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SF/WO* Maps/Terrain Mods

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Maps and Terrain mods

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    1. WoE Trees by Deuces
       



      These are actually the VietnamSEA .TOD files created by Deuces for Wings over Vietnam. At his suggestion, I've renamed them as per the WoE GermanyCE naming convention, and have been using them in WoE with no apparent issues.
       

       
      To install: Simply extract the enclosed GermanyCE folder into your Wings over Europe/Terrain folder and accept when asked (or warned) if you wish to overwrite the existing files in that folder (which it actually won't).
      1,068 0
    2. This is a mod for Wings Over Europe's GermanyCE Terrain, that includes a new tree texture, as well as new .tod's for almost every terrain tile. The .tod files contain positioning information for trees and objects for each terrain tile type. This mod will give you a much larger amount of trees to look at, as well as a higher res tree texture.
       
      Please read the README.
      1,752 0
    3. This provides high resolution textures for the 4 stock concrete runways in
      SFP1, WOV, and WOE.
       
      Each airfield will have unique textures for the runway and taxiway.
      2,404 1
    4. If you want the fastest way to go between the two terrains then DL this and follow the install notes. You can then switch between the two with the flick of a button. (1/13/07)
      436 0
    5. Charles City and Sea repaint.
       
      This tileset based on an idea of Charles Gunst who mentioned, that the cities in europe are more gray instead brown. He send me a gray repaint of the city tiles and a darker sea tileset. I made some refinement work and now it is ready for release.
      Thanks for the idea and to good cooperation, Charles.
      548 1
    6. WW2 Axis Bombing Red Range for SF, WoV & WoE
       
      This is a modification of several inis, and adding objects to give The Red Range a World War 2 flavor, for the Axis Powers.
      This modificaton has been thoughly tested in SF and WoE, but not WoV. You shouldn't have any problems though, by making sure you 'cat file' pointer is pointed to the correct terrain cat. (see the Knowledge Base here at CA, or the newest Range readmes)
       
      Many of these WW2 items have been borrowed from other maps, most specificlly Edwards superb PTO and EuroWW2. Others were scattered about, like the train station and factory place.
      I'd like to express thanks to the Map Builders for their tireless work, hope I mentioned everyone!!!
       
      You'll need the original Red Range installed to make this mod to, as the terrain iteself is not changed. This is an object and ini mod, not a full terrain. You'll also have a NEW movements ini; now you can perform Armed Recon missions.
       
      PLEASE read the enclosed readme for full, detailed instructions as to how to install. Although this mod can be used in any install, it is designed with WW2 =ONLY= in mind. Most of these mods, however, can easily be added to any other Range terrain (specifically, the movements ini and the new target areas).
       
      = NOTE: one of the 3 new objects is a Nazi flag. If you live in a country where it is illeagle to show the swastika, you can change the pointer in the targets.ini to remove or switch flags. To this end, I've provided an alternative flag. It has already been added to the types ini, so all you need to change is the targets pointer, see full instructions in the readme.
       
      Now, no excuses... get out there and practice!! With thanks to Deuces for creating the Range and Red Range, and to Major Lee for pointing the way for the flags. and all the other terrain and object builders!
       
      Happy Hunting!
       
      Wrench
      Kevin Stein
      288 0
    7. Update/Upgrade of USAFMTL's Lybia terrain
       
      From the Readme:
       
      This is mostly a 'fix' of the targets, types, and movements inis.
       
      I've peaked and tweeked the targets, mostly to try to remove of 'floating' objects in the Gulf of Sidra, and to add more things for everyone to blow up. I've added the Factory Place, Truck Depot, a Lybian flag to wave in the breeze, and quite a few surprises.
      It should be noted, the water mod is NOT included in this pak...the oceans are just plain water, no wave action. You can get Tristan's Lybia water mod here at CombatAce, in the SF/WoV/WoE Terrain Mods section. If you're so inclined...
      (the DATA INI is already set up for it's usage)
       
      As I always reccomend, unzip to a temp director that's easy to find.
       
      == REMEMBER TO BACK UP YOUR ORIGINAL LYBIA DATA, TARGETS, TYPES AND MOVEMENT INIS !!!!! ==
      (just my way of saying I ain't responsible for you doing dumb things!!)
       
       
      = A REALLY Important note:
       
      The targets ini in this pak is designed with the ORIGINAL tileset that came when this map was first released.
      I've tested it, in one of my many installs, with Polak's New Desert Tile Set - and it looks SPECTACULAR! But....
      there is a problem with using this newest targets ini -- all the stuff will be buried by the latest terobjects (buildings built into the tiles). It makes the cities look how they're supposed to, but the entire targets ini will need rebuilding to move or remove all the added buildings, AA & SAM units, vehicle depots, industrial centers, parked ships, POL depots, well you get the idea -- everything must be tweeked AGAIN to make use of his tile set.
      So, I reccomend NOT using his latest and greatest work, until I can get things moved around again.
      Which means, expect another version of the targets ini built to work with the newest desert terrain tiles. It's almost ready, so it won't be more than "2 weeks" <vbg>
       
      This is just a sample from the readme -- it's very extensive, and give FULL, CLEAR instructions on how to get it to work in all 3 versions of the sim. It also describes in detail what you can expect to see and experience; mostly.
       
      There is even MORE information for Vista users on disabling the shader (actually, a full DATA ini already adjusted just for them!).
       
      REMEMBER: follow the instructions exactly as they're presented to you...you should have no problems getting this to run.
       
      A full listing of credits and other people to blame are in the readme as well
       
      HapPy HunTing!!
      Wrench
      Kevin Stein
      716 0
    8. Upgrade/Update for Lybia Terrain -- For Use With Polak's New Desert Tiles =ONLY=
       
      This is mostly a 'fix' of the targets, types, and movements inis.
       
      I've peaked and tweeked the targets, mostly to try to remove of 'floating' objects in the Gulf of Sidra, and to add more things for everyone to blow up. I've added the Factory Place, Truck Depot, a Patrol Boat (stock object, but I'm including all the extracted parts anyway), a Lybian flag to wave in the breeze, and a few other things that'll be surprises.
       
      It should be noted, the water mod is NOT included in this pak...the oceans are just plain water, no wave action. This is fixed by the use of Polak's New Desert Tile Set, which includes modified water tgas. This package was designed for using JUST Polak's Desert tiles, so you'll have to go and get them from the CombatAce SF/WoV/WoE Terrain downloads section. The data ini included with this set is already set up for use with his tiles, and the water effects are activated. Vista users should read the note section below, as they are a 'special' case.
       
      This has been tested in SF & WoE; It should also work in WoV, but I've not tested it in there.
       
      There is, for some reason, a bit of strangness with the Anti-Ship missions. You seem be get given target areas that are NOT listed, far off from the routes I've defined in the movements ini. Also, there is NO provision for CAS missions, as this was originally set up for air strikes, recon, sweeps, etc. SO DON'T TRY ANY CAS MISSIONS - I'm not sure what would happen; you just might be sitting in the cockpit, and get a 'mission accomplished' or it may crash. Don't know.
      If anyone is so inclined, and wants to build a 'fix' for the shipping routes, please do so, and post it so all and sundry can have it!
      I've also fiddled with target area placements to give some kind of a front line, right across the Gulf.
       
      There are further, highly detailed instructions, especially for Vista users, in the enclosed readme -- so for your own sake, read the cursed thing!!!!
       
      Don't forget to grab Polak's Desert Tile set, here at CombatAce
       
      happy hunting!
      Wrench
      kevin stein
      1,147 0
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