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SF/WO* Maps/Terrain Mods

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Maps and Terrain mods

    1. Kashmir TERRAIN
      =====================
       
      Kashmir terrain is made for WOE.
      =========================
       
      This terrain is made as part of the tutorial "My way to create a terrain" which you can find in the Knowledge Base of Combatace Forum.
      This terrain is full operational, but not finished. If someone want to use it as basic for making a full developed India vs Pakistan terrain, so feel free to use this terrain.
      As i have promised you will find 3 airbases and 3 industrial target areas for each side. I have installed one shipping line, 2 truck convoi routes and 2 panzer battle routes.
      I put in the Texturelist and the Citieslist, so that you has all neccessary files for further work with the Terrain editor.
       
      ++++++++++++++++++++++++++++++++++++++++
       
      INSTALLATION
       
      unzip all files into your Wings over Europe/Terrain folder
       
       
      Thats it.
       
      ++++++++++++++++++++++++++++++++++++++
       
       
      Kashmir Strait terrain is freeware. Commercial use is forbitten.
      If you find bugs please post them in StrikeFighters section of Combatace.com forum.
       
      +++++++++++++++++++++++++++++++++++++
      Hope you enjoy it.
       
      Michael (Gepard)
      976 2
    2. The default overcast and inclement cloud top bitmaps in any of the Thirdwire series (SF, WoV,WoE, FE, and now WoI), always seem to lack "depth". So, this is my attempt at rectifying that issue.
       
      Installation is quite easy. Simply extract the four bmp files contained in this zip archieve (CloudLayerTop2-CloudLayerTop5.bmp), into your sim's "Flight" folder. And that's it!
       
      To test, simply fly above the cloud deck under either overcast or inclement weather conditions.
      To remove, just delete them and the game will revert to using it's original (and protected) cloudlayertop bitmaps.
       
      Cheers,
       
      Fubar512 and Brain32
      939 0
    3. IsrealME Terrain Upgrade for WoI
       
      This is an expansion of WoI's stock "lsrealME" map, with the addition of Isreali Air Defense units. I've added them in what I believe to be a sensible, logical manner, defending large cities, airbase, factories & POL depots, army bases, and generaly trying to give the civilian population some kind of protection. I've also made sure the Isreali airfields have a "ActiveYear=0" for all their AAA positions; as the game will usually fill them with the nearly useless M-55 Quad 50. Adding other AA units is reccomended :yes::) See next paragraph....
       
      It is reccomended (read: REQUIRED) that you have Pasko's SAMs and Vehicles Pak installed in your GroundObject folder; expecially the Desert skinned vehicles, plus any additional vehicles such as Kesselbrut's ZIL truck pak, Moonjumper's fix for the BM-14-16 (adds working Kytusha rockets) and any other SAMS or AAA, vehicles or whatever strikes your fancy. See "Items You'll Want to Get" below. I've also included several things from it, just because I like having these objects around in-game, as some a set to be used on the map (parked vehicles and such). There is even a new vehicle, the Tiran 4/5 MBT!
       
      It is designed to use either the Bunyap or Mirage Factory Weapons Pak; some of the names for the IDF air defenses (ie: the HAWKs and their associated radars) and their 'arrangements', are taken from Nick Bell's 'NATO Air Defense Mod'; these are the names used for the 2 HAWK radars. In addition, I've included 2 new Infantry units - one generic Arab and one IDF, based off Kesselbrut's 'Infanty Squads'. I've replaced the RPG/LAW with an automatic rifle. I've also given you my fully updated gundata.ini and gundata.dat files, which have all the needed guns. I've also included the weapons data for the AT-3 'Sagger" anti-tank missile, so you'll be using the weapons editor -- make double damn sure it's the WoI one!!!
       
      Remember - this is for WoI ONLY!!! It won't work on anything else!! So don't even think about tryin' it!!!
       
      You all know the drill....I spent a good deal of time writing a real nice, informative, descriptive, step-by-step readme to aid in installing the package.....so read the cursed thing!!!!!! You know what they say....a man can get lost in that desert for 40 years...and no one would ever find him....
       
      Happy Hunting!!!
      Wrench, The
      Kevin Stein
      1,450 1
    4. Isreal 2 Terrain Upgrade for WoI
       
      This is an extensive expansion of Gepard's "Isreal 2" full-scale map he made several years ago for SF/WoE/WoV. What this will do, is allow its usage in WoI (or any of the other games, for that matter), with a massive expansion of the target areas. Several new items have been added to the types ini, allowing the 1948-1967 timeframe for Historical missions and Campaigns in the Middle East region. This is NOT the full terrain, just a small package of inis, a few new objects, and some tiles for use with Polak's Desert Tile set (see "Notes" below for more information). Updated planning maps have been included, based off Gepard's originals.
       
      It has been extensively upgraded, with new movement, targets and types ins. Water effects are active, so Vista users take note...more information for you is below in the Install Instructions. See "Notes for Vista Users" below.
       
      It is reccomended (read: REQUIRED) that you have Pasko's SAMs and Vehicles Pak installed in your GroundObject folder; expecially the Desert skinned vehicles, plus any additional vehicles such as Kesselbrut's ZIL truck pak, Infantry paks, Moonjumper's fix for the BM-14-16 (adds working Kytusha rockets) and any other SAMS or AAA, vehicles or whatever strikes your fancy.
       
      It is designed to use either the Bunyap or Mirage Factory Weapons Pak; some of the names for the IDF air defenses (ie: the HAWKs and their associated radars) and their 'arranements', are taken from Nick Bell's 'NATO Air Defense Mod'; these are the names used for the 2 HAWK radars. In addition, I've included 2 new Infantry units - one generic Arab and one IDF, based off Kesselbrut's 'Infanty Squads'. I've replaced the RPG/LAW with an automatic rifle. I've also given you my fully updated gundata.ini and gundata.dat files, which have all the needed guns.
       
      As stated above, it is =specifically= designed for use with Wings Over Isreal. It has -also- been tested in SF, WoE and WoV;.expecting the fact the WoV users will need to get a new tile set. See "Notes for WoI Users With Only WoV" below.
       
      ---You MUST have Gepard's Isreal2 terrain already installed for this to work -- it it NOT a full terrain--
       
      So, like I always say....read the readme...it has everything you need to know! Also, the extensive notes section for more, in-depth explinations and guidence.
       
      Happy Hunting!
      Wrench
      kevin stein
      1,054 0
    5. Modern Range and Red Range Targets Upgrade
       
      This little package will update the Modern Range and Red Range with the addition of more target areas, a new movement ini for practice Armed Recon missions, and general tweeks to some of the destroyed effects. Somehow, it seems to have either gotten lost, or somebody never did upload it......
       
      Included is the Factory Place, Truck Depot, and the Rail Yard. The 'ship target', as seen in my WW2 upgrades, has been switched over to use the stock 'Cargo Ship'.
       
      Remember -- as there is no ocean on this map, there are NO anti-shipping missions. Also remember, since there are 2 Ranges (one for each side), you =CANNOT= fly a Western/US/NATO aircraft on the Red Range. Just as you =CANNOT= fly a Soviet/WarPac or other 'enemy' classed aircraft on the Range. The game engine WILL crash out with a 'singlemission.dll' fault. So, make sure you have BOTH terrains installed.
       
      This mod works in SF, WoV, WoE. It -should- work in WoI with the correct terrain cat pointer; this has NOT been tested, and is at present NOT supported.
       
      Please see the enclosed readme for relatively simple install instructions.
       
      Happy Practicing!!!
      Wrench
      Kevin Stein
      900 0
    6. Strike Fighters Briefing Pack Readme
       
      For some reason the creators of many of the third party terrains that have been released have omitted to include a briefing.ini file with the terrain or have included a blank document. What this means is that when you click on the briefing tab in the mission setup area you will get a black screen and a CTD, which kind of ruins the atmosphere when you're getting pumped up to go out there to defend the free world against the rampaging communist/Nazi etc hordes.
       
      Here is a collection of briefing.ini files for most of the terrains out there that have this problem with what I hope is some appropriate text to get you in the mood for your mission. Feel free to edit them to suit your needs.
       
      I've also included English briefing.ini files for Gepard's Israel and Suez terrains as the originals are in German.
       
      List of briefings included:
       
      AE - Madagascar terrain
      AmericaNW - American North West terrain
      ANWgreen - American North West terrain (Green)
      ANWwinter - American North West terrain (Winter)
      DS - Desert Storm terrain
      IR - Iran Iraq terrain
      Israel 2 - Israel v2 terrain
      Israel - Israel terrain
      Kosovo - Kosovo terrain
      libya - Libya terrain
      LibyaWW2 - WW2 Libya terrain
      Malvinas - Malvinas terrain
      mideast - Middle East terrain
      scal - Southern California (Top Gun) terrain
      SE - South East USA terrain
      Suez - Suez terrain
      SW - South West USA (Red Flag) terrain
      tiawan - Taiwan terrain (the USAFMTL version)
       
      Ibstallation is simple - just extract the briefing you want to the appropriate terrain's folder, which you will already have installed within your Strike Fighters, WOV or WOE Terrain folder. The only other thing you may need to do is to check inside the individual terrain's folder in the .ini file to make sure that the line
       
      BriefingText=
       
      includes the name of the briefing.ini file. For example, in my Kosovo terrain folder the kosovo.ini file contains the line
       
      BriefingText=Kosovo_briefing.INI
       
      The only terrains that I know you will have to edit are USAFMTL's mideast terrain (which points to the original desert_briefing.ini) and Wrench's WW2Libya (which points to the libya_briefing.ini). All of the rest should work just fine.
       
      Thanks to TK for SF, WOV, WOE, FE and who knows what else, and of course to the creators of all of these fine terrains for enhancing this great game of ours.
       
      Have fun, and good hunting...
       
       
      Allen (allenjb42) Burton
       
      Any problems, find me at combatace.com, simhq.com or column5.us
      421 1
    7. This is a railway station for DRVv1.4.
      Should also run with WoV.
      1,382 1
    8. This is the Korat airbase made by Armourdave of the original Vietnam team. All hounor belongs to him, not to me. He gave me the permission to include Korat AB into my DRV terrain and i want to say thank you for it. The base is a nearly 100% copy of the big US base during the vietnam war. And it looks very excellent.
      The only weak point is, that you cant destroy single objects of the base, but, i think this is no real problem, because the US bases in Vietnam war were never attacked by vietnamese airforce.
      2,163 4
    9. A replacement for SF's default
      unpaved desert airfield. Works well with Deuces Euro Terrain mod.
      941 0
    10. Modification of USAFMTL's Libya map into a WW2 Theatre. Designed for a SF/WoV EAW intall ONLY!! You'll need many WW2 objects; some are packaged, some are not. READ THE README!
      843 0
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