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Strike Fighters by Thirdwire

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All SF / WOV / WOE / WOI Simulation Modifications and Add-Ons

    1. MiG-23BN pack, part2 Vijay (India) Readme
       
      Model based on MiG-27 model by Wpnssgt, skins by Ghostrider (wonderful work, thanks!)
       
      Screens by Epizikl., sound by Spilione104
       
      This plane required MiG-23/27 Weapons Pack.Please intall it first.
       
      http://forum.combatace.com/index.php?app=downloads&showfile=9693 - part1
       
      http://forum.combatace.com/index.php?app=downloads&showfile=10041 - part2
       
      To Install:
       
      - unpack Archive in temporary folder
       
      - copy MiG-23BN_** folders to Aicraft folder.
       
      - copy Sounds to sound folder
       
      Plane specification:
       
      - Max G: 7.0
       
      - MiG-23BN can use R-3S/R-13M, Kh-23
       
      - R-29B-300 Engine
       
      - 'Fon' Laser Range meter.
       
      - KN-23 navigation complex (same as Su-17M2)
       
      - ASP-17B gunsight
       
      - Sokol-23N Targeting system
       
      - DISS-7 control System
       
      - Delta-NM {Kh-23 control pod}
       
      MiG-23BN versions on pack:
       
      - MiG-23BN Soviet & WP Export in production 1974-84 (With ECM & KH-23 Support)
       
      - MiG-23BN Egypt Early Export version (Without ECM) 1974
       
      - MiG-23BN Iraqi Update mid 80-x, enabled LGR support (use Atlis II laser pod), refueling probe
       
      - MiG-23BN Vijay Indian version 1981-2009, No KH-23, indian made CM pod's
       
      624 MiG-23BN were producted in 1973-1984
      468 0
    2. What-if Army Air Corps Cessna AOP MkI. Skin for the Overkill payware O-1D Bird Dog available here:
       
      http://overkill.combatace.com/
       
      I recommend this aircraft highly - it is easily the most carefully researched and built aircraft I have ever seen for SF2, and sets new standards in every respect. Well worth the very reasonable contribution.
       
      This aircraft skin is inspired by the Auster AOP Mk.6, a very similar aircraft used by the British Army and some Commonwealth armed forces. The serial numbers correspond to blocks used for AOP Mk.6 aircraft.
      77 0
    3. CO-119 of the Canadian Army, 1960s. Skin for the Overkill payware O-1D Bird Dog available here:
       
      http://overkill.combatace.com/
       
      I recommend this aircraft highly - it is easily the most carefully researched and built aircraft I have ever seen for SF2, and sets new standards in every respect. Well worth the very reasonable contribution.
      76 0
    4. MiG-23BN pack, part1 (Soviet, Egypt & Iraqi improved) Readme
       
      Model based on MiG-27 model by Wpnssgt, skins by Ghostrider
       
      Screens by Epizikl., sound by Spilione104
       
      This plane required MiG-23/27 Weapons Pack.Please intall it first.
       
      http://forum.combatace.com/index.php?app=downloads&showfile=9693 - part1
       
      http://forum.combatace.com/index.php?app=downloads&showfile=10041 - part2
       
      To Install:
       
      - unpack Archive in temporary folder
       
      - copy MiG-23BN_** folders to Aicraft folder.
       
      - copy Sounds to sound folder
       
      Plane specification:
       
      - Max G: 7.0
       
      - MiG-23BN can use R-3S/R-13M, Kh-23
       
      - R-29B-300 Engine
       
      - 'Fon' Laser Range meter.
       
      - KN-23 navigation complex (same as Su-17M2)
       
      - ASP-17B gunsight
       
      - Sokol-23N Targeting system
       
      - DISS-7 control System
       
      - Delta-NM {Kh-23 control pod}
       
      MiG-23BN versions on pack:
       
      - MiG-23BN Soviet & WP Export in production 1974-84 (With ECM & KH-23 Support)
       
      - MiG-23BN Egypt Early Export version (Without ECM) 1974
       
      - MiG-23BN Iraqi Update mid 80-x, enabled LGR support (use Atlis II laser pod), refueling probe
       
      - MiG-23BN Vijay Indian version 1981-2009, No KH-23, indian made CM pod's
       
      624 MiG-23BN were producted in 1973-1984, but only ~70 for VVS, last soviet MiG-23BN Retired in 1988.
       
      Soviet AP with BN (from Sturbakov's BiGgest VVS database 'Sturbakov@yandex.ru')
       
      - 1-th IAPIB {Lebyazh'e 1080-th UATs [Training Center]}
       
      - 642-th GvAPIB {48-th,5th VA [Air Army], Voznesensk, Martynovka}
       
      - 722th APIB {76-th VA, Gdov}
      621 0
    5. FW-200 Condor
      1.KG 40
       
      My take on a Condor skin. Thanks to Veltro2k for another terrific model.
       
      Enjoy
       
      LloydNB
      90 0
    6. Bloch MB-210
      GB 1, 51 Escadille
       
      Just copy the GB1-51 folder into your MB210 installation happy flying.
       
      There are issues with this skin that have to do with how the bmp file is mapped. That's why I've only done one aircraft out of the 4 that saw active service during the Battle of France.
       
      FireFox has amended the aircraft but needs help to convert it to work in the game. Volunteers???
       
      LloydNB
      82 0
    7. Hawk H-75A
      GC I/5, 1 escadrille
      Suippes, mai 1940.
      This is for Wrench's Hawk75A_AdA install, which can be found at this site.
      76 0
    8. This macro will put all weapon datas in the differents sheets
       
       
       
      the guidance type is transformed in text
      the label type is transformed in text
       
       
       
       
       
       
       
       
      shhets
       
       
      txt copy of the weapondata text file bomb bomb, gun pods
      mis missiles
       
      Rpod Rocket pods
       
      div weapons rack and pods
      fuel t fuel tanks
       
      calc calculation sheet adds and removes by the macro type code list
       
       
       
       
       
      important
       
       
      col 1 must be Weapondataxxxx
      col 2 number of weapondata is writen automatically by the macro you can change the others col
      1 line must remain with the weapon labels like in txt file new labels col are add on the right
       
       
       
       
      macro works automatically
      some format are adds (borders, blu for weaopon code) others formats can be changed in excel file and will remain
       
       
       
       
       
       
       
       
       
       
       
      thanks
       
       
      to thirdwire for the main job
      to combat ace and modders for the infomations / adds-on
       
       
       
      thanks for your help and sorry for my poor english
       
       
       
       
       
       
       
      RIVALTA
       
       
      oct-09
       
       
       
      498 0
    9. Updated Talon to SF2 standards... included the updated tweaks so the wings sweep properly and you dont become a flaming wreck if you use full burner...
      1,272 4
    10. MiG-23B/S/S Early/UB Early/UB/UM/ Update Readme
       
      This is update for:
       
      http://forum.combatace.com/index.php?app=downloads&showfile=9741
       
      http://forum.combatace.com/index.php?app=downloads&showfile=9712
       
      http://forum.combatace.com/index.php?app=downloads&showfile=9698
       
      To Install:
       
      - unpack Archive in temporary folder
       
      - copy MiG-23S, MiG-23S_Early,MiG-23UB, MiG-23UB_Early, MiG-23UM,MiG-23B folders to Aicraft folder.
       
      - Copy Chute.bmp to ALL skin folders
       
      - copy *.Wav file to Sound Folder
       
      - copy BVP-50-60.* files to Weapons folder {if you download MiG-23/27 Weapons Pack Part1 & 2 before}
       
      Features:
       
      - Repainted MiG-23S,B skins.
       
      - new sound by Spilione104
       
      - updated model (more details)
       
      - drag chute {by Erikgen} added for all planes {AnimationID=9}
       
      - added nozzle animation {AnimationID=10}
       
      - canopy now supported manually open {AnimationID=8}
       
      - fixed some ini entries
       
      - new BVP-50-60 model
       
      - separated model for MiG-23S_Early, MiG-23UM
       
      - Ground position fixed for B
       
      change lines for manually open:
       
      UB,UB Early,UM: (Press Shift+1)
       
      [Canopy1]
      SystemType=ANIMATION
      InputName=ANIMATION_1
      DeploymentMethod=MANUAL
      AnimationTime=3.5
      AnimationID=8
       
      [Canopy2]
      SystemType=ANIMATION
      InputName=ANIMATION_2
      DeploymentMethod=MANUAL
      AnimationTime=3.5
      AnimationID=8
       
       
      S,S Early,B: (Press Shift+1)
       
      [Canopy1]
      SystemType=ANIMATION
      InputName=ANIMATION_1
      DeploymentMethod=MANUAL
      AnimationTime=3.5
      AnimationID=8
       
      Note: please set RailLaunched=TRUE (use missile rail in weapon editor ) for all Kh-23's
      389 0
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