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Strike Fighters by Thirdwire
All SF / WOV / WOE / WOI Simulation Modifications and Add-Ons
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This is Hun Air Force yellow CAPETI and 5531 Mig-21 bis aircraft .
By zafir598 0 -
444 "Cobra" Squadron Skin for the Canadair Sabre Mk. 6 Version 2
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
This is a second version of the same skin. After uploading it the first time, I noticed some inaccuracies. Although this version isn't exact either, I think it is a much better representation of the aircraft.
History:
~~~~~~~~
Formed at St. Hubert on 1 March 1953, No. 444 Squadron bore the first new number (i.e. which had no war-time predecessor) in the post-war R.C.A.F. Six months later the squadron flew its Sabres overseas on "Leapfrog 4". The squadron joined No. 4 (Fighter) Wing at Baden-Soellingen, Germany in September. Selected as one of eight squadrons of the Air Division to be re-equipped with CF-104 Starfighter aircraft for a nuclear strike role,
Installation:
~~~~~~~~~~~~~
You must first have the sabres_v21.zip in order to install these skins. You can download it at:
http://www.zur-tech.com/sabres4.htm
Unzip the 444.zip to your Objects/Aircraft/Canadair folder. Launch the game and choose "444 Cobra" in the Paint scheme section. Go fly!
Note: the Canadair Sabre 6 already comes with a 444 squadron paint scheme by default. You can choose which one you like best.
*These textures are 1024 x 1024. You may want to resize them to 512 x 512 to improve frame rates, especially on older computers.
**I have also included the fuel tank skin but at this time I do not know how to add it as a seperate tank. Maybe it will be included in a future weapons pack one day. If you want to use the one I have provided, backup your original Tank_f86.bmp in your / Objects / Weapons folder.( You will need the latest weapons pack) Otherwise you will have a silver tank.
Credits:
~~~~~~~~
I would like to thank Sagaunay for some reference material and beta testing as well as Zurawski & the rest of the sabre team for producing such a classic aircraft for all of us to enjoy.
Have fun!
Tim "Canada" Elliott
By Tim Canada194 0 -
I'm sorry! This is good rar file . This is Hun Air Force yellow CAPETI and 5531 Mig-21 bis aircraft .
By zafir3,504 0 -
Fictional F-14 skin I did with the help of Saganuay. I did this skin months ago and forgot
I had it in there.
All credit to the maker(s) of the tomcat model.
As with all my skins, you must ask my to use it or modify it in anyway.
Simply add the skin as you would any other skin in your F-14A folder.
By HrntFixr176 0 -
This is a virtual Cockpit for Russo's Messerschmitt Bf-109E3
original INI's by Russo edited by me. All cockpitfiles by me.
This product is freeware. Do not use the pit for a commercial product without a written permission from me (Kesselbrut). Repaints or mods of this pit are welcome.
email: sfp1_fan@gmx.de
By Kesselbrut761 0 -
============================
Wings Over Vietnam
Readme File
============================
This Patch contains all the fixes from previous patch, and it
can be applied to any version of Wings Over Vietnam with
Service Pack (v05.15.06) applied.
If you have installed any mods to the game, please be sure to manually
back them up prior to applying this patch. Patch will delete any
files that have been changed.
Any mods that replaces stock data files (such as F-105D add-on)
will have to be reinstalled after the patch.
List of changes in this Patch include:
v08.30.06
---------
* Support for TrackIR 6-DOF Vector Expansion has been added.
* New Graphics Option, Water Detail, has been added. On video card
with Pixel Shader 2.0 or higher, water will be animated when this
option is set to HIGH.
* On video card with Pixel Shader 2.0 or higher, terrain texture has
more detailed bump map applied when Terrain Details setting is set
to HIGH.
* Cockpit mirror textures have been darkened so they're not bright
white when Mirror Option is turned OFF.
v07.10.06
---------
* Campaign game have been made more stable.
* Acquire Radar Target key now allows you to visually lock on to target
without line-of-sight checks.
* Texture Skin sample on Loadout Screen correctly updates when selecting
new texture set now.
* Object .ini files are correcly updated based on TextureSet.ini file
located in individual texture folder as before.
* RWR sound getting cut off on some aircraft has been fixed.
* ZU-23 AAA that was left out of the last patch has been added back in.
By BUFF2,484 1 -
==============================
Strike Fighters Gold
Readme File
==============================
This Patch contains all the fixes from previous patch, and it
can be applied to any version of Strike Fighters Gold with
Service Pack (v05.15.06) applid.
If you have installed any mods to the game, please be sure to manually
back them up prior to applying this patch. Patch will delete any
files that have been changed.
List of changes in this Patch include:
v08.30.06
---------
* Support for TrackIR 6-DOF Vector Expansion has been added.
* New Graphics Option, Water Detail, has been added. On video card
with Pixel Shader 2.0 or higher, water will be animated when this
option is set to HIGH.
* On video card with Pixel Shader 2.0 or higher, terrain texture has
more detailed bump map applied when Terrain Details setting is set
to HIGH.
* Cockpit mirror textures have been darkened so they're not bright
white when Mirror Option is turned OFF.
v07.10.06
---------
* German text getting scrambled on Options Screen has been fixed.
* Campaign game have been made more stable.
* Acquire Radar Target key now allows you to visually lock on to target
without line-of-sight checks.
* Texture Skin sample on Loadout Screen correctly updates when selecting
new texture set now.
* Object .ini files are correcly updated based on TextureSet.ini file
located in individual texture folder as before.
* RWR sound getting cut off on some aircraft has been fixed.
* Mercenary campaign assigning incorrect number of aircraft
has been fixed.
By BUFF579 0 -
====================================
Strike Fighters: Project 1
Readme File
====================================
This Patch contains all the fixes from previous patches, and it
can be applied to any version of Strike Fighters: Project 1 with
Service Pack 4 (v05.15.06) applid.
If you have installed any mods to the game, please be sure to manually
back them up prior to applying this patch. Patch will delete any
files that have been changed.
List of changes in this Patch include:
v08.30.06
---------
* Support for TrackIR 6-DOF Vector Expansion has been added.
* New Graphics Option, Water Detail, has been added. On video card
with Pixel Shader 2.0 or higher, water will be animated when this
option is set to HIGH.
* On video card with Pixel Shader 2.0 or higher, terrain texture has
more detailed bump map applied when Terrain Details setting is set
to HIGH.
* Cockpit mirror textures have been darkened so they're not bright
white when Mirror Option is turned OFF.
v07.10.06
---------
* German text getting scrambled on Options Screen has been fixed.
* Campaign game have been made more stable.
* Acquire Radar Target key now allows you to visually lock on to target
without line-of-sight checks.
* Texture Skin sample on Loadout Screen correctly updates when selecting
new texture set now.
* Object .ini files are correcly updated based on TextureSet.ini file
located in individual texture folder as before.
* RWR sound getting cut off on some aircraft has been fixed.
* Mercenary campaign assigning incorrect number of aircraft
has been fixed.
By BUFF2,567 0
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