Cambrai France
January 1 1916
The new campaign is now ready to Download as soon as its approved....
This campaign works on FE + Exp pack and FE+Exp+April Patch
The plane sets as follows:
1. Dh2
2. F2B
3. Fe8
4. Pup
5. CamelF1_110
6. Triplane
7. CamelF1_130
8. SE5a
9. CamelF1_150
10. Nieuport11
11. Nieuport17
12. N24
13. N24bis
14. SPAD13
15. N28
16. HalbD3
17. AlbatrosD1
18. AlbatrosD2
19. PfalzD3
20. AlbatrosD3
21. AlbatrosD3OAW
22. AlbatrosD5
23. AlbatrosD5a
24. PfalzD8
25. FokkerD7F
26. Snipe
27. RE8
28. BE2
29. Re8
30. Salmson2A
31. Ca3
32. HP400
33. Walfisch
34. AviatikC2
35. DFWC5
36. AEG_G4
37. Staaken
38. GothaGIV
The are also two additional packs included with the download.
1) The cambrai_targets.ini file to add many extra ground, balloons and AAA nests.
2) A new sound pack for FE planes to add realism for the sound of the game.
As always if there are issues leave me a msg here and I will try and get the problem sorted out.
Enjoy
Thanks for downloading this campaign.
This release has only been tested in the exp pack and the exp pack +April 2008 versions. They may be interesting results when played in the Orig Release loads
Fly in Jasta 11 squadron against the RAF and the French over Cambrai
Contents of this zip file
The whole “wwiCampFC_J11” folder which can be dropped into the main campaign folder and your ready to go.
I have included my cambrai targets ini file so there are MANY more balloons and AAA nest including every airbase and all main cities. Just drop this file into the cambrai terrain folder.
Planes needed for this campaign to work properly.
AlbatrosD1
AlbatrosD2
AlbatrosD3
PfalzD3
AlbatrosD5a
Dr1
PfalzD12
FokkerD7F
Walfisch
AviatikC2
DFWC5
GothaGIV
Staaken
Nieuport17
SPAD7
SPAD12
N24
N24bis
N28
Avro504C
Avro504D
Fe2B
Pup
Triplane
CamelF1
SE5a
F2B
Salmson2A
BE2
BE-2D
Ca3
HP400
I will release a new update on this as I work out a problem on squad sizes and supplies that’s giving me trouble.
Enjoy
Firecage
This skin presented Se5a B 4891 from 56 Sqn flown by Capt. James McCudden /56 kills/.This plane flown McCudden in early 1918 at Baizieux aerodrome.
This campaignscreen.ini should fix the campaign screen if you're using Guitarclassic55's Replacement Menu Screens without the April 2008 patch. There was a slight change made in the patch to the campaignscreen.ini; this is should fix the problem.
ONLY INSTALL IF YOU HAVEN'T INSTALLED THE APRIL 2008 PATCH
If you have installed the April 2008 patch, DO NOT INSTALL THIS FILE -- you should be fine already.
If you're not using Guitarclassic55's replacement menus, DO NOT INSTALL THIS FILE.
__________________
INSTALLATION - Simply change the filename from campaignscreen.txt to campaignscreen.ini, then drop it into the MENU folder of First Eagles, overwriting the previous file.
FIXED CORRUPTED ZIP FILE - MOVIE VERSION should be good to go now
INTRODUCTION - Guitarclassic55's Replacement Menu Screens with MOVIE
GREETINGS! Thanks for downloading Guitarclassic55's Replacement Menu Screens for First Eagles. I created these because I felt the stock screens were a bit lacking in ambience and I wanted more visual immersion from the WWI era.
Unfortunately, because most of the new screens "call" the same global INI files (which I have modified), you can't pick and choose which ones you'd like to use. I'm afraid that for the most part, it's either use these, or the stock ones, or other custom screens by someone else. The one exception: I did create new versions of the stock hangar screens but they should co-exist peacefully with any custom hangar screens that you have already installed along with custom aircraft.
WHAT IS INCLUDED
There are two versions of Guitarclassic55's Replacement Menu Screens available for download, with only one difference:
Version 1. The Main Screen includes a "movie" in the antique watch face. Kind of cool but sometimes takes a little longer to load, and the download size is much larger. (65 MB)
Version 2. Same as above, but the Main Screen does not include the movie. (31MB)
In every other way, the two are identical.
The stock screens that are replaced:
Main Screen
Campaign Screen
Debrief Screen
Loadout Screen
Medal List Screen
Multiplayer Screen
Options Screen
Pilot Record Screen
Planning Map Screen
Roster Screen
Single Mission Screen
In addition, the Hangar screens for the twelve flyable stock planes/variants are included. The Loading screens have not been included but may be added at a later date.
One other change - Planning Map Screen Icons - the air and ground icons of the individual countries for the planning map have been reduced to 75% of their original size. I found the maps extremely cluttered at times, so this gives a bit cleaner look in my opinion. Anyone wanting even smaller (50%) icons may contact me for them. If you prefer the original stock size icons, simply open the MENU folder, find the BMP files that begin with "MAPICON..." and delete them.
INSTALLATION
First, first, and FIRST! – copy the MENU folder (located in the root First Eagles directory, whatever you decided to call it when you installed the game) and all its contents, then paste the copy somewhere safe just in case you want to go back to your previous menus.
NOW - unzip the version of the Replacement Menus that you have chosen, then copy the MENU and OBJECT folders and paste them in the root First Eagles directory. You will be warned that the folders already exist. Click YES TO ALL (I believe) and all the contents will go into the proper folders. Read the next paragraph only if you feel you need more explanation.
[The object here is to ADD the files, NOT get rid of everything that's already there. So if you followed the directions correctly, assuming that I gave them correctly (crossing fingers) you'll have new files in the MENU folder, and new files in the twelve stock aircraft sub-folders inside AIRCRAFT which is inside OBJECTS.]
And guess what... that's it! The wonderful simplicity of ThirdWire's modding system.
UNINSTALLING
You can:
1. Do a clean re-install of the whole game. Not recommended if you have other custom things, like planes, campaigns, texture sets, maps, etc., OR
2. If you want to get rid of everything from the mod EXCEPT the new hangar screens:
A. Locate your backed-up original MENU folder.
B. Find the MENU folder in the root directory of your First Eagles (or whatever you named it) folder and delete all contents.
C. Paste all contents from the backed up MENU folder into the MENU folder inside the First Eagles root folder. That should do it.
3. If you also want to get rid of the new hangar screens:
A. Go to FIRST EAGLES/OBJECTS/AIRCRAFT/AlbatrosD3 and delete the file "AlbatrosD3_hangar.bmp"
B. Repeat the same process in the eleven other stock plane folders inside the AIRCRAFT folder. The folders, and files are:
AlbatrosD3OAW - delete AlbatrosD3OAW_hangar.bmp
AlbatrosD5 - delete AlbatrosD5_hangar.bmp
AlbatrosD5A - delete AlbatrosD5_hangar.bmp
CamelF1_110 - delete CamelF1_hangar.bmp
CamelF1_130 - delete CamelF1_hangar.bmp
CamelF1_150 - delete CamelF1_hangar.bmp
FokkerD7 - delete FokkerD7_hangar.bmp
FokkerD7F - delete FokkerD7_hangar.bmp
FokkerDr1 - delete FokkerDr1_hangar.bmp
SE5a - delete SE5a_hangar.bmp
Spad12 - delete Spad13_hangar.bmp
KNOWN ISSUES:
The Chat record on the Debriefing Screen may or may not be functional. I've never flown multiplayer so I have no idea whether this works or not. If it does not and you'd like it fixed, let me know and I'll try to do so.
I'm not aware of any other problems... but something may surface that I didn't catch. If you find something, please let me know. You can PM me through the forum, or leave a message on the forum itself, or e-mail me directly at jimdickson@fastmail.fm.
ACKNOWLEDGEMENTS
Thanks to jarrko for the background picture on the mainscreen, used also altered by me for the options screen. Thanks to kout for his original alternate mainscreen, which planted the seed and got me hooked on doing this in the first place. His work is excellent and inspiring. Thanks to sockboy and Barkhorn for their testing. Though brief, it was a pleasure working with you, guys. Thanks to p01ppy for the idea to use a small chalkboard for the hangar screens. He even offered to let me use his hangar screen work as a basis for mine; I initially wanted to but found it too intimidating because his work is also most excellent... so I went in another direction.
I hope you enjoy what I've come up with. There's a lot I could change still, but it is after all a game, something to be enjoyed. It was fun putting it all together... too much more though and the fun would begin to go away for me. Perhaps I'll take another pass at it sometime in the future.
Guitarclassic55
[Jim Dickson]
Prince Edward Island, Canada
May 2008
INTRODUCTION - Guitarclassic55's Replacement Menu Screens NO MOVIE
GREETINGS! Thanks for downloading Guitarclassic55's Replacement Menu Screens for First Eagles. I created these because I felt the stock screens were a bit lacking in ambience and I wanted more visual immersion from the WWI era.
Unfortunately, because most of the new screens "call" the same global INI files (which I have modified), you can't pick and choose which ones you'd like to use. I'm afraid that for the most part, it's either use these, or the stock ones, or other custom screens by someone else. The one exception: I did create new versions of the stock hangar screens but they should co-exist peacefully with any custom hangar screens that you have already installed along with custom aircraft.
WHAT IS INCLUDED
There are two versions of Guitarclassic55's Replacement Menu Screens available for download, with only one difference:
Version 1. The Main Screen includes a "movie" in the antique watch face. Kind of cool but sometimes takes a little longer to load, and the download size is much larger. (65 MB)
Version 2. Same as above, but the Main Screen does not include the movie. (31MB)
In every other way, the two are identical.
The stock screens that are replaced:
Main Screen
Campaign Screen
Debrief Screen
Loadout Screen
Medal List Screen
Multiplayer Screen
Options Screen
Pilot Record Screen
Planning Map Screen
Roster Screen
Single Mission Screen
In addition, the Hangar screens for the twelve flyable stock planes/variants are included. The Loading screens have not been included but may be added at a later date.
One other change - Planning Map Screen Icons - the air and ground icons of the individual countries for the planning map have been reduced to 75% of their original size. I found the maps extremely cluttered at times, so this gives a bit cleaner look in my opinion. Anyone wanting even smaller (50%) icons may contact me for them. If you prefer the original stock size icons, simply open the MENU folder, find the BMP files that begin with "MAPICON..." and delete them.
INSTALLATION
First, first, and FIRST! – copy the MENU folder (located in the root First Eagles directory, whatever you decided to call it when you installed the game) and all its contents, then paste the copy somewhere safe just in case you want to go back to your previous menus.
NOW - unzip the version of the Replacement Menus that you have chosen, then copy the MENU and OBJECT folders and paste them in the root First Eagles directory. You will be warned that the folders already exist. Click YES TO ALL (I believe) and all the contents will go into the proper folders. Read the next paragraph only if you feel you need more explanation.
[The object here is to ADD the files, NOT get rid of everything that's already there. So if you followed the directions correctly, assuming that I gave them correctly (crossing fingers) you'll have new files in the MENU folder, and new files in the twelve stock aircraft sub-folders inside AIRCRAFT which is inside OBJECTS.]
And guess what... that's it! The wonderful simplicity of ThirdWire's modding system.
UNINSTALLING
You can:
1. Do a clean re-install of the whole game. Not recommended if you have other custom things, like planes, campaigns, texture sets, maps, etc., OR
2. If you want to get rid of everything from the mod EXCEPT the new hangar screens:
A. Locate your backed-up original MENU folder.
B. Find the MENU folder in the root directory of your First Eagles (or whatever you named it) folder and delete all contents.
C. Paste all contents from the backed up MENU folder into the MENU folder inside the First Eagles root folder. That should do it.
3. If you also want to get rid of the new hangar screens:
A. Go to FIRST EAGLES/OBJECTS/AIRCRAFT/AlbatrosD3 and delete the file "AlbatrosD3_hangar.bmp"
B. Repeat the same process in the eleven other stock plane folders inside the AIRCRAFT folder. The folders, and files are:
AlbatrosD3OAW - delete AlbatrosD3OAW_hangar.bmp
AlbatrosD5 - delete AlbatrosD5_hangar.bmp
AlbatrosD5A - delete AlbatrosD5_hangar.bmp
CamelF1_110 - delete CamelF1_hangar.bmp
CamelF1_130 - delete CamelF1_hangar.bmp
CamelF1_150 - delete CamelF1_hangar.bmp
FokkerD7 - delete FokkerD7_hangar.bmp
FokkerD7F - delete FokkerD7_hangar.bmp
FokkerDr1 - delete FokkerDr1_hangar.bmp
SE5a - delete SE5a_hangar.bmp
Spad12 - delete Spad13_hangar.bmp
KNOWN ISSUES:
The Chat record on the Debriefing Screen may or may not be functional. I've never flown multiplayer so I have no idea whether this works or not. If it does not and you'd like it fixed, let me know and I'll try to do so.
I'm not aware of any other problems... but something may surface that I didn't catch. If you find something, please let me know. You can PM me through the forum, or leave a message on the forum itself, or e-mail me directly at jimdickson@fastmail.fm.
ACKNOWLEDGEMENTS
Thanks to jarrko for the background picture on the mainscreen, used also altered by me for the options screen. Thanks to kout for his original alternate mainscreen, which planted the seed and got me hooked on doing this in the first place. His work is excellent and inspiring. Thanks to sockboy and Barkhorn for their testing. Though brief, it was a pleasure working with you, guys. Thanks to p01ppy for the idea to use a small chalkboard for the hangar screens. He even offered to let me use his hangar screen work as a basis for mine; I initially wanted to but found it too intimidating because his work is also most excellent... so I went in another direction.
I hope you enjoy what I've come up with. There's a lot I could change still, but it is after all a game, something to be enjoyed. It was fun putting it all together... too much more though and the fun would begin to go away for me. Perhaps I'll take another pass at it sometime in the future.
Guitarclassic55
[Jim Dickson]
Prince Edward Island, Canada
May 2008
Add on gunsight for FE
As mentioned in a recent post, I’m somewhat “uneasy” about using aimangles to adjust the gunsight/bullet path convergence
The issue (thanks B Bandy RFC) is that the AI becomes very inaccurate when using significant amounts of this parameter (empirical testing seems to confirm this)
The AI would seem to use the aircraft’s fore/aft axis for aiming fixed guns and aimangles shifts the bullet path away from this axis
This is fine for vertical adjustments because the AI can be “told” to compensate with the GunBoresightAngle in the [FlightControl] section of the FM (as with the Lewis gun in the stock SE5a)
SE5A_DATA.INI
[FlightControl]
GunBoresightAngle=5.0
[internalGun2]
AimAngles=0.0,5.0,0.0
However there seems to be no GunBoresightAngle equivalent for left/right adjustments
So heres a replacement gunsight that can be moved around instead of the bullet path
Its somewhat of a pain to use I’m afraid
The steps
You will have to extract the WEAPONDATA.INI and the WEAPONDATA.DAT from the ObjectData.CAT if you haven’t already and place them in a folder called “Weapons” in the “objects” folder (you may have to make the “Weapons” folder)
Place the GunSight.bmp and gunsight01.LOD in the “Weapons” folder has well
Add this to the bottom of your extracted weapondata.ini
----------------------------------------
[WeaponData027]
TypeName=Gunsight01
FullName=Gunsight01
ModelName=Gunsight01
Mass=0.010000
Diameter=0.100000
Length=0.010000
SubsonicDragCoeff=0.000100
SupersonicDragCoeff=0.000100
AttachmentType=
SpecificStationCode=
NationName=
StartYear=0
EndYear=0
Availability=0
BaseQuantity=0
Exported=FALSE
ExportStartYear=0
ExportEndYear=0
ExportAvailability=0
WeaponDataType=5
MaxFuelAmount=0.001000
Asymmetrical=FALSE
---------------------------------------------
Note [WeaponData0XX] should be sequential with any thing you already have there
After you have saved that, Open the extracted WEAPONDATA.INI in the NEW weapons editor and hit save
Now change your “victim” aircraft FM thusly (SPAD7_180 used here as an example)
Add TWO new systems to the component that the gunsight will sit on (often [Nose])
SPAD7_180_DATA.INI
------------------------------
[Nose]
ParentComponentName=Fuselage
---snip----------
SystemName[001]=Engine
SystemName[002]=Gunsight01/////New
SystemName[003]=Gunsight/////////New
---------------------------------------
Add two new weapon stations’ to match in the weapon station section of th FM
-----------------------------------------
[Gunsight01]
SystemType=WEAPON_STATION
StationID=11//note these are sequential with StationID’s above
StationGroupID=4//note these are sequential with StaionGroup’s above
StationType=EXTERNAL
AttachmentPosition=0.0,0.75,0.642 //where the gunsight will appear on the aircraft, you will have to test
AttachmentAngles=0.0,0.0,0.0
LoadLimit=5
AllowedWeaponClass=FT
AttachmentType=NATO
ModelNodeName=
PylonMass=0.0001
PylonDragArea=0.00
NoJettisionTank=TRUE
FuelTankName=Gunsight01//name of the weapon lod
--------------------------------------------
The next one’s parameters are largely irrelevant, its to hide the existing gunsight
The most important bit is the ModelNodeName=sight,
“sight” being the mesh name of the original gunsight
You will have to deduce that with an OUT file or use a hex editor on the main models LOD to find it (not as hard as it sounds) or ask the original modder to tell you
-------------------------------------------
[Gunsight]
SystemType=WEAPON_STATION
StationID=12//note these are sequential with StationID’s above
StationGroupID=5//note these are sequential with StaionGroup’s above
StationType=EXTERNAL
AttachmentPosition=0.000,0.5000,0.0000
AttachmentAngles=0.000,0.0000,0.0000
LoadLimit=1
AllowedWeaponClass=FT
AttachmentType=NATO,WP
NumWeapons=1
ModelNodeName=sight// name of the original gunsight mesh
PylonMass=0.0001
PylonDragArea=0
FuelTankName=
--------------------------------------------------------
Finally modify or create a loadout file for the aircraft so the gunsight01 is loaded in all configurations
SPAD7_180_LOADOUT.INI example
------------------------------------
[Default]
DefaultFor=SWEEP,CAP,INTERCEPT,BALLOON_DEFENSE,CAS,RECON,ARMED_RECON,ESCORT
Loadout[11].WeaponType=Gunsight01
Loadout[11].Quantity=1
[Le Prieur]
DefaultFor=BALLOON_BUSTING
Loadout[01].WeaponType=LePrieurTube
Loadout[01].Quantity=1
Loadout[02].WeaponType=LePrieurTube
Loadout[02].Quantity=1
Loadout[03].WeaponType=LePrieurRocket
Loadout[03].Quantity=1
Loadout[04].WeaponType=LePrieurRocket
Loadout[04].Quantity=1
Loadout[05].WeaponType=LePrieurRocket
Loadout[05].Quantity=1
Loadout[06].WeaponType=LePrieurRocket
Loadout[06].Quantity=1
Loadout[07].WeaponType=LePrieurRocket
Loadout[07].Quantity=1
Loadout[08].WeaponType=LePrieurRocket
Loadout[08].Quantity=1
Loadout[09].WeaponType=LePrieurRocket
Loadout[09].Quantity=1
Loadout[10].WeaponType=LePrieurRocket
Loadout[10].Quantity=1
Loadout[11].WeaponType=Gunsight01
Loadout[11].Quantity=1
------------------------------------------
Phew
I usually mod the main guns tracer size with the gun editor to make testing easier (bigger, temporarily)
AttachmentPosition=0.0,0.75,0.642 equals Left(-x.x) or Right(x.x), Down(-x.x) or Up(x.x), Backward(-x.x) or Forward(x.x) from the aircrafts CG (units are metres)
Keep adjusting it till you have it right, the above is good for MY spad7_180 with the cockpit setting that I use
I will include my SPAD7_180_LOADOUT.INI and my SPAD7_180_DATA.INI in the download (they go in your SPAD7_180 folder)
Please backup your old ini's first
My SPAD7_180 ini's are modded for LePrieur's as well as the cockpit settings here http://forum.combatace.com/index.php?autoc...p;showfile=5924
so YMMV
Enjoy and feel free to use it for other aircraft (and re-release it for the community if you wish)
this is just a mod of the cockpit.ini file to fit the Fokker D7 cockpit to the Gotha GIV
-unpack the GothaGIV_Cockpit.ini file and drop it in the GothaGIV folder it will overwrite the existing Cockpit.ini file