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Weapons Pack - 03 Jul 06
By Bunyap
This project is designed to provide a hassle free way of obtaining every 3rd party released weapon and gun. It will be updated after every aircraft release to include the newly created ordnance, gun types, and fuel tanks. All data is checked and verified by experts to provide the most realistic weapons effects and performance possible.
DO NOT USE IN STRIKE FIGHTERS 2!
This weapons pack will not run with the 2008 patched Thirdwire sim unless you run it through latest weapons editor found here. If you are using the latest patch then do not use the data.ini files that the weps pack comes with.
http://forum.combata...s&showfile=6075
29,741 downloads
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Mirage Factory Weapons Pack 01/25/2009
By Dave
This weapons pack is compatible with the latest patched versions (Oct2008) of SF1 and WOE. Of course use at your own risk.
15,746 downloads
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ECM Pod and laser Designator
By wingwiner
This is a pack of three weapons made by myself : Laser Designator model AN AAQ-13 , a Deceptive ECM Pod
ALQ-131, and - as a bonus - two Soviet BEAB bombs. All models in separate folders.
WARNING :
All of these models ARE NOT EXACTLY as oryginal equipment - some dimensions and shapes details are different and improved.
But message me any known errors !
3,734 downloads
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Weapons Pack 2.52 by the WO*/SFP1 Community
By Bravo2009
This is a pack containing, hopefully, a good majority of the weapons out there. All files have been organized into folders, and have included two WeaponData.ini's which are explained in the read me. One is for those that want inert weapons and one is for those that do not want inert weapons.
This is a collaboration by the community. This was really just started to streamline and make the weapons folder nicer. It seems to be becoming more, especially since Krizis is having us include his wonderful new models.
I want to thank the entire community for making this such a wonderful sim, for making new weapons and textures. You are the ones that keep me coming back to these sims!
*************************Version 2.52***********************************
Fixed the problem, it was about 4-5 different rocket pods that were causing the CTD's
Enjoy!
George
DO NOT USE IN STRIKE FIGHTERS 2!
10,006 downloads
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Strike Fighters - three weapon models pack
By wingwiner
This is a pack of three Strike Fighters weapon models : for AGM-45 Shrike missile, Soviet IRM AA missle, and small laser guided bomb. All 3 3DMax project files are included for modellers. Also a small guide how to modify a default weapon view , which allow look around launched weapons ( inside ).
1,498 downloads
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SA-5 (S-200) Gammon (Version 1.1)
By FastCargo
************************ NOTE! NOTE! NOTE! *********************************
Version 1.1 has significant changes. Please read it fully! If you have the previous version of this weapon, allow all overwrites when copying the 'Objects' directory, and 'cut and paste' the Weapondata.ini entry to get up to date on the newest changes.
************************ NOTE! NOTE! NOTE! *********************************
Version 1.1
Thanks to the following folks:
TK - For the ThirdWire series of sims.
Bunyap and Wpnssgt - For the original Weapons Pack.
Mustang - For the great video tutorials.
Capun - For helping me fix the SA-5 booster issues...I owe you two!!
Fubar512 - For revising the SA-5 Weapondata.ini entry to more challenging values.
To my fellow Combatace moderators - For helping me beta test and work out bugs.
Any errors or mistakes are entirely mine.
What you will need first:
Bunyap's Weapon's Pack - http://forum.combatace.com/index.php?autom...p;showfile=2672
Thirdwire Weapons Editor - http://www.thirdwire.com/downloads_tools.htm
Copy of SFP1/WOE/WOV patched to the latest standard (as of 03 Oct 07)
Notes and limitations:
The SA-5 in reality is a very big, long range SAM that's made to kill high altitude, slow manuvering targets. However, the TW engine may not support such a long range SAM.
And, though I didn't make one, there was a version of the SA-5 with a nuclear warhead! Maybe something you'll want to play with...
I have included all the texture templates along with the reference materials I used to build the models. Note there were several paint schemes...plus pictures of missiles in various states of repair. The templates should make it easier to make paint schemes for specific theatres...and to make better skins for the launch rail and Square Pair radar.
The Square Pair radar was VERY hard to find pictures of (I only found 2) so the model is very basic and most guesstimating.
I have included an experimental Barlock_data.ini file. It's a beta test of using the Barlock as a EW radar for the SA-5/Square Pair system...allowing for possibly VERY long engagement ranges for the SA-5. Just copy into your Objects/Groundobject/Barlock directory. Use at your own risk!!
This is FREEWARE only, NO money is allowed to be made on the contents of these files, in whole or in part.
Feel free to redistribute, as long as the original authors are given appropriate credit.
Questions? Contact me at Combatace.
FastCargo
18 Nov 07
1,430 downloads
0 comments
Updated
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Illuminated Tracers
By Fubar512
Illuminated Tracer Smoke Emitter
by: Fubar512
Tested on every ThirdWire sim up to (and including), Wings over Israel with patch 1.
To install: Simply drop the TracerSmokeEmitter.ini file into your ThirdWire Sim's effects folder
To uninstall: Delete the TracerSmokeEmitter.ini, and the sim will revert to using its original tracer smoke emitter.
Notes:
To adjust the distance at which the tracer illuminates objects, adjust the following value
[EmitterType001]
LightRange=100.0<---ADJUST
It's in meters, I've found that a value of 100.0 meters seemed to be the best compromise in terms of realism and visibility.
Also, you'll notice that I've modified the smoke emitter itself. Tracers now leave undulating smoke rings, or "snakes" (as they're referred to by those who've been on the receiving end).
689 downloads
0 comments
Submitted
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Mirage Factory Weapons Pack Janurary 2008
By Dave
The Mirage Factory Weapon Pack - 01/02/2008 |
| |
+-------------------------------------------------------+
The Mirage Factory and Olivier ANGUILLE (BPAo) are proud to offer you :
The 01/02/2008 Weapon Pack.
+--------------------------------------------------------+
Took part in this project :
3D : Thirdwire, Crabs_02, BPAo, Monty_CZ, Kesselbrut, Gabilon, Pasko,
Textures : Sundowner, UF_Josse, JAT, Bibbolicious, Sony Tuckson, JAN HAS
Effects : Deuces
About Sam's objetcs, please check readme files in GroundObjects folder.
Test team
Manetsim, Gaston, Sony Tuckson, Actarus, Column5, DamWaar, _Thomas_, Camouflage, USAFMTL, Moonjumper, UF Josse, Typhoid, Jimbib, Crab_02
+----------------------------------------------------------+
Should I have forgotten you.. get in touch with me quick .. this will be corrected soon
+----------------------------------------------------------+
The content of this file may not be used in a commercial product or any other.
Any use requires my authorization
DO NOT USE IN STRIKE FIGHTERS 2!
11,317 downloads
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A-A Missiles Part 2
By HrntFixr
My second attempt at missile skins. The Aim-7M, Aim-9JNP, Aim-120.
Tested in SFP1 and WOV.
1,361 downloads
0 comments
Updated
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Vietnam PGM Pack (Pave Knife and GBU-12 Paveway I)(Version 1.1)
By FastCargo
*********************************** Version 1.1 Update Changelog ***********************************
1. Texture for Pave Knife improved.
2. Textures resized to save disk space.
3. Pave Knife LOD file changed with additional laser sensor detail.
4. Reference JPGs included.
5. Nose.TGA included for transparent part of laser sensor.
6. If you have already installed the initial version of this release, all you need to do is Step 4 of the Instruction block (Copying the Objects directory allowing all overwrites). No other changes are needed.
7. Changed to RAR compression format to save upload/download bandwidth.
************************************ Version 1.0 Initial Release ***********************************
Version 1.0
Thanks to the following folks:
TK - For the ThirdWire series of sims.
Bunyap and Wpnssgt - For the original Weapons Pack and their GBU_USAF.bmp file from which the GBU-12 paint scheme is derived.
Mustang - For the great video tutorials.
To my fellow Combatace moderators - For helping me beta test and work out bugs.
Any errors or mistakes are entirely mine.
What you will need first:
Bunyap's Weapon's Pack - http://forum.combatace.com/index.php?autom...p;showfile=2672
Thirdwire Weapons Editor - http://www.thirdwire.com/downloads_tools.htm
Copy of SFP1/WOE/WOV patched to the latest standard (as of 14 Nov 07)
Notes and limitations:
Aircraft weapons stations must have LGB to be able to carry the GBU-12, and LP to carry the Pave Knife. Also, note the Pave Knife was available for only a very few years and was daylight capable only (which can't be simulated in the TW engine).
Dimensions and capabilities for the Pave Knife are notational. Detailed information on the Pave Knife pods was VERY hard to find, so the external model size/dimensions/sensor window size/paint scheme is a lot of TLAR (That Looks About Right). Also, this paint scheme was the first skin I've done from scratch...so there will be errors (hopefully, small ones).
In reality, only a few F-4Ds and A-6s were wired to carry the Pave Knife. So it's a lot easier to get them in game than reality would specify.
The GBU-12 Paveway I model is based on the picture I was able to find on designation-systems.net. It was VERY difficult to find good information on the 500 lb class Paveway I model...most info concerned the 'folding fin' model, which is a Paveway II. I decided to redo the model differently from the stock Thirdwire one, because I felt the stock model was too short and had wrong fin diagrams to be correct. However, the paint scheme was a guess (using the Weaponspack GBU_USAF.bmp as a basis).
Speaking of GBU-12 models, this one's fins, because they are bigger, will cause visual conflicts if mounted with one on the center station on a TER. Best thing to do is carry them one to a pylon.
This is FREEWARE only, NO money is allowed to be made on the contents of these files, in whole or in part.
Feel free to redistribute, as long as the original authors are given appropriate credit.
Questions? Contact me at Combatace.
906 downloads
0 comments
Updated
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High Detailed AIM-120C Amraam - Updated
By wingwiner
This is alternative model of AIM-120 Amaam semiradar missile for Strike Fighters. All instructions and usable files for modelers are included inside.
AN Incorrect placement of middle stabilizers is now OK ! Update you last version, sorry.
Report me any known errors !
2,742 downloads
0 comments
Updated
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Improved Small Diameter Bomb (SDB) and Rack
By FastCargo
Readme for the Small Diameter Bomb (SDB) for SFP1/WOV/WOE
Version 1.0
Thanks to the following folks:
TK - For the ThirdWire series of sims.
Bunyap and Wpnssgt - For the original Weapons Pack.
Mustang - For the great video tutorials.
To my fellow Combatace moderators - For helping me beta test and work out bugs.
Any errors or mistakes are entirely mine.
What you will need first:
Bunyap's Weapon's Pack - http://forum.combatace.com/index.php?autom...p;showfile=2672
Thirdwire Weapons Editor - http://www.thirdwire.com/downloads_tools.htm
Copy of SFP1/WOE/WOV patched to the latest standard (as of 10 Jan 08)
Notes and limitations:
I have included the reference materials I used to make the weapons. And for advanced modelers, I have also included the skin templates if you want to make your own or improve on mine.
Aircraft weapons stations must have EOGR,TLR to be able to carry the SDB and use the BRU-61 rack.
The GBU-40 (SDB II) is a improved model that has an infrared sensor to help attack mobile targets. Also, it has a proposed terminal phase booster to maximize kinetic penetration. This booster will not engage until 1 minute after drop. So, if you want it...you gotta get some range first.
Paint schemes are approximations. The SDB has a LOT of different varients in schemes, so I went with the most reasonable. Early SDBs were orange for test, but more modern versions are gray variants.
For multi-pack carry, if the TW engine finds a multi-rack that is listed eariler in the Weapondata.ini that can carry the missile, it will use that rack instead. You WILL HAVE to fiddle with your loadout.ini files to get it to use the right rack.
This is FREEWARE only, NO money is allowed to be made on the contents of these files, in whole or in part.
Feel free to redistribute, as long as the original authors are given appropriate credit.
Questions? Contact me at Combatace.
FastCargo
10 Jan 08
838 downloads
0 comments
Submitted
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GBU-15 Guided Bomb Set ver.1.1
GBU-15 Guided Bomb Set includet are
- GBU-15 V21/B ( MK-84 Warhead ) Television Electro Optical TV via Mid-course guidance Beacon Data Link
- GBU-15 V22/B ( MK-84 Warhead ) Imaging Infrared Seeker via Mid-course guidance Beacon Data Link
- GBU-15 V31/B ( BLU-109 Warhead ) Television Electro Optical TV via Mid-course guidance Beacon Data Link
- GBU-15 V32/B ( BLU-109 Warhead ) Imaging Infrared Seeker via Mid-course guidance Beacon Data Link
read the read me
ver.1.1 changes on the 3d model and mapping
have fun
ravenclaw_007
744 downloads
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ALARM for SFP1/WOV/WOE (Version 1.1)
By FastCargo
Readme for ALARM for SFP1/WOV/WOE (Version 1.1)
********************************* Version 1.1 Update List *************************************
1. Texture updated and resized.
2. If you already have the previous version of these files, just copy the Objects directory into your SFP1 install as per Instruction step 3, allowing overwrites.
3. Reference materials included.
********************************* Version 1.0 Original Release ********************************
Version 1.0
Thanks to the following folks:
TK - For the ThirdWire series of sims.
Bunyap and Wpnssgt - For the original Weapons Pack.
Mustang - For the great video tutorials.
To my fellow Combatace moderators - For helping me beta test and work out bugs.
Any errors or mistakes are entirely mine.
What you will need first:
Thirdwire Weapons Editor - http://www.thirdwire.com/downloads_tools.htm
Copy of SFP1/WOE/WOV patched to the latest standard (as of 03 Oct 07)
Notes and limitations:
The ALARM is a BAe Systems Anti-Radiation missile designed to kill SAM/AAA radars. The real missile has a 'up and over' capability that allows it to descend on a parachute to wait for a radar to light up.
The ALARM uses it's own specific pylon...you will see them on the pylon until you fire, then the pylon will disappear.
The paint scheme is 'best guess', based on the few pictures available.
The TW engine does not support a 'loiter' type missile...so best way to use this weapon is like a standard ARM.
This is FREEWARE only, NO money is allowed to be made on the contents of these files, in whole or in part.
Feel free to redistribute, as long as the original authors are given appropriate credit.
Questions? Contact me at Combatace.
FastCargo
6 Oct 07
2,102 downloads
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MICA IR and EM
By airvee001
All right here are some french Air to Air Missiles.
3D: apache1106
Skin and LOD: Mr. JAT
1,657 downloads
0 comments
Submitted
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AIM9 Sidewinder
By wingwiner
This is high detailed model for sidewinder missiles for Strike Figters. Includes 3d.max project for designers who would like to modify that model. Note -there is no weapon data only the model and simple textures - create or copy any IRM missile weapon data in weapon editor and copy&paste name : AIM9V-KL as 3D model name.(paste .lod and bmps files to weapons directory of your Strike Fighters directory
838 downloads
0 comments
Submitted
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MOAB for SFP1/WOV/WOE (Version 1.1)
By FastCargo
***************************** Version 1.1 Notes ****************************
BLU-82 has been deleted.
Improved texture and animation for GBU-43 (MOAB).
Readme changed.
****************************************************************************
Thanks to the following folks:
TK - For the ThirdWire series of sims.
Bunyap and Wpnssgt - For the original Weapons Pack.
Mustang - For the great video tutorials.
To my fellow Combatace moderators - For helping me beta test and work out bugs.
Any errors or mistakes are entirely mine.
What you will need first:
Bunyap's Weapon's Pack - http://forum.combatace.com/index.php?autom...p;showfile=2672
Thirdwire Weapons Editor - http://www.thirdwire.com/downloads_tools.htm
Copy of SFP1/WOE/WOV patched to the latest standard (as of 22 Oct 07)
Notes and limitations:
The MOAB (GBU-43/B) is a very LARGE weapon. More than likely, it will not fit (without serious visual clipping issues) inside of any bomber. In reality it are dropped from cargo aircraft, specifically the C-130.
You will have to adjust the weapon station inside the cargo aircraft you want to drop from to 'fit' the weapon. Look specifically at the following limitations:
LoadLimit=
DiameterLimit=
LengthLimit=
AllowedWeaponClass=EOGB
AttachmentType=USAF
These limits MUST exceed the dimensions of the weapon you want to load...otherwise, it won't show up! The dimensions are spelled out very clearly in each weapon's weapondata.ini entry.
Also, if you have a problem with a weapon showing up, make sure you are within the years the weapon was used, and that your carrying aircraft is USAF...because I made these weapons non-exportable. Now, if you want to use it in another nation's aircraft, just change the Exported=FALSE (in the weapondata.ini) to Exported=TRUE. The other option is to change the aircraft's data.ini entry to NationName=USAF...like I did with Dels excellent Aussie C-130J.
Since weapons are 'hung' in the TW engine, coordinate systems to mount the weapons in the bay should not be based on where the 'floor' of the bay is...rather the floor plus the height (thickness) of the weapon is where it is mounted.
I've provided my WeaponsStation for the MOAB as an example using Dels C-130J:
[MOABStation]
SystemType=WEAPON_STATION
StationID=1
StationGroupID=1
StationType=INTERNAL
AttachmentPosition=0.05,-2.1,0.4
AttachmentAngles=0.0,0.0,0.0
EjectVelocity=0.0,-35.0,1.5
LoadLimit=9600
LengthLimit=9.2
AllowedWeaponClass=EOGB
AttachmentType=USAF
BombBayAnimationID=3
BombBayOpenTime=5.0
BombBayCloseTime=5.0
Both weapons 'slide' out of the back using an extraction parachute. You should use the EjectVelocity numbers...they help prevent the weapon 'dropping' through the floor.
You WILL have to fiddle with your weapon stations quite a bit to make it look right when it sits in the cargo bay. I can't help you with that...but the knowledge base at Combatace and the PDF file with the latest WeaponsPack will help out a lot.
This is FREEWARE only, NO money is allowed to be made on the contents of these files, in whole or in part.
Feel free to redistribute, as long as the original authors are given appropriate credit.
Questions? Contact me at Combatace.
FastCargo
22 Nov 07
1,218 downloads
0 comments
Updated
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FIM-92 Air to Air Stinger and Missile Rack
By FastCargo
Version 1.0
Thanks to the following folks:
TK - For the ThirdWire series of sims.
Bunyap and Wpnssgt - For the original Weapons Pack.
Mustang - For the great video tutorials.
Capun - For helping me troubleshoot and fix some errors...that's 3 I owe you now!
To my fellow Combatace moderators - For helping me beta test and work out bugs.
Any errors or mistakes are entirely mine.
What you will need first:
Bunyap's Weapon's Pack - http://forum.combatace.com/index.php?autom...p;showfile=2672
Thirdwire Weapons Editor - http://www.thirdwire.com/downloads_tools.htm
Copy of SFP1/WOE/WOV patched to the latest standard (as of 03 Oct 07)
Notes and limitations:
The weapons stations where you want to carry the missile must have 2IR and IRM as allowable types.
The Stinger is a very small, short range IR missile...to be used in self defense. Mainly against similiarly armed opponents. Don't be thinking this is something to go on the offense with...
This is FREEWARE only, NO money is allowed to be made on the contents of these files, in whole or in part.
Feel free to redistribute, as long as the original authors are given appropriate credit.
Questions? Contact me at Combatace.
FastCargo
6 Nov 07
784 downloads
0 comments
Submitted
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Mirage Factory Weapons Pack for WOI August 2008
By Dave
This package is as always a WIP. Results ( from usage ) may vary.
I suggest reading any documentation that comes with it.
DO NOT USE IN STRIKE FIGHTERS 2!
3,844 downloads
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Weapons pack (part 1)
By lindr2
Weapons pack (part1) LOD by Lindr2, texture & UVW mapping by Ravenclaw_007
Weapons list:
Soviet Union / Russia:
KAB-500S - GPS Honming Bomb
KAB-1500TK - TV command Guided Bomb
Kh-15 - Nuclear Inertial Homing Missile
Kh-20 - Nuclear Cruise Missile Kometa-20 (Early)
Kh-20M - Nuclear Cruise Missile Kometa-20
Kh-59, Kh-59M, Kh-59 (Cluster) - TV Homing Long Range Missiles
Kh-59MK - ASM
Kh-61 - ASM Inertial/Active Radar
R-37 - AHM (MiG-31M)
R-4R, R-4T - SAHM (Tu-128, E-152A,M(P))
R-4MR, R-4MT - SAHM (Tu-128M)
PTB-2500 - FT (MiG-31 Family), on wing
PTB-3000 - FT (Su-24,35,37,34,30)
PTB-5500 - FT (MiG-25 Family)
ODAB-500PM FAE bomb
R-9 (K-9) SAHM experimental
India:
BrahMos - ASM, indian version of Kh-61
Israel:
Gabriel Mk3 A/S - ASM
Japan:
ASM-1, ASM-1C - ASM inertial/Active Radar Homing, ASM-2 TV Homing
Sweden:
RB04 - ASM, RB05 RC Giuded Missile
Taiwan:
TC-2 SAHM, HF-2 - ASM inertial/radar H/TV Homing
3,689 downloads
0 comments
Submitted
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Weapons Pak for WW2 Installs
By Wrench
WW2 Weapons Pak: for SF/WoV/WoE
FOR USE -ONLY- IN INSTALLS PATCHED TO 10/2006 LEVELS!!!
Since there seems to have been a small upsurge in interest in WW2-based installs of the 3rd Wire series, and a distinct lack of a 'dedicated' weapons pack for such usage, this is a project that I'd been working on for some time, albeit very slowly.
It is based off the '06 Bunyap Pak, pared down to the bare bone with ALL other weapons removed that have a start date later than 1950. I've tried to include everything I could find that fits this era, and without a doubt probably missed a few. You can search out and add any of the missing items, if any, yourselves. OOTH, I've probably left in a few 'era inappropiate' devices as well. As their service dates are beyond the time limit of WW2, they should create no interferences.
As was with the BunyPak, all the weapons are 'nationalized' to the best of my ability, to the WW2 Nations ini. You'll have the usual suspects, Nazi Germany, Japanese Empire, RAF (ie:UK), France, USAF, USN, etc. Please note that WW2 Italy uses Luftwaffe weapons, as no one has ever created any RA specific types.
It is designed to cover all the WW2 Theaters of Operation: PTO (including Southeast Asia), MTO, ETO (incuding all WW2 Soviet in case the Eastern Front ever open up), and some allied nations, for both sides.
Included is also a GunData.ini and GunData.dat that should contain ALL the guns, from all eras, most expecially all the large caliber naval guns for the battleships and such like.
As always, unzip this to a temp folder somwhere, and you'll have access to the rest of the readme for it's instructions. These instructions are CRITICAL to installation, so it's suggested you REALLLLLY read them through.
Happy Hunting!
Wrench
Kevin Stein
1,992 downloads
0 comments
Submitted
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Pack de armas Argentino -Malvinas 1982-
Pack de armas Argentino -Malvinas 1982-.
Pack de armas usadas por los aviones Argentinos durante el Conflicto de Malvinas.
Incluye misiles aire-aire y bombas de caida libre y retardadas.
TerceraEscuadrilla
--------------------------------------------------------------------
Argentinean weapons pack -Malvinas 1982 -.
Pack of weapons used by Argentine aircraft during the Falklands Conflict.
Includes air-air missiles and free fall and retarded bombs.
TerceraEscuadrilla
1,258 downloads
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AIM-132 ASRAAM
By wingwiner
This is my model of AIM-132 Asraam IRM missile. Warning - this is not accurate technical model ! Some dimensions may be not correct !
I made two versions of this missile - big ( with oryginal dimension ) and small ( fictional ).
There are Max and PSD files attached for future modifications.
335 downloads
0 comments
Updated
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SAM Smoketrail Version 2.0
By Guest
This makes the SAM missile smoketrail even more visible then version 1.0. No more long aircraft missile fire, all aircraft missile smoketrails are the same as patched version of Strike Fighters. Visablity distence is increased. Readme is inculded, Please Read it, for fixes, and how to install.
1,453 downloads
0 comments
Updated
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B-52G Bombsight & Fixes
By dfang
This little pack contains a useable bomb sight & some minor fixes for the B-52G,
thanks to Wpnssgt..
It has a modified data.ini,a choice of 3 diff color Norden bomb sights,a cockpit ini example, & a test mission.
The Bomb sights zip located in the "Making Your Dumb Bombs Smarter" d/l has to be operational in order for this sight to work properly.
It's a lot of fun dropping bombs on target from 30,000 ft with the B-52G...
Instructions provided in readme ...
2,166 downloads
0 comments
Updated
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