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Environmental Mods

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  1. Zmatt's Tweaked HDR mod for SFP1 and SF2

    **********Enbseries HDR mod for 1st and 2nd gen TW sims**********
     
    First off, I didn't create any of this stuff. The enbseries mod is a DirectX 9 .dll mod made by Vorontsov Boris for use in any number of games. All credit goes to him for this. You can find more information at his website here:
     
    http://www.boris-vorontsov.narod.ru/index_en.html
     
    **********Overview**********
     
    This is an upload with my personal enseries.ini file. It is all of the tweaks that I have made to get what I think is the best combination of performance and eye candy. If you need any help installing or tweaking the file beyond what is included in this humble readme then I recommend going here: http://forum.combatace.com/index.php?showtopic=43231
     
    All needed files are included in this .zip. You don't need to download anything else to get pretty HDR goodness.
     
    **********Installation**********
     
     
    For Sfp1 and derivatives:
     
    Drop the d3d9.dll in the root directory of your installation.
    For WoE that would be C:\Program Files\Wings Over Europe\
     
    Now drop the enbseries.ini inside your flight folder.
     
    Start the game and enjoy!
     
     
    For SF2 and derivatives:
     
    The file structure for SF2 has been changed a lot and requires you to place the files in an alternative location
     
    For Windows Vista and Windows 7:
     
    Take both files and drop them in Users/xxyournamexxx/Saved Games/Thirdwire/SF2x/Flight folder
    Where "yourname" is the name of your user account
     
     
     
    For Windows XP: (Thanks to X RAY)
     
    d3d9.dll goes in the root directory. enbseries.ini in the flight folder under the mods folder.
     
    **********Use**********
     
    The key combo SHIFT+F12 toggles the mod on and off.
     
    **********Tweaking**********
     
    If you want to mess with the .ini yourself then here is a good place to start.The [EFFECT] section lists the different effects that enbseries is capable of. A value of 0 disable the function and a Value of 1 enables it. As shipped in this mod it looks like this:
     
    [EFFECT]
    EnableBloom=1
    EnableOcclusion=0
    EnableReflection=1
    EnableMotionBlur=0
    EnableWater=0
    EnableShadow=1
    DepthBias=0
    EnableDepthOfField=0
     
    Taken from the enbseries site:
     
    "EnableBloom=(0,1) enables bloom effect, blurring bright screen areas and adding result back to screen, simulating illumination of some objects. It works very fast on modern hardware, but wrong setting or bad drivers will result in overbrighting or some other artifacts. Not uses HDR textures and that's why hardware compatibility is high.
     
    EnableOcclusion=(0,1) enables screen space ambient occlusions (ssao) and screen space indirect lighting (ssil), this makes shadows and lighting between nearest objects. This effect uses by few modern games, mostly on next-gen game consoles, so it's very slow. Performance directly depends from display resolution, number of pixels drawn on screen, so to run this at HD resolutions you need modern videocard from high price category. It's require support of shaders 3_0, but even if you have it, it's not guarantee fast performance. If too slow for you, reduce display resolution and quality of this effect, even disable it. Hardware compatibility is limited, different drivers and videocards have problems and limited features that result in artifacts. For example antialiasing (multisampling) for HDR textures supported only by DirectX10 compatible videocards and enabled antialiasing in game or in video drivers panel will produce strange artifacts.
     
    EnableReflection=(0,1) reflection of vehicles. Developed for GTA San Andreasm GTA 3, GTA Vice City, but in some games also works, of course not for cars. Performance highly depends from multiple quality setting of this effect and number of objects drawn. More reflective objects on screen, slower speed. Real time 3d rendering works faster when number of objects is low, but their vertex number is high, for example 10 objects with 10 millions of vertices every will draw about the same speed as 3000 objects with 3 vertices each, for reflection on shaders may be used multiple drawing of the same object. In this case performance highly depends from CPU and system memory speed. Per pixel lighting in newest versions of ENBSeries may be faster for some videocards. About bug solving see another section of this documentation.
     
    EnableMotionBlur=(0,1) blurring image in fast motion of camera. On modern videocard not too much decrease speed, but costly. Current version of this effect have many problems, not working in most games, wrong, affect HUD, later will be changed. On some videocards do not work correctly, if you have some problems, try to disable.
     
    EnableWater=(0,1) enable water effects, developed for GTA San Andreas only, but may appear in some other game, not for water surface. Depending from it's presets may affect speed very much, by itself it's fast, but for deepness factor it need scene depth information. Good way to compencate losts for depth is to use scene depth for other effects in parallel (shadows, ssao, dof). Modified water textures or water material (object) setting may produce unpredictable results.
     
    EnableShadow=(0,1) enable shadow effects, their blurring and color changing. This is not truly soft shadows, because soft shadows have blurring range dependency from distance between shadow caster and shadow receiver objects. Speed depends from quality setting, it use scene depth information for some setting, so performance varies. This effect may work in some other games that use stencil shadows.
     
    DepthBias=(0..1000) shifts objects when drawing scene depth, offset relative to camera viewpoint. For some videocards and drivers, combination of ENBSeries presets, may need to remove flickering and hiding artefacts of ambient occlusions. Try to set 100 if something wrong happens. This parameter not affect speed.
     
    EnableDepthOfField=(0,1) enable eye focusing effect. This effect affect performance a lot, because it need scene depth information. Whe used together with other effects that also require scene depth, performance is not too much affected."
     
     
     
    Motion blur, depth of field and occlusion have odd side effects with the SF1 engine. Water is useless as it is meant for GTA only.
     
     
    **********Update*************
    7/26/09
     
    Changed the SF2 install instructions for Windows Vista and Windows 7. Thanks goes to AGOSTINO for bringing the error to my attention.

    944 downloads

       (1 review)

    0 comments

    Updated

  2. Graphical enhancement mod for TW games

    Graphical enhancement mod for TW games
     
     
    Wanna use today graphic features in the old fashion Wings of engine?
     
    This mod when activated enables the Bloom feature ingame, a color correction
     
    and an antialias filter, so you can enjoy the sunshine.
     
    Those settings are configurable through ini file.
     
    YOU MUST HAVE A RECENT GRAPHIC CARD THAT INCORPORATES PIXEL SHADING FEATURE TO USE THIS MOD!
     
     
    Graphical mod enhancement presentation on youtube, part2 of the video: http://www.youtube.com/watch?v=c8eFRHwq7cM
     
    *Installation:
     
    -Drop D3D9.dll file directly into you TW game folder
    -Drop the enbseries.ini file into the flight folder
     
    If you are using any clouds mod at the same time (widesky...) rename the enbseriesMOD by enbseries.ini
     
    and place this one instead of original.
     
    Shift-F12 to activate/desactivate it ingame. You can tweak the ini file to configure settings as you wish.
     
    Caution!!:This mod eats graphic card for breakfust and CPU for lunch, i would advise you not to use it if
     
    you are under 50FPS during general playing without it. It would make 50frames to drop to 30 frames approximatively,
     
    If you are at 30 frames you would drop to 20 frames, so don't be surprised.
     
     
     
    Please before any other use than purely personnal, read the license.txt. Thx.
     
    Have fun.

    1,086 downloads

       (4 reviews)

    2 comments

    Updated

  3. SKYModv1

    13 new HORIZONCLOUDs for SF:P1 nad WoV.

    7,027 downloads

       (2 reviews)

    0 comments

    Updated

  4. SeaModWoV_v1.zip

    Add/Replacement of sea and shore tiles to Deuces WoV tileset.

    1,380 downloads

       (0 reviews)

    0 comments

    Updated

  5. SeaModWoV_v1.1

    Replaces SeaMod_v1.0 , contains alternative sea and shore tiles for Deuces WoV Terrain version with added corrected alpha layer allowing for better specular water reflection.

    3,523 downloads

       (0 reviews)

    0 comments

    Updated

  6. weather_mod.zip

    This is a weather and 3D-cloud replacement for SFP4 and WOV
     
    My intention was to use 3D-clouds only. Horizonclouds on scattered and broken are removed. The coverage of the 3D-clouds span now almost to the horizon. Added 3D-clouds also to overcast. Inclement has denser 3D-clouds now, but slightly encreased view-distance. Lots of other changes as well (haze, sky, fog etc.). I did as I like it, so it is very much a matter of taste...............

    3,949 downloads

       (1 review)

    0 comments

    Updated

  7. Enhanced Cloud Top Layer

    The default overcast and inclement cloud top bitmaps in any of the Thirdwire series (SF, WoV,WoE, FE, and now WoI), always seem to lack "depth". So, this is my attempt at rectifying that issue.
     
    Installation is quite easy. Simply extract the four bmp files contained in this zip archieve (CloudLayerTop2-CloudLayerTop5.bmp), into your sim's "Flight" folder. And that's it!
     
    To test, simply fly above the cloud deck under either overcast or inclement weather conditions.
    To remove, just delete them and the game will revert to using it's original (and protected) cloudlayertop bitmaps.
     
    Cheers,
     
    Fubar512 and Brain32

    935 downloads

       (6 reviews)

    0 comments

    Submitted

  8. Forests and farms environment mod

    Forests and farms modification for Wings Over Europe
     
    Version 1.01
    -quick fix to repair wrong texture entry no. 102 in germanyce_data.ini
    (missing texture bug)
     
    This is a set of new bitmaps and .TOD files for Germany map in Wings over Europe.
    It's aim is to create new, realistic looking ground environment, still maintaining acceptable framerate.
    Adds lot of trees in woodland areas, some new farm buildings in farmlands, powerlines along the roads, and other little features on the ground.

    2,811 downloads

       (12 reviews)

    0 comments

    Updated

  9. "Green Hell" VietnamSEA map modification

    This is my second attempt in giving default map a better, rich-environment look.
     
    This mod adds thousands of trees and bushes in the open farmlands, new, dense jungle in the mountains, little vietnamese huts (ok, not really), paddy-fields, ruins, temples, buffalos and so on.
     
    I focused my work on variety of trees and bushes, not the buildings. City set WILL be released later.
     
    ________________________________________________________________________________
    YOU NEED Brain32's high resolution VietnamSEA repaint for this to work properly!
    ________________________________________________________________________________

    3,416 downloads

       (11 reviews)

    2 comments

    Submitted

  10. Siberian Sky -- Cirrus clouds for Missions and Terrains

    This mod is an extension of my original cirrus tests from 2006 and produces multiple large layers of flat clouds at varying high altitudes, scattered across a map, and that can move with the wind defined in mission file. There are two methods of cirrus creation:
     
    (1) A terrain target object that generates cirrus effects. This was derived from the stock power plant generator and the smokestack effect. This may be more suitable for the campaigns. Once installed in a terrain, it will be used automatically in all missions.
     
    (2) A moving ship, with beginning and final waypoints, that generates cirrus effects during ship motion. This was derived from the stock Tanker ship and the ship movement effect. This method is useful in hand made missions, and I hope to extend this to large scale moving weather systems.
     
     
    The cirrus are most brilliant with the Siberian Sun mod where the deep blue sky offers great contrast with the white ice crystal cirrus, and the large sunglare causes the cirrus to shine bright around the sun.
     
     
    I will explore this in detail, probably on page 7 of this ThirdWire thread ~> http://bbs.thirdwire.com/phpBB/viewtopic.php?f=14&t=4964
     
     
    ....this is version 1.0 until I discover one of my standard mistakes in installation or content....
     
     
    ==========================================================
     
     
    Original test cirrus mod from April 2006 here ~> http://forum.combatace.com/index.php?autoc...p;showfile=2471

    541 downloads

       (1 review)

    0 comments

    Updated

  11. Siberian Sky -- moving warm front for strategic air warfare

    This is purely experimental, rather deep, and is a first attempt at roughly modelling a moving warm front.
     
    This project is off the deep end and assumes success in setting up the cirrus mod here ~> http://forum.combatace.com/index.php?autoc...p;showfile=6567
     
    The different types of clouds almost cover a standard size 1000km map. I try to have the clouds evolve to the storm area in the following manner...
     
    Cirrus in clear skies.
    Cirrocumulus in clear skies.
    Cirrostratus filling out the sky.
    High altostratus covering the sky.
    Low altostratus covering the sky.
    Low large puffy dark clouds in the storm area (I call it "stratus" but its not really stratus).
    Rapid clearing behind the front (assume fast cold front).
     
    For "stratus" and altostratus, I use the Smoke3 and Smoke4 tga files which are NOT in the ThirdWire sims. They can be found in older Bunyap Weapons packs.
     
     
    I hopefully will be discussing ideas about this at the ThirdWire thread here, probably starting page 7...
    ~> http://bbs.thirdwire.com/phpBB/viewtopic.p...e1544904e1856b4

    484 downloads

       (3 reviews)

    0 comments

    Updated

  12. WideSky V1.0

    Widesky: all new environment for WOI/WOE/WOV (not FE!!!)
     
    WHAT IT IS:
    - all new 3D-clouds
    - custom colors for sky, haze, fog
    - custom colors for noon, sunset, dawn, night and everthing between
    - custom sun-glare effect (lensflare must be ticked on)
    - all new background textures
    - new cloud layers
    - much wider sky
     
    INSTALLATION:
     
    !!!!!!!!!!!! Important !!!!!!!!!!!!
     
    Make a backup/copy of youre "flight" folder and name it to something like "flight default". In case you dont like
    what you see, just delete it an rename the original folder back. Or do like I do: having different flight folders you can choose......
     
    !!!!!!!!!!!! Important !!!!!!!!!!!!
     
    Extract widesky.zip in youre main thirdwire directory. (WOI, WOE, WOV)
    Or extract to a place of youre choise and place all the files in youre "flight" folder.
     
     
     
    KNOWN ISSUES:
    If you fly close to the overcast cloudlayer you will occasionally see some clipping issues. At least thats what I do with my ATI card.??
     
     
    ACKNOWLEDGEMENTS:
     
    Thanks to TK and crew for this fantastic series. And to all the modders making an outstanding game even more enjoyable!!!
     
    Suggs and critics:
    Marcel "Cellinsky" Aerni
    marcelaerni@sunrise.ch


    4,316 downloads

       (15 reviews)

    2 comments

    Submitted

  13. OTC 2 Cuba tree mod

    This is tree mod and tiles update for OTC 2 Cuba terrain.
     
    Apart from adding varying coverage of trees, I've also did some retiling, to introduce new tiles for visuals improvement, and to avoid spawning of trees in the wrong place, eg. on runways, also not to have some targets in dense jungle, rather on less covered grounds.
     
    Read the readme!

    629 downloads

       (4 reviews)

    2 comments

    Submitted

  14. Madagascar (AE) tree mod

    Madagascar (AE) tree mod
     
    for SFP1/WoE/WoV/WoI
     
    version 1.0 20.07.2008
     
    This is a "tree mod" to Madagascar terrain, known as AE (Africa, East). Adds trees, bushes, grass and other little stuff known to populate Earth's surface.

    959 downloads

       (2 reviews)

    0 comments

    Submitted

  15. WoE Shader Effects 1.0

    INSTALLATION:
     
    Assuming you have WoE (ie., "Wings over Europe"), the process is simple...just extract and place the folder named "Terrain" into the your Wings Over Europe Folder, and you're ready to go.
     
    In all other titles, extract the watereffect.fx and the waternormaldot3 into the Terrain subdirectory of your choice.
     
    In Strike Fighters, that would be "Desert". In Wings over Vietnam, it would be "VietnamSEA. In WoI, it's "IsraelME".
     
    This effect is optimized for use with Brain32's WoE terrain using Cellisnsky's widesky 1.0 mod.
     
    *NOTE*: I cannot guarantee that it will work to everybody's satisfaction with other ThirdWire titles, terrain sets, or environment mods.
     
    KNOWN ISSUES: Cards that lack FULL DX9.0C support, such as ATI Radeon 9x -X1K series and the nVidia GeforceFX(5) series, may experience pixelation issues when close to the "water's" surface. The only workaround is to either turn off the shaders, or to break down and purchase a card that supports DX9.0C.
     
    This effect is all but unusable in Windows Vista, due to its poor DX9 support.
     
    The .FX files contained in the zip archive based on ThirdWire's original's, and re-compiled & debugged using ATI's RenderMonkey.

    2,918 downloads

       (5 reviews)

    0 comments

    Submitted

  16. Siberian Sky -- Contrails for strategic air warfare

    Purely experimental effects for radical hardcore fans of generals Curtiss LeMay and Yevgeniy Savitskiy ONLY.
     
    This is an exhaust effect mod that can change the large scale visual environment across a map, so I hope its okay to put this in the Environment mod section.
     
    Included are experimental contrails that attempt to model both quickly evaporating and persistent spreading ice crystals clouds that shine brightly near the sun, and range in lifetime from 5 seconds to 1240 seconds, which is about 20 minutes. The contrail tga uses the same game grafix calls as my Cirrus clouds, which makes sense since contrails can become cirrus clouds over time. Best used with the blue sky and sunglare ideas in the Siberian Sun mold.
     
    Instructions and advice on game limits of the longer contrails are found in the Instructions file.
     
    Pics and words soon available at this ThudWire forum thread ~> http://bbs.thirdwire.com/phpBB/viewtopic.php?f=14&t=4964
     
     
    ======================================================
    UPDATE EDIT: Somewhat reduced max visible distances. Contrails 320 and 640 had 1000x too great a max visible distance for testing vs cirrus. Now reduced. Will update later if improved methods are found.

    616 downloads

       (1 review)

    1 comment

    Updated

  17. Green Hell 2

    This is version 2.0 of my Green Hell mod for WoV. Main goal of this mod is to add dense tree coverage to the Vietnam map. New in the 2.0 are the heavily populated city tiles. Most of the files from 1.0 have been remade, adjusted or added.
     
    Quick summary:
     
    -Three levels of detail for you to choose from.
    -All new jungle graphics
    -Cities, the way they should be. More or less :-)
    -Objects numbers per tile vary from x2 up to x4 more than in GH.
    -All foliage graphics replaced by new, better blending with the terrain textures, and in higher resolution.
    -More detail added to the villages, as an attempt to create better looking settlements, but still limited to what Terrain Editor can offer.
    -Generally nicer views, lower framerates ;-)

    3,830 downloads

       (11 reviews)

    8 comments

    Submitted

  18. Green Hell 2 "shimmering buildings" fix

    This is a Green Hell 2 quick fix that eliminates the bug with shimmering rooftops on some city tiles caused by two buildings placed one ontop of another.
     
    Extract to your VietnamSEA folder, overwrite. Works with any "level of detail" .tod version
     
    Sorry, my bad.

    1,380 downloads

       (1 review)

    1 comment

    Submitted

  19. Heavy snowfall weather

    This tiny mod adds heavy snowfall conditions when flying in inclement weather.
     
    Fits best the snow covered terrains (MajorLee's DBS, ANW winter etc.)
     
    Very hard to find your airfield flying in this weather!

    740 downloads

       (2 reviews)

    0 comments

    Submitted

  20. Seasoned WOE: Winter edition

    Seasoned Wings Over Europe:
     
    WINTER EDITION
     
    Environmental modification (with higher resolution snow tiles)
     
    Includes instructions and GermanyCE.ini file to make 3 seasons working in game
     
    (Spring/Summer, Autumn and Winter)

    733 downloads

       (1 review)

    0 comments

    Submitted

  21. New Forest and Trees modification for WOE GermanyCE original terain

    New Forest and Trees modification for Wings Over Europe GermanyCE original terain
     
    created by Jan Tuma ("Honza")
     
    Version 1.0 - 20/11/2008
     
     
     
    Based on excelent "Forests and farms modification v 1.01" by CA_Stary

    593 downloads

       (1 review)

    0 comments

    Submitted

  22. New Forest and Trees modification for WOE Tiles_REPAINT_GermanyCE terain by Brian32

    New Forest and Trees modification for WOE Tiles_REPAINT_GermanyCE terain by Brian32
     
    created by Jan Tuma ("Honza")
     
    Version 1.0 - 20/11/2008
     
     
     
    New forest and trees based on excelent "Forests and farms modification v 1.01" by CA_Stary
     
    Terain original created by Brian32

    1,664 downloads

       (2 reviews)

    1 comment

    Submitted

  23. DESERT / ISRAEL2 ground environment update

    DESERT / ISRAEL 2 ground environment update ("tree mod")
     
    Should work with any maps using default SFP1/SFG desert tileset in jet titles from the series. In all cases you'll have to use the desert.cat or manually extract and move the tiles from desert.cat to your terrain folder.
     
    Not tested with the "desert replacement tileset"! Should work, but objects placement will be slightly incorrect.

    1,104 downloads

       (1 review)

    4 comments

    Submitted

  24. Seasoned WOE: Autumn edition

    This package includes all the files necessary to transforn default summer GermanyCE terrain into fall one.
     
    Incuded are all tiles repainted, new tod files and objects graphics.
     
    Part of this package is brand new version 2.0 of "Forests and Farms" mod, with added cities and scaled down trees. Also new variables reduce the pop-ups of trees.
     
    It's part of a bigger project called "Seasoned WOE", after finishing all four seasons I'll release data files and instructions needed to create true four-seasons Germany terrain.

    553 downloads

       (4 reviews)

    2 comments

    Submitted

  25. Missing trees for winter season

    Who's the greatest idiot on Combat Ace...?
     
    Yep, it's me.
     
    Here are the missing trees for Seasoned WOE: Winter edition.
     
    Drop to your Winter subfolder of GermanyCE

    347 downloads

       (1 review)

    0 comments

    Submitted

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