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Wings Over Flanders Fields by OBD Software

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    1. Nieuport Variations

      Some Nieuport11 skins I made while fooling with Paintshop , don't flame me they're not meant to be historically accurate , and they can certainly be improved so maybe they'll inspire somebody to give skinning a go.

      42 downloads

         (0 reviews)

      0 comments

      Updated

    2. HPW_HITR_CampaignDM_1.0

      Readme File
      ------------
      H.P.W. Full Campaign Damage Model for OFF BHaH HITR v1.0
       
      by Herr Prop Wasche
       
      Zip file contents:
       
      aircraft folder with 477 individual aircraft folders and .xdp files
      HITR_Backup_XDPs.bat
      Restore_HITRXDPs.bat
      HPW_HITR_CampaignDM_1.0_ReadMe.txt
       
      INSTALLATION: Important! Backup your HITR .xdp files first! Backup your HITR .xdp files by first copying the HITR_Backup_XDPs.bat file to your OBDSoftware\CFSWW1 Over Flanders Fields folder and then clicking on it to run the program. After you have backed up your .xdp files, extract the entire contents of the HPW_HITR_CampaignDM_1.0.zip file to the OBDSoftware\CFSWW1 Over Flanders Fields folder. DO NOT unzip the file into the aircraft folder itself! If prompted, simply click "Yes to all" when asked if you wish to replace files. If at any time you wish to return to the stock HITR damage model, simply click the Restore_HITRXDPs.bat file included in the zip file and automatically placed in your OBDSoftware\CFSWW1 Over Flanders Fields folder. In order to re-apply the mod, simply re-open the HPW_HITR_CampaignDM_1.0.zip file and extract the aircraft folder to the OBDSoftware\CFSWW1 Over Flanders Fields folder.
       
      NOTE: This mod is intended to be used in BOTH QC battles and the main campaign.
       
      ------------
      Thank you for downloading version 1.0 of my Full Campaign damage model for Hat in the Ring, the official extension to Between Heaven and Hell, the already wonderful WWI flight sim modification of CFS3 by OBD Software. In addition to including .xdp files for all of the aircraft in the HITR campaign, this new version of the mod includes many additional tweaks (based on play-testing) made to the .xdp files since the release of the QC version. In particular, hit point values for many of the engines have been adjusted, along with wing root values for several planes, including but not limited to, all versions of Albatross, Nieuports, Spads, and many two-seaters. Minor corrections to the .xdp files for the Bristol Scout, DFW CV, Nieuport 24, and Nieuport 28 have also been included with this mod.
       
      Overall, my intention with this damage model is two-fold: to slightly toughen up most of the airplane models in the game in order to slightly prolong dog-fights and to provide the human player with more visible signs of damage so he or she may choose to make their escape and live (hopefully) to fight another day! Depending upon the aircraft and the severity of the damage, aircraft should now be more likely to display not only bullet holes, but also rips and tears, oil and coolant leaks, exposed wing spars, and broken wing tips. Although entire wings may still break off at the root, the mod is intended to slightly reduce the frequency of this event. While all of the aircraft engines in the game have also been made slightly more resistant to early damage, when severely damaged they are somewhat more likely to catch on fire and even explode! Oil and coolant leaks should also be more likely to occur. Finally, both your pilot and your AI opponent are slightly more vulnerable to becoming wounded--perhaps even fatally!
       
      I would again like to express my thanks and appreciation to OBD Software for their help and encouragement in the making of this damage mod. Of course, with the exception of the tweaks contained in this damage model, all work remains the sole work and property of OBD software. If you have any questions or experience any problems with the installation of this mod, you can reach me at www.combatace.com at the Over Flanders Field forum. Thank you and I hope you enjoy the mod!

      98 downloads

         (0 reviews)

      0 comments

      Submitted

    3. Red Bull Albatros

      I made this very quickly to honour the Red Bull team's one-two in Malaysia.
      Hope it's ok to post as it contains registered trademarks.

      17 downloads

         (0 reviews)

      0 comments

      Submitted

    4. Alvensleben's Pfaltz

      Here is the Pfaltz DIIIa flown by Leutnant Busson Von Alvensleben of Jagdstaffel 21s circa 1918
       
      Original aircraft/skin by Polovski/OBD Software

      96 downloads

         (0 reviews)

      0 comments

      Submitted

    5. GB Productions R Series Tondern Mission

      Alright lads, we need a lad to volunteer for this raid. It might be a bit dodgy, flying over water,and such, but a nice hot chocolate when you return.
       
      Simple really, destroy the Zeppelins and fly back, land on the Carrier, and Bob's your Uncle.
       
      Don't forget to read your briefing.
       
      Cheers,
       
      British_eh

      110 downloads

         (0 reviews)

      0 comments

      Submitted

    6. Sopwith Triplane "Silver Bird"

      Unzip the folder and read the text file for info how to install this skin.
      Enjoy!
       
      Olham

      57 downloads

         (0 reviews)

      0 comments

      Updated

    7. Sopwith Triplane Blue & Silver

      Unzip the file and read the instruction how to install the skin.
      Have fun with it!
       
      Olham

      61 downloads

         (0 reviews)

      0 comments

      Updated

    8. Twin British Airships

      Twin British airships, the R-80 and R-82 for Over Flanders Fields. These are fantasy aircraft for my Saturday multiplayer sessions and are not intended to be historically accurate for OFF as I believe the R-80 was actually a post war airship. Still, they're a lot of fun and are very stable bombing platforms with the new bombsight. They are standalones of the existing Zeppelin and can reside in your aircraft folder along with the Zeppelin. Just unzip the file and place the two folders in your aircraft folder.
       
      Basically these are re-skinned Zeppelin standalones, with a new bombsight and weapons loadout.
       
      I wish I knew who created the original Zeppelin so I could thank him for a great add-on.
       
      Thanks to Stumpjumper for technical assistance and breaking out the bombsight.
       
      Thanks to Loopy and Red-Dog for extensive playtesting.
       
      I did the skins, loadout and new bombsight reticule. I have several mp missions made up and will share them after my current campaign is finished.
       
      More info in the readme file and bombsite tips.

      156 downloads

         (0 reviews)

      0 comments

      Updated

    9. Fix for R-80, R-82 Gun Station ID

      This small fix will quickly let you to see the exact gun station you've just switched to. Just unzip the file, copy the Allied_R80.xdp into the R80's folder and allow it to overwrite the old one. Then copy the Allied_R82.xdp file into the R82's folder and allow it to overwrite the old one.
       
      Now you'll be able to more easily select the gun station you want in multiplayer, and in single player and multiplayer when you jump into or switch gun stations you'll get a clear message at the top of the screen letting you know which gun station you're in.

      63 downloads

         (0 reviews)

      0 comments

      Submitted

    10. Fictional Fokker

      Had a few people ask for this skin...so rather than email it....here it is.
       
      Fictional (but based on a pic I found on Google)
       
      Original Skin and Model by OBD

      60 downloads

         (0 reviews)

      0 comments

      Submitted

    11. Albatros D III OAW - MFJ 1

      All my recent Albatros skins were made as an addition to the numerous and great OFF creations.
      They are based on and use parts of the skins made by James 'OvS' Romano and Paarma.
       
      While the OFF skinners have decided to present more weathered skins, like after weeks of service
      in the field; I wanted to also have some skins of brand new delivered and freshly painted aircraft.
      Hope you like them.
       
      To get them into OFF, you unzip the file to:
      (your game folder) > campaigns > CampaignData > skins

      43 downloads

         (0 reviews)

      0 comments

      Submitted

    12. Albatros D III early - Jasta 26

      All my recent skins were made as an addition to the numerous and great OFF creations.
      They are based on and use parts of the skins made by James 'OvS' Romano and Paarma.
       
      While the OFF skinners have decided to present more weathered skins, like after weeks
      of use in the field; I wanted to also have some skins of brand new delivered and freshly
      painted aircraft. Hope you like them.
       
      (If the emblem you see in the screenshot is missing, it was removed, so you can add your own).
      To get them into OFF, you unzip the file to:
      (your game folder) > campaigns > CampaignData > skins

      75 downloads

         (0 reviews)

      0 comments

      Submitted

    13. Albatros D Va - Jasta 4 - 1918

      All my recent skins were made as an addition to the numerous and great OFF creations.
      They are based on and use parts of the skins made by James 'OvS' Romano and Paarma.
       
      While the OFF skinners have decided to present more weathered skins, like after weeks
      of use in the field; I wanted to also have some skins of brand new delivered and freshly
      painted aircraft. Hope you like them.
       
      (In some works, the personal emblem you see in the screenshot was removed,
      so you can add your own sign)
      To get them into OFF, you unzip the file to:
      (your game folder) > campaigns > CampaignData > skins

      54 downloads

         (0 reviews)

      0 comments

      Submitted

    14. Albatros D Va - Jasta 18 - 1918

      All my recent skins were made as an addition to the numerous and great OFF creations.
      They are based on and use parts of the skins made by James 'OvS' Romano and Paarma.
       
      While the OFF skinners have decided to present more weathered skins, like after weeks
      of use in the field; I wanted to also have some skins of brand new delivered and freshly
      painted aircraft. Hope you like them.
       
      (In some works, the personal emblem you see in the screenshot was removed,
      so you can add your own sign)
       
      To get them into OFF, you unzip the file to:
      (your game folder) > campaigns > CampaignData > skins

      69 downloads

         (0 reviews)

      0 comments

      Submitted

    15. Albatros D V (later) - Jasta 5 - 1917

      All my recent skins were made as an addition to the numerous and great OFF creations.
      They are based on and use parts of the skins made by James 'OvS' Romano and Paarma.
       
      While the OFF skinners have decided to present more weathered skins, like after weeks
      of use in the field; I wanted to also have some skins of brand new delivered and freshly
      painted aircraft. Hope you like them.
       
      (In some works, the personal emblem you see in the screenshot was removed,
      so you can add your own sign)
      To get them into OFF, you unzip the file to:
      (your game folder) > campaigns > CampaignData > skins

      72 downloads

         (0 reviews)

      0 comments

      Submitted

    16. OFFUserBackupFiles program

      README File
       
      INSTALLATION AND OVERVIEW: Simply extract the OFFUserBackupFiles.zip file to the OBDSoftware\CFSWW1 Over Flanders Fields folder where the OFFManager.exe file is located. I recommend that you immediately run the program and then rerun the program every time you make a major change to your OFF installation or just before you have to uninstall and reinstall OFF on your computer. To run the program, simply left click the program name and follow the instructions. Please note that in order to locate and copy some files, the program requires you to input the name of your operating system. When prompted, simply type either "XP, Vista, or Win7" and press the Enter key. The files will then be copied and placed in a new directory on your C: drive named MyOFFSetupFiles.
       
      When you wish to restore your saved files to your new OFF installation, simply navigate to the C:\MyOFFSetupFiles folder to select and copy the files you wish to restore. IMPORTANT: Note that your files do NOT all go to the same location in your OFF installation. The files should be placed in OFF as follows:
       
      In the \OBD Software\CFSWW1 Over Flanders Fields folder
      ViewUI.xml
       
      In the \OBD Software\CFSWW1 Over Flanders Fields\campaigns\CampaignData\Pilots folder
      Pilot[]Log.txt
      Pilot[]Dossier.txt
      Pilot[]Claims.txt
       
      The following five files should be placed as follows:
      IF XP: C:\Documents and Settings\YOURNAME\Application Data\Microsoft\CFSWW1 Over Flanders Fields folder
       
      IF Vista or Win7: C:\Users\YOURNAME\AppData\Roaming\Microsoft\CFSWW1 Over Flanders Fields folder
       
      ViewUI.xml
      mine.xca
      CFS3.xca
      UnlimitedPilots.xml
      ConfigOverrides.xml
       
      ---------------
      REVISION HISTORY
       
      v 1.2
       
      Added Pilot[]Claims.txt to backup program

      91 downloads

         (0 reviews)

      0 comments

      Updated

    17. 66 sqd Sopwith Pup

      Here is a 66 Sqd Sopwith Pup, flown by s/Lt W.C. Heathcote circa 1917
       
      Install to:
      C:\OBDSoftware\CFSWW1 Over Flanders Fields\campaigns\CampaignData\skins
       
      Original Pup Skins and model c/o OBD Software

      48 downloads

         (0 reviews)

      0 comments

      Submitted

    18. Small Nieuport silence fix and other stuff for users of Sound Tweak II

      only for users of soundtweak II!!!
       
      small fix of nieuport silence (at least in campaign it works now. in QC i haven't tried) and other minor tweaks.
       
      drop all four off_merc_rpm files into C:\Programme\CFSWW1 Over Flanders Fields\aircraft\Alb_DIII_early_Sqd\sound.
      that's an original mercedes albatros engine you'll hear when in the cockpit.
       
      all other soundfiles drop into C:\Programme\CFSWW1 Over Flanders Fields\sounds (improved original sopwith engines)
       
      the sounds xml-file drop into C:\Programme\CFSWW1 Over Flanders Fields.
       
      when dropping into the apropriate folders, and it asks you to overwrite, just go ahead.
      please backup first any file you overwrite. just in case.
       
      original content belong to OBD software.
       
       

      180 downloads

         (0 reviews)

      0 comments

      Submitted

    19. Hellshade's Tripehound

      .
       
      Strike fear into the hearts of the Hun when you comest in this unquestionable shape. There will be no wondering whether thou art a spirit of health or goblin damned, or if thou bringest with airs from Heaven or blasts from Hell. Your intents will be most assuredly wicked. (apologies to Shakey Bill fans everywhere for my paraphrasing of his Hamlet's diatribe)
       
      Enjoy!
       
      Lou
       
      .

      53 downloads

         (0 reviews)

      0 comments

      Updated

    20. Realistic Tracers and Effects

      hello all,
       
      just a reminder for you and some improvements. that mod makes killing a lot harder!
       
      now you can choose between 3 versions of bullets, as close to the real thing as possible.
       
       
       
      effectsnotracer:
       
      you don't see anything. no bullet and no smoketrail. just the muzzle from your gun. that's the typical M.G. with ordinary bullets. very hard for deflectionshooting. you have to get really close and aim good. typical usage in early airwar.
       
       
       
      effectstrailersmoke:
       
      no visible bullets, but quite visible smoketrail. (little bit like in flyboys). the smoke helps you to adjust your aim, but not too much, but more like it was in real. typical usage in airwar maybe from 1917 on.
       
       
       
      effectswithtracers:
       
      modified tracers. no more throwing tennisballs at the enemy but closer to how real tracerbullets look like. maybe comparable with the tracers in "crossing the line". since trailersmoke bullets and tracerbullets were not the same (currently they are) with tracers the smoketrail is reduced. it is visible though, especially on bad weather, but not as good as with trailersmoke bullets. usage probably from spring 1917 on in airwar.
       
      of course you can use any version at any time :-)
       
      to use any of the effects, just throw it into
       
      C:\OBDSoftware\CFSWW1 Over Flanders Fields
       
      please back up first the original effect file.
       
       
       
      the improved tracer dds.files drop into
       
      C:\OBDSoftware\CFSWW1 Over Flanders Fields\effects\fxtextures
       
      please also back up first the original files
       
       
       
       
      as a sidenote:
       
      all 3 versions of the effect files have reduced visible effects when far away. from closer on you can see bulletholes and canvas ripped off etc. but no dust and particles which give you a very arcadish indicator if you hit the enemy or not and which makes you adjust easily. intention is not to take away eyecandy but to make shooting down a lot tougher as it really was.
       
      to see how the mod will look like, please take a look at this video, made by Hellshade. thank you very much again for your support, Hellshade!

       
       
      all original content belong to OBD software.
       
      have fun
       
      Creaghorn
       
       

      199 downloads

         (0 reviews)

      0 comments

      Submitted

    21. Herr Prop Wasche Damage Model 2 for HITR

      Readme File
       
      ------------
       
      HPW Full Campaign Damage Model for OFF BHaH HITR
       
      v2.0
       

       
      by Herr Prop Wasche
       

       
      Zip file contents:
       

       
      HPWDM2/aircraft folder with 477 individual aircraft folders and .xdp files
       
      HPWDM2_readme.txt
       

       
      INSTALLATION: Important! This version of the damage mod is intended to be used only in conjunction with Jonesoft's Generic Mod Enabler and should not be installed UNLESS JSGME has already been installed into your CFSWW1 Over Flanders Fields game folder. With JSGME, installation and use of this, or any mod, is very easy. Simply extract the contents of the zip file into the MODS folder which is created by JSGME when you install it into OFF. To load the mod, simply run JSGME, highlight the mod you wish to use, click on the top button, and then start your game. That's it!
       

       
      NOTE: This mod may be used in both QC battles AND the main campaign.
       

       
      ------------
       
      Thank you for downloading HPWDM2, a total revision of my previously released damage model for Hat in the Ring, the official extension to Between Heaven and Hell, the wonderful WWI flight sim modification of CFS3 by OBD Software. DM2 uses information about the dimensions and specifications of every aircraft in HITR in order to develop revised hit points for each major component of every aircraft currently available in OFF. The correlation between the historical size and dimensions of each aircraft component and the number of hit points assigned to that component in the game has been adjusted so that this correlation in now positive, instead of negative, as it is in many cases in OFF and previous versions of my damage model.
       

       
      Engine hit points have also been adjusted so that the average aircraft engine has approximately 5% more hit points. Hit points also now correlate roughly with engine size or displacement. In addition, engine hit points now do not necessarily directly correspond with the chances of an engine catching fire. In the standard HITR installation, most aircraft are "set" to catch fire when 75% of their engine hit points have been used up. This percentage has been adjusted in almost every aircraft so that some will now catch fire when a smaller percentage of hit points have been used up, while others will only catch fire after a higher percentage of hit points have been expended. The overall result should be somewhat more durable engines and longer and more dangerous dogfights. Fewer aircraft (including your own) should suffer from an immediate loss in engine performance after only a very short, early burst into the front of the plane. On the other hand, once you notice your engine is no longer running smoothly, take it as a good sign that you may be about to turn into a blazing fireball!
       

       
      Other changes from the stock damage model include: stronger wing roots with somewhat weaker wing tips, resulting in aircraft wings that suffer from fewer catastrophic failures but that are more difficult to control when severely damaged, i.e. you may be able to still fly, but landing becomes a much bigger challenge; slightly decreased chances of crippling aileron control cable hits; slightly reduced hit points, on average, for ailerons and rudders; and increased hit points, on average, for horizontal and vertical stabilizers. Pilot and observer hit points have also been adjusted to make both you and your AI opponent more vulnerable to becoming wounded--perhaps fatally! However, in contrast to previous versions of my damage model, hit points for oil and coolant reservoirs have been increased back to, or close to, stock levels. Numerous other tweaks are designed to take into account time period of service, overall aircraft reputation for durability or weakness, notable structural problems in various aircraft (weaker lower wings in Albs, for example), and overall game balance.
       

       
      Finally, I would again like to express my thanks and appreciation to OBD Software for their help and encouragement in the making of this damage mod. Of course, with the exception of the tweaks contained in this damage model, all work remains the sole work and property of OBD software. If you have any questions or experience any problems with the installation of this mod, you can reach me at www.combatace.com in the Over Flanders Field forum. Thank you and I hope you enjoy the mod!
       
      HPW

      76 downloads

         (0 reviews)

      0 comments

      Submitted

    22. Improved Effectstrailersmoke

      the previous posted no-tracer and withtracer effectfiles work quite well, but the trailersmoke effect file (the version where the bullets leave a trail of white smoke behind) was too unvisible.
       
      JFM was so kind to send me a picture of Rudolph Berthold shooting trailersmoke bullets, thank you JFM! they are indeed very white and rather good visible. so i created an improved version of the effectfile where it matches the look in the pic quite good. it also takes a bit longer to fade away.
       
      for anybody who wants to try it, here is the improved effectfile ready for download.
       
      please first copy the original effectfile and paste it somewhere on your rig where it's save. then copy this effect version and paste it into
       
      C:\OBDSoftware\CFSWW1 Over Flanders Fields
       
      it's not an own creation though. i combined an existing OBD file with Rabu's version of smoketrail and tweaked it a bit. so credit should go to them.
       
      Hellshade was so kind to make a short vid, so everybody can take a look at it before trying. please note that no matter which HD version you look at, youtube vids always have a loss of quality, so it's best to watch it fullscreen. in the sim it looks much better of course.
       
      here it is

       
      thank you hellshade! (btw. the last seconds are very breathtaking. good job)
       
      original content are owned by OBD.
       
      have fun
       
      creaghorn
       
       

      193 downloads

         (0 reviews)

      0 comments

      Submitted

    23. Albatros D.Va Jasta 77b 1918 "Wolpertinger"

      This is a skin for an Albatros D.Va OAW from Jasta 77b, 1918.
       
      Albatros D.Va OAW were based at Vraignes aerodrome from 18. April - 23. April 1918
      and at Foucaucourt-en-Santerre from 24. April - 30. May 1918.
       
      The Jastas of the German kingdoms Bayern, Württemberg and Sachsen had the additional
      letters b, w or s behind their numbers. So this skin is for the Bavarian unit Jasta 77.
      The Balkenkreuz shows, that it's flying in 1918.
       
      The emblem is showing a phantasy creature, a kind of Bavarian chimera: the "Wolpertinger";
      an animal made of the parts of various creatures.
       
      I want to thank OvS and Paarma for their countless original skins, from which I always work.
       
      To get the skin into your sim, unzip it to:
      [your game folder] > campaigns > CampaignData > skins

      59 downloads

         (0 reviews)

      0 comments

      Updated

    24. Albatros D.Va MFJ 1 Lozenge

      For MFJ 1 (Marine-Feldjagdstaffel) I wanted a skin, that would suit the Naval situation;
      that would somehow fit with the north sea. And so I picked one of Paarma's skins, that
      had an overall Lozenge camouflage - even on the fuselage. (I forgot, who's skin it was
      originally - sorry).
      The dark greyish-blue-green colours fitted well with MFJ-1's colour, which is yellow.
       
      This Albatros D.Va shows the Balkenkreuz, which got introduced in March or April 1918.
      MFJ-1 was based at Coolkerke by the North Sea.
      Again I want to say a heartily "Thank you" to OvS and Paarma from OBD for all they have
      created with so much love and detail - a fund of countless skins I shamelessly made
      use of to compile my own ones. Hope you enjoy them.
      To get the skin into your sim, unzip it to:
      [your game folder] > campaigns > CampaignData > skins

      58 downloads

         (0 reviews)

      0 comments

      Updated

    25. HPWDM 2.2 update

      Readme File 29/08/2010
      ------------
      HPW Full Campaign Damage Model for OFF BHaH HITR
      v2.2
       
      by Herr Prop Wasche
       
      Zip file contents:
       
      HPWDM2.2\aircraft folder with 477 individual aircraft folders and .xdp files
      readme.txt
       
      INSTALLATION: Important! This version of the damage mod is intended to be used only in conjunction with Jonesoft's Generic Mod Enabler and should not be installed UNLESS JSGME has already been installed into your CFSWW1 Over Flanders Fields game folder. With JSGME, installation and use of this, or any mod, is very easy. Simply extract the contents of the HPWDM2.2 zip file into the MODS folder which is created when you install JSGME into OFF. The mod is correctly installed if you see the readme.txt and the following folder structure inside the MODS folder: HPWDM2.2\aircraft\Alb_DIII_AC1, etc. To load the mod, simply run JSGME, highlight the mod you wish to use, click on the top button, and then start your game. That's it!
       
      NOTE: This mod may be used in QC battles AND the main campaign.
      ------------
       
      Version History
       
      2.2
       
      --Engine hit points for Hannover, Sopwith Pup, Sopwith Strutter, and Sopwith Strutter B1 reduced slightly.
       
      --Missing minor fuel leak due to engine damage added to Sopwith Tripe and Tripe 2G.
       
      --Hit points for elevator cables in aft fuselage of Fokker EV, N17_Bis, N24, N24_Bis, N24_Bis_Lewis, N24_Lewis, and N28 reduced to be consistent with other aircraft.
       
      --Hit points for observer/rear-gunner corrected so they are now the same as the pilot of the aircraft.
       
      2.1a
       
      --DH2 and DH2_m16 now somewhat less likely to catch fire than in version 2.1.
       
      --Halberstadt scout now slightly less likely to suffer major fuel leak.
       
      --"Fuselage_structure" changed to "rudder_cable" in aft fuselage of FE2b and hit points reduced from 28 to 18.
       
      --Hit points for aileron cables in aft fuselage of Alb DV, DV later, DVa, and DVa 200 reduced to be consistent with other aircraft.
       
      2.1
       
      --Fuel tanks are now more resistant to major leaks but are still susceptible to minor leaks and are somewhat more likely to catch fire if substantially damaged.
       
      --Wing and wing-tip hit points adjusted on some aircraft.
       
      --Nose structures now slightly stronger in several early and mid-war aircraft.
       
      --Somewhat higher probability of pilot "hits" for most aircraft.
       
      --On DH5 only, fuel tank hit points now higher for main tank, slightly lower for secondary tank.
       
      --Eliminates the "engine block popping out of the fuselage" effect seen in some aircraft.
       
      2.0
       
      Initial release
       
      ------------
      Thank you for downloading HPWDM2.1, a total revision of my previously released damage model for Hat in the Ring, the official extension to Between Heaven and Hell, the wonderful WWI flight sim modification of CFS3 by OBD Software. DM2.1 uses information about the dimensions and specifications of every aircraft in HITR in order to develop revised hit points for each major component of every aircraft currently available in OFF. The correlation between the historical size and dimensions of each aircraft component and the number of hit points assigned to that component in the game has been adjusted so that this correlation in now generally positive, instead of negative, as it is in many cases in OFF and previous versions of my damage model.
       
      Engine hit points have also been adjusted so that the average aircraft engine has approximately 5% more hit points. Hit points also better correlate with engine size or displacement. Most importantly, engine hit points now do not necessarily directly correspond with the chances of an engine catching fire. In the standard HITR installation, most aircraft are "set" to catch fire when 75% of their engine hit points have been used up. This percentage has been adjusted in almost every aircraft so that some will now catch fire when a smaller percentage of hit points have been used up, while others will only catch fire after a higher percentage of hit points have been expended. The overall result should be somewhat more durable engines and longer and more dangerous dogfights. Fewer aircraft (including your own) should suffer from an immediate loss in engine performance after only a very short, early burst into the front of the plane. On the other hand, once you notice your engine is no longer running smoothly, take it as a good sign that you may be about to turn into a blazing fireball!
       
      Other changes from the stock damage model include: stronger wing roots with somewhat weaker wing tips, resulting in aircraft wings that suffer from fewer catastophic failures but that are more difficult to control when severely damaged, i.e. you may be able to still fly, but landing becomes a much bigger challenge; slightly decreased chances of crippling aileron control cable hits; slightly reduced hit points, on average, for ailerons and rudders; and increased hit points, on average, for horizontal and vertical stabilizers. Pilot and observer hit points have also been adjusted to make both you and your AI opponent more vulnerable to becoming wounded--perhaps fatally! However, in contrast to previous versions of my damage model, hit points for oil and coolant reservoirs have been increased back to, or close to, stock levels. Numerous other tweaks were made to take into account time period of service, overall aircraft reputation for durability or weakness, notable structural problems in various aircraft (weaker lower wings in Albs, for example), and overall game balance.
       
      Finally, I would again like to express my thanks and appreciation to OBD Software for their help and encouragement in the making of this damage mod. Of course, with the exception of the tweaks contained in this damage model, all work remains the sole work and property of OBD software. If you have any questions or experience any problems with the installation of this mod, you can reach me at www.combatace.com at the Over Flanders Field forum. Thank you and I hope you enjoy the mod!

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