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Strike Fighters by Thirdwire

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All SF / WOV / WOE / WOI Simulation Modifications and Add-Ons

    1. Mig-21M
       
       
      The Mig-21M (modernizeerovannyy) was the export version of the Mig-21S (Sapfeer-21 radar), the first fighter of the third generation Mig-21s.
       
      Both NATO nickname was Fishbed-J, the engine was the Soyuz R11F2S-300.
       
      It differed from the domestic version in two important respects: the downgraded (simplified) avionics and the built-in GSh-23L gun.
       
      The Mig-21MF (modernizeerovannyy forseerovannyy), the export version of the Mig-21SM (S-modernizeerovannyy), all named Fishbed-J too, had the more powerfull engine Soyuz R13-300, the rear view periscope and two blast deflectors below the blow-in doors.
       
      The Mig-21M was exported in East Germany (87), Poland (36), Czechoslovakia (24), Romania (60), Yugoslavia (25), Bulgaria (15), Syria (12), Egypt (12) and India.
       
      The IAF had 65 Soviet-built Mig-21M (izdeliye 96) were called in India Mig-21MF, but the Indian-built Type-88(izdeliye 96F) , very similar to soviet Mig-21MF, was called Mig-21M , that caused some misunderstandings …..
       
      This is taken from Yefim Gordon’s Mig-21 masterpiece.
       
      There was’nt in TW/TK simulations.
       
      So I started from the Mig-21MF and removed the periscope and the blast deflectors, changed the engine stats (data taken from previous Mig-21S mod), made some other editings (performances and weapons) took some stock MF skins (Soviet, Syrian and Eaf), made new ones and historical known serial numbers.
       
      I was not able to remove periscope from inside the cockpit, if someone could , do it please.
       
      Because some Mig-21M were sometime “retrofitted” with periscope and blast plates, I included in the pack a dedicated “retrofitted” data.ini. You have only to change it with the stock one.
      In this way the plane is identical in shape to Mig-21MF.
       
      In fact the IAF planes were “retrofitted”.
       
       
      *** * ***
       
      The new skins included:
       
      1) LSK Silver & Camo with historical serial numbers (made on Souli’s original work as usual) and “Q” quality marks on appropriate planes;
      2) PWL Silver with historical serial numbers;
      3) Yugo Silver with historical serial numbers;
      4) IAF Silver & Camo with known historical serial numbers;
      5) FAR Silver with historical serial numbers;
       
      Stock Soviet, EAF and Syrian skin included.
       
      Credits (I hope no mistake ..):
       
      - Ordway for his wonderfull cockipt;
      - Spillone-104 for dedicated sound;
      - Soulfreak for LSK stencils
       
      To install: simply put everithing in your mod SF-2 folder.
       
      Pictures and Screenshots as usual.
       
      Happy fly.
      Paolo
       
       
       
       
      P.S. this is an "open mod" everyone can help with historical references or FM tuning.
      1,470 1
    2. Fictional VF-1 Wolfpack squadron by "Caesar"
       
      Install Instructions:
       
      Copy XVF1 folder into your F-14A folder, and add the following to F-14A.ini:
       
      [TextureSetxxx]
      Name=VF-1 Wolfpack
      Nation=USN
      Squadron=VF1
      Specular=0.300000
      Glossiness=0.500000
      Reflection=0.000000
       
      If you have not done so, add the following to your squadronlist.ini
       
      [squadronxxx]
      Name=VF1
      DisplayName=VF-1 'Wolfpack'
      Nation=USN
       
      This is a fictional paint scheme for VF-1 Wolfpack, and is also my first low-viz scheme relying heavily on decals. This scheme is designed to combine the late 1970's to early 1980's low-viz scheme worn by the Wolfpack with the original scheme from 1972 before all aircraft had been delivered, providing hi-viz colors to the CAG and XO a/c. Aircraft numbers, BuNo's and notes are as follows:
       
      Aircraft BuNo Notes:
      NK100 158979 CAG bird in 1977
      NK101 158627 XO's bird from 1973-1979
      NK102 158984 NK105 in 1974, stricken 20 November, 1997
      NK103 158625 Became NF-14 testbed
      NK104 158993 Stricken 1 June 1992
      NK105 158986 VF-2 NK206 in 1977, rendered to AMARC in 1991
      NK106 158996 Crashed with VF-2 on 26 June 1977 at NAS Miramar
      NK107 158616 "Deer Slayer"; struck and killed a deer on landing in 2001 with VF-101.
      NK110 158633 SARDIPed, stricken 25 Sept 2003
      NK111 159000 Stricken 1 June 1992
      NK114 158985 VF-2 NK200 (CAG Bird) in 1977, stricken 31 March, 1992
      NK115 158629 Lost on 18 June 2000 at NAS Willow Grove, both crew killed
       
      Thanks to the Mirage Factory for this amazing aircraft, and if you haven't gotten it already, I'd strongly reccomend the Tomcat cockpit repaint by The Trooper. It rocks, baby!
       
      -"Caesar"
      128 0
    3. Here is the F-105F and F-105G modified for use in the SF2 series and it's file system.
       
      The RWR system has been updated to SF2V standard.
       
      The aircraft was tested in SF2 Vietnam ver.May09b.
       
      -Storm
       
      --------- ORIGINAL RELEASE -------------------------
      ***********************************
      F-105F-1 Early, F-105F-1 Late and F-105G
      for
      Strike Fighters : Project 1
      ***********************************
      build 21-03-2004
       
       
      ***********************************
      Installation
      ***********************************
       
      To install these aircraft simply unzip the 3 three folders and place them in your "Strikefighters\Objects\Aircraft" directory.
      Then simply run strike fighters selecting Single Mission and picking the F-105F-1 Early, F-105F-1 Late or F-105G from the list of flyable aircraft.
       
       
      ***********************************
      Notes
      ***********************************
       
      You'll need to wait for Service pack 3 to get working tape gauges.
       
      ***********************************
      F-105F and G Thunderchief introduction & History
      ***********************************
       
       
      The F-105F was heavily committed to combat over Southeast Asia. Some were quickly adapted for the "Wild Weasel" air-defense suppression role, fitted with electronics to detect enemy radars and target air defense sites for destruction in advance of strike packages. The original Air Force "Wild Weasel I" was a modified two-seat North American F-100F Super Sabre, but the F-100 wasn't fast enough to keep up with F-105 strike packages, and so the F-105F was selected for the role.
       
      The major elements of the modification were addition of the "APR-25 Radar Homing And Warning (RHAW)" system, which picked up and located radar sites; the "APR-26 Launch Warning Receiver (LWR)", which provided warning of a missile launch; and an "IR-133 Scan Receiver" to search for emitters. The back-seat "electronics warfare officer (EWO)" controlled these devices and had a cockpit CRT to help locate targets.
       
      The first such F-105F "Wild Weasel II", sometimes informally known as an "EF-105F", performed its first flight on 15 January 1966, and the Wild Weasel Thuds were engaged in active combat by the spring of that year. A total of 86 Wild Weasel F-105F conversions were performed.
       
      The Wild Weasel F-105F was armed with the new "AGM-45 Shrike Anti-Radar Missile (ARM)", a modified Sparrow AAM with a radar-homing head, to destroy radar transmitters, and attacked air-defense sites with CBU-24 cluster bombs and other munitions. Sometimes Wild Weasel F-105Fs worked with F-105Ds in "hunter-killer" teams, with the Wild Weasel Thud pinpointing the target and the F-105Ds destroying it.
       
      While other aircraft could avoid air-defense sites when possible, Wild Weasels actually had to attract their attention and take them on. This led to the Wild Weasel motto, which was "YGBSM", standing for "You Gotta Be s**ttin' Me!" Apparently this was the reaction of the first Wild Weasel aircrews when they were told what they were getting themselves into.
       
      Wild Weasel crews were generally gutsy sorts, and they evolved tactics for outflying SAMs launched at them. They would watch for a missile launch, and then fly straight at the SAM at high speed, turning at the last moment. The fast-moving SAM would not be able to turn quickly enough to bring the fighter into the blast radius of its warhead.
       
       
      Two Wild Weasel F-105F pilots won the highest American military award, the Congressional Medal of Honor. On 10 March 1967, Captain Merlyn F. Dethlefsen was piloting one of four Wild Weasel Thuds paving the way for a strike package. The leader was shot down by anti-aircraft fire, and North Vietnamese MiG-21 fighter made repeated passes on the survivors, trying to force them to dump their ordnance. Dethlefsen pressed home the attack anyway and destroyed the site. All three surviving Wild Weasels returned home with severe damage. Dethlefsen was personally awarded the medal by President Johnson.
       
      On 19 April 1967, Lieutenant Colonel Leo K. Thorsness had completed a Wild Weasel strike when his wingmates were shot down. He was low on fuel but stayed around to cover the air rescue operation, driving of a flight of MiG-17s that tried to interfere. Thorsness shot down one MiG and damaged another. He passed up an opportunity to refuel from a tanker when another aircraft breathing fumes showed up, and landed safely at Ubon, a forward base in Thailand.
       
      On 30 April, Thorsness' F-105 was hit and badly damaged. He and his EWO ejected, Thorsness being badly injured in the process, and were captured by the North Vietnamese. They spent over six years in a North Vietnamese POW camp.
       
      * 56 Wild Weasel F-105Fs were later updated to an improved "Wild Weasel III" configuration with the designation "F-105G", featuring improved avionics, as well as jammer pods that were faired into the forward fuselage, freeing up the underwing pylons for other stores. 14 of the F-105Gs were further modified to carry the big AGM-78 "Standard Anti-Radar Missile (STARM)", an air-launched variant of the US Navy's "Standard" SAM.
       
       
      ***********************************
      Known Issues
      ***********************************
       
      * Service pack 3 needed for tape gauges
       
       
      ***********************************
      Aircraft Files
      ***********************************
       
      Authored by David:
       
      Models and Cockpit models
       
      Authored by Lansen & David:
       
      Cockpit textures
       
      Authored by Sundowner:
       
      All Skins
       
      Authored by Column5:
       
      Flight model/data file
       
      ***********************************
      Thanks to
      ***********************************
       
      Sundonwer
      Lansen
      Sundowner
      Column5
      Volksjaeger
      Sundonwer ;)
      942 0
    4. PWL (MiG-17F) Lim-5 3 Skins Pack
       
      - PWL Camo 1 (New)
      - PWL White (New)
      - PWL Silver 2
       
      Polish historic Lim-5 serial numbers included.
      (as usual original picture and screenshots included, too)
       
      To install: simply put everything in SF-2 mods main folder.
       
      Happy hunting.
       
      Paul
      213 0
    5. Here is the F-86K structured for use in the SF2 series and it's file system.
       
      The aircraft was tested in SF2 Europe.
       
      -Storm
       
       
       
      ------- ORIGINAL RELEASE -------------------------
       
      F-86K (Early Model) Sabre by Bunyap, Fubar512.
      Skins by USAFMTL and Sundowner.
      Original 3D model by Zur.
       
      This is the early F-86K (pre ser number 56-4116) with the narrow chord wing. Later Ks had the extended F-40 wing and earlier ones were retrofitted. I'll have those when the L is done...
       
      Put the plane in your aircraft folder. The skins are semi accurate based on the vague info I have on the K models of W Germany and Italy. Sleepy Sweeper is going to hook up the Norwegian Kilos. ( I think)
       
      Make sure you have the latest wep pack to get the F-86 drop tanks.
       
      Also in an update to the F-86D-45 which fixes the lights postions. Put that file in your main F-86D-45 folder and overwrite.
       
       
      USAFMTL and the Dog Sabre Team.
      www.combatace.com
      497 0
    6. Here is the F-86D-45 structured for use in the SF2 series and it's file system.
       
      The aircraft was tested in SF2 Europe.
       
      -Storm
       
       
      -------- ORIGINAL RELEASE --------------------------
       
      F-86D-45 Dog Sabre by Bunyap, Fubar512.
      Skins by USAFMTL and Sundowner.
      Original 3D model by Zur.
       
      Final notes
       
      This is good for taking out bombers. If you are lucky. Dogfighting fighters in it though, forget it. You will be able to see what the pilots of this aircraft had to go through in case of a war. It was not a ground attack aircraft, it was used for intercepts, high speed recon (if ever) and CAP's over the US and Canada. Good luck, you will need it.
       
      USAFMTL and the Dog Sabre Team.
      www.combatace.com
      423 0
    7. #INSTALLATION
       
      The setup for this mod is designed to use the Thirdwire first generation folder structure patched
      to 10-08 standard, the latest one as per july 2009!
       
      1) Unzip the "Hunter FGA9" folder to a temporary place where it is easy to find.
       
      2) Add the data from "Hunter Pylon_Weapondata.txt" to your weapondata.ini and save it with the weapons editor.
      This step is mandatory in order to get a visible pylon for the Sidewinder.
       
      3) Copy the "Hunter_FGA9" folder to your "Aircraft" directory.
       
      4) In the case that you do not use the community weapons pack 2.52 (available at CombatAce.com, link below),
      you may have to add the data from "Weapons\Ordnance_Weapondata.txt" to your weapondata.ini and copy
      the needed folders in "Weapons" in your weapon directory.
       
       
      #ADDITIONAL INFORMATION
       
      This is mainly a INI rework to turn a SFP1 Hunter F6 (also available at CA, link below) in a
      Hunter FGA9 ground attack aircraft. It uses some data (namely the Hunter Pylon and a cockpit) of
      another Hunter Mod by ndicki (it could also be downloaded at CA, link below).
       
      I did not research a large amount of historical fidelity - it looks like sidewinder pylons were only
      mounted on exported and so customised Hunters - like planes of the Rhodesian Airforce.
       
      I've tested the plane on a Strike Fighters Project 1 install patched to Oct.-08 level with the
      community weapons pack 2.52 installed.
       
       
      #LINKS TO MATERIAL
       
      - License information: http://forum.combatace.com/index.php?showtopic=26131
       
      - Community Weapons pack: http://forum.combatace.com/index.php?autoc...p;showfile=7791
       
      - Hunter F6 for SFP1: http://forum.combatace.com/index.php?autoc...p;showfile=5235
       
      - Rhodesian Hunter FGA 9 for SF2: http://forum.combatace.com/index.php?autoc...p;showfile=8445
       
       
      #DOCUMENTATION
       
      1) The FM and the rest of the aircraft_data.ini comes mainly from the Hunter F6 model. Changes include
      the removing of the rocket rails and the adding of the Sidewinder stations.
       
      2) The loadout.ini is my creation.
       
      3) The LOD's, hangar, loading and loadout screens are simply renamed versions of the F6 versions.
       
       
      #LICENSING INFORMATION
       
      As the used sources are under the
      -> CombatAce Freeware License (see link above) <-,
      this rework / compilation is licensed as such too, in short: freedom to distribute such licensed work
      as long as it does NOT become part of payware or not publicly available.
       
       
      #CREDITS
       
      The Hunter F6 was done by:
       
      - Modelling likely by ArmorDave. Skins by Sundowner, Gramps. Other contributors according to the
      readme were Diego, Marcelo without naming their contribution. The upload at CA was done by USAFMTL.
       
      The Rhodesian Hunter was a coproduction too (quote from the ReadMe of it):
       
      - "Spinners modified the Thirdwire stock Hunter FGA.9 to make it flyable, and fitted the cockpit.
      The weapons pylon and rail was made specially by Alex "AleDucat" Ducat.
      Modifications to ini files, stock weapons, screens and skin by Nigel "ndicki" Dickinson.
      Ideas and support from Josh 'Jeremiah Weed' "
       
       
      I apologize for any forgotten people in the credits, please notify me in case of any lack of correctness.
      That is my first try at a modification and so my first little publication - any feedback would be greatly appreciated.
       
      I want to say "Thank you" at Wrench, moderator at CombatAce, for some useful hints. Thanks also for the rest
      of the Thirdwire community!
       
      Uhu
      626 0
    8. F-16Ds that Polish Air Force received in 2006 o/
       
      Includes:
      - Aim-9x Poland
      - F-16 cfts Poland
      - data.ini changes
      - loadout.ini changes
      - new loading.bmp
       
      Ps:3D model, cockpit and skins aren't mine
      Thanks for the guys that made it
       
      Hope you enjoy :)
      1,126 6
    9. F-16Cs that Polish Air Force received in 2006 o/
       
      Includes:
      - Aim-9x Poland
      - F-16 cfts Poland
      - data.ini changes
      - loadout.ini changes
      - new loading.bmp
       
      Ps:3D model, cockpit and skins aren't mine
      Thanks for the guys that made it
       
      Hope you enjoy :)
      709 1
    10. EAF Mig-21MF
       
      I always liked very much this EAF skin (original picture included), so I’m very proud to share with you.
       
      I know that it’ld be a post Kippur war, but if someone knows something more about this, please post it.
       
      The included new white four digit arab numbers complete set is a rework of stock ones.
       
      This skin is made for SF-2 but works in Woi, too.
       
      To install only put Objects folder in your WoI / SF2 mods main folder, that,s all.
       
      This is the first Mig in this new section ... many will follow.
       
      Migs for ever.
       
      Paolo
      344 2
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