided as well as a new Install Guide.   Q: Will 3rd party modifications created for Flaming Cliffs 1.12 work in Flaming Cliffs 2.0? A: Yes, in most cases. However, some minor modifications made need to be made for 3rd party-created aircraft.   Q: What operating systems will be supported? A: Windows XP, Windows Vista and Windows 7.   Q: What copy protection will be used? A: StarForce online activation (only) will be used. Based on the success of DCS: Black Shark protection, we feel this provides the best compromise of user-friendliness and protection of property. Unlike the reported hardware problems reported with an earlier version of StarForce applied to the original Flaming Cliffs, no such issues have been reported with the current online activation method that does not install any drivers to the user’s computer.   Q: When will Flaming Cliffs 2.0 be available? A: We plan to make the upgrade available for download from the Eagle Dynamics website in January 2010. http://lockon.co.uk/   Q: How much will this upgrade cost? A: $14.99 USD   Edited 11/25/09   Flaming Cliffs 2.0 Upgrade FAQ   Q: What new features does the Flaming Cliffs 2.0 upgrade add? A: The following features are added: - Runs under DirectX 9C - Improved Mission Editor with trigger system - New terrain area to include much of Georgia. This will be same map as used in DCS: Blacks Shark. As such the Crimea has been replaced with the addition of Georgia. - More detailed terrain to include more ground objects, larger forests, and higher resolution elevation data - Improved clouds - High resolution airfield textures - Improved multiplayer system with embedded game browser - More robust online cheating prevention - New and improved menu system - Numerous new, highly detailed ground units including infantry - Improved flight performance for player-controlled aircraft - Improved flight models for all artificial intelligence (AI) controlled aircraft - New, more realistic G-tolerance modeling - Limited 6 DOF cockpits that move up, down and sideways according to maneuvering - New and highly-detailed Su-25 model - Advanced ballistics are implemented for all flyable aircraft, including ricochets of AP rounds - F-15C locked target IFF indication - More realistic ranges, seeker guidance and fuzes for air-to-air missiles - More realistic electronic countermeasure operation and performance - New and improved sound engine - New radio message voice-overs   Q: Will my Flaming Cliffs 1.12 missions work with Flaming Cliffs 2.0? A: Due to a change in the world location and mission editor, they will not. However, when installing the upgrade you have the option to create both Flaming Cliffs 1.12 and Flaming Cliffs 2.0 parallel installs. Flaming Cliffs 1.12 and the upgraded Flaming Cliffs 2.0 will not be online compatible.   Q: Will Flaming Cliffs 2.0 and DCS: Black Shark be online compatible? A: Yes! You will now be able to fly head-to-head and cooperatively with players flying the Ka-50.   Q: Is a player flyable Ka-50 included in Flaming Cliffs 2.0? A: No. To fly the Ka-50 you must own DCS: Black Shark. However, AI-controlled Ka-50 helicopters are included in Flaming Cliffs 2.0.   Q: What mission content will be included in Flaming Cliffs 2.0? A: Each aircraft will have several new single missions and new Su-25 and A-10A campaigns will be included.   Q: Will new documents be provided? A: Yes. A new Flaming Cliffs manual will be provided as well as a new Install Guide.   Q: Will 3rd party modifications created for Flaming Cliffs 1.12 work in Flaming Cliffs 2.0? A: Yes, in most cases. However, some minor modifications made need to be made for 3rd party-created aircraft.   Q: What operating systems will be supported? A: Windows XP, Windows Vista and Windows 7.   Q: What copy protection will be used? A: StarForce online activation (only) will be used. Based on the success of DCS: Black Shark protection, we feel this provides the best compromise of user-friendliness and protection of property. Unlike the reported hardware problems reported with an earlier version of StarForce applied to the original Flaming Cliffs, no such issues have been reported with the current online activation method that does not install any drivers to the user’s computer.   Q: When will Flaming Cliffs 2.0 be available? A: We plan to make the upgrade available for download from the Eagle Dynamics website in early 2010. http://lockon.co.uk/   Q: How much will this upgrade cost? A: $14.99 USD   Q: Will Flaming Cliffs 2.0 use the same "engine" as Black Shark? A: It would be more accurate to say that both Flaming Cliffs 2.0 and Black Shark use the same generation of The Fighter Collection Simulation Engine (TFCSE). This was done not only to improve the Flaming Cliffs series in many key areas, but to also allow multi-player compatibility between the two brand series. Given this, they share many things in common, including: • Map and airbases • Multiplayer and network code (sorry, no dedicated server yet) • Log Book • Encyclopedia • AI units and AI actions • Track file system • Options • Mission Editor • Campaign Editor • Modding openness • World lighting and shadowing • TripleHead2Go support • Force feedback implementation • Monitor resolution support   Q: What are the system specifications for Flaming Cliffs 2.0? A: The same as for Black Shark. For most users, the game will run faster than Flaming Cliffs 1.12 due to TFCSE optimizations.   Minimum system requirements: Windows XP, Vista or 7; CPU P4 2 GHz; RAM 2 GB; video card 256 MB RAM, compatible with DirectX 9; 5 GB HDD space; sound card; keyboard and mouse.   Recommended system requirements: Windows XP, Vista or 7, CPU Intel Core 2 Duo or AMD X2; RAM 3 GB; video card with 512 MB RAM (ATI Radeon HD4850+ or nVidia GF8800+), compatible with DirectX 9; 5 GB of HDD space; sound card; keyboard and mouse; and joystick.   Q: If I install the Flaming Cliffs 2.0 upgrade to an existing copy of Flaming Cliffs, will I still need the original Flaming Cliffs CD to launch it and still go through activation? A: No, only the Flaming Cliffs 2.0 protection system would be used.   Q: Will the upcoming DCS: A-10C Warthog be online compatible with Flaming Cliffs 2.0? A: We do not know yet as DCS: A-10C Warthog is still in development.   Q: Can I port Flaming Cliffs missions into Flaming Cliffs 2.0? A: No, due to significant changes in the map and Mission Editor.   Q: Will a combined package of Lock On and Flaming Cliffs 2.0 be released? A: This is possible and something that is under investigation with Ubisoft (owners of intellectual property rights of Lock On).   Q: Will it be possible to build missions in both Black Shark and Flaming Cliffs FC 2.0 and use them interchangeably? A: For the most part yes, but some mission modification would probably be needed due to a different set of flyable aircraft.   Q: Will all Flaming Cliffs 2.0 flyable aircraft now have the Advance Flight Model (AFM) system? A: The Su-25 and Su-25T most certainly will and will have some performance tweaks. The other aircraft will have the Standard Flight Model (SFM) but will see more realistic performance in regards to such items as climb rates, acceleration, and top speeds.   Q: What if I do not have a copy of Flaming Cliffs to upgrade to Flaming Cliffs 2.0? A: Likely in the Spring of 2010 we will release Flaming Cliffs 2.0 of DVD. This version will be a complete Flaming Cliffs 2.0 install but will still require Lock On to be first installed. You can purchase Lock On at: http://www.kengray.co.uk/lockonbuy.htm   Q: What about including 3rd party models, textures, etc.? A: While 3rd party developers are certainly free to add these to Flaming Cliffs 2.0 after release, they will not be integrated due to past issues attempting to use 3rd party content and legal issues.   Q: Will the released terrain tools be compatible with Flaming Cliffs 2.0? A: Yes.   Q: Will Black Shark and Flaming Cliffs 2.0 be run from the same executable? A: No, they are two separate programs. They only link together in regards to online compatibility.   Q: Has the AIM-120B/C performance been improved? A: Yes in regards to range, speed, fuze ranges, and counter-counter measure effectiveness. Other missiles have also been improved. In a related manner, ECM burn-through ranges have been moved significantly out (based on aircraft type) and a 15 second ECM warm-up time has been added to address ECM blinking online.   Q: What are the payment options for Flaming Cliffs 2.0? A: Most major credit cards will be accepted through: http://lockon.co.uk/index.php?end_po...g=en&cat_sid=0   Q: Will the Flaming Cliffs 2.0 aircraft receive the same level of detail regarding navigation systems, lights, and radios as the Ka-50 in DCS: Black Shark? A: No, that level of detail is reserved for the DCS series. Except for when indicted in this FAQ, Flaming Cliffs 2.0 aircraft will be as they are in Flaming Cliffs.   Q: Will multi-player aerial refueling be supported in Flaming Cliffs 2.0? A: As in Flaming Cliffs 1.12, the answer is no.   Q: Why are the Flaming Cliffs 2.0 limited 6 DOF and not full 6 DOF? A: Unlike the Ka-50 cockpit in DCS: Black Shark, the Flaming Cliffs 2.0 cockpits are not full 3D in every aspect that allows unlimited 6 DOF movement around the cockpit. Yaw, pitch, and Z-axis are as they were in Flaming Cliffs, but X, Y, and roll are limited.   Q: Will the training tracks be updated? A: Yes.   Q: Where will the boxed version of Flaming Cliffs 2.0 be available? A: Outside of TFC website (http://www.kengray.co.uk/lockonbuy.htm), that has yet to be determined.   Q: If there are future Black Shark patches, will Flaming Cliffs 2.0 still be online compatible? A: We will make every effort to retain this compatibility.   Q: What will be the activation limits for Flaming Cliffs 2.0? A: 8 activations and 10 deactivations. Note that just reinstalling the game does NOT use an activation! An activation or deactivation is only used when there is a significant hardware or OS change. Even if the user has exhausted all of their activations and deactivations, more are provided with proof of purchase. If in the unfortunate circumstance Eagle Dynamics were to go out of business, our intent would be to release a final patch to remove copy protection.   Q: What would be the Flaming Cliffs upgrade paths be? A: Either Lock On + Flaming Cliffs unofficial add-on (you would not have to activate) + Flaming Cliffs 2.0 upgrade or Lock On + Flaming Cliffs 2.0 DVD.   Q: Is it true that bird injection has been added? A: Yes, but it can be set on or off with .LUA setting.   FaQ update

    TrackIR 10% OFF Bundles
    Erik
    By Erik,
      There's no better time to purchase your TrackIR5 or TrackIR4 Bundles from NaturalPoint.com with a 10% discount. Experience point of view like never before with NaturalPoint's TrackIR Systems. Designed with the avid simmer in mind and now with a price to match. NaturalPoint's SmartNav product line offers complete hands-free computer control, and ergonomic mouse relief unmatched in the industry.   VIEW NOW

    Free Shipping and more at GoGamer.com
    Erik
    By Erik,
      Don't miss this month's new releases and fantastic deals at GoGamer.com including free shipping on most releases. Head on over to GoGamer.com and get your game on. Games for PC, MAC, and Consoles all in one convenient location and all at great low prices. Tell 'em CombatACE sent you.   VISIT NOW

    CH Products Announces Military Grade Controllers
    Ruggbutt
    By Ruggbutt,
    NEW MILITARY-GRADE CONTROLLERS SHOWCASED AT I/ITSEC 2009 CH Products presents new Military Desktop Training Solutions   VISTA, California (October 28, 2009) – CH Products, LLC (www.chproducts.com) today announces new High Fidelity Controllers for Military Desktop Simulation applications. Products in development for winter 2009 include the A-10C HOTAS and Reaper GCS Console.   The A-10C HOTAS offers a one-for one split throttle and stick. The Reaper GCS Console is an all inclusive, affordable desktop training simulator and is designed to meet the training needs of the Department of Defense and Department of Homeland Security.   Both high fidelity solutions feature industrial grade components, driverless USB connectivity, and award-winning reliability. CH Products can meet or exceed your expectations in Cost, Schedule and Performance.   CH Products is proud to demonstrate, along with The Fighter Collection’s A-10C version of "The Battle Simulator", at the Interservice/Industry Training, Simulation and Education Conference (http://www.iitsec.org/) in Orlando, Florida from Nov 30 – Dec 03, 2009. BOOTH 2819.   Edited 11/02/09   Quoting Revvin from the CH-Hangar:   I've spoken to Debby today as there has been a large amount of interest in the announcement I posted recently. I can confirm that an A-10C HOTAS is on their roadmap for a consumer release but there is no date set as yet. With a project as big as this - a completely new one-for-one, military-style HOTAS and a ground control station for the Reaper system - the design, the development time and tooling costs are very high and this is why it is not being introduced as a consumer product first. Remember CH Products still does all this in-house in the US and does not outsource to sub-contractors half way around the world. There are no plans as yet for a consumer version of the Reaper system as apart from support by Abacus there is no real demand from software for it.   I'll try and bring you more details as and when I can but suffice to say any new HOTAS from CH Products will not only have the same unrivalled build quality and support it will have also have support from the industry leading Control Manager software.  

    EUROGAMER EXPO 2009 LINEUP
    Acidrain
    By Acidrain,
    The popular consumer show Eurogamer expo returns this month, this time with events in both Leeds and London. Christopher Dring provides a run-down of what attendees can expect…   ATARI (Cryptic) * Star Trek Online ELECTRONIC ARTS * Army of Two: The 40th Day * Brutal Legend * Battlefield Bad Company 2 (London only) * Dante’s Inferno * Dragon Age Origins * FIFA 10 * Left 4 Dead 2 * Mass Effect 2 * Need For Speed: Nitro * Need For Speed: Shift * Saboteur   “We’re looking forward to this year’s Eurogamer Expo and really pleased to be such a big part of it,” said EA marketing director Stuart Lang.   Check out the rest of the lineup

    DICE: Recieves two Cakes and big Thank you
    Acidrain
    By Acidrain,
    Cue silly grin from KM :)   I get a call from the reception saying “there’s two guys here who wants to give you cake”. Turns out they are from the PC community and were so happy about our dedicated server tweet this week they wanted to give something back to us, the developers. Awesome, thanks a lot guys!

Portal by DevFuse · Based on IP.Board Portal by IPS


×

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..