EF-2000 Typhoon
MDD-BAE Harrier II+
This is the most recent Harrier, a mud mover with good A-A skills, weapon of choice of USMC and defender of the fleet of italian and spanish navies.
Detailed instructions in the read me file included.
Good hunting.
bobrock
JAS-39C Gripen
You Gripen Team is:
Model, Weps and Skins by Gux
FM by Column5
Avionics by Moonjumper and Jat
Testing by USAFMTL
Installation insctructions:
Just install the aircraft into your objects/aircraft folder.
Put the weapons folder in objects folder. If you have a weapons pack installed then that folder will already be there. In that case take the contents and put them in the weapons folder.
Add the weapons according the link below. The gundata is added the same way. Just using the gundata editor.
http://forum.combatace.com/index.php?showtopic=9323
The data you need to add is in two separate notepad documents.
Sounds go into the sounds folder.
Been tested in WOE only.
Enjoy
USAFMTL
Korean War RF-51D for SF1
For those of us that still fly SF1, who still enjoy the old Korean War mod and who don't have this photo-recon plane.
(Those round black circular things on the left mid/tail section of the plane are supposed to be there. They are the cameras and they are placed in the generally correct areas.)
(This should work fine in SF2. But Wrench has an SF2 RF-51D for Korea in the download section for those that want one for SF2.)
Credit and Thanks to:
Wolf257 - for the P-51D model.
Diego - for the Korean War era pilot.
ErikGen - for the F-80 seat.
Wrench - for the decals and the original skin I adapted/repainted from his SF2 RF-51D.
? - for the P-51 108 gallon drop tank. (Sorry, I don't know who created this but I think it came in an old weapons pack.)
? - I don't know who created the updated cockpit for this model/.lod but God Bless you.
* - The many who created skins, mods, etc for Wolf257's P-51D that I've borrowed from or was inspired by.
Geary - for the new lines, rivets, paint, cameras, new drop tank skin, etc...
If I forget or miss anyone who deserves credit for anything I release, I apologize. I have no intent to abuse or misuse anyone's work or property or claim it as my own. Please contact me to correct any error.
INSTALLATION: Unzip to a folder/place of your choice. Copy, Move, Drag-n-Drop or do whatever you wish to get the folders into their corresponding folders in your Korean War install. If you don't already have the weapon information in your weapondata.ini file, add it. Run the SF1 Weapons Editor. Fly.
I'm releasing this under the Combat Ace Fair Use Agreement. Use it anyway you wish for personal use but please give credit to those due it.
If you find any problems with it, please PM me. If you improve it, please PM me a copy.
Geary
Installation
1.After unziping the mod archive first copy the TU-126 folder into:
*\Objects\Aicraft\ folder.
2.Then copy the content of the fake_pylon folder,except the text file into:
*\Objects\Weapons\ folder.
3.Add the content of weapons.txt file to the weapondata.ini file.
4.Then start the Weapon Editor Application (WeaponEditor.exe), and load the weapondata.ini file and SAVE ! It's
important.
5.Keep in mind that this plane uses a LARGE runaway, alright ?, so any terrain which DOESN'T have at least one LARGE
runaway for the ENEMY (just check the targets.ini file for airfields and runaways to be sure) it will crash the game.
It took me a while to realize that but finally i did and I updated the readme for letting you all know that as well.
For the time being, Madagascar terrain and Vietnam map don't have , for ENEMY, a large runaway. (In my personal setup I
added one for each to be able to play there,too)
6.If you have a favorite jet you wanna accompany you and you need fuel tanks for it, just replace the default MIG-29
fuel tank setting on the fake pylon declaration with the one you desire.
The modded AWACS has air-to-air/air-to-ground radar (360 degrees and 200 miles radius for BOTH!) and target lock
features.It can see and lock to a target which is 200nm ahead. This way you can surveillance a whole area and lots of
enemy planes keeping an eye on any buggy which winds up too close to you. It also has ECM measures, missiles decoys
(chaff & flares) and RWR capabilities so you will know if enemy has a lock on you or a radar guided missile is on its
way to you.
Now start the game and select, in SINGLE PLAYER, TU-126Moss plane. DON'T load weapons for YOUR plane (the AWACS),
instead, from the roster, add two (or five) more aircraft. Leave first to be the TU-126Moss. The next ones made them
"escort fighters", for instance choose two MIG-25/29/31 etc. Remember, for the sake of realism you can choose just
soviet planes ONLY, for others , no ammo and missiles will be available. After selecting some fighters load them in the
same menu with ammo and missile and just start the flight. In this scenario the wing will behave like a bomber wing,
not like a usual fighter one, so you, with the AWACS you'll be in the center and other two fighters will be on your
right and on your left. Other additional 3 (if you chose 5 escort planes) will go behind in a wall formation. You have
air-air radar and you can see & lock planes which are 200nm ahead! After locking a fighter for example, if that fighter
goes into your path and you have just 30km to it, send first two wingmen to intercept. First two plane will behave like
your wingman in fighter missions, you can give them command "attack my target" so it's important to lock on an enemy
plane first,obviously. If the events heat up you can order the next three fighter from the escort (if you chose 5 in
total) to move in. Just give them the command "Engage Air" and if enemy fighters are near they will engage them as
well. So basically you can have two planes behaving like a single wingman and other three that will engage in the area
if enemy planes are near.
As a variation you can mix fighter and fighter/bomber planes in your escort and this way you can deal with ground
threats, too. Are you nearby an enemy airbase and a SAM lock sound bothers you or an anti-air gun looks funny at you?
Just search it with the "HOME" key, no matter how far/close it is and send some planes from your escort, which have
antiradiation missiles (or other Air-to-surface ordnance) to take care of the problem.
-The mod was tested on SF1 WOI but it should work fine in other SF1 games (WOV, WOE etc).
I used the Veltro2k's E-767 avionics (AWACS 360 degrees radar this time!) and his famous TU-126Moss model which I found
it here on the download section long ago, Pasko's Tu-16T cockpit and fake pylons. My only merit is that I just had the
idea of transforming all these into an AWACS SINGLEPLAYER mode and that I tweaked it and put all together to make it
work. Logan4 also contributed helping me to make the fuel indicator work (many thanks friend for that!).
-This mode is free of charge and can not be sold by anyone. Feel free to use this mode in your future project without
asking permission, just don't forget to add me to the credits list.
Kaiser1
MiG-35 Fulcrum F
Español
Versión 3.0 del caza polivalente MiG-35, toda la aviónica y el armamento lanzable ha recibido una mejora, tratándolo de parecerlo lo mas posible al verdadero MiG-35:
Nuevas características del radar, mas leal al Zhuk Phazotron AE.
Inclusión de un sistema IRST, llamado OLS-K con detección IR y TV.
Adaptado al nuevo armamento ruso, misiles AA R-74EM y bombas LGB de la serie 500.
Probado en combate contra aviones de 4,5° y 5° generación de aviones de combate.
English
Version 3.0 of the multi-purpose MiG-35 fighter, all avionics and launchable weaponry has received an improvement, trying to look as much as possible to the true MiG-35:
New features of the radar, more loyal to the Zhuk Phazotron AE.
Inclusion of an IRST system, called OLS-K with IR and TV detection.
Adapted to new Russian armament, AA R-74EM missiles and 500 series LGB bombs.
Tested in combat against aircraft of 4,5 ° and 5 ° generation of combat aircraft.
This is full package.
YOU DON"T NEED TO DOWNLOAD ANY PREVIOUS VERSIONS OF MY TORNADO.
THIS PACK INCLUDING THE LATEST VERSION OF JP233 .
YOU DON'T NEED DOWNLOAD STANDALONE VERSION.
KNOWN ISSUES.
Don't arm AI with JP233, They can't use it.
CHANGES (3.2):
1) Added AI modifications that they don't jump like crazy frogs on take off and can hit target using CCIP bombs.
2) New HUD (more real Tornado like) based on ians755's HUD for SF2.
3) Modified ALARMS, they are really fire and forget now.
4) Added new radar range in GM mode, 0.3 Nm , it is pseudo Terrain Avoidance and 1st radar mode when you activate radar.
5) Added 2BR for tanks racks.
INSTALATION :
PLANE:
BACKUP YOUR SKINS. THERE IS ONLY 27th Sqn SKIN IN PACK !!!
Delete old folder Tornado_IDS, use new one ;-)
WEAPONS :
I highly recommend to use WeaponEditor and remove following weapons from list before instalation:
RBL755_2
BL755_2
RBL755
BL755
UK1000LB
UK500LB
Paveway III
Paveway IV
JP233
SG-357
BRU33UK
ALARM
We don't need milions same weapons ;-)
1) Open WoE/Objects/Weapons/WEAPONDATA.ini in notepad.
2) Copy text from weapons.txt in this pack to the end of WEAPONDATA.ini.
3) Correct [WeaponDataxxx] -> xxx for next numbers in list.
4) save WEAPONDATA.ini.
5) delete WoE/Objects/Weapons/WEAPONDATA.DAT file.
6) Run WeaponEditor, open WoE/Objects/Weapons/WEAPONDATA.ini and save it.
This will generate new WEAPONDATA.DAT file.
CREDITS
ravenclaw_007 for BL755
FastCargo for ALARM missile
ianh755 for HUD
Column5.us for NATO fighters.
About rest. I used clean instalation of WoE with NATO fighters I-IV and these 4 planes:
Tornado IDS (which was only in german version there)
Tornado F3 (I used cocpit from this plane and part of HUD)
CF-18 (some small parts of script for HUD, fall line and GM radar skin)
A7D (fall point symbol).
Really have no idea who was author of these parts .... thanks anyway .
CHANGES IN JP233 3.0
1) New 3D models for JP233 and SG357.
2) Added a little pyro effect.
3) Changed sound SG357.
4) New skin for container.
5) Changed sub-munition positions in container.
INSTALATION:
0) Copy all files from this pack Weapons folder TO --> Woe/Objects/Weapons
1) Open WeaponEditor and delete all older versions of JP233 and SG357, -->SAVE, -->CLOSE
2) Open WoE/Objects/Weapons/WEAPONDATA.ini in notepad.
3) Copy text from weapons.txt in this pack to the end of WEAPONDATA.ini.
4) Correct [WeaponDataxxx] -> xxx for next numbers in list.
5) Save WEAPONDATA.ini.
6) Open WeaponEditor,WoE/Objects/Weapons/WEAPONDATA.ini -->SAVE, -->CLOSE.