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Strike Fighters by Thirdwire

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All SF / WOV / WOE / WOI Simulation Modifications and Add-Ons

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    1. RAF B-1B 'Bone' Skin Pack
      This is a simple mod of the existing original release B-1B skins to give three 'what if' RAF skins. All I've done is add a bit of overspray to the tail fin, change the canopy glass to a cool blue tint and add some decals. 
      This very minor update just places the decals in a 'D' folder in each skin to suit the SF1 format.

      INSTRUCTIONS
      Just drop the 3 skin folders into your B-1B folder.

      CREDITS
      BIG THANKS to 'The Bone Team' and, in particular, to the creators of the two original skins; 
      "Skins by ST0RM, Syrinx Jat81500 and my boy Jimmy B!!!!"
      Regards
      Spinners
      Version 2 - October 22nd, 2023
       
      143 0
    2. Uploaded as a request by my mate Canadair, this is a simple mod of the skin that comes with the superb J-20 Chinese Stealth Fighter recently released by 'The Insky Group'. All I've done is toned down the white walkway markings and added Parani decals. I think you'll need WOI for the stock 'ARABIC3WHITE' decals. Hopefully, I've got the decal pathway correct, forgive me if I haven't but I don't normally upload skins and I'm a stranger over here in the SF1 section.
       
      Well done to The Insky Group. More please!
       
      Regards
       
      Spinners
       
      Version 1 - 04/09/10
       
       
      164 2
    3. Tupolev Tu-16 'Badger-A' for STRIKE FIGHTERS 2
      This is a very simple mod of the stock AI Third Wire Tu-16 to give a flyable Tu-16 'Badger' in service with the Empire of Paran Air Force with markings for No.1 Heavy Bomber Brigade.

      COCKPIT
      There is not really a totally suitable pit for this aircraft so I've decided not to include one but you will be sat in the right place (offset to port) and you will have a gun sight and a ground mapping radar. 
       
      INSTRUCTIONS
      1. From the AIRCRAFT folder drag and drop the Tu-16_Pa folder into your Aircraft folder.
      2. From the DECALS folder drag and drop the Tu-16_Pa folder into your Decals folder.
      That's it! 

      FLYING THE BADGER
      It's so easy to scrape the tail when taking off so let the Badger 'auto take-off' by setting flaps and full power, release the brakes and the nose will lift at 260kmh and it will lift off the runway soon after. I've had good results by releasing my bombs at 10km away from the target whilst at 6,000m altitude but the Badger will happily cruise at 9,000m and at that height you should release your bombs at about 12km away from the target or just a bit more. Remember that the Badger has a fixed forward-firing 23mm cannon so if your bombs miss the fuel tank then get down nice and low and take it out that way!
      To help you land the Badger I've added fake airbrakes which will slow you down enough so it's just a matter of lining up the runway from a fair old distance and making a nice 'greaser' of a landing. It does sometimes help to push the stick forward to overcome the bounciness of the landing gear.

      CREDITS
      As always, thanks to Third Wire for a great little game/sim.
      And, finally, thanks to everyone in the wider Third Wire community.
      Regards 
      Spinners
      Version 2 - October 22nd, 2023
       
      241 0
    4. This has been a labor of love for my all-time favorite fighter aircraft. The service period of this aircraft fits perfectly with the time period that the Strike Fighters 2 game engine gives its best: Gun armed jet fighters with short range missiles and early/ limited avionics.

      Changes:
      -    The ‘SF2V Air & Ground War Expansion v.2.0 Gold’ and ‘F-8 DATA & LOADOUT v1.0 update’ here at CA were used as a starting point for this project.
      -    Maximum G has been changed to 6.3 which is the airframe structural limit in all NATOPS publications.
      -    There are automatically operating ‘fake’ leading edge droops (slats) that simulates the pilot being able to lower them a few degrees with a button on the throttle for cruising flight and manoeuvring flight (aka dog fighting). By ‘fake’ I mean they are not player operated in SF2 or linked to the 3D model but the aerodynamic effect is realistically simulated. You will notice the droop indicator in the cockpit will change with them however. If they were manually controlled in the game the AI would not use them correctly.
      -    Single AIM-9 missiles and rails can be loaded instead of the Y-racks on all F-8 variants. This is done at the loadout screen (and by the loadout.ini file) it is set up so you cannot load single missiles/ rails and double missiles/ Y-racks at the same time.
      -    Cannons harmonized as per NATOPS manual and gun accuracy adjusted to real world levels.
      -    Adjustment to most decal positions and inclusion of Squadron codes on the wings.
      -    Additional details added to most stock skins.
      -    Additional squadron specific higher resolution skins with more accurate markings for that particular squadron.
      -    Included for F-8J (69) is a proposed SEA camo overpaint for the VF-211 aircraft on detachment at Udorn in early 1972 to school USAF pilots in Dogfighting. The repaint was initially agreed to but it would have added 1200lbs so it was abandoned. If you wish to use it and fly DACT against USAF Phantoms you can load the extra 1200lb at the load out screen via a unique station specific hard point.
      -    Overhaul of each data.ini and avionics.ini to bring them in line with the information in the F-8 NATOPS manuals, NATOPS supplements and F-8 Tactics manual.
      -    More detailed pilots and ejection seats.
      -    Fully compatible with ‘SF2V Air & Ground War Expansion v.2.0 Gold’ or Third Wire SF2V campaigns. 
      -    Additional year specific aircraft to better reflect physical and avionic changes. As well as correcting a few mistakes and omissions by Third Wire.
      -    Below is the updated list of F-8 Crusader variants with the original Third Wire description where appropriate and the specific major changes made in addition to the general ones listed above:

      F-8C
      The F-8C (F8U-2) entered service in 1959. F-8C is powered by J57-P-16 afterburning turbojet and can reach speed of Mach 1.6.
      -    Missing radar symbology added and radar performance/ parameters corrected. The radar cursor for selecting a target is a long horizontal line that moves up from the bottom of the scope and is only adjustable in range and not azimuth to select a specific radar contact.
      F-8C (66)
      In 1966, F-8C received ALQ-51 ECM and chaff dispensers under project "SHOEHORN", after A-4 and F-4 were upgraded. The cannon ammo capacity is reduced slightly to make room for the ECM black box.
      -    Uses the TW F-8D model modified into a F-8C in order for it to have the Y-rack Fuselage weapon rails.
      F-8D
      The F-8D (F8U-2N) was the all-weather interceptor version, entering service in 1960. It is equipped with AN/APQ-83 radar and more powerful J57-P-20 engine.
      -    Missing radar symbology added including steering circle, aiming dot, break X and missile max range.
      F-8D (66)
      F-8D also received ALQ-51 ECM and chaff dispensers under project "SHOEHORN" in 1966. The cannon ammo capacity is reduced slightly to make room for the ECM black box.
      F-8E
      The F-8E (F8U-2NE), entering service in 1962, was the final production version of the Crusader. It is equipped with better AN/APQ-94 radar, and two underwing pylons for air-to-ground ordnance.
      -    Radar frame lock, range and shoot cue lights all completely changed and now function correctly. See screenshot for more information.
      -    Missing radar symbology added including range rate circle, which also doubles as the steering circle, aiming dot, break X and missile max range.
      -    Missile firing order and cockpit weapon station section dial corrected.
      F-8E (66)
      F-8E also received ALQ-51 ECM and chaff dispensers under project "SHOEHORN" in 1966. The cannon ammo capacity is reduced slightly to make room for the ECM black box.
      -    Significant use of the AIM-9C as after a lot of research it turns out they were commonly carried over Vietnam in this period, notably by VF-211.
      F-8E(FN)
      The F-8E(FN) is the French Aeronautique Navale version of the F-8 armed with Matra R.530 missiles. Nicknamed "Le Crouze" by the French crew, it operated off Clemenceau-class carriers from 1964 to 1994 until they were upgraded to F-8P standard. F-8E(FN) introduced many of the features, such as double-hinged leading edge flaps and drooping ailerons, that were later incorporated into remanufactured F-8J for the US Navy.
      -    Equipped with the nose mounted IRST system like the USN F-8D and E.
      -    This is the TW F-8J model modified into a F-8E(FN) so the DLC is NOT required.
      -    Radar frame lock, range and shoot cue lights all completely changed and now function correctly. See screenshot for more information.
      -    Location of Matra R.530 missile rails corrected.
      F-8E(FN) (70)
      -    The nose mounted IRST system is removed from all French aircraft.
      F-8P(FN)
      -    17 F-8E(FN) are upgraded to extend their service life, included is the Sherloc RWR system.
      -    This is the TW F-8J model modified into a F-8P(FN) so the DLC is NOT required.
      F-8P(FN) (94)
      -    F-8P(FN) are fitted with a GPS navigation system and antenna.
      F-8H
      Starting in 1967, F-8Ds were remanufactured as F-8H, with improved AN/APQ-149 radar, ALQ-51 ECM, and the same underwing pylons as F-8E.
      -    Retains the AN/APQ-83 radar from the F-8D but uses the physically larger and higher resolution cockpit radar display from the F-8E.
      -    Missing radar symbology added including steering circle, aiming dot, break X and missile max range.
      -    Radar frame lock, range and shoot cue lights all completely changed and now function correctly. See attached for more information. 
      -    Missile firing order and cockpit weapon station section dial corrected.
      F-8H (69)
      F-8H is re-engined in 1969 with more powerful J57-P-420 engine. It also has improved ALQ-100 ECM in a larger pod, and full cannon ammo capacity restored.
      -    Improved AN/APQ-149 radar fitted in place of the AN/APQ-83.
      -    Additional missing radar symbology added including separate larger range rate circle and separate smaller steering circle. 
      -    A lot of fleet F-8H around this period have had their Nose IRST system (temporarily?) removed.
      -    Retains the ALQ-51 ECM.
      F-8H (74)
      -    After the Vietnam war F-8H has the improved ALQ-100 ECM in a larger pod installed, and full cannon ammo capacity restored.
      F-8J
      F-8J is a remanufactured F-8E with improved AN/APQ-149 radar, ALQ-51 ECM, and other improvements such as double-hinged leading edge flaps and drooping ailerons. However, its performance has suffered significantly due to increases in its weight.
      -    Improved AN/APQ-124 radar installed.
      -    Radar frame lock, range and shoot cue lights all completely changed and now function correctly. See screenshot for more information.
      -    Missing radar symbology added including separate larger range rate circle, separate smaller steering circle, aiming dot, break X and missile max range. 
      -    Missile firing order and cockpit weapon station section dial corrected.
      F-8J (69)
      To restore lost performance due to increased weight, F-8J is re-engined in 1969 with more powerful J57-P-420 engine. It also has improved ALQ-100 ECM in a larger pod, and full cannon ammo capacity restored.
      F-8J (75)
      -    In 1975 the remaining fleet F-8J (along with the RF-8G) receive the ALQ-126 ECM and ALR-45/50 RHAW RWR. The nose mounted IRST system is permanently removed.
      F-8J (75) [w RWR]
      -    Identical to F-8J (75) above except:
      -    The cockpit radar display functions as a Vector RWR and not a radar. This is because in real life the pilot could change the radar scope from displaying radar images or displaying the RWR images. The F-8J did not have a separate RWR display. There was a setting in which it would be displaying radar images but if a missile launch was detected the threat bearing line would be displayed flashing over top of the radar images. Not possible in SF2 unfortunately.

      To install:
      1, Unpack and drop into your main mods folder.
      2, Override when prompted.

      Credits:
      -    ‘F-8 DATA & LOADOUT v1.0 update’ by FANATIC MODDER.
      -    ‘SF2V Air & Ground War Expansion v.2.0 Gold’ by Eburger68 and team.
      -    ‘F-8E(FN) Crouze & F-8P(FN) Crouze Prolongé 1.1’ by Paulopanz, Denis Oliveira & Coupi.
      -    Weapons by Ravenclaw_007.
      -    Template by Geary.
      -    Blade.
      -    Wrench.

      CombatAce fair use agreement applies.

      Enjoy,
      Dan.
      664 9
    5. SF2 RoCAF F-86F Sabre Skin & Decal Pack         10/14/2023
      -For SF2 =ONLY= (Full 4/5 Merged Reccomended)
      This is a new skin for the F-86F-40 available here at CombatAce at the following url:
      https://combatace.com/files/file/13788-sf2-f-86f-40-sabre-remod-pak/
      This pack is 'representative' of F-86F series Sabres used by the Republic of China Air Force (Taiwan). In truth, the RoCAF had several 86F sub-variants, but eventually almost all were brought up to -40 specs.
      All markings, excepting the fuselage and wing ID bands are decals. Decal randomization is TRUE. All serial/buzz numbers are 100% historically accurate for Sabres serving in the RoCAF. They do not, however, replicate any specific or particular squadron. I was unable to run them down accurately enough. You have a "basic" full squadron of 26 numbers.
       
      As is always reccomended, unzip to a temp folder or your desktop to give easy access to the rest of this readme for it's install instructions. PLEASE read them, before installing!!!
      Happy Landings!
      Wrench
      Kevin Stein
      78 0
    6. Mikoyan-Gurevich MiG-19S for STRIKE FIGHTERS 2
      This is a very simple mod of the stock Third Wire MiG-19S to give a fictional MiG-19S as it might have appeared in service with the Finnish Air Force at various stages in it's career between 1961 and 1981.
      Fictional markings are included for;
      HävLLv 11 (Fighter Squadron 11) in the 'as delivered' natural metal finish.
      HävLLv 21 (Fighter Squadron 21) in the later medium sea grey scheme.
      HävLLv 31 (Fighter Squadron 31) in an experimental two-tone 'aggressor' scheme.

      INSTRUCTIONS
      1. From the AIRCRAFT folder drag and drop the MiG-19S_Ilm folder into your Aircraft folder.
      2. From the DECALS folder drag and drop the MiG-19S_Ilm folder into your Decals folder.
      That's it! 

      CREDITS
      As always, thanks to Third Wire for a great little game/sim.
      This revised version now includes Stary's excellent MiG-19 pit - thanks Stary!
      And, finally, thanks to everyone in the wider Third Wire community.
      Regards 
      Spinners
      Version 2 - October 20th, 2023
       
      115 0
    7. Hawker Harrier Mk.51 for STRIKE FIGHTERS 2
      This is a very simple mod of the stock Third Wire Harrier GR.1 to give a fictional Harrier Mk.51 as it might have appeared when in service with the Fuerza Aérea del Perú. Fictional markings are included for Escuadrón Aéreo 112 and Escuadrón Aéreo 113. 
      You will need to have SF2:E for the Harrier LOD's which are not included. For the record, this mod uses a little bit (more) artistic licence from me in so much that Fuerza Aérea del Perú aircraft normally only have a roundel on the port upper wing but I've applied it to both wings upper and lower.

      INSTRUCTIONS
      1. From the AIRCRAFT folder drag and drop the Harrier51 folder into your Aircraft folder.
      2. From the DECALS folder drag and drop the Harrier51 folder into your Decals folder.
      That's it!

      CREDITS
      As always, thanks to Third Wire for a great little game/sim.
      And, finally, thanks to everyone in the wider Third Wire community.
      Regards 
      Spinners
      Version 2 - October 20th, 2023
      109 1
    8. Grumman A-6A(FN) Intruder for STRIKE FIGHTERS 2
      This is a very simple mod of the stock Third Wire A-6A to give a fictional A-6A(FN) as it might have appeared in service with the French Naval Air Arm (Aéronavale) in the 1960's to 1970's period with markings for 12 Flottille and 17 Flottille. 
      You will need to have SF2:V for the A-6A LOD's which are not included here. 

      INSTRUCTIONS
      1. From the AIRCRAFT folder drag and drop the A-6A_FN folder into your Aircraft folder.
      2. From the DECALS folder drag and drop the A-6A_FN folder into your Decals folder.
      That's it! 

      CREDITS
      As always, thanks to Third Wire for a great little game/sim.
      And, finally, thanks to everyone in the wider Third Wire community.
      Regards 
      Spinners
      Version 2 - October 19th, 2023
       
       
      163 1
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