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Various INI Edits

88 files

  1. Strike Fighters medals Pack v2.0

    Strike Fighters Medals Pack v2.0
     
    The standard Strike Fighters (“SF”) has medals available only for the three US services (USAF, USN and USMC). This add-on package adds medals for a host of other countries and air forces, so you can get medals flying non-US aircraft. The package does not interfere with any other SF mod.
     
    The Medals Pack provides medals for Argentina, Brazil, Britain, Belgium, China, Cuba, Czechoslovakia, Denmark, East Germany, Egypt, Finland, France, Greece, Hungary, India, Iran, Iraq, Israel, Italy, Japan, Netherlands, North Korea, North Vietnam, Norway, Pakistan, Poland, South Korea, South Vietnam, Soviet Union, Spain, Sweden, Syria, Taiwan, Turkey, West Germany and WWII Germany, plus extra medals for the USAF, USN, and USMC.
     
    Simply unzip this package to your Strike Fighters folder. All of the files in the Flight folder go in your Strike Fighters\Flight folder, and all of the files in the Menu folder go in your Strike Fighters\Menu folder. There is a full TXT document which explains it all, and lists all of the available medals.

    1,921 downloads

       (11 reviews)

    0 comments

    Submitted

  2. Working Hawk SAM's in SFp1

    This is a mod to where Hawk SAM's work in Strike Fighters.
    I modified the distance the missile goes and the radar on the SAM Site itself.
    It works really good now. I have been hit three times over a 20 mile distance.
     
    PLEASE READ THE README!!! IT IS VERY IMPORTANT!!! Happy Evade-ing!!!

    1,741 downloads

       (3 reviews)

    1 comment

    Updated

  3. B-52D Bombsight and loadout

    For the WOV B-52D. Puts up to 60 bombs across target from 30,000 ft. Easy to install or uninstall.

    1,638 downloads

       (1 review)

    2 comments

    Updated

  4. WOE Air Defense Mod v0.1.zip

    Wings over Europe Air Defense Mod version 0.1
    -------------------------------------------------------
    This modification adds HAWK SAM batteries to the NATO defenses. It is intended for use in the excellent NATO Fighters Campaign or with the standard campaigns with the outstanding July 2006 Weapons Pack. If you don't have one of these this modifications installed it will not work. Works with single user-created missions and campaigns.
     
    This modification includes work by Pasko, Fubar512, and Wrench. I appreciate their work and thank them for permission to include it.
     
    Please refer to the README.txt file enclosed for installation instructions.

    1,554 downloads

       (0 reviews)

    0 comments

    Updated

  5. Formation.zip

    This Mod changes the default formation around so that when you're a two ship, #2 is correctly on the right side of you. It also puts him out there a little bit in more of a cruise type formation, not too close.
     
    Other formation changes are to wall and box formations, making them more useful. You will want to put your flight into one of these two formations in the high threat areas to maximize maneuvering and lookout potential.
     
    Wall formation is a "loose deuce" formation for the two ship (section) and line abreast for the four ship (division). Spacing is about half a mile between planes. This is technically too close, but the spirit is there, and also most of the usefulness, without you losing sight of #4 completely.
     
    Box is now a staggered trail formation with lead and #2 in loose deuce and #3 & #4 behind the lead section about a mile, offset to the right. Enemies who see and attack the lead section will turn in front of the trail section.
     
    I added two formations, replacing "arrowhead" (useless anyway) and the "turn radar on" command with "High cover" and "Right Echelon", respectively. Readme for more details.
     
    For those of you who downloaded version 1.0, please download this one and replace it. The added commands weren't referencing correctly.
     
    Thanks to Drdoyo for getting me started.
    Sixgun out.

    1,480 downloads

       (8 reviews)

    0 comments

    Updated

  6. Afterburner Pack V.1.2

    I noticed many of the afterburner effects in my original "Afterburner Buffet" pack didn't work properly after the latest patches,, i sorted through them & made a revised pack for your flaming enjoyment...
     
    All have been tested and seem to work fine...
     
    If any problems,,let me know..i'll do my best to help...
     
    Thanks to Deuces & RussoUK for help with the afterburner effects...

    1,329 downloads

       (6 reviews)

    1 comment

    Updated

  7. Runway Approach Lights

    4 versions of approach lights for SFP1.
    Based off pictures found on the web. 2 for FUN , 2 for "realism".
     
    Read the read me included in the zip first.
     
    As always back up your files before you mod!!!!
     
    Many thanks to Deuces for his help and advice.
     
    Included in the zip:
    ini's
    jpg's
    read me
     
    Question's PM or email me through CA.

    1,292 downloads

       (0 reviews)

    0 comments

    Updated

  8. Approach and airfield lights for ALL friendly WOE airfields

    [Note]
    This mod replaces an earlier version by adding approach and airfield lights for the large two-runway airfield (Airfield3). This update can be used in place of that earlier one as it also incorporates the lights for Airfield's 1, 2 and 4 in WOE.
     
    [Acknowledgement]
    The approach lights in this mod are the mostly the work of Sidewinder, Piett and Eightlein. With the exception of Airfield3 (see below), I simply ported them into WOE. I have also based my Heli-pad on the previous excellent work of Eightlein. My thanks to them for their previous hard work.
     
    Credit where credit is due. :-)
     
    This mod introduces approach lights and anti-collision lights to WOE's airfield 1, 2, 3 and 4 air bases. Basically, all of the friendly airbases in WOE. The anti-collision lights are defined for all the tall buildings and structures around the airfield.
     
    There are two layouts for Airfield 1 (just to be awkward) so I've modified the GermanyCE_targets.ini file to point each Airfield1 reference at it's correct layout file containing the lighting information.
     
    Airfields 2 and 4 use the same layout as Airfield 1 Layout 2, so it was simple to port across everything but the tower lights (see below) for their use.
     
    Airfield 3 represents the most work I've put into this mod due to the sheer number of lights it contains and also that the version of the previous work I downloaded (done by Sidewinder and Piett) had some bugs I wanted to fix. Airfield 3 now has approach lights for all four runways. Also, I've cleaned up the taxiway lights, removed some spurious lights that were incorrectly placed on the centre of the main runway and completed the taxiway lights at the end of runway 06/24 which were partly missing in the version I downloaded.
     
    Airfield 4 has two layouts, based on Layout 2 and a new one, Layout3. In Layout 3 the tower is a new structure and in a different location (i.e. next to the ramp). The Tower4 ground object is used on some bases instead of the normal stock Tower1 ground object. Again, for Airfield 4 I've modified the GermanyCE_targets.ini file to point each Airfield 4 reference at it's correct layout file containing the lighting information.
     
    [More Info]
    Adding QRA sheds is simple and two examples are included for each type of Layout (For Airfield 1 Wildenrath for Layout 1 and Diepholz for Layout 2, and for Airfield 2 it's Freiburg. Airfield 4 uses Lahr for Layout 2 and Hahn for Layout 3). For QRA-enabled airbases simply point the air base's GermanyCE_targets.ini entry at the _QRA.ini version of the Layout ini file.
     
    For Airfield 3 I've decided to add QRA sheds as standard to all Airfield 3 airbases. This is because I think that these bases warrant such facilities. QRA sheds are at the end of runways 36/18 and 06/24. Heli-pads are also included on the North and South ramps for Airfield 3.
     
    See here for screen shots:
    http://bbs.thirdwire.com/phpBB/viewtopic.php?p=19180
     
    and also here for additional screen shots of Airfield 3
     
    http://bbs.thirdwire.com/phpBB/viewtopic.php?t=3293
     
    The list of additional lights for both types of layout is:
     
    Tower1, Tower2 and Tower 4
    Fueltank1 & Fueltank2
    Hangar1, Hangar2 & Hangar3
    Bunker1 & Bunker2
    Watertower
    ASR (radar)
    ShelterA (used for ramp and QRA sites)
    I've also include a Heli-pad for each layout.
     
    Each building or structure contains at least 1 anti-collision red light (in some cases up to 4 lights) and hangars also contain flood lights facing the ramp area.
     
    This mod certainly makes the home airfield's easy to spot from a distance. The red lights are on all of the time, with the other lamps and flood lights coming on at dusk and switching off after dawn. Approach lights are also set on all of the time. QRA lights are always on -- those guys don't ever sleep!
     
    Hope you like these mods. Kind regards,
     
    Paul T (PNT/comrpnt/Nazgul) :-)

    1,282 downloads

       (3 reviews)

    0 comments

    Updated

  9. Quicker Take Offs for Strike Fighters/WOV

    THIS FILE IS OBSOLETE. NEWER VERSIONS THAT WORK WITH LATEST THIRDWIRE UPDATES ARE AVAILABLE AT THIS SITE.
     
    [includes fixes to airfield lighting. Fixes done by "Piett", "Sidewinder86", "Eightlein", "Comrpnt", and a few by myself.]
    This mod should decrease the time required to get aircraft airborne by at least 50%. The mod involves putting 2 aircraft on the runway at the same time as well as tightening the spaceing on the next few aircraft on the taxiway. Third Wires aircraft are quite well behaved when taxiing under AI but some add on aircraft tend to bounce a lot and others don't like to turn. I used 2 "bouncers" in the test program and it took lots of adjustments on the taxi waypoints to get them to work. I think this mod should work OK with most aircraft but can't guarantee it. If you have large bombers installed in your game there is an optional file available for the large airport. It has increased spaceing for the taxi waypoints but is still quicker than the stock version. It was tested with the TU-16 Badger and the B-47. This mod works OK with the DRV terrain and probably many others. To use this mod in WOV just change the file names from DESERT_AIRFIELD"X" to VIETNAMSEA_AIRFIELD"X" and copy them into the WOV terrain folder. Regards.
     
    CHANGES FOR VER 2.1 : Now includes "Comprnt's" fixes for the missing taxiway lighting on the big airport.

    1,259 downloads

       (0 reviews)

    0 comments

    Updated

  10. Large airfield approach lights

    First version that can be used with Desert_Airfield4.ini
    Now you can land with approach lights on any of the 4 runways.
     
    This is a joint effort from myself and Piett. Many thanks and full credit to him.
     
    BACK-UP your ORIGINAL FILES BEFORE YOU MOD!!!!!!
     
    Install details in the Read-Me. So READ it!!!!

    1,189 downloads

       (0 reviews)

    0 comments

    Updated

  11. Approach and airfield lights for ALL WOV airfields V1.10

    Welcome to the Approach and Airfield Lighting pack for ALL friendly airfields for Wings Over Vietnam (WOV).
     
    This pack puts approach lights at the end of each runway and anti-collision lights on all tall buildings and structures, for each type and layout of runway for all friendly airfields.
     
    Updated for October 2008 Thirdwire Patch: Alternative airfield lighting definition files are now included that work with the October 2008 patched version of the game.
     
    Acknowledgements, Disclaimer and Terms
    Thank you to TK and all modders who have provided the platform and prerequisites I use in my packs. If there are any problems with this pack and my own modifications, then please contact me directly, not the authors of the prerequisites. Note that prerequisites have their own terms and conditions that may differ from those defined for this pack.
     
    Released under Fair-Use terms, as defined at CombatAce
     
    Prerequisites
    There are no prerequisites for this pack.
     
    More Info
    See here for more detailed screen shots: http://bbs.thirdwire.com/phpBB/viewtopic.php?p=19180
     
    and also here for additional screen shots of Airfield 4: http://bbs.thirdwire.com/phpBB/viewtopic.php?t=3293
     
    Here is the list of additional lights introduced by this mod, found in the different types of layout:
     
    Tower1 & Tower2
    Fueltank1 & Fueltank2
    Hangar1, Hangar2 & Hangar3
    Bunker1 & Bunker2
    Watertower
    ASR (radar)
    ShelterA (used for ramp and QRA sites)
     
    I've also include a Heli-pad for each layout.
     
    Each building or structure contains at least 1 anti-collision red light (in some cases up to 4 lights) and hangars also contain flood lights facing the ramp area.
     
    Regards, comrpnt :-)

    1,125 downloads

       (5 reviews)

    0 comments

    Updated

  12. More than just an open canopy mod....

    This is just yet another open canopy mod, but I went a bit further... For one, mine covers about every TK sim there is. Under the new code, every plane does something(except A-10,A-7s, and Harriers) The A-6, and the F-8E both have folding wings, and will be in that stance when you see them parked on the taxiways. The A-4 DATA inis include the non floppy deck crash into the carrier deck anomoly already installed! I also included all of the available Mig, and Su aircraft in on this mod too!
     
    To install....
    1. You need the latest patch (except for SFG)
    2. If you have a mutant ninja install, this is set up for you! Just unzip to your sim's folder
    3. If you do not have a merged install, you need to extract to a temporary folder, then place the plane folders individually.
    4.To use the canopy, or wingfold
    5.There are several cockpits available for the Mig-21s, and the Mig-17s, and Mig-19s. To make use of this mod fully, you might want to get some flyable red stuff going!
     
    I hope you can make use of these files, they definitely added some immersion to my experience to the sim.
     
     
    Good Hunting
    Warren

    1,082 downloads

       (2 reviews)

    0 comments

    Submitted

  13. Strike Fighters WWII Formations Mod

    Strike Fighters WWII Formations Mod
     
    Strike Fighters is a sim configured around 1960's-era aircraft, formations and tactics, generally with small numbers of aircraft and dispersed formations. The stock version actually only provides four different formations for aircraft (US fighters, US bombers, Soviet fighters and Soviet bombers), to fit all nations and time periods.
     
    Now that we have a number of WWII aircraft in SF, I wanted to be able to see large WWII-style bomber formations and the historically-correct fighter formations. This mod is designed to achieve that. There are different WWII-style formations for most of the major WWII air powers (US, UK and Commonwealth, Soviet, Germany, Italy and Japan), for fighters, medium bombers/attack aircraft and for heavy bombers.
     
    The zip file has a TXT file which explains installation.
     
    Be aware that the defensive power of the larger, tighter WWII bomber formations is greater than you may be used to. Flying fighters to intercept even an unescorted large bomber formation is no piece of cake - picking off the stragglers is a lot easier and safer. Use your wingmen to break up the formation if you can.

    1,024 downloads

       (5 reviews)

    0 comments

    Updated

  14. Weapons LOD and Flyby View Mod

    This is a new mod that will change the zoom levels for chase view as well as allow zooming in the flyby view. The distance before camera switching has also been extened to 4500 feet so that you can fly circles and loops without the camera switching every few seconds. It also includes ini files for each weapon in the game that allows the LOD to remain constant thus eliminating the appearance and disappearance of your underwing weapons. Very cool stuff and simple to install.

    925 downloads

       (0 reviews)

    0 comments

    Updated

  15. WOE Landing Lights v1.1

    This adds landing lights to the flyable aircraft for Wings Over Europe patched up to v08.30.06.
     
     
    It includes landing lights for the following aircraft.
     
    A-10A, AV-8A, F-4C, F-4D, F-4E, F-4F, F-4M, F-15A, F-100D ,F -105D , HarrierGR1 ,HarrierGR3 & Hunter FGA Mk.9.
     
    I have done the best I can with the light positioning especially with some of the aircraft that don’t have their landing lights modelled such as the A-10A but they look close enough and have the desired effect any way.
     
    Update v1.1 20.11.06
     
    Landing Light for the Hunter FGA Mk.9 now included.
     
     
    Enjoy
     
    SF

    917 downloads

       (4 reviews)

    0 comments

    Updated

  16. Alternative Viewlist.ini

    I was bored with the standart game views so i edited it...
     
    Just drop in your flight folder and go fly
     
    feel free do redistribuct and modify
     
    i just want thank Wingwinner for the weapons view mod

    903 downloads

       (1 review)

    1 comment

    Submitted

  17. CanopyMod for SF/WoV (Sp3.2)

    Features:
    -A4B/C/E/F
    -F100D
    -F104G
    -F4B/C/D/E/J
    -MiG17 (F)
    -MiG19S
    -MiG21F/MF/PFM/PFV
    -Su7BM

    869 downloads

       (0 reviews)

    0 comments

    Updated

  18. COMMS MOD

    This package contains two COMMS system
     
     
    == Installation Instructions: ==
    Before installing this Pak, you'll want to back up your SPEECHSYSTEM.ini
     
    drop one of SPEECHSYSTEM.ini in your flight folder
     
     
     
    the one is more basic
     
    the 2 is very detailled
     
     
    Credits:
     
    sorry
     
    i don't know witch people creating the two mods
     
    BUT if you try you can't play without them after

    799 downloads

       (4 reviews)

    1 comment

    Submitted

  19. F-16 F-15 and Mig-29 afterburner mod

    This mod replaces the tga file in each skin file .It only works with the newer f-16 F-15 models and the mig-29 .Id like to thank deuce fo his help .I hope you like it?
     
    Tony aka hi ho siver
     
    Update this is a resized version to fit the tail pipe better..

    778 downloads

       (3 reviews)

    1 comment

    Updated

  20. Refueler

    This is a little tool to enable you to refuel your aircraft.
     
    How to use it ?
     
    1- BACKUP the DATA.ini file
    2- Launch the exe and select the DATA.ini to patch
    3- Check the tanker type to use with a/c (Boom or Drogue). (Boom = 3000lb/mins, Drogue= 1000lb/mins)
    4- Apply the patch. That's it.
    5- Use your Thrust Vector Key to add fuel
     
    Know issues:
     
    - The system is based on a "fake" engine. When refueling, you will have the AB sound (no extra thrust) activated on your plane.
    - Only player a/c will be refueled
    - You cannot apply the patch to any a/c using TV key...
    - You can refuel at any time
     
    As usual, use it at your onw risk. I'm not resonsible of any bad thing that could happened on your PC by using it ;-). This tool cannot be add to a commercial stuff without my premission.
     
    Thanks to STORM and Bpao for Betatesting
     
    Enjoy
     
    Kreelin

    756 downloads

       (5 reviews)

    1 comment

    Updated

  21. WOV Da Nang (Airfield_1) extra lights for buildings & structures

    This is an update to the original posting.
     
    Inspiration for this work came mostly from extending the excellent approach
    lights mod from Sidewinder86 (See here) and also reading up on Eightlein's details on lighting various airfield structures (here). I've extended that work and applied it only to Da Nang.
     
    Also see here for details on static/parked aircraft for Da Nang and installing the QRA sheds at the North end of the airfield.
     
    [update Info]
    I noticed that this mod makes heavy use of the ground object modifications I had included in my earlier 'statics' postings. For Da Nang that's fine, but, for all other fields in WOV that use Airfield_1 the lights would still appear, and that looked just plain weird. I've corrected this dependence with this update so you can have the lights only apply to one field.
     
    The extra lights entries detailed in this mod all live in a new file called VietnamSEA_Airfield1_DaNang.ini. This file is referenced from the existing "Da Nang Air Base" entry in the VIETNAMSEA_TARGETS.INI file. Simply change this entry to read the following:
     
    [TargetArea091]
    Name=Da Nang Air Base
    ...
    AirfieldDataFile=VietnamSEA_Airfield1_DaNang.ini
    ...
     
    The new extra lights in this mod illuminate all of the tall buildings and structures in the airfield vicinity:
    - ASR Radar dish
    - QRA Sheds (internal flood lights and external anti-collision lights)
    - Fuel tanks
    - Ramp fuel store
    - Ramp Hangars (external flood lights and anti-collision lights)
    - Heli-pad for RAF Rescue SH-3
    - Water tower
    - Bomb dumps
    - Control Tower
     
    This mod has only been tested with WOV but with some modifications this mod can be applied to SFP1. If the layout of Airfield_1 is the same then simply changing the names accordingly will enable SFP1 to pick up the changes.
     
    See the following forum entry for screenshots of the changes defined below: (http://bbs.thirdwire.com/phpBB/viewtopic.php?t=2798)
     
    I hope you like them.
     
    Regards, P.T. :-)

    676 downloads

       (5 reviews)

    0 comments

    Updated

  22. Fansong radar as SAM launcher

    This is a modified Fansong radar , it has own 3 long-range AA missiles attached ( with current model sa-2 you can change it ) with 21 miles attack range. This is a fictional object , but uses an oryginal 3-D game models.
     
    Konrad Regula

    673 downloads

       (3 reviews)

    0 comments

    Updated

  23. AIMODv1

    AN AI MOD FOR FIRST EAGLES...
    SINGLE PLAYER ONLY..
     
    PLACE ALL THE FILES (OTHER THAN THIS READ ME)
     
    INTO THE OBJECTS FOLDER..
     
     
    thoughts...
     
    reduces slightly the effectiveness of the flak..
    increases the fluidity and variety of the AI tactics and maneverability
    and tends to result in a slightly higher kill ratio for your squadron mates...
    AI versus AI combat becomes more satisfying to observe with greater effort on the part of the AI
    to stay one step ahead..(with occasional exceptions)
    all aircraft are slightly less likely to explode..and can take fractional more damage before a "kill"
    intended to give slightly better over-all gameplay during a campaign..
     
    Bortdafarm

    665 downloads

       (2 reviews)

    0 comments

    Updated

  24. Phantom Lights

    Landing/Taxi/Position lights for all Phantom variants...
    ********************************
    Install instructions included...
     
    Some of these were already done by their authors,,i just went over each one,tweaked & added some lights..
     
    Thanks to Russo Uk for the original Landing Lights fix....
     
    Thanks to all the artest who made the Mighty Phantoms...

    654 downloads

       (0 reviews)

    0 comments

    Updated

  25. Realistic Head Movement

    Mod for First Eagles. Add more realistic head movement to your cockpit. With this mod you will move around in your cockpit from g forces and plane movement reactions. The stall shake is also much more violent now.

    645 downloads

       (4 reviews)

    0 comments

    Submitted

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