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Various INI Edits

88 files

  1. Yak-28P Firebar Upgrade

    This will upgrade the Yak-28P Firebar with a new Soviet-green repainted F-4B cockpit. Includes updated data, avionics, cockpit inis. Now has working audio-only RWR. Also has working running and landing lights!

    422 downloads

       (1 review)

    0 comments

    Updated

  2. F-104C-10 Data Tweaks

    F-104C-10/D-10 Data tweaks by USAFMTL and The Wrench
     
    Just drop these in your F-104C-10 and F-104D-10 folder and overwrite. Fixes some cockpit issuses and the reverse rudder issue.

    358 downloads

       (1 review)

    0 comments

    Updated

  3. Updated AV-8C FM

    Use this one and see if th AI is more stable for the AV-8C that was released 17 Nov 05

    378 downloads

       (1 review)

    0 comments

    Updated

  4. CanopyMod for SF/WoV (Sp3.2)

    Features:
    -A4B/C/E/F
    -F100D
    -F104G
    -F4B/C/D/E/J
    -MiG17 (F)
    -MiG19S
    -MiG21F/MF/PFM/PFV
    -Su7BM

    869 downloads

       (0 reviews)

    0 comments

    Updated

  5. Recce Mod Test Pack

    Hi!
     
    Here's a very simple ini mod that adds views in order to simulate recce cameras.
     
    Everything (I really mean everything) is in the read-me txt.
     
    Smile you villains, you're getting snapped!
     
    "Technical" explanations at http://reccemod.blogspot.com

    584 downloads

       (2 reviews)

    0 comments

    Updated

  6. Quicker Take Offs for Strike Fighters/WOV

    THIS FILE IS OBSOLETE. NEWER VERSIONS THAT WORK WITH LATEST THIRDWIRE UPDATES ARE AVAILABLE AT THIS SITE.
     
    [includes fixes to airfield lighting. Fixes done by "Piett", "Sidewinder86", "Eightlein", "Comrpnt", and a few by myself.]
    This mod should decrease the time required to get aircraft airborne by at least 50%. The mod involves putting 2 aircraft on the runway at the same time as well as tightening the spaceing on the next few aircraft on the taxiway. Third Wires aircraft are quite well behaved when taxiing under AI but some add on aircraft tend to bounce a lot and others don't like to turn. I used 2 "bouncers" in the test program and it took lots of adjustments on the taxi waypoints to get them to work. I think this mod should work OK with most aircraft but can't guarantee it. If you have large bombers installed in your game there is an optional file available for the large airport. It has increased spaceing for the taxi waypoints but is still quicker than the stock version. It was tested with the TU-16 Badger and the B-47. This mod works OK with the DRV terrain and probably many others. To use this mod in WOV just change the file names from DESERT_AIRFIELD"X" to VIETNAMSEA_AIRFIELD"X" and copy them into the WOV terrain folder. Regards.
     
    CHANGES FOR VER 2.1 : Now includes "Comprnt's" fixes for the missing taxiway lighting on the big airport.

    1,259 downloads

       (0 reviews)

    0 comments

    Updated

  7. Runway Approach Lights

    4 versions of approach lights for SFP1.
    Based off pictures found on the web. 2 for FUN , 2 for "realism".
     
    Read the read me included in the zip first.
     
    As always back up your files before you mod!!!!
     
    Many thanks to Deuces for his help and advice.
     
    Included in the zip:
    ini's
    jpg's
    read me
     
    Question's PM or email me through CA.

    1,292 downloads

       (0 reviews)

    0 comments

    Updated

  8. Phantom Lights

    Landing/Taxi/Position lights for all Phantom variants...
    ********************************
    Install instructions included...
     
    Some of these were already done by their authors,,i just went over each one,tweaked & added some lights..
     
    Thanks to Russo Uk for the original Landing Lights fix....
     
    Thanks to all the artest who made the Mighty Phantoms...

    654 downloads

       (0 reviews)

    0 comments

    Updated

  9. Large airfield approach lights

    First version that can be used with Desert_Airfield4.ini
    Now you can land with approach lights on any of the 4 runways.
     
    This is a joint effort from myself and Piett. Many thanks and full credit to him.
     
    BACK-UP your ORIGINAL FILES BEFORE YOU MOD!!!!!!
     
    Install details in the Read-Me. So READ it!!!!

    1,189 downloads

       (0 reviews)

    0 comments

    Updated

  10. RADAR-Equipped Ships

    These are direct replacements for the default WoV & SF cargoship and tanker. They have been editted to include a radar emitter, making them visible on RWR displays and allowing them to be targetted by anti-radiation missiles (or any antiship missile that uses passive-radar homing).

    622 downloads

       (1 review)

    0 comments

    Updated

  11. F-19 Landing Light Mod

    This mod will add a landing light in the nosewheel well of the F-19.

    286 downloads

       (2 reviews)

    0 comments

    Updated

  12. Fansong radar as SAM launcher

    This is a modified Fansong radar , it has own 3 long-range AA missiles attached ( with current model sa-2 you can change it ) with 21 miles attack range. This is a fictional object , but uses an oryginal 3-D game models.
     
    Konrad Regula

    674 downloads

       (3 reviews)

    0 comments

    Updated

  13. MiG-17F Flight Model for WoV

    This is a flight data file ONLY!
     
    This represents a North Vietnamese MiG-17F/LIM-5/F5. and features several refinements over the default flight model, including (but not limited to):
     
    1) Simulated loss of roll control due to Wing Warping (above 470 kias)
     
    2) Simulated loss of pitch authority above 490 kias
     
    3) Refined throttle settings and flight dynamics.
     
    To use, simply extract it to your WoV/Objects/Aircraft/MiG-17F folder, taking care to insure that it's not nested, but actually residing in said folder as file name "MiG-17F_data.ini"
     
    To make it player flyable, I suggest you use Marcfighter's green "Su-7" cockpit.

    482 downloads

       (0 reviews)

    0 comments

    Updated

  14. MiG-21MF SP4 Flight Model

    This is a flight model (FM) *ONLY*
     
    From the Readme:
     
    These are flight models for the existing MiG-21MF, and are tailored to work in conjunction with the initial release of Wings over Europe, and with Strike Fighters and Wings over Vietnam patched to SP4 (patch dated 5-16-06).
     
    I suggest you install Mago's latest MiG-21 cockpit package FIRST, and then install this FM file (MiG-21MF_Data.INI), over any previous FMs.
     
    I also suggest that you install and use the Mirage Factory's MiG-21F13, as it will contain some of the necessary sound files (MiGEngine being one of them). Besides, it's a great model!!
     
    The MiGEngine sound file is also in the Sounds Megapack, located here at CombatAce.
     
    Installation:
     
    There are two FMs contained within the zip archive, each in their own folder. One is Wings over Vietnam (WoV) specific, and the other can be used in both Strike Fighters and Wings over Europe. Extract the folders to your desktop, and then drag the MiG-21MF_Data.ini files to their corresponding folders in each game. For example, in WoV, one would place the file in the Wings over Vietnam/Objects/Aircraft/MiG-21MF subfolder. Make sure that the file resides in the MiG-21MF folder, and is NOT nested within a subfolder. That?s it!
     
    Known Issue: MiG-21MFs used blown flaps in real life. As of this writing (May 26 2006), there seems to be an issue with animations not working in SF/WoV/WoE if the value "Manual_With_Blowback" is applied to the flap variables in the flight model.
     
    Credits: Mega Thanks to the members of AIRTEVRON 5 (past and present), particularly to Kreelin and Streakeagle, who were kind enough to share their knowledge of aerodynamics with all of us

    483 downloads

       (1 review)

    0 comments

    Updated

  15. MiG-17 & MiG-19 Family Variants Data Ini Upgrades

    Data Ini Fixes for Various Frescos & Farmers - WoV/WoE/WoI
     
    This package of data inis is designed to bring various sub-variants of the MiG-17 and MiG-19 family up to the latest, post 9/08 patch standard.
    They are designed for use on mods from Madcaddie & howling1s "MigPak", "More Migs Pak" and "Still More Migs Pak", which are available at AvSim. Also included is a data ini for the Cuban MiG-17AS by Starfighter, Pasko's 17PFU, and a couple of mods by me, and some other people I can't remember....
     
    The data inis contained herein are modification, per nations and loads, with all the FM updates, taken right from a freshly extracted stock MiG-17F Fresco-C and MiG-19S Farmer-C data inis. This brings in the newly added AI sections, and improved FM to these very old mods...
     
    The aircraft 'repaired' by the enclosed data inis are:
     
    J-4(IRM)
    J-4
    J-5A (PLAAF mod of Pasko's 17PFU)
    MiG-17AS (by starfighter)
    MiG-17F(SF-E)
    MiG-17PF (SP-16)
    MiG-17PF
    MiG-17PFU (Pasko)
     
    MiG-19 (IRM mod)
    MiG-19F
    MiG-19P
    MiG-19PM (these 2 by me, The Wrench)
    MiG-19SF
    F-6 (Shenyang Farmer, Pakistani AF)
     
    I've tried to keep the weapons "NationName" and "AttachmentType" as close to stock whenever and wherever possible. I've tried to design this fix for use with any weapons pak ...remember all these aircraft WERE designed with the Bunyap Pak of 6/06 in mind. If you plan to use these with a 'stock' install, you WILL need to add the various weapons called out in their loadout inis. MOST IMPORTANTLY, if you plan on using these with the Mirage Factory Weapons Pak; either the WoI (-which you shouldn't, really-) or the soon-to-be-released WoE version, you WILL have to import various and sundry bits. In particular, the Izumrd radar nose for the 17P/PF/PFU/J-5A, 19P/PM and the nationalized weapons for the Paki F-6 (as their Sidewinder is a mod of the US version, plus their nationalized bombs and rocket pods and suchlike...), plus the 'pylons' necessary for their attachment.
     
    Highly detailed information on the various loadouts, and eariler data ini fixes can be found in the CombatAce Knowledge Base, in the "Bunyap Wepons and Loadouts Fixes Thread"
     
    http://forum.combatace.com/index.php?showtopic=18346
     
    It is highly suggested that you spend some time in there..otherwise, you may have some "issues".
     
    Happy Landings
    Wrench
    kevin stein

    293 downloads

       (1 review)

    0 comments

    Submitted

  16. Lightning Mk6 Landing Lights etc.

    I'm not sure if this has been done before but I've tweaked the location and colour of some of the lights on Russouk's Lightning Mk6 (hope you don't mind Russ).
     
    [Thanks]
    Many thanks to Russ who created the original aircraft I've used as the basis for my own editing.
     
    [What's included]
    Bascially I've added landing lights to the left and right main gear, and added a bottom stobe -- changing the flash time to slow it down a bit in the process. For the top and bottom strobes I decided to change their colour to red, instead of white as in the original.
     
    Regards, P.T.

    219 downloads

       (2 reviews)

    0 comments

    Submitted

  17. WOV Da Nang (Airfield_1) extra lights for buildings & structures

    This is an update to the original posting.
     
    Inspiration for this work came mostly from extending the excellent approach
    lights mod from Sidewinder86 (See here) and also reading up on Eightlein's details on lighting various airfield structures (here). I've extended that work and applied it only to Da Nang.
     
    Also see here for details on static/parked aircraft for Da Nang and installing the QRA sheds at the North end of the airfield.
     
    [update Info]
    I noticed that this mod makes heavy use of the ground object modifications I had included in my earlier 'statics' postings. For Da Nang that's fine, but, for all other fields in WOV that use Airfield_1 the lights would still appear, and that looked just plain weird. I've corrected this dependence with this update so you can have the lights only apply to one field.
     
    The extra lights entries detailed in this mod all live in a new file called VietnamSEA_Airfield1_DaNang.ini. This file is referenced from the existing "Da Nang Air Base" entry in the VIETNAMSEA_TARGETS.INI file. Simply change this entry to read the following:
     
    [TargetArea091]
    Name=Da Nang Air Base
    ...
    AirfieldDataFile=VietnamSEA_Airfield1_DaNang.ini
    ...
     
    The new extra lights in this mod illuminate all of the tall buildings and structures in the airfield vicinity:
    - ASR Radar dish
    - QRA Sheds (internal flood lights and external anti-collision lights)
    - Fuel tanks
    - Ramp fuel store
    - Ramp Hangars (external flood lights and anti-collision lights)
    - Heli-pad for RAF Rescue SH-3
    - Water tower
    - Bomb dumps
    - Control Tower
     
    This mod has only been tested with WOV but with some modifications this mod can be applied to SFP1. If the layout of Airfield_1 is the same then simply changing the names accordingly will enable SFP1 to pick up the changes.
     
    See the following forum entry for screenshots of the changes defined below: (http://bbs.thirdwire.com/phpBB/viewtopic.php?t=2798)
     
    I hope you like them.
     
    Regards, P.T. :-)

    676 downloads

       (5 reviews)

    0 comments

    Updated

  18. A310 MRTT Refuelling Drogue Lights

    Hi folks, I've had a go at adding some drogue lights to the A310 MRTT refuelling tanker, to make it more fun to line up during a night tanking exercise.
     
    This lights mod is a bit of a hack as when the A310 comes in to land the lights remain visible, but for practice they work pretty well and seem real enough when the A310 is in flight.
     
    [Aside]
    I've still to sort out the best way to get an AI aircraft to turn their lights on or off on-demand via some Lights setting the _data.ini file. If someone comes across the setting or parameter value that enables this in an .ini file then please pass me the details it would be a real bonus for this and my other static aircraft mods.
     
    [Mk2 Comments]
    I updated the original post as I noticed a slight misalignment with the right-side drogue. I've moved the right-side lights across (+X coords) to fix this.
     
    Cheers, kind regards, P.T. :-)

    434 downloads

       (0 reviews)

    0 comments

    Updated

  19. Strike Fighters medals Pack v2.0

    Strike Fighters Medals Pack v2.0
     
    The standard Strike Fighters (“SF”) has medals available only for the three US services (USAF, USN and USMC). This add-on package adds medals for a host of other countries and air forces, so you can get medals flying non-US aircraft. The package does not interfere with any other SF mod.
     
    The Medals Pack provides medals for Argentina, Brazil, Britain, Belgium, China, Cuba, Czechoslovakia, Denmark, East Germany, Egypt, Finland, France, Greece, Hungary, India, Iran, Iraq, Israel, Italy, Japan, Netherlands, North Korea, North Vietnam, Norway, Pakistan, Poland, South Korea, South Vietnam, Soviet Union, Spain, Sweden, Syria, Taiwan, Turkey, West Germany and WWII Germany, plus extra medals for the USAF, USN, and USMC.
     
    Simply unzip this package to your Strike Fighters folder. All of the files in the Flight folder go in your Strike Fighters\Flight folder, and all of the files in the Menu folder go in your Strike Fighters\Menu folder. There is a full TXT document which explains it all, and lists all of the available medals.

    1,921 downloads

       (11 reviews)

    0 comments

    Submitted

  20. Strike Fighters WWII Formations Mod

    Strike Fighters WWII Formations Mod
     
    Strike Fighters is a sim configured around 1960's-era aircraft, formations and tactics, generally with small numbers of aircraft and dispersed formations. The stock version actually only provides four different formations for aircraft (US fighters, US bombers, Soviet fighters and Soviet bombers), to fit all nations and time periods.
     
    Now that we have a number of WWII aircraft in SF, I wanted to be able to see large WWII-style bomber formations and the historically-correct fighter formations. This mod is designed to achieve that. There are different WWII-style formations for most of the major WWII air powers (US, UK and Commonwealth, Soviet, Germany, Italy and Japan), for fighters, medium bombers/attack aircraft and for heavy bombers.
     
    The zip file has a TXT file which explains installation.
     
    Be aware that the defensive power of the larger, tighter WWII bomber formations is greater than you may be used to. Flying fighters to intercept even an unescorted large bomber formation is no piece of cake - picking off the stragglers is a lot easier and safer. Use your wingmen to break up the formation if you can.

    1,024 downloads

       (5 reviews)

    0 comments

    Updated

  21. New/Refined F4 Phantom Lights

    The F-4 'tomb' is one of my favorite planes and having recently seen some photos of RAF F-4s at night I thought that the previous excellent work of Eightlein and others could do with a tweak here and there.
     
    This mod is my attempt to add or amend the current F-4 lights to match what I saw.
     
    Hope you like it. Regards, Paul T. (comrpnt) :-)

    234 downloads

       (0 reviews)

    0 comments

    Submitted

  22. A-36 Invader gun mod

    Original aircraft by WOLF257.

    192 downloads

       (1 review)

    0 comments

    Updated

  23. Approach and airfield lights for ALL friendly WOE airfields

    [Note]
    This mod replaces an earlier version by adding approach and airfield lights for the large two-runway airfield (Airfield3). This update can be used in place of that earlier one as it also incorporates the lights for Airfield's 1, 2 and 4 in WOE.
     
    [Acknowledgement]
    The approach lights in this mod are the mostly the work of Sidewinder, Piett and Eightlein. With the exception of Airfield3 (see below), I simply ported them into WOE. I have also based my Heli-pad on the previous excellent work of Eightlein. My thanks to them for their previous hard work.
     
    Credit where credit is due. :-)
     
    This mod introduces approach lights and anti-collision lights to WOE's airfield 1, 2, 3 and 4 air bases. Basically, all of the friendly airbases in WOE. The anti-collision lights are defined for all the tall buildings and structures around the airfield.
     
    There are two layouts for Airfield 1 (just to be awkward) so I've modified the GermanyCE_targets.ini file to point each Airfield1 reference at it's correct layout file containing the lighting information.
     
    Airfields 2 and 4 use the same layout as Airfield 1 Layout 2, so it was simple to port across everything but the tower lights (see below) for their use.
     
    Airfield 3 represents the most work I've put into this mod due to the sheer number of lights it contains and also that the version of the previous work I downloaded (done by Sidewinder and Piett) had some bugs I wanted to fix. Airfield 3 now has approach lights for all four runways. Also, I've cleaned up the taxiway lights, removed some spurious lights that were incorrectly placed on the centre of the main runway and completed the taxiway lights at the end of runway 06/24 which were partly missing in the version I downloaded.
     
    Airfield 4 has two layouts, based on Layout 2 and a new one, Layout3. In Layout 3 the tower is a new structure and in a different location (i.e. next to the ramp). The Tower4 ground object is used on some bases instead of the normal stock Tower1 ground object. Again, for Airfield 4 I've modified the GermanyCE_targets.ini file to point each Airfield 4 reference at it's correct layout file containing the lighting information.
     
    [More Info]
    Adding QRA sheds is simple and two examples are included for each type of Layout (For Airfield 1 Wildenrath for Layout 1 and Diepholz for Layout 2, and for Airfield 2 it's Freiburg. Airfield 4 uses Lahr for Layout 2 and Hahn for Layout 3). For QRA-enabled airbases simply point the air base's GermanyCE_targets.ini entry at the _QRA.ini version of the Layout ini file.
     
    For Airfield 3 I've decided to add QRA sheds as standard to all Airfield 3 airbases. This is because I think that these bases warrant such facilities. QRA sheds are at the end of runways 36/18 and 06/24. Heli-pads are also included on the North and South ramps for Airfield 3.
     
    See here for screen shots:
    http://bbs.thirdwire.com/phpBB/viewtopic.php?p=19180
     
    and also here for additional screen shots of Airfield 3
     
    http://bbs.thirdwire.com/phpBB/viewtopic.php?t=3293
     
    The list of additional lights for both types of layout is:
     
    Tower1, Tower2 and Tower 4
    Fueltank1 & Fueltank2
    Hangar1, Hangar2 & Hangar3
    Bunker1 & Bunker2
    Watertower
    ASR (radar)
    ShelterA (used for ramp and QRA sites)
    I've also include a Heli-pad for each layout.
     
    Each building or structure contains at least 1 anti-collision red light (in some cases up to 4 lights) and hangars also contain flood lights facing the ramp area.
     
    This mod certainly makes the home airfield's easy to spot from a distance. The red lights are on all of the time, with the other lamps and flood lights coming on at dusk and switching off after dawn. Approach lights are also set on all of the time. QRA lights are always on -- those guys don't ever sleep!
     
    Hope you like these mods. Kind regards,
     
    Paul T (PNT/comrpnt/Nazgul) :-)

    1,282 downloads

       (3 reviews)

    0 comments

    Updated

  24. WOE Landing Lights v1.1

    This adds landing lights to the flyable aircraft for Wings Over Europe patched up to v08.30.06.
     
     
    It includes landing lights for the following aircraft.
     
    A-10A, AV-8A, F-4C, F-4D, F-4E, F-4F, F-4M, F-15A, F-100D ,F -105D , HarrierGR1 ,HarrierGR3 & Hunter FGA Mk.9.
     
    I have done the best I can with the light positioning especially with some of the aircraft that don’t have their landing lights modelled such as the A-10A but they look close enough and have the desired effect any way.
     
    Update v1.1 20.11.06
     
    Landing Light for the Hunter FGA Mk.9 now included.
     
     
    Enjoy
     
    SF

    917 downloads

       (4 reviews)

    0 comments

    Updated

  25. Realistic Head Movement

    Mod for First Eagles. Add more realistic head movement to your cockpit. With this mod you will move around in your cockpit from g forces and plane movement reactions. The stall shake is also much more violent now.

    645 downloads

       (4 reviews)

    0 comments

    Submitted

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