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First Eagles by Thirdwire

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All FE Simulation Modifications and Add-Ons

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    1. Here are some 1024x768 sized WOE-style hangar screens for the three stock non-flyable aircrafts in First Eagles. Included are instructions for making them flyable. Also there are 5 Loading Screens and 1 Loadout Screen in this pack. Hope you enjoy!
       
      Thanks to Sopwith Snipe for the inspiration
       
      See you in 2.0!
      --Jackson M.
       
       
       
      50 1
    2. This cockpit will convert the stock First Eagles AEG G.IV from an AI plane into a flyable plane. The cockpit features fully functional gauges, throttles, rudder control, and stick. 
      Acknowledgement
      About 10 years ago, ravenclaw_007 made the AEG G.IV flyable by making a cockpit using the cockpit from the SE5a. My thanks to him for leading the way.
      Installation Instructions for both FE1 and FE2
      If you have already installed ravenclaw's version, you should delete the two ini files ("AEG_G4.ini" and "AEG_G4_COCKPIT.ini") before installing this version.
      If you still have the stock version, this install will replace the original AEG-G4.ini file. You should make a backup in case you want to revert to the original AI version.
      Open my "AEG_G4" folder and place all the files - 1 folder and 2 ini files - into your "AEG_G4" folder.
       
      162 1
    3. This version of the Taube is armed with a handful of grenades instead of a rifle. many thanks to all the people who worked on the original Taube and a special thanks to Stephen1918 who was kind enough to make time to alter his model to remove the gunner.All work on this is really the efforts of others and my only contribution was to bundle it up. Any issues please direct to me and I'll do my best to fix them as soon as I can.
      106 6
    4. final version of the Taube
      fully textured now
      so instead of just the fabric parts, the whole thing has been done now
      hope U like it , was fun to skin
      c ya l8ter
      Gambit168
      97 1
    5. Hi guys i bought a 2TB HD & have been dumping everything on it from my old HD's that i fear will give up the ghost at any moment
      so anyway i came across some files with no names except 00000000. file
      that i had tried to salvage from a dead hard drive a long time ago it turns out that many are FE skins i was working on before it gave me the click of death !
      so i just downloaded Stephens gunbus to see if i had all the files & yes i do
      so here it is
      51 0
    6. There were many versions of the Taube produced in the years leading up to World War I. When the war began different versions were being used in large numbers, on all fronts for recon missions. This is the Kondor Taube, which I think is representive of the "classic" Taube. It has the typical wing shape, uses wing warping for both the aileron and elevator surfaces, and has a six cylinder 100HP engine.
       
      I have added a rifle for the observer, which he will aim and fire. I have made significant changes to the wires on the front to give the gunner more room to move.
       
      Ojcar has created a fake machine gun for the pilot, which causes the AI plane to be more aggressive in pursuing enemy planes. I have installed that gun on this plane. Ojcar's "DummyMachineGun" data is included with this download, in case you don't already have it.
       
      Some flyers wore simple crash helmets in WWI, especially in the early days. I am using a pilot with a helmet in this plane. The pilot and installation instructions are included in the download, in case you don't already have it.
       
      The download includes my skinning templates, data for the guns and the German pilot with helmet.
       
      Credits
      Thanks to Ojcar for making the data file for the Taube, and for greatly improving the gunner. Ojcar also made the data for the dummy machine gun.
      Thanks to Crawford for identifying a problem with the elevators.
       
      Installation Instructions
      For FE1 - Unzip the file. Move the folder named "Taube" into your FirstEagles/Objects/Aircraft folder.
       
      For FE2 - Unzip the file. Move the folder named "Taube" into your FirstEagles/Objects/Aircraft folder. Then in the FirstEagles/Objects/Decals folder, create a new folder named "Taube". Move the folder named "D" from your Aircraft/Taube folder into the Decals/Taube folder you just made.
       
       
       
      You may not need to install the dummy machine gun, it has been used on other planes and you may already have it. If you don't already have it, I have included the gun and instructions for installing in a separate folder included in this download.
       
      You may not need to install the infantry, it has been used on ground units and you may already have it. If you don't already have it, I have included the gun and instructions for installing in a separate folder included in this download.
       
      You may not need to install the pilot with helmet, it has been available for download for some time and you may already have it. If you don't already have it, I have included the pilot and instructions for installing in a separate folder included in this download.
      202 6
    7. Several variations of the BE2 were produced by the Royal Aircraft Factory from 1912 until the end of World War 1. The BE2c was introduced in 1914 and was produced in large numbers. It was designed to be a very stable plane, which was desirable in a reconnaissance plane, but not very effective for a fighter. During its service, the BE2c was used mostly for recon missions, but it sometimes served as a fighter and as a light bomber.
       
      I have included two skins, a stock linen, and a brown paint. A full set of number decals are included for each skin. My skinning templates are included in the download.
       
      The gunner in the BE2c sat in front of the pilot and either had multiple guns, or was able to move the gun between multiple mounts. The game engine does not allow this, so I set up the data file to limit the gunner's aim to the upper rear of the plane. However, I provided alternate lines in the FM which will allow you to widen the gunner's aim, but that makes the gun pass through the struts, and sometimes shoot through the wing.
       
      Instructions for changing the gunner's range of motion are included in the download.
       
      Credits
      Thanks to Ojcar for making the data file for the BE2c and for providing resources for the model.
      Thanks also to 33Lima and Hansa who provided resources for the cockpit and help with details of the model.
      Thanks to Mike Dora for identifying and helping me fix problems with the gunner.
      Thanks to Nicholas Bell for correcting the hit box coordinates for this plane.
       
      Installation Instructions
      For FE1 - Unzip the file and move the folder named "RAFBE2C" into the FirstEagles/Objects/Aircraft folder.
       
      For FE2 - Unzip the file and move the folder named "RAFBE2C" into the FirstEagles/Objects/Aircraft folder. Then in the FirstEagles/Objects/Decals folder, create a new folder named "RAFBE2C". Move the folder named "D" from the Aircraft/RAFBE2C folder into the Decals/RAFBE2C folder you just made.
      510 1
    8. The BE2e was an improved variant of the BE2c introduced in 1916. It had a longer upper wing and a shorter lower wing with a single set of struts. It also had a slightly smaller horizontal tail. The new configuration improved the plane's maneuverability, but did little to improve its overall performance. I have included a light bomb load, but the plane's rate of climb suffers somewhat when carrying bombs.
       
      I have included two skins, a green paint (PC10), and a brown paint (PC12). A full set of number decals and my skinning templates are included in the download.
       
      The gunner in the BE2e sat in front of the pilot and either had multiple guns, or was able to move the gun between multiple mounts. The game engine does not allow this, so I set up the data file to limit the gunner's aim to the upper rear of the plane. However, I provided alternate lines in the FM which will allow you to widen the gunner's aim, but that makes the gun pass through the struts, and sometimes shoot through the wing.
       
      Instructions for changing the gunner's range of motion are included in the download.
       
      Credits
      Thanks to Ojcar for making the data file for the BE2e and for testing and helping with details of the model.
      Thanks to Mike Dora for identifying and helping me fix problems with the gunner.
      Thanks to Nicholas Bell for correcting the hit box coordinates for this plane.
      Installation Instructions
      For FE1 - Unzip the file and move the folder named "RAFBE2E" into the FirstEagles/Objects/Aircraft folder.
       
      For FE2 - Unzip the file and move the folder named "RAFBE2E" into the FirstEagles/Objects/Aircraft folder. Then in the FirstEagles/Objects/Decals folder, create new folder named "RAFBE2E". Move the folder named "D" from the Aircraft/RAFBE2E folder into the Decals/RAFBE2E folder you just made.
      346 0
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