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First Eagles by Thirdwire

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All FE Simulation Modifications and Add-Ons

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    1. This is a 6-pack of Jasta 23b Albatros D.V's.
      Used from mid 1917 to 1918.
       
       
      1. Otto Kissenberth (black fuselage)
      2. Ltn. Heinrich Seywald ("S" ensignia on fuselage side)
      3. Ltn. Theodor Rumpel (green fuselage)
      4. Ltn. Theodor Rumpel (orange-red fuselage)
      5. Ltn. Friedrich Ritter von Roth (black and white circle on fuselage sides)
      6. Jasta23b Black (generic Jasta 23b D.V with black tail and white banding). Can be used along with the stock Jasta 23b D.V with only the white band.
       
      I left the stock Lozenge Camo on the wings. Seems a bit dark but I would be guessing at a right shade.
       
       
      Enjoy, quack74
      137 1
    2. Here's one for fans of the macabre!...A blood curdling scream and collision sound file, activated if/when you collide with another plane or terra-firma!
       
      Two versions to choose from. Installation instructions included in the 'Read Me'.
       
      Hopefully, it'll add a bit of drama to your game?
       
      Bucky
      287 2
    3. This is a 2 pack of Camel skins that can be used in all three Camel folders.
       
      They are just simple colored versions of the stock RAFBrown1 skin.
       
      1. RAFBrown Red (red nose and wheels)
      2. RAFBrown Blue (blue nose and wheels)
       
      They can fly along with the RAFBrown1 skin as "B flight" and a "C flight".
       
      Enjoy, quack74
      123 0
    4. This is a 6-pack of Naval 9 Sopwith Camels.
       
      They are for the CamelF1-130.
       
      The Pilots are unknown. (To me anyway)
       
      They served 9RNAS in Northern France from late 1917 to early 1918.
       
      Each skin is named for the shape on the rear fuselage or upper wing.
      There are two generic versions of Naval 9 Camels included. I'm sure there werent only 4 Naval 9 Camels. So here are two more to add to the flight.
       
      1. Naval 9 Circles
      2. Naval 9 Diamonds
      3. Naval 9 X
      4. Naval 9 Triangle
      5. Naval 9 Stock Blue (blue cowling) ---- generic
      6. Naval 9 Stock --- generic
       
       
      Enjoy, quack74
      155 0
    5. This is set of new effects created for First Eagles, to give some new look to the stock effects.
      Nothing big, just some impovements to original ones, together with new graphics.
      Replaces most of originals.
      Includes new smaller tracers, they don't have that laser look anymore, but are visible from shorter distances.
      1,088 2
    6. Paul Tarascon's first of the 'Zigomar' series of aeroplanes.
       
      All credits to Monty CZ's original model, one of my favourites.
       
      This is a large skin file but does work on my PC which is so old it was probably built at around the same time as the original aeroplane.
      Load the skin in the usual way to your Nieuport 11 folder and adjust the texture set number to correspond.
       
      The screenshot has Geezer's excellent Narrow Pilot, (re-skinned with moustache), in the cockpit.
      (A bit of positioning adjustment to the Nieuport data file needed).
       
      I haven't included it with this upload. I will do so if allowed by the original author. The Nieuport at the moment uses the standard FE pilot.
       
      Again many thanks to the original creators FE and all the other 3D modellers, skinners etc.
      193 0
    7. This "mod of a mod" includes some extra tiles for Max188's high-res summer set. I've also tried to blend the two extra full town tiles in better with the other town tiles.
      Included are the extra tiles needed for the TW Cambrai terrain (All Rough, Village3-4, River6). I have also included minor tweaks to four of Sopwith Snipe's Max188-in-Flanders tiles (fixing seams and adding borders).
       
      All tiles are merely spliced together (with a few edits or color-shifting) Max188 and/or TW tiles, or Sopwith Snipe's combination work.
       
      PSDs available if anyone wants them.
       
      EDIT: Fixed FrFarm2Rough50b.bmp thanks to Panama Red!
      415 1
    8. Realistic Sky Mod First Eagles
       
      The reason that I got started modding the First Eagles Environemntalsystem.ini file was to:
      1. Eliminate/reduce the lower horizon purple band in Clear weather,
      2. Eliminate/reduce the lower horizon band in Overcast weather and
      3. Eliminate/reduce the lower horizon band and overhead triangles in Inclement weather.
       
      Modifying the clouds to make them more realistic was a byproduct of all the time spent "fixing" the first three items. I have tried to make the clouds as realistic looking as possible and at the proper altitude for each type.
       
      In modifying the first Eagles Environmentalsystem.ini file, I used the same theme as TK used for the horizonclouds and broke out all 5 overhead clouds (versus the default Cloud1 for all weathers) into:
      1. Cloud1 = Clear
      2. Cloud2 = Scattered
      3. Cloud3 = Broken
      4. Cloud4 = Overcast
      5. Cloud5 = Inclement
       
      First Eagles default horizon clouds use the same method as the included horizonclouds included in this mod:
      1. Horizonclouds 11-18 = Clear
      2. Horizonclouds 21-28 = Scattered
      3. Horizonclouds 31-38 = Broker
      4. Horizonclouds 41-48 = Overcast
      5. Horizonclouds 51-58 = Inclement
       
      This way people can mix and match their particular horizon & overhead clouds (that other people have made) to their hearts desire and still have the original 3 fixes I did for the Clear, Overcast & Inclement weather.
       
      Unfortunately due to internal FE game engine restrictions, I am not able to completely eliminate the Clear lower horizon band and can only transfer the lower horizon bands for Overcast and Inclement weather to above the clouds where you can still see the triangles above the Inclement clouds if you chose to fly above these clouds. From what I have read, without an artificial horizon in WW1 planes, not many pilots flew into/above thick Overcast or Inclement clouds because they could lose their orientation very quickly and did not want to subject their wood and canvas planes to all the turbulence within these clouds either.
       
      I would like to give Marcel "Cellinsky" Aerni the biggest credit for starting me on this path of modding the sky, I have always admired all his great work in his “Widesky” mods. I have also included his Clear, Scattered, Overcast and Inclement Horizonclouds since they are very realistic and blend well with the FE’s horizon fog, as well as give credit to Polak for his Broken Horizonclouds; they really look like a front is coming through. I also give credit to Cellinsky and ShrikeHawk for their Cloud.tgas, they definitely improved the overhead clouds look.
       
      Installation:
      The easiest way to install this mod (other than using the great JoneSoftGenericModEnabler tool http://www.users.on.net/~jscones/software/...ucts-jsgme.html ), is to copy your “Flight” folder and rename it “Flight1”, then unzip all the included files into your original “Flight” folder.
       
      Inclement weather will rain 100% of the time with the standard “particlesystem.ini”, but I can give no guarantees if you are using a modified “particlesystem.ini” file.
       
      TallyHo;
      Panama Red
      720 0
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