Afghanistan Terrain Beta 0.6
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I.
AFGHANISTAN Terrain IS MADE FOR WINGS OVER ISRAEL (WOI) !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
This package is a work in progress preview. It should allow you a short view into this project. It is far away to be finished. Also, dont worry if you find bugs.
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II.
From December 1979 till now Afghanistan is a land in war. Soviets, Dushmans, Mudjahedin, Warlords, Taliban and Americans (OEF) destroyed the once florish land nearly completly.
This terrain is dedicated to all man who fought in this country and to all who lost their lives in a senseless war.
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III.
Afghanistan terrain is a Beta, so far, that not the entire land is covered at the moment. Finished, or nearly finished is the area around Kabul, Bagram, Jalalabad, Kunduz and Mazar i Sharif. This area is now completly tiled and the target areas are set.
So you can fly and fight along the Jala Road and surrounding mountains and in the north eastern part of Afghanistan where today the German ISAF sector is situated. You will find enemy positions in the hills and valleys north of Bagram, but also single bandit troops on the soviet/allied hold lowlands. You will find friendly and enemy fortified hill positions
- number of set target areas: -90
- Missions which can be flown are CAS, Armed Recon, Recon, Strike,SEAD
-Air to air missions are impossible, because no taliban airfield is set (as historical correct)
-I recommend a seperate installation of WOI for Afghanistan terrain. The new nations.ini would otherwise make trouble with other terrains. (I set all nations = friendly, only Afghanistan= Enemy
So you can fly for the Soviets and the OEF troops( USA,UK,NL etc) against the same Enemy)
You can delete not needed planes (for instance Mirages) and groundobjects (SAM, Radar,most tanks etc) and you can include needed planes, like the Mi-24 or the A-10 more easily.
-Panzers, like T-54,55,62 etc should be redesignated from TANK to ARTILLERY in their groundobjects data.ini. The reason is, that Panzers are widely useless in such a mountainous land. With the groundobjects i have included in this package you will have infantry engagements which are more Afghan style
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IV.
INSTALLATION:
-Unzip the file into your Wings over Israel
Thats it!
If you want then you can place mainscreen.bmp into your menu folder.
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V. Credits
At this place i want to say thank you to Geo for his permission to use his SquadCent files which i modified into Taliban warriors etc. And to Wrench who allowed me to use Montys Stinger site which i modified into Blowpipe and Strela site. I want to say thank you to Pasko who made the lod file for the BTR-60 and 70 and the single soldier with SA-7 which i also use for RPG-7 and Mortar (recoilless gun.)
I want to say thank you to _____ for the Taliban Dushka and the Toyota Hillux. And i want to say thank you to Capun for the permission to use his Mi-8 and Mi-24 as shot down heli ground objects.
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VI.
Afghanistan Terrain IS FREEWARE. COMMERCIAL USE IS NOT ALLOWED.
Sharing of Groundobjects which are part of this package needs the permission of their makers.
If you find bugs please post them in StrikeFighters section of Combatace.com forum.
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VII.
Hope you enjoy it. Good Hunting along the Jalalabad road!
Michael (Gepard)
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VIII.
Made in Germany
April 2009
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:yes:
Hello fellow simmers !
Here is the latest version of my India Map for SFP1 (it should be playable with other WOx games)
Readme_India.txt :
India/Burma/China terrain for SFP1 by S.Ansons
v1.2 April 25th, 2009
1.2 Release : Add Trees and rivers to the Map with several new tiles.
The Gange, Brahmaputra, Irawaddy mouths have been simulated with
a lot of river branches. Add cows , bushes, grass and temples.
Rework of transition tiles for the cities.
Add reworked PlanningMaps.
Credits : Thanks to CA_STARY (Green Hell), The Wrench, Polak
(Desert tiles) , TK.
India_data.ini has been updated to have no shimmering water and to allow all the trees to be rendered once in game.
Install: Just put the India folder into your terrain folder.
Warning: Be sure to set the cat pointer in the India.ini file to the correct
.cat file depending on your game.
Have fun !
S.Ansons
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UK Terrain and Campaign
by Baltika
Beta v 0.4
For Wings over Europe Oct '08 patch
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Credits:
Thanks to gepard for his terrain tutorials, without which this mod would not exist.
Thanks to Deuces for his Enhanced WoE tileset.
I have included this in terms of the CombatAce Fair Use agreement, as I understand Deuces has granted his permission for his older mods to be used in this way.
Thanks to Wrench for leading the way in terrain target placement.
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Unzip the zip and copy the "UK" folder in to your terrain folder.
The "RedBritain68" folder goes into your campaign folder.
I have included two sets of terrain .ini files. You will find them in the UK/Soviet Invasion and UK/Celtic Wars folders. The default is the Soviet Invasion set, which has England defined as "ENEMY" and is required for the Red Britain 68 campaign to work.
The Celtic Wars set has England defined as FRIENDLY, with the Celtic Nations as ENEMY. This is for use with ndicki's upcoming Celtic Wars mod, and should be regarded as a WIP. use at your own risk. In particular, you will require to add the various nations listed in this thread to your NATIONS.INI or you will likely get a CTD:
http://forum.combatace.com/index.php?showt...38449&st=40
This terrain is a beta, so you will see some strangeness. You can report any particularly freaky stuff to me at CombatAce.
It is set up for use with WoE, but you can use SFP1 and WoV if you change the CAT pointer line in the terrain .ini file.
Slainte!
Baltika
March 2009
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For the campaign to work, you will require to add the following mods:
Files required for Red Britain '68: Soviet Invasion UK
F-111K by FastCargo & team (@ C5)
Lightning F.6 by Russ (@C5)
Sea Vixen FAW 2 by P. Chandler
http://forum.combatace.com/index.php?autoc...mp;showfile=885
Lightning Fmk6 by Russo
http://forum.combatace.com/index.php?autoc...mp;showfile=736
Lightning skins by Sundowner
http://forum.combatace.com/index.php?autoc...p;showfile=5959
http://forum.combatace.com/index.php?autoc...mp;showfile=992
http://forum.combatace.com/index.php?autoc...mp;showfile=985
Gloster Javelin by Veltro2k
http://forum.combatace.com/index.php?autoc...p;showfile=8164
RAF Thunderchief FGA 1 by Spinners
http://forum.combatace.com/index.php?autoc...p;showfile=7986
RAF Corsair GR.2 by Spinners
http://forum.combatace.com/index.php?autoc...p;showfile=7049
RN Skyraider by Wrench
http://forum.combatace.com/index.php?autoc...p;showfile=1938
Skyhawk FG2 by Guest
http://forum.combatace.com/index.php?autoc...mp;showfile=554
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Seasoned WOE scaled up trees.
As some (including me) prefer the bigger trees, here they are. See the screenshot for size comparision.
As before, 3 levels of complexity.
Pick the version you want, unpack to your GermanyCE folder, overwrite.
Seasoned Wings Over Europe:
4 seasons full pack
Environmental addon
for Wings Over Europe
(patched to Oct08)
This package includes all the files required to transform default summer Germany terrain into full 4 seasons one.
All four seasons higher resolution textures, all the ground objects, trees, cities and farms are included. No need to d/l anything other, should work out-of-the-zip. Includes the more realistic scaled trees and revised Forests and farms v 2.0 mod. 3 levels of detail to choose from.
Read the readme!
:yes: Hello Everyone,
Here is the latest version of my SnowyNorway map. Having found the way to add easily a lot of trees with the TE
I have decide to add a bit life to this Map.
Readme.txt
SnowyNorway terrain for SFP1 by S.Ansons
v1.2 February 19th, 2009
1.2 Release :
Resmooth a bit the Height file (HFD).
Add Trees and small lakes to the Map using new tiles : forestlake.tga (small lake in the middle of a forest),
frfarm2lake25.tga, frfarm2lake50.tga, frfarm2lake75.tga.
Add transition tiles to the towns (Thanks to CA_Stary) and replace all mosquees by churches
use high res. waternormal.bmp.
Credits : Thanks for CA_STARY, Jan TUMA, The Wrench, Polak, TK and CA Community for the new trees, tiles, HighRes waternormal.bmp and the game !
SnowyNorway_data.ini has been updated to have no shimmering water and to allow all trees to be rendered once in game.
Small flickering of the far trees has been fixed using CA_Stary
Tip (Set MIPMAP to TRUE in SnowyNorway_data.ini)
Have fun !
S.Ansons
Hello everyone !
Here is an updated version of my fictionous Norway Terrain. Lot of Trees added ! I hope you will like it !
Readme :
Norway terrain for SFP1 by S.Ansons
v1.2 February 15th, 2009
1.2 Release : Add Trees to the Map and new tiles : bergwaldlake.tga (small lake in the middle of a forest),
cowfield.bmp (to have some cows on a farm tile), use high res. waternormal.bmp. Small target's misplacement have been fixed too.
Credits : Thanks for CA_STARY, Jan TUMA, The Wrench, Polak, TK and CA Community for the new trees, HighRes waternormal.bmp and the game !
Norway_data.ini has been updated to have no shimmering water and to allow all trees to be rendered once in game.
Have fun !
S.Ansons
Graphical enhancement mod for TW games
Wanna use today graphic features in the old fashion Wings of engine?
This mod when activated enables the Bloom feature ingame, a color correction
and an antialias filter, so you can enjoy the sunshine.
Those settings are configurable through ini file.
YOU MUST HAVE A RECENT GRAPHIC CARD THAT INCORPORATES PIXEL SHADING FEATURE TO USE THIS MOD!
Graphical mod enhancement presentation on youtube, part2 of the video: http://www.youtube.com/watch?v=c8eFRHwq7cM
*Installation:
-Drop D3D9.dll file directly into you TW game folder
-Drop the enbseries.ini file into the flight folder
If you are using any clouds mod at the same time (widesky...) rename the enbseriesMOD by enbseries.ini
and place this one instead of original.
Shift-F12 to activate/desactivate it ingame. You can tweak the ini file to configure settings as you wish.
Caution!!:This mod eats graphic card for breakfust and CPU for lunch, i would advise you not to use it if
you are under 50FPS during general playing without it. It would make 50frames to drop to 30 frames approximatively,
If you are at 30 frames you would drop to 20 frames, so don't be surprised.
Please before any other use than purely personnal, read the license.txt. Thx.
Have fun.
"The Fighter Bowl" Terrain for SF/WoE/WoV and Probably SF2, WoI & FE
This little terrain idea came to me, literally, in the middle of the night. It's just a very basic terrain, with only 2 airfields (the Large Runway 4 so anything can operate from it) per each side, a few cities, some rivers and an oceanic feature in the center. It is designed with multi-player in mind, hence it's name "The Fighter Bowl", where opposing Teams can have it out with each other.
There are also multiple Truck Routes, some Ground Attack (ie: CAS) and shipping lanes across the Saknuseum Sea. Think of this as a complimentary terrain to both The Ranges, only you'll have Opposing Force Air Units to bug you. To add a bit of sci-fi-ishness, on the central island is the "Citatel of the Adjudicators", a Neutral Party that judges the competitions. Think of them as the Referees of Global Confrontation ... whomever wins in The Arena, gains whatever world-goal they were seeking.
The terrain is supposed to look like an extreamly LARGE impact feature on the earth's surface (ie: a 200+ kilometer diameter crater/caldera), with a central sea. Think of the Manicougan crater in Canada, only several HUNDRED orders of magnitude larger. It's mostly ringed with mountains, but is other wise relatively flat across The Bowl. Also relatively featureless, with only a few deep canyons or other erosive features in the "playing field".
This is a complete terrain, with everything needed to just unzip and (hopefully) run with no problems.
There are NO major air defense units, other than those as usually seen around the airbases. A few have been placed at the 'cities', but AAA units ONLY -- to repeat, there are NO SAM batteries emplaced on this map. That would take away from it's intended use as a major Dogfight or Co-Op Arena.
There is, however, as you've all come to suspect (and/or rather, expect...) one major Easter Egg on this map, and one very small one. They're built directly into the terrain itself, and should be pretty easy to find. If you look for such things...
I'd also like to apologize for the lously planning maps ... for some reason, the SFMap generator didn't see what was supposed to be "sea" as anything other than land -- that's totally my fault, in a lack of under standing how exactly the Height Field is read. Had to paint the Saknuseum Sea in by hand, so expect some placments to be a bit 'off' on the planning maps. Sorry!
= This has been tested in WoE (my main Laboratory of choice..) There should also be no problems running it in SF or WoV. It should also work in WoI and First Eagles, but you'll still need one of the Original 3 Terrains for the terrain cat reachback. This, however, has =NOT= been tested. You use it in these games (WoI & FE) at your own risk.
For SF2 users ... don't know what you to tell ya...you're on your own, but you should have any major problems =
As per usual, the expected readme with all the (un)necessary information needed to install and blah blah blah balh
Happy Hunting!
Wrench
kevin stein
:yes: Hello everyone,
Here is my version of Germany for SFP1. This map should work with WOx Games too. (Just change the cat pointer
in the Germany.ini file).
Readme.txt
Germany terrain for SFP1 by S.Ansons
v1.0 January 30th, 2009
Having only SFP1 and FE, and with all the tremendous work made by CA community on the WOE GermanyCE Map, I have decided to create my own Germany Map. That' s the result !
Credits: TK, CA_STARY, Brain32, The Wrench, Polaks, Jan Tuma, Pasko, Hinchibrooke and likely many other people from the CA community.
What's new in this Map:
-2 new tiles have been added to the base WOE tileset :
GERMANYSJ.TGA small lake in a field tile.
GERMANYSA.TGA small lake in a mountain tile
- More forest areas with small roads and small towns
- New tods for having snow trees in the mountain areas
Lots of targets including :
Bridges at Arnhem, Nijmegen, the Rhine towns and München
A cargo convoy with destroyers, cruiser, Uboats to simulate a naval battle, German warships in the Hamburg harbor.
Tank and truck convoys thru the ardennes and towards Arnhem to help simulating both 1940 WestFeldZug, the battle of the Bulge and
Operation Market Garden.
Water color has been changed to give it a more greenish look.
Many towns in Holland, Denmark and Germany
Have fun !
S.Ansons