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Environmental Mods

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59 files

  1. Cirrus clouds for SF/WoV maps (beta) SP4 update

    Original cirrus clouds, replaced by these newer effects here...
     
    ~> combatace.com/files/file/6567-siberian-sky-cirrus-clouds-for-missions-and-terrains/
     
    ----
    original description...
    :
    :
    *Beta* test, updated for SP3 and SP4 generation of Patches, of very large layers of high altitude cirrus clouds that can move across SF/WoV maps and can be set to any desired altitude (you can fly through these clouds). Cloud effects are created by a type of "ship" object that follows a waypoint across a map. Read the Install file, it describes what's going on here.
     
    The website is a thread on this at the ThirdWire SF/WoV forums.
     
    Thanks to TK/ThirdWire and all the modders who made this Aw-Sim possible. Thanks to Polak for encouraging me in this.

    873 downloads

       (2 reviews)

    0 comments

    Updated

  2. weather_mod.zip

    This is a weather and 3D-cloud replacement for SFP4 and WOV
     
    My intention was to use 3D-clouds only. Horizonclouds on scattered and broken are removed. The coverage of the 3D-clouds span now almost to the horizon. Added 3D-clouds also to overcast. Inclement has denser 3D-clouds now, but slightly encreased view-distance. Lots of other changes as well (haze, sky, fog etc.). I did as I like it, so it is very much a matter of taste...............

    3,949 downloads

       (1 review)

    0 comments

    Updated

  3. WoE Trees by Deuces


    WoE Trees by Deuces
     



    These are actually the VietnamSEA .TOD files created by Deuces for Wings over Vietnam. At his suggestion, I've renamed them as per the WoE GermanyCE naming convention, and have been using them in WoE with no apparent issues.
     

     
    To install: Simply extract the enclosed GermanyCE folder into your Wings over Europe/Terrain folder and accept when asked (or warned) if you wish to overwrite the existing files in that folder (which it actually won't).

    1,067 downloads

       (1 review)

    0 comments

    Updated

  4. Tree Mod For WOE's GermanyCE Terrain

    This is a mod for Wings Over Europe's GermanyCE Terrain, that includes a new tree texture, as well as new .tod's for almost every terrain tile. The .tod files contain positioning information for trees and objects for each terrain tile type. This mod will give you a much larger amount of trees to look at, as well as a higher res tree texture.
     
    Please read the README.

    1,750 downloads

       (6 reviews)

    0 comments

    Updated

  5. Siberian Sun

    By introducing additional camera lensflares, I created a very hard and brilliant tiny sun surrounded by a large glare. In optimizing the brightness of the sun and glare, I was pushed to deeply modify much of the Enviro file more than I thought was needed. One result has been the development of a different philosphy on aircraft lighting and its relation to terrain, sky, and cirrus clouds, appropriate to early Cold War strategic operations at high altitude. Another result has been a focus on improving terrain shading at low sun elevation angles.
     
    Included are a number of Enviro files with varying levels of changes, two grafix tga files, and instructions to get started. This is an experimental mod and will be continually developed for my own use, but with some work can be adapted to any taste for any use by anyone. I don't know where to start here, as this goes far beyond just the sun effect. I've started a thread at the ThirdWire webboard with screenshots and will try to describe what I'm doing. If any are interested, it would be helpful if you poast your changes to your Enviro system and screenshots in the ThirdWire thread.
     
    ThirdWire Siberian Sun thread ~> http://bbs.thirdwire.com/phpBB/viewtopic.php?p=25572#25572
     
    Several topics will be covered as listed below; all of them related to each other which requires a tricky balance among them to optimize the overall environmental effect.
     
    Sky colours.
    Intense sun and large sun glare.
    Terrain shadowing at low sun elevation angles.
    Sun glare effect on cirrus clouds and new contrails.
    Ambient lighting, and direct sun lighting and sun reflections on aircraft.
    Appearance of aircraft, objects, and exhaust/weapon effects against the terrain and blue sky.
    Moonlight effects on all the above.
     
     
    * INSTRUCTIONS *
    The project assumes the latest SF1 version (currently, v.08.30.06) and the WoV/WoE equivalents.
     
    Extract into a seperate folder for downloads. Then copy the 3 Enviro files and the two tga files into the sim Flight folder. To select an Enviro file to test with, rename it Environmentsystem. In the game grafix options menu, Camera Lens Flares must be turned ON for the Siberian sun to work, although in each Enviro file listed below at the location of the lensflare data, there are instructions on how to turn OFF the normal camera lensflares if desired while still using the new sun effect. The included Enviro files are...
     
    Environmentsystem-0 --- Fully modded Siberian Sun Enviro file as developed currently, with full functionality of the stock Enviro file except the old sun.
     
    Environmentsystem-1 --- the stock ThirdWire Enviro file with only the Siberian sun added, and the ThirdWire sun taken out. The hard intensity of the Siberian sun effect is rather washed out by the bright sky colours of the stock Enviro file, so...
     
    Environmentsystem-2 --- the above Enviro-1 file with my current changes to the sunheight environment colour blocks (...[Day], [Day1], [Twighlight2], etc...). This offers darker sky colours so allows a relatively more intense sun effect.
     
    In the fully changed Enviro-0, I use a new star tga file (ss-Star), and added changes to the stock [stars] data block. One may easily return to the stock Star tga file or the stock star Enviro data if desired. If you are now running a modded Enviro file, re-name it Environmentsystem-sav or otherwise BACK IT UP so you still have it.

    987 downloads

       (6 reviews)

    0 comments

    Updated

  6. Enhanced Cloud Top Layer

    The default overcast and inclement cloud top bitmaps in any of the Thirdwire series (SF, WoV,WoE, FE, and now WoI), always seem to lack "depth". So, this is my attempt at rectifying that issue.
     
    Installation is quite easy. Simply extract the four bmp files contained in this zip archieve (CloudLayerTop2-CloudLayerTop5.bmp), into your sim's "Flight" folder. And that's it!
     
    To test, simply fly above the cloud deck under either overcast or inclement weather conditions.
    To remove, just delete them and the game will revert to using it's original (and protected) cloudlayertop bitmaps.
     
    Cheers,
     
    Fubar512 and Brain32

    935 downloads

       (6 reviews)

    0 comments

    Submitted

  7. Forests and farms environment mod

    Forests and farms modification for Wings Over Europe
     
    Version 1.01
    -quick fix to repair wrong texture entry no. 102 in germanyce_data.ini
    (missing texture bug)
     
    This is a set of new bitmaps and .TOD files for Germany map in Wings over Europe.
    It's aim is to create new, realistic looking ground environment, still maintaining acceptable framerate.
    Adds lot of trees in woodland areas, some new farm buildings in farmlands, powerlines along the roads, and other little features on the ground.

    2,811 downloads

       (12 reviews)

    0 comments

    Updated

  8. *update 2.0* Siberian Sky -- Aurora for Missions or Terrains

    Updated aurora 2.0 completely replacing previous versions, hopefully with better instructions and a deeper understanding of how these effects work. There are now two methods of aurora creation:
     
    (1) A terrain target object that generates aurora effects. This was derived from the stock power plant generator and the smokestack effect.
     
    (2) A moving ship that generates aurora effects during ship motion. This was derived from the stock Tanker ship and the ship movement effect.
     
    The aurora are vertical hanging sheets -- vertical sprites -- at roughly correct height and colours, and these can be changed easily. Red only and green only also look great. The aurora images or "particles" fade into and out of view in about 20 seconds -- speed up game time to see a most pretty thing. This effect was made for my new 6000km strategic map, but can be used in any standard size map. Other aurora ideas will be covered at the ThirdWire thread below...
     
    page 6 ~> http://bbs.thirdwire.com/phpBB/viewtopic.p...=a&start=40

    213 downloads

       (0 reviews)

    0 comments

    Updated

  9. Siberian Sky -- Cirrus clouds for Missions and Terrains

    This mod is an extension of my original cirrus tests from 2006 and produces multiple large layers of flat clouds at varying high altitudes, scattered across a map, and that can move with the wind defined in mission file. There are two methods of cirrus creation:
     
    (1) A terrain target object that generates cirrus effects. This was derived from the stock power plant generator and the smokestack effect. This may be more suitable for the campaigns. Once installed in a terrain, it will be used automatically in all missions.
     
    (2) A moving ship, with beginning and final waypoints, that generates cirrus effects during ship motion. This was derived from the stock Tanker ship and the ship movement effect. This method is useful in hand made missions, and I hope to extend this to large scale moving weather systems.
     
     
    The cirrus are most brilliant with the Siberian Sun mod where the deep blue sky offers great contrast with the white ice crystal cirrus, and the large sunglare causes the cirrus to shine bright around the sun.
     
     
    I will explore this in detail, probably on page 7 of this ThirdWire thread ~> http://bbs.thirdwire.com/phpBB/viewtopic.php?f=14&t=4964
     
     
    ....this is version 1.0 until I discover one of my standard mistakes in installation or content....
     
     
    ==========================================================
     
     
    Original test cirrus mod from April 2006 here ~> http://forum.combatace.com/index.php?autoc...p;showfile=2471

    541 downloads

       (1 review)

    0 comments

    Updated

  10. Siberian Sky -- moving warm front for strategic air warfare

    This is purely experimental, rather deep, and is a first attempt at roughly modelling a moving warm front.
     
    This project is off the deep end and assumes success in setting up the cirrus mod here ~> http://forum.combatace.com/index.php?autoc...p;showfile=6567
     
    The different types of clouds almost cover a standard size 1000km map. I try to have the clouds evolve to the storm area in the following manner...
     
    Cirrus in clear skies.
    Cirrocumulus in clear skies.
    Cirrostratus filling out the sky.
    High altostratus covering the sky.
    Low altostratus covering the sky.
    Low large puffy dark clouds in the storm area (I call it "stratus" but its not really stratus).
    Rapid clearing behind the front (assume fast cold front).
     
    For "stratus" and altostratus, I use the Smoke3 and Smoke4 tga files which are NOT in the ThirdWire sims. They can be found in older Bunyap Weapons packs.
     
     
    I hopefully will be discussing ideas about this at the ThirdWire thread here, probably starting page 7...
    ~> http://bbs.thirdwire.com/phpBB/viewtopic.p...e1544904e1856b4

    484 downloads

       (3 reviews)

    0 comments

    Updated

  11. Madagascar (AE) tree mod

    Madagascar (AE) tree mod
     
    for SFP1/WoE/WoV/WoI
     
    version 1.0 20.07.2008
     
    This is a "tree mod" to Madagascar terrain, known as AE (Africa, East). Adds trees, bushes, grass and other little stuff known to populate Earth's surface.

    959 downloads

       (2 reviews)

    0 comments

    Submitted

  12. WoE Shader Effects 1.0

    INSTALLATION:
     
    Assuming you have WoE (ie., "Wings over Europe"), the process is simple...just extract and place the folder named "Terrain" into the your Wings Over Europe Folder, and you're ready to go.
     
    In all other titles, extract the watereffect.fx and the waternormaldot3 into the Terrain subdirectory of your choice.
     
    In Strike Fighters, that would be "Desert". In Wings over Vietnam, it would be "VietnamSEA. In WoI, it's "IsraelME".
     
    This effect is optimized for use with Brain32's WoE terrain using Cellisnsky's widesky 1.0 mod.
     
    *NOTE*: I cannot guarantee that it will work to everybody's satisfaction with other ThirdWire titles, terrain sets, or environment mods.
     
    KNOWN ISSUES: Cards that lack FULL DX9.0C support, such as ATI Radeon 9x -X1K series and the nVidia GeforceFX(5) series, may experience pixelation issues when close to the "water's" surface. The only workaround is to either turn off the shaders, or to break down and purchase a card that supports DX9.0C.
     
    This effect is all but unusable in Windows Vista, due to its poor DX9 support.
     
    The .FX files contained in the zip archive based on ThirdWire's original's, and re-compiled & debugged using ATI's RenderMonkey.

    2,918 downloads

       (5 reviews)

    0 comments

    Submitted

  13. Heavy snowfall weather

    This tiny mod adds heavy snowfall conditions when flying in inclement weather.
     
    Fits best the snow covered terrains (MajorLee's DBS, ANW winter etc.)
     
    Very hard to find your airfield flying in this weather!

    740 downloads

       (2 reviews)

    0 comments

    Submitted

  14. Seasoned WOE: Winter edition

    Seasoned Wings Over Europe:
     
    WINTER EDITION
     
    Environmental modification (with higher resolution snow tiles)
     
    Includes instructions and GermanyCE.ini file to make 3 seasons working in game
     
    (Spring/Summer, Autumn and Winter)

    733 downloads

       (1 review)

    0 comments

    Submitted

  15. New Forest and Trees modification for WOE GermanyCE original terain

    New Forest and Trees modification for Wings Over Europe GermanyCE original terain
     
    created by Jan Tuma ("Honza")
     
    Version 1.0 - 20/11/2008
     
     
     
    Based on excelent "Forests and farms modification v 1.01" by CA_Stary

    593 downloads

       (1 review)

    0 comments

    Submitted

  16. Germany CE Rescaled Trees for Brain32 / Jan Tuma Tree Mod

    This is a set of rescaled trees for Jan Tuma's tree set mod for Brian32 GermanyCE repainted tiles. You must have Brian32's repainted tiles V1.0 for GermanyCE terrain to use this mod.
     
    I have reduced the tree size to a more realistic size to help facilitate sense of speed and scale.
     
    INSTALLATION:
     
    Install Brian32's repainted GermanyCE tiles. Copy all the files in this package to your WOE\TERRAIN\GERMANYCE folder. Over write when asked.
     
    That's it. Go fly.
     
    Legal:
     
    Permission to rerelease Jan's tress was given to me by Jan. I thank him for his allowing me to release this mod to the community. All terms of use from Jan's mod apply to this mod as this was originally his work. I just merely rescaled / added more trees. For freeware use only.
     
    Cheers,
     
    Bananimal

    341 downloads

       (0 reviews)

    0 comments

    Submitted

  17. Missing trees for winter season

    Who's the greatest idiot on Combat Ace...?
     
    Yep, it's me.
     
    Here are the missing trees for Seasoned WOE: Winter edition.
     
    Drop to your Winter subfolder of GermanyCE

    347 downloads

       (1 review)

    0 comments

    Submitted

  18. Seasoned WOE -2x bigger trees

    Seasoned WOE scaled up trees.
     
    As some (including me) prefer the bigger trees, here they are. See the screenshot for size comparision.
     
    As before, 3 levels of complexity.
     
    Pick the version you want, unpack to your GermanyCE folder, overwrite.

    547 downloads

       (2 reviews)

    0 comments

    Submitted

  19. Buildings&trees for EuroWW2

    Me encanta el mod EuroWW2, pero el terreno me parecia un poco soso visualmente, asi que me he puesto manos a la obra para darle algo de atractivo visual. Espero que os guste.

    152 downloads

       (0 reviews)

    0 comments

    Submitted

  20. Buildings_for_NAfrica_WWII

    Al igual que en terreno de europa, darle algo de detalle al suelo.

    97 downloads

       (0 reviews)

    0 comments

    Submitted

  21. Buildings_for_Tunisia_WWII_V1.0

    Un poco de detalle extra al hacer un vuelo rasante sobre Tunez...
    Proximamente: "Buildings&trees for Battle of Britain" y "EuroWW2 V2.0"

    103 downloads

       (0 reviews)

    0 comments

    Submitted

  22. CloudScape v1

    CloudScape Mod for Strike Fighters Gold, Wings over Europe, and Wings over Israel
     
    This mod has been tested in all the above listed sims. I have every reason to believe it will work in Wings over Vietnam and Strike Fighters Project 1 as well.
     
    For me, an essential part of the immersion in a flight sim is just watching the clouds go by. In real life, I watch clouds often and commonly photograph them. I like clouds that form into interesting and complex shapes.
     
    My intent here was to create cloudscapes that are appealing to the eye and thus increase the immersion into the game.
     
    In 2007, I created a cloud mod for First Eagles with the same idea in mind. When I placed the same mod into WoI and SFG, I felt the image didn't fit with the bluer skies of the modern era sims.
     
    Tweaking the colors didn't work well enough. So I kept the same alpha channel (mask), modded it a lot, and created a completely new image with it. I think this one works better. This new image, on first glance, doesn't look nearly as nice as the default. Don't be put off. Most of the cloud's appearance is managed by the alpha channel embedded into the image.
     
    NOTES
     
    Of the over 60 different clouds I tried, I couldn't decide which one I liked best, so I am including just two and letting you decide which you like best.
     
    If you already have an edited environmentsystem.ini file or a cloud1.tga file you can opt to use just the cloud1.tga file. Always be sure to BACK UP YOUR ORIGINALS! I have tested the image alone with the Widesky mod and it works just fine.
     
    --More information available in the README.txt
     
    Happy Flying!
     
    Eric Wicklund
    aka ShrikeHawk

    566 downloads

       (2 reviews)

    0 comments

    Submitted

  23. Buildings&trees for Battle of Britain

    Bueno, como habia comentado, aqui esta la oportunidad de salir de debajo de esos impresionantes globos alabeando por las "calles" de Londres... No es perfecto, pero espero que os guste.

    130 downloads

       (0 reviews)

    0 comments

    Submitted

  24. Buildings&trees for EuroWW2 V2.0 prewiew

    Bueno, empece intentando llenar un poco, el suelo de este estupendo terreno, y al final lo estoy "repintando" entero. Estoy usando para ello los magnificos tiles para Germany de Brain32. Todavia no esta terminado, pero cuelgo unas capturas de pantalla a ver que os parece. Se agradecen las sugerencias...

    108 downloads

       (0 reviews)

    0 comments

    Submitted

  25. Buildings&trees for Battle of Britain V1.1

    Quedan corregidos un par de estupidos errores (la ley del cortapega) en los bordes de las ciudades. Tambien he editado y retocado un par de tiles que no acababan de gustarme...

    206 downloads

       (1 review)

    0 comments

    Submitted

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