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    Stachel -vs- the SPADs...
    33LIMA
    By 33LIMA,
    More incidents and accidents in my current Rise of Flight career     Stachel’s next two missions follow what’s becoming a familiar pattern – first, a patrol west to the front, turning south to fly down the trenchlines. Then another interception in the airspace a short distance to the south-east.

    Both times, I used PWCG’s pilot selection screen to ensure I was leading a flight of four aircraft, with pilots I had led before. I appreciate the ability to do this in First Eagles 2 and prefer it to the random, changing flight allocations of Wings over Flanders Fields. It means I’m flying with people I can begin to identify with...and care about. I’ve chosen to bring along two inexperienced pilots and to balance that, I’m taking Hermann Fromherz in his distinctive Blaue Maus.       Despite being badly injured in the crash on Friday the 13th – saved only by a pilot injury limit set inadvertently in Pat Wilson's Campaign Generator – I’ve been off duty only a couple of days, till April 15th! Evidently, Richard Stachel has the constitution of a particularly indestructible ox.   By this time, the real-life Battle of Arras was in full swing, though the only sign of this in Rise of Flight is some scattered shellfire and a mantle of smoke and dust low over No-Man’s Land.

    The line patrol was uneventful…for a while. The first bit of excitement came when I spotted another group of aircraft to our north, as we approached the lines. I watched this lot carefully for a while, before deciding that were friendly, probably another patrol of Albatrosses like our own.       The next excitement came when I saw my three flight-mates nosing up and slightly right. This was serious, the real thing. They’d spotted something, obviously! I do wish WW1 sims could come up with some way – other than on-screen aids – of letting you know a flight-mate had made a sighting. I don’t expect them to dive in front, waggle their wings and point, as per real life, but even a flash of red to simulate a warning flare, anything but just breaking formation without audible or visible warning! As I have said before, I prefer the First Eagles 2 way, where your flight won’t break formation unless attacked or ordered to.     Looking up and ahead in the direction my boys were climbing, I saw three aircraft above us, on a nearly reciprocal course. As they flew overhead, I identified them as tan-coloured SPADs, a type I haven’t met before in this campaign.       I gave the attack order and turned in under them, expecting them to drop onto us. But no! They just flew straight on. Perhaps they hadn’t seen us under their noses, or were put off their stride by our reaction. Anyway, around we came and went for them. One turned right, pursued by at least one Albatros; the other two banked left, moving fast, and I cut in after this pair.     I slipped in behind and below the nearest SPAD but could get no closer. Speedy little devils, these SPADs. And this fellow had enough sense to hold onto his height.       So, I had to go up to his level, which of course extended the range. This is where the firepower of two machine-guns can come in handy. I let the revs build up again after my climb - Rise of Flight is I think the only WW1 sim which links your rate of fire to your revolutions per minite - and cut loose. I hoped either to hit, damage and slow him, or to cause him to make a turn which I could cut across.     He opted to make the turn, so I opted to cut inside it.     A few more bursts did the trick. The Englishman rolled over and fell earthwards in a steep dive, trailing light grey smoke. I didn't dally to watch him crash, but something about the fixed, inexorable way he was going down told me that this was the end for him.     Behind and below me, the party was still in full swing. And our flak had joined in, just to make it that bit more interesting for all concerned.     I was wary of joining in a general melée for fear of a collision, so, as is my wont, I orbited above, waiting for an opportunity. This duly presented itself in the most common form: an enemy broke away from the fight. So I rolled over...     ...and came down after him at full power...     The speed built up in my dive enabled me to catch him up quickly. He was probably damaged, for he was flying straight and level. But this was no time for restraint or any misplaced sense of chivalry.     I closed right in and blasted him, throttling back to stay in position. He just kept going so I just kept blasting him. He wasn’t taking any evasive action at all, but he wasn’t going down, either. He just sat there in front and soaked up my bullets. This was taking much too long. A look behind confirmed my tail was clear so I resumed shooting, shaking my head at my expenditure of ammunition on this one target, but unable to think of anything cleverer to do.   At long last, the SPAD's prop spun to a stop. That'll do, I decided, more from a desire to preseve what rounds I had left, than from any finer feelings for my foe. I last saw him gliding west, slowly losing height...very slowly. It occurred to me that he might well reach his own side of the lines, but for now, I was more concerned to see how my flight was getting on.     'Quite well, thank you very much', was the answer to that. If anyone was annoyed at me (probably) finishing off the SPAD that someone else had damaged in the earlier scrap, they didn't show it. They were too busy chasing the last SPAD back over the lines. As I watched, one of them had a crack at him from astern, then pulled up leaving the SPAD trailing black smoke as well as white - but still flying, wings level, and apaprently maintaining height.     I was pretty confident that Englishman wasnt going to make it home either, but I still gave him a long burst for good measure, before breaking off too. By now, we were well into No-Man's Land so rather than risk straying onto the enemy's side of the lines, I turned back east and ordered a recall. The others were soon wheeling around after me.     And they were all there! I love bringing back all my people at the end of the mission. If we have managed to knock down some of the other side, so much the better.     The RoF mission end screen credited me with two victories, so that is what I claimed in PWCG. However, the map debriefing gave me all three SPADs shot down!     They must have been from either 19 or 23 Squadrons, which were the only RFC units in France to operate this type.   Meanwhile, the news was bad for the French Army...     ...but rather good for Richard Stachel, who is now the second highest scorer in Jasta Boelcke; although in private, even Satchel isn't convinced that his real score should be quite so high.     Anyhow, to cap it all, Stachel now has another 'gong' to add to his collection. No, not the Blue Max, not yet, but the Order of the House of Hohenzollern.     But as Richard is about to be reminded, you have to watch these aggressive English fliers; just when you think you have their measure, you learn that life isn't always so simple...   ...to be continued!

    Sopwiths Over Flanders Fields
    33LIMA
    By 33LIMA,
    The famous aviation pioneer's aircraft come to life in Wings over Flanders Fields!   In between reporting on my current career in a certain other WW1 sim, I decided I would add a bit of variety within the same wire-and-fabric theme. So this is the first of what will be a series of reports on single player campaign missions flown in Wings over Flanders Fields in the aircraft of T.O.M. Sopwith.   Thomas Octave Murdoch Sopwith was one of the shining stars of early British aviation. Nearly everyone has heard of the Sopwith Camel, but as most aviation-minded people know, this was just one of the many great designs he's associated with. Many of these were mainstays of the British war effort in WW1, and consequently feature in most air combat simulators of that period.   As well as the One-and-a-half Strutter illustrated at the start of this thread, WoFF features the following Sopwith aircraft:   Single seat Strutter bomber:     Pup:     Triplane (including a non-standard, two-gun version):     Camel:     Snipe:     ...and a Snipe the right way up:     So, we have a good deal of ground - or should that be, air? - to cover. Let's make a start with the Sopwith One-and-a-half Strutter, so called apparently because each set of centre-section struts consisted of one short and one long strut.     The campaign   This first report features two missions in what turned out to be a brief campaign flying two-seat Strutters with 45 Squadron, Royal Flying Corps. This is the unit featured in Norman Macmillan's war memoir Into the Blue, which was the inspiration for parallel Strutter campaigns flown in First Eagles 2 and WoFF's predecessor Over Flanders Fields, which you can read about here. The Strutter is now also available in Rise of Flight, but that's a plane I don't yet have, in that sim.   I elected to start in April 1917, at the time of the lowest period in the RFC's fortunes. The previous year, it had been very different. The Strutter had helped to cement the air superiority gained, in time for the famous Battle of the Somme, after the Fokker Scourge had been weathered then countered. Even allowing for the use of crude speaking tubes, the Strutter's pilot and observer sat rather far apart for effective co-ordination. But they had a machine gun each, including a Vickers synchronised to fire through the propeller arc. And the observer sat in the rear, where his Lewis Gun had a much better field of fire than in the Royal Aircraft Factory's BE.2. WW1 British aircraft procurement policy is worth a book or two in its own right, but the Sopwith design seems so much more effective as a combat aeroplane that it's hard to understand why the RFC persevered with the BE types. Some say there was an antipathy against private companies rather than the state-owned Factory, others that it was more a case of ordering whatever could be built in sufficient numbers, or a failure to understand, anticipate or react quickly enough to front-line requirements.   The Admiralty seemed to have had less difficulties or hang-ups in this field and it was the Royal Naval Air Service that really saw the benefits of Sopwiths designs and placed its orders accordingly. The Army's RFC also got Strutters, though by the time of this campaign, they were - if still superior to the BEs - highly vulnerable to the new, powerful, twin-gunned German scouts. Despite this, Strutter sqaudrons were still expected to escort their own reconnaisance missions, and often flew the same sort of patrols as the single seat fighters, then called 'scouts'. It is into these difficult and dangerous times that I have plunged my virtual crew for this campaign.     The first mission   At this point in the war, 45 Squadron is based at St Marie Cappel, well north of the Battle of Arras but not immune to the same dangers faced down there. We are quite a way behind the lines. Checking the squadron orders for the day, I find that my first mission is to be a patrol up to the lines near Ypres, or 'Wipers' as the Tommies called it. I'm in 'B' Flight and there's just us and one other crew on this show. Four machines in 'A' Flight are said to be flying 'top cover' but in the cloudy conditions, maintaining touch will be next to impossible. I feel anxious about this but there's nothing I can do but start up, check my controls and take off; if I sit here any longer I will just 'get the wind up'. The chaps in 'A' Flight seem less bothered and get off ahead of us.
      I'm soon off after them and climbing up. One nice thing about the Strutter is that she's got a decent set of instruments, though I won't be spending too much time looking at them on this flight.     As you can see, our aircraft are in clear doped linen finish, apart from khaki PC10 on the upper wings and rather colourful tailplanes, the latter excellent for mutual identification but compromising our camouflage rather badly. You can also see that our Lewis Guns are fitted onto French-designed Etevé mounts, rather than the more common and later universal Scarff gun rings.     Here's the in-flight map, with the little green aircraft icon showing our position on the first leg of our route up to the front, to the east. Our assigned altitude is, if I recall right, about 11,000 feet but I am reserving the right to vary that according to the conditions, most notably the weather.     The second Strutter is keeping formation nicely as we make the long climb to the east.     Up ahead and all around, there are impressive banks of cloud, and between this and the general gloom, visibility of the ground doesn't extend very far in any direction, even at this low level. If my trusty observer is bothered by this, or by the force of the slipstream against his back, he keeps it to himself. We may have worse things to worry about, soon enough.     ...to be continued!

    Unlucky 13 for Stachel?
    33LIMA
    By 33LIMA,
    Has Stachel's luck deserted him, on his fifth mission?     I'm not superstitious, but when I saw in PWCG that the date for my next mission had advanced to April 13th, I hesitated briefly. Should I ask for a spot of leave? But no, I decided to press on. I might have thought again, if I had realised that this day in 1917 was Friday the Thirteenth!   Happily ignorant of this, I drew a patrol up to the lines to the north-west of our base at Pronville, and swapped out the appointed flight leader so that this would be my show. I accepted Karlstadt and Veidt, who had flown with me before, and selected replacement pilot Fischbein to make up the foursome. These would be the men I'd try to bring through the war with me.     The northern end of our patrol down the lines was marked by a village who's name I've forgotten. It was a good landmark, though, lying astride our reserve trenches, close to the shelled area. It was probably abandoned, if its occupants had any sense!     Swinging around to the south as we passed over the village, I noticed a formation of aircraft, higher up and on a reciprocal course which took them over our heads. Enemies would likely be diving on us by now, but I watched them closely, until I could see that they were Albatrosses, like our own.     I watched them too closely in fact, for I nearly missed two other aircraft that were coming up on our right, at the same level. From their stubby noses, I realised they were almost certainly enemies, Sopwiths perhaps.     I turned around after them, while they did the same, apaprently intending to come in behind my flight, which - as bad luck or carelessness would have it -  I had allowed to straggle a little, at that very time. Our flak opened up, the bursts falling so far below the two enemy aircraft that I took a little while to confirm there weren't additional enemies down there.     I gave the 'Attack!' order, but it was probably redundant. My flight broke up as the two RFC Nieuports - for that is what they turned out to be - tore into them.     Then it happened! As I came around to join the fight, two Albatrosses came together, then seemed to stagger appart. A collision! The victims fell away below, both seemingly in one piece but out of control. The best I could hope for was that one or both managed to force land and save their lives. But clearly, they were out of the fight and it was now two against two.     I wasted no time in latching onto one of the Nieuports, before they could gang up on my surviving comrade. As usual, the more agile enemy machine could turn in under me, but by staying above him, I was able to bide my time until the opportunity presented itself to make diving attacks onto his tail.       In one of these attacks, I think I managed to hit the pilot - I now have Gavagai's reduced damage mod enabled, which lessens the frequency of wings being shot off - for he seemed to be slumped forward in his cockpit.     However, the Nieuport continued to turn, so I throttled back and stayed behind him, firing again. He fell into a sideslip...     ...and sensing victory, I kept after him, firing again. Suddenly his rudder came off and his nose rose up. If I hadn't been so sure I'd got him, I would have worried that he was still under control and trying to force me out in front.     But no, his nose dropped and now I could clearly see that the Englishman was slumped forward, lifeless, in his cockpit.       He spiralled down, and as I watched, I saw that his propeller had spun to a stop.     My comrade all the while had been engaged with the other Nieuport and I climbed in the direction of the fight, ready to join in if needed. The opportunity to do so came when the two machines turned in diffrernt directions. In a flash, I dropped onto the Nieuport's tail and let him have it. His left aileron came off under my fire and I was lucky it didn't hit me. I didn't notice at the time, but in the picture below, you can see that there seems to be a fight going on up ahead, perhaps involving that other flight of Albatrosses.     My target stopped turning, levelled off and flew to the south west, as if to escape. Checking that my flight-mate wasn't about to drop in us - one collision was more than enough! - I raced up behind him, cursing the friendly flak which had chosen this very moment to find the range.     I slotted in close behind the enemy aircraft and basically shot him full of holes. It took more rounds than I expected but he suddenly nosed down and spiralled earthwards, crashing in open country just behind our lines. The score had been evened, in the face of some pretty foul luck!     My wingman was behind me as I made a climbing turn to the south, back onto our patrol route. I contemplated going home - reduced to two aircraft with a fair bit of ammo expended, I believed I could defend the decision to the CO - but I felt duty bound to complete the patrol. I would, however, be more cautious about accepting combat...if I had a choice.   And more combat seemed to be a distinct possibility. Looking up, I saw a flight of four aircraft, a good deal higher up, also flying south. Out flak wasn't engaging them, but from their square-cut appearance, they didn't look like German machines. Evidently, we weren't quite done here.     ...to be continued!

    Rise of Flight - 4th mission
    33LIMA
    By 33LIMA,
    Stachel learns to follow, as well as to lead!     My next PWCG/RoF mission for Jasta Boelcke is something different - balloon defense. In Germany's First Air Force, Peter Kilduff - better known for his Red Baron biographies - devotes a chapter to the work of the crews of German observation balloons. Being tethered close to the front, attack from the air wasn't the only deadly danger they faced, as related by Leutnant der Reserve Peter Rieper:   "We were constantly bombarded, this time by 15cm incendiary shells which made a frightful crash when the explosions hit anywhere near the balloon. That was really not nice. One did not want to do the French a favour and haul down the balloon. There was nothing else to do but to have the balloon constantly raised and lowered between 700 and 1,500 metres to make it more difficult for the enemy battery commander to regulate the explosions.      "While I got off with twenty holes in the balloon in this manner, it did little good for my neighbour. He was shot down in flames. Both observers jumped out with parachutes and, while one came down smoothly, the other, hit in the carotid artery by a shell fragment, was a corpse when he hit the ground."   The other difference, this mission, was that for a change, I accepted a slot behind another leader - the staffelfuhrer, Lambrecht Bing (a fictitious pilot I think - the Aerodrome reports that Jasta Boekcke's real CO was Franz Walz, during this period). No matter - I know that like me, my RoF alter ego Richard Stachel dislikes formation-flying, but he needs to learn a bit of discipline. So he'll be one of the four pilots flying behind the boss today, 10 April, 1917.   I forgot to take a picture of the mission briefing but before we leave Pat Wilson's Campaign Generator to fly the sortie in RoF, here's the PWCG intelligence map, which I have not illustrated before. As seen below, you can click on any marked airfield and see displayed what squadrons are based there - in this case, that 25, 29 and 60 Squadrons are based at Savy-Berlette. The last squadron I recognise - it's a famous fighter outfit, whose many famous pilots included Canadian Billy Bishop. The red arrows obviously denote the current British offensives - the Battle of Arras, April 1917, above whch was fought 'Bloody April'.     I did remember to take a pic of the mission map in RoF, though, and here it is. We have to fly up to the north west to the balloon position, which you can see is not far behind our lines, opposite the town of Arras itself.     Here I am, lined up at Pronville in the middle of five OAW-built Albatros D.IIIs. The boss is far left, and engines are already being run up for take-off. I have forgotten to swap my mauve and green camouflaged bird for the one with brown and green, which doesn't have the pixellated wings, but never mind!     Now, a confession: first try, I cracked up on take-off, tipping over and bending a wingtip, then nosing over and damaging my prop. The windsock was fluttering briskly and seemed to indicate a strong crosswind from my left. But instead, as soon as I began to roll, I swung dramatically left into the wind, not away from it. The replay isn't much better, and I have to cross my controls, with a lot of opposite aileron, to keep the wings level. As to the direction I take off...well, let's just say I make it off the ground, this time.   I have a bit of catching up to do but I am soon slotting into my number three position in our echelon right formation. I don't know why, but the formation flying doesn't seem nearly as much a chore or as difficult as the last time I did this in RoF. Despite that, I'm not going to make a habit of flying behind somebody else, but today, I'm quite glad I'm giving it a shot.     Soon, we are climbing steadily to the north-west. So far, so good!     ...to be continued!

    Rise of Flight - a red letter day
    33LIMA
    By 33LIMA,
    Richard Stachel's quest for glory continues, apace!     It's been a long time since I kept up with the mission reports all the way through a campaign. But I think I'll make an exception and follow my PWCG/RoF career flying as Richard Stachel for Jasta Boelcke; in between such other reports that take my fancy.   Will Richard beat his more famous brother Bruno to the Blue Max? If you want to find out, read on - and watch out for further installments!   Here's the PWCG briefing for my third mission, the date having advanced to 7th April. I have been tasked with leading a patrol up to the lines near Foncquevillers. Although we don't know it, we are a couple of days away from the start of the big British push that will become known as the Battle of Arras. You can see the town of that name just west of the lines, somewhat north of our patrol route.     I don't know if PWCG/RoF will reflect the battle in any way, for example in terms of levels of ground or air activity. I have but an early Core 2 Quad PC and a 1Gb GTS 250 which nevertheless enables me to have graphics settings quite high, but so as not to push it, I keep ground object density (in PWCG) set to low. Nor have I activated the 'moving front' option. Wings over Flanders Fields has several variants of the lines to suit different phases of the war, but like First Eagles, I think the trenchlines are visually static in Rise of Flight, with the 'moving front' changing the territory occupied by each side, not the in-game visual or map representation of the front.   I decided to go with the five aircraft allocated, and didn't need to swap pilots to get to lead, as I am the senior officer detailed for the patrol. One of the neat features of the First Eagles campaigns is that replacements can be slow to arrive and in picking pilots for each mission, you need to strike the right balance between having a strong enough force in the air and conserving staffel strength.At any rate, German staffels were smaller than RFC/RAF squadrons and in PWCG/RoF, it's probably realistic enough that we are putting one patrol into the air, at any point in time.   Here we are, lined up and ready to start engines. Once my motor's running, my pilot will automatically wave his hand above his head and the others will then start up, too. You can see to my right is no less than Verner Voss in his colourfully-marked machine. This should probably be an earlier model built by the parent firm rather than OAW, with the straight rudder. You can see that the white swastika/hakenkreuz marking has been 'Bowdlerised', for obvious reasons. The reason the lighting is dull is because we're under the moving shadow of a cloud.     This time, I make a greater effort not to drift to the left on takeoff and succeed, possibly as there's less of a crosswind. I'm also beginning to learn that I can allow my machine to fly itself off the ground, if I avoid flying like 'heavy-handed Hans'. 2   I begin a left hand circuit to let the others catch up, with the little of village of Pronville, from our base which takes its name, a short distance away.     I have settled for an echelon right formation, in part because this gives me more space to turn hard to the left, if need should arise. In that sense, I am following the pattern noted by WW2 USAAF P-47 ace Robert S. Johnston, who observed that enemy fighters he suprised from behind usually broke left, perhaps because that was more natural to right-handed pilots 1.     One of the nice things about this campaign is that flight time to the front is quite short, enabling everything to be flown comfortably in real time, with no resort to time acceleration. It also helps that by default, our patrol altitudes are quite low - in the order of 2,000 metres.     We have hardly reached the front when I observe a line of aircraft heading our way, somewhat higher up. I turn anxiously towards them, climbing hard. If they are enemy scouts, this is going to be a rather dangerous start to the mission. I try to padlock the nearest and fail, realising why as they pass over and I get a good look at them from below. They are five Albatrosses, like our own.     I use the RoF view system to lock onto one and get a screenshot. I don't recognise the yellow markings; Jasta 10 was known for this colour on its Albatrosses and Pfalzes so perhaps it's them. As you will have gathered, I neglected to check in PWCG which other units were operating in our area!     We don't have to wait too long for the real enemy to show up, however, and this time, I padlock him just fine. He's coming right at us and it's only as we close that another one, hidden by my upper wing, comes into view - there are two of them.     I get off a few rounds head on and then come hard around after my chosen target. The two Englishmen are in Sopwith Pups. Our formation breaks up to attack them and I stay above the scrap. Three of my comrades go for one of the Sopwiths, the last one for the other, the one I'm watching now. After some twisting and turning, the Sopwith goes one way, the Albatross the other, so now it's my turn. I drop onto the enemy's tail and begin shooting.     He can turn inside me easily enough, but I stay above and behind him, until I can make another pass, with a wary eye behind - not so much for anothe enemy, but for flight-mates attacking recklessly, as is their wont. Instead of the slow-firing 'pop-pop-pop gun' described by Pup pilot Arthur Gould Lee 3, I have two faster-firing MGs and their fire soon takes effect. The Sopwith's prop spins to a halt, then his right-hand wing strtcture collapses and tears away.     I look around for the other enemy and see him well below, still fighting against three Albatrosses. Suddenly, it's two Albatrosses; one of my flight makes an unusual movement then falls away, trailing white smoke. I can only hope that my comrade will get down in one piece and, if he force-lands between the trenches, make it back to our side of the lines.     The others waste no more time in exacting retribution, and soon the Sopwith is shot down, too.     As usual after a fight, I begin a spiral climb to clear my tail and assess the situation. I throttle back as I see my flight-mates begin to spiral up after me.     They seem a bit slow to rejoin formation so I give the recall order, firing a green flare which bursts astern, lighting up my machine. Almost certainly that was superfluous, but they can't fail to get the message now!     However, instead of rejoining, my flight-mates seem even more hesitant. Now what?     I know instinctively what the answer must be and look behind, where it must surely lie. And there they are - two pusher-type fighters, known by the Germans as Vickers but in this case, DH2s, are falling like a pair of hawks onto my comrades below.     Naturally, I bank around after them. You can see what I mean, about how much farther away planes can look from the cockpit view. They are three against two but the sooner I get over there and into action against those impertinent Englishmen, the happier I will be!     ...to be continued!   1. Recounted by Martin Caidin in Me 109, Purnell, 1969   2. Heavy-handed Hans flies Halberstadts     In handy Halberstadters, for a flight our Hans does start     His CO says 'Oh dash it! For I fear that he will crash it!'     See how heavy-handed Hans ham-handles handy Halberstadts!               Royal Flying Corps song, c.1917   3. No Parachute and Open Cockpit

    Rise of Flight revisited
    33LIMA
    By 33LIMA,
    Back to the front with 1C/777's World War 1 air combat sim!     'Is Rise of Flight dead?' is a question that's been asked online, of late. There have been no new planes or updates for some time, while the developers have been concentrating on other products. By my definition - for whatever that's worth  - a game's dead, not when the developers lose interest, but when people cease to play and enjoy it. I had ceased, mostly, despite buying a good many individual planes, like the Pfalz D.XII...     ...the Fokker Dr.I...     ...and the Nieuport 28...     Heck, I even got the Gotha and some two-seaters, including the rather unlovely RE8...     Not that you need to pay anything, of course, since RoF is free, with the Albatros D.V and SPAD XIII flyable and the others appearing as AI-flown unless & until purchased. And the D.V is one of my favourite WW1 birds, sleek, often colourful, and in RoF guise, free to boot - what's not to like about that?       However, RoF never really took off for me (dire pun intended). I have zero interest in multi-player, for one thing. And RoF single player could be a bit...well, anaemic, once you got used to the generally very attractive graphics. The campaigns seemed to me to be a tad unengaging, and the AI a bit of a mixed bag, from sniper-like gunner/observers to fighter jockeys with a rather repetitive box of tricks (if attacked, turn a bit, then go low and turn a lot more, on the deck).   Even after Pat Wilson's Campaign Generator came along to offer an alternative single player campaign system, I still never caught the RoF bug. Mainly, the combat zone seemed dead. There could be enemy flights going about their business - you could cycle through them using the very capable view system - but unless you had the 'AWACS map' active, they might as well have been flying under a cloak of invisibility. In First Eagles and to a large extent Wings over Flanders Fields, many enemy flights would have been rendered visible through being engaged by friendly flak, at least over the lines or your own territory. Not very often, in RoF. Many's the time, bored with the empty skies, I would cycle views to an enemy flight, then once I had established its location with reference to the scenery, be dumfounded as to why it was invisible from the player's aircraft.   But the other day, CombatAce forum member Jeanba posted a favourable comment about the improvements the mods had made to RoF, so I thought, well, I'll give it another go, what have I got to lose. And you know what - RoF's still got some 'little foibles', but I'm glad I did. This double mission report will, I hope, explain why!     ...to be continued!

Portal by DevFuse · Based on IP.Board Portal by IPS


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