- SF/WO* Aircraft Skins
- SF/WO* Add-On Aircraft
- SF/WO* Add-On Cockpits
- SF/WO* Weapons Mods/Skins
- SF/WO* Sound Mods
- SF/WO* Object Mods
- SF/WO* Add-On Ships
- SF/WO* Missions/Campaigns
- SF/WO* Maps/Terrain Mods
- SF/WO* Hanger/Menu/Loadout
- SF/WO* Utilities/Editors
- SF/WO* Joystick Config Files
- SF/WO* Patches
- SF1 DAT Mods
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Blackburn Ripon (Finland)
By LloydNB
BLACKBURN Ripon
A further use for SkippyBing's excellent Blackburn Baffin.
The Blackburn Ripon was a pre-war carrier-borne torpedo-bomber and reconaissance aircraft, a development of the Swift, Dart and Velos family. The Ripon was a conventional biplane which was first flown in 1928. In total 123 were built and there were in addition 25 Blackburn Ripon II F: a Finnish assembled Ripon. Based on 1 production Ripon acquired from Great Britain in 1928, 25 were subsequently assembled in Finland under licence in 1931-34. The Finns used a number of different engines with the Ripon in service until 1944.
The only preserved Blackburn Ripon (RI-140), has an Armstrong-Siddely Panther radial engine. It is stored in Päijänne Tavastia Aviation Museum in Asikkala, Finland
Performance
* Maximum speed: 179 km/h
* Range: 660 km
* Service ceiling: 3,050 m
* climb to 6,500 ft: 15 min 30 sec
Armament
* Guns: 1 × fixed, forward firing .303 in (7.7 mm) Vickers machine gun and 1 × .303 in (7.7 mm) Lewis gun in rear cockpit.
* Bombs: Either 1 × 18 in (457 mm) torpedo or up to 3 ×240 kg or 6 × 104 kg bombs.
Enjoy
LloydNB
89 downloads
0 comments
Updated
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POTEZ 633 B2 Royal Romanian Air Force
By LloydNB
Potez 633 B2
Royal Romanian Air Force
Contracts for two batches of 20 Potez 633 B2s were issued by the Romanian government and the first order was delivered in 1939. A new bomber group was set up for the new aircraft, Group 2, which included the 74th and 75th Squadrons.
On June 21 1941, Group 2 was placed under alert and at 20:00 Romania entered the war alongside Nazi Germany. In September 1941 another nine 633s from the Armee de l'Air d'Armistice were delivered. In September 1942 the 633s were operating over the Don and Stalingrad and were split between:
- 1st Long Range Reconnaissance Squadron
- 3rd Long Range Reconnaissance Squadron
- 74th Light bomber Squadron
By spring 1943 the remaining 633s were withdrawn from combat and delivered to 1st Fighter wing for night flying instruction.
(Updated for minor skin corrections.)
72 downloads
0 comments
Updated
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Mytail01 F-4B (late) with VF-51 skin
By xrearl
F-4B (late) Created by TK? and data.ini modified by Mytai01.
Mytai01's 1973 VF-51 F-4B skin
My Hanger and Loading Screen (Old Type)
212 downloads
0 comments
Submitted
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Su-33 Skin Templates
By Guest
Skin templates for the Su-33 published by myself several months ago.
188 downloads
0 comments
Submitted
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Su-33_Loading Screen
By C300
Su-33_Loading Screen.bmp_???? ??????????????? ??????? ?????????? ? ???????????? ?????? ????????? ????? ??? ??????????? ?? ?????????????,????? ?? ??????...(The photo is given by Service of the information and public relations of Nortern Fleet without restrictions on use,the author of a photo is not specified.).
45 downloads
0 comments
Submitted
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Infantry Outpost
By krfrge
Infantry Outpost version 1 February 2011
I got this idea from observing and learning from many terrain / modeling folks here at CA.
Since I am a ground guy (INFANTRY) I have always wanted to see more CAS against good ground targets. This is my very humble attempt to create realistic ground targets and I know there is a lot more to do.
This Infantry Outpost is a friendly outpost but can be easily converted to an enemy outpost.
It has been tested in the TW Series One terrains.
Suggestions / problems please contact me at Combat Ace.
Enjoy
KRFRGE
Feb 2011.
250 downloads
0 comments
Updated
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Boultan-Paul Defiant Pilot's Notes
By Bandy
As the title says, here are the historic pilot's notes for the Boultan-Paul Defiant. I uploaded the Spitfire IIa & IIb Pilot's notes much early [http://combatace.com/files/file/4938-historic-pilots-notes-for-spitfire-iia-iib/], and always meant to get around to hitting all the BoB aircraft. Looking forward to CoD... Enjoy!
74 downloads
0 comments
Submitted
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MIG-21 MF cockpit 1980 CSSR
By lukasmig
AHOJ nová verze textur pro cockpit MIG-21 MF Pokud n?kdo umí modelovat a mn?l by zájem se podílet na n?jakých doplncích at pisne díkess a príjemnou zábavu prište uploadnu Mig-21R cockpit
362 downloads
0 comments
Submitted
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TOP GUN last dogfight
By kosmo92
This is my first mission.
Files needed :
1.) ANZAC Class Guided Missile Frigate
2.) USN Nimitz Class Carriers
3.) black sea terrain
4.) Mirage Factory F-14A Tomcat
5.) [Fictional] Mig-28
151 downloads
0 comments
Submitted
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AMD Super Mystere B2 EC 1/5 Vendee
By Eole
:yes: Last skin for Enrico "ErikGen" AMD Super Mystere B2
Reloaded due to wrong file name ( Ty EriJ)
Depict planes of EC 1/5 'Vendée'
Best regards
Eole
69 downloads
0 comments
Submitted
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Yak-27R for SF1
By lindr2
Yak-27R for SF1 series Readme
Yak-27R Recon plane (1958)
Model based on Yak-28B model by Pasko, sound by Spiloone 104
A4-E Cockpit repaint by Wrench
red5202 pilot by The Trooper
To Install:
- unpack Archive in temporary folder
- copy Yak-27R folder to Aicraft folder.
- copy Sounds to Sound folder
- copy pilots to Pilots folder
- copy weapons to Weapons folder
- open Weaponeditor, open weapondata,ini, merge with Recon_cam.ini
Plane specifications:
Yak-27R:
- Engine RD-9F
- Recon Cameras AFA-41/10, AFA-42/50, AFA-42/75, AFA-42/100
- NR-23 gun
- max flight distance 2200 km
- Mach limit 1.4
Yak-27R features:
- animated canopy
- animated air intake cone
- animated nozzles
- grag chute
- 36 historical correct CN
- animated recon cameras bay (press ctrl+O to open)
- recon camera in cockpit (press "radar mode" key )
Yak-27R production (Blocks 1-16):
1958 - 11 planes
1959 - 34 planes
1960 - 46 planes
1961 - 53 planes
1962 - 21 planes
314 downloads
0 comments
Updated
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43 buildings for SFP1
By wingwiner
Pack of 43 civilian buildings for terrain maps for Strike Fighters P1. High quality, photorealistic textures, all destroyable. Lets build cities and villages. All models are free, you can free modify and publish my models. If any textures are missing send me a message.
566 downloads
0 comments
Updated
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0 comments
Submitted
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Artillery Firebase
By krfrge
Artillery Firebase Ver 1 February 2011
This is my second attempt at creating good ground targets. My first is the Infantry Outpost.
The Artillery Firebase is friendly but can be easily converted to an enemy firebase.
What's included in this file:
1. Arty_Firebase.LOD - a converted groundplatte LOD from Mitch's original Factory Place. Drop it into the terrain of your choice.
2. ground_plateFB.TGA - my attempt on a artillery battery. Drop it into the terrain of your choice.
3. Add-ons needed to make this mod work. Drop these into the terrain folder.
The following items were borrowed from:
Bunker03 from ODS terrain
af63tentround from ODS terrain
hwzsite01 from ODS terrain
barbwire2 from ODS terrain
wall03 from ODS terrain
M109A1 by Rebel Rider at http://combatace.com/files/file/9015-m-109/
af1aaagun_single from Major Lee's DBS (rename this to Defensive_pos_
unimog Argentine Trucks models for Mod Malvinas by BANIDOS TEAM and SUICIDAL at http://combatace.com/files/file/10868-camiones-argentinos/
Australian M113 ACAV from Timor Ground Units at http://combatace.com/files/file/2574-timor-ground-units/
Pillbox from Wrench's Southwest terrain
Sign from Wrench's Libya terrain
Flagpole from Wrench's Libya terrain
4. Add to your terrain_TYPES file
[TargetTypexxx]
Name=Arty_Firebase
FullName=Artillery Fire Base
ModelName=ground_plate_Firebase.LOD
TargetType=MISC
ActiveYear=1960
TargetValue=0.0
UseGroundObject=FALSE
DamagePoint=0.0
ArmorValue=0.0
ArmorType=0
RepairRate=10.0
StartDetectChance=100
StartIdentifiedChance=50
IncreaseDetectChanceKey=10
MaxVisibleDist=10000.0
ZBufferOffset=6.000000
FlatObject=TRUE
DamagedModel=
DestroyedEffect=
DestroyedModel=
SecondaryChance=0
[TargetTypexxx]
Name=defensive_pos
FullName=Vehicle defensive position
ModelName=defensive_pos.lod
TargetType=AAA BUNKER
UseGroundObject=FALSE
ActiveYear=1915
TargetValue=0
RepairRate=0.0
StartDetectChance=50
StartIdentifiedChance=10
IncreaseDetectChanceKey=10
MaxVisibleDist=6000.0
DamagedModel=
DestroyedEffect=SmallRocketGroundExplosion
SecondaryEffect=VehicleFireEffect
SecondaryChance=100
5. Add to your terrain_TARGETS
[TargetAreaxxx]
Name=Allied Fire Base
Position=###000.000,###000.000
Radius=2000
ActiveYear=1969
Location=1
Alignment=FRIENDLY
Target[001].Type=Arty_Firebase
Target[001].Offset=0,0
Target[001].Heading=0
Target[002].Type=bunker03
Target[002].Offset=25,62
Target[002].Heading=10
Target[003].Type=defensive_pos
Target[003].Offset=189,305
Target[003].Heading=200
Target[004].Type=defensive_pos
Target[004].Offset=376,-2
Target[004].Heading=260
Target[005].Type=defensive_pos
Target[005].Offset=268,-270
Target[005].Heading=320
Target[006].Type=defensive_pos
Target[006].Offset=-184,-289
Target[006].Heading=50
Target[007].Type=defensive_pos
Target[007].Offset=-338,48
Target[007].Heading=80
Target[008].Type=defensive_pos
Target[008].Offset=-165,293
Target[008].Heading=140
Target[009].Type=M109A1
Target[009].Offset=189,305
Target[009].Heading=20
Target[010].Type=M109A1
Target[010].Offset=376,-2
Target[010].Heading=80
Target[011].Type=M109A1
Target[011].Offset=268,-270
Target[011].Heading=140
Target[012].Type=M109A1
Target[012].Offset=-184,-289
Target[012].Heading=230
Target[013].Type=M109A1
Target[013].Offset=-338,48
Target[013].Heading=260
Target[014].Type=M109A1
Target[014].Offset=-165,293
Target[014].Heading=320
Target[015].Type=camonetstorage
Target[015].Offset=-74,-230
Target[015].Heading=15
Target[016].Type=unimog
Target[016].Offset=-42,-204
Target[016].Heading=195
Target[017].Type=camonetstorage
Target[017].Offset=8,-238
Target[017].Heading=30
Target[018].Type=bunker03
Target[018].Offset=68,-310
Target[018].Heading=175
Target[019].Type=USArmyM79
Target[019].Offset=58,-309
Target[019].Heading=181
Target[020].Type=camonetstorage
Target[020].Offset=252,-163
Target[020].Heading=220
Target[021].Type=camonet
Target[021].Offset=282,-090
Target[021].Heading=50
Target[022].Type=unimog
Target[022].Offset=315,-029
Target[022].Heading=230
Target[023].Type=camonetstorage
Target[023].Offset=289,083
Target[023].Heading=60
Target[024].Type=M113
Target[024].Offset=261,161
Target[024].Heading=240
Target[025].Type=camonetstorage
Target[025].Offset=173,228
Target[025].Heading=0
Target[026].Type=USTruck
Target[026].Offset=72,113
Target[026].Heading=180
Target[027].Type=USTruck
Target[027].Offset=79,081
Target[027].Heading=175
Target[028].Type=USTruck
Target[028].Offset=88,037
Target[028].Heading=195
Target[029].Type=M113_Ambulance
Target[029].Offset=98,-022
Target[029].Heading=180
Target[030].Type=unimog
Target[030].Offset=102,-070
Target[030].Heading=210
Target[031].Type=M113
Target[031].Offset=89,-118
Target[031].Heading=0
Target[032].Type=USJeep
Target[032].Offset=56,-147
Target[032].Heading=180
Target[033].Type=camonetstorage
Target[033].Offset=-83,252
Target[033].Heading=15
Target[034].Type=camonetstorage
Target[034].Offset=-169,206
Target[034].Heading=195
Target[035].Type=af63tentround
Target[035].Offset=-102,115
Target[035].Heading=30
Target[036].Type=camonetstorage
Target[036].Offset=-231,048
Target[036].Heading=210
Target[037].Type=pit1
Target[037].Offset=-132,13
Target[037].Heading=200
Target[038].Type=af63tentround
Target[038].Offset=29,-015
Target[038].Heading=70
Target[039].Type=camonetstorage
Target[039].Offset=-219,-106
Target[039].Heading=0
Target[040].Type=af62tent_lg
Target[040].Offset=125,-090
Target[040].Heading=0
Target[041].Type=af62tent_lg
Target[041].Offset=135,-90
Target[041].Heading=0
Target[042].Type=Tent1
Target[042].Offset=155,-90
Target[042].Heading=0
Target[043].Type=ammo
Target[043].Offset=50,-100
Target[043].Heading=20
Target[044].Type=ammo
Target[044].Offset=65,-105
Target[044].Heading=0
Target[045].Type=tools
Target[045].Offset=62,-110
Target[045].Heading=0
Target[046].Type=ammo
Target[046].Offset=-45,138
Target[046].Heading=0
Target[047].Type=ammo
Target[047].Offset=-89,7
Target[047].Heading=0
Target[048].Type=ammo
Target[048].Offset=-48,-7
Target[048].Heading=0
Target[049].Type=barbwire2
Target[049].Offset=-154,-164
Target[049].Heading=0
Target[050].Type=tools
Target[050].Offset=-64,-180
Target[050].Heading=0
Target[051].Type=ammo
Target[051].Offset=318,12
Target[051].Heading=0
Target[052].Type=barbwire2
Target[052].Offset=17,-332
Target[052].Heading=0
Target[053].Type=barbwire2
Target[053].Offset=75,-331
Target[053].Heading=0
Target[054].Type=barbwire2
Target[054].Offset=107,-330
Target[054].Heading=0
Target[055].Type=barbwire2
Target[055].Offset=144,-330
Target[055].Heading=0
Target[056].Type=barbwire2
Target[056].Offset=181,-329
Target[056].Heading=0
Target[057].Type=barbwire2
Target[057].Offset=218,-325
Target[057].Heading=0
Target[058].Type=barbwire2
Target[058].Offset=255,-320
Target[058].Heading=0
Target[059].Type=barbwire2
Target[059].Offset=293,-296
Target[059].Heading=320
Target[060].Type=barbwire2
Target[060].Offset=-16,-331
Target[060].Heading=0
Target[061].Type=barbwire2
Target[061].Offset=-53,-330
Target[061].Heading=0
Target[062].Type=barbwire2
Target[062].Offset=-90,-330
Target[062].Heading=0
Target[063].Type=barbwire2
Target[063].Offset=-127,-329
Target[063].Heading=0
Target[064].Type=barbwire2
Target[064].Offset=-164,-329
Target[064].Heading=0
Target[065].Type=barbwire2
Target[065].Offset=-201,-329
Target[065].Heading=0
Target[066].Type=barbwire2
Target[066].Offset=-233,-301
Target[066].Heading=40
Target[067].Type=barbwire2
Target[067].Offset=319,-257
Target[067].Heading=310
Target[068].Type=barbwire2
Target[068].Offset=349,-197
Target[068].Heading=309
Target[069].Type=barbwire2
Target[069].Offset=369,-147
Target[069].Heading=308
Target[070].Type=barbwire2
Target[070].Offset=391,-96
Target[070].Heading=307
Target[071].Type=barbwire2
Target[071].Offset=408,-47
Target[071].Heading=270
Target[072].Type=barbwire2
Target[072].Offset=414,-7
Target[072].Heading=270
Target[073].Type=barbwire2
Target[073].Offset=414,33
Target[073].Heading=260
Target[074].Type=barbwire2
Target[074].Offset=402,66
Target[074].Heading=250
Target[075].Type=barbwire2
Target[075].Offset=378,112
Target[075].Heading=240
Target[076].Type=barbwire2
Target[076].Offset=356,156
Target[076].Heading=240
Target[077].Type=barbwire2
Target[077].Offset=331,198
Target[077].Heading=230
Target[078].Type=barbwire2
Target[078].Offset=305,242
Target[078].Heading=225
Target[079].Type=barbwire2
Target[079].Offset=289,282
Target[079].Heading=220
Target[080].Type=barbwire2
Target[080].Offset=266,317
Target[080].Heading=210
Target[081].Type=barbwire2
Target[081].Offset=226,356
Target[081].Heading=190
Target[082].Type=barbwire2
Target[082].Offset=197,357
Target[082].Heading=0
Target[083].Type=barbwire2
Target[083].Offset=160,357
Target[083].Heading=0
Target[084].Type=barbwire2
Target[084].Offset=124,357
Target[084].Heading=0
Target[085].Type=barbwire2
Target[085].Offset=87,357
Target[085].Heading=0
Target[086].Type=barbwire2
Target[086].Offset=50,357
Target[086].Heading=0
Target[087].Type=barbwire2
Target[087].Offset=20,357
Target[087].Heading=0
Target[088].Type=barbwire2
Target[088].Offset=270,-314
Target[088].Heading=300
Target[089].Type=barbwire2
Target[089].Offset=308,-277
Target[089].Heading=90
Target[090].Type=barbwire2
Target[090].Offset=334,-227
Target[090].Heading=300
Target[091].Type=barbwire2
Target[091].Offset=359,-171
Target[091].Heading=90
Target[092].Type=barbwire2
Target[092].Offset=379,-120
Target[092].Heading=90
Target[093].Type=barbwire2
Target[093].Offset=405,-73
Target[093].Heading=300
Target[094].Type=pillbox
Target[094].Offset=396,-21
Target[094].Heading=270
Target[095].Type=pillbox
Target[095].Offset=381,80
Target[095].Heading=270
Target[096].Type=barbwire2
Target[096].Offset=366,134
Target[096].Heading=90
Target[097].Type=barbwire1
Target[097].Offset=345,177
Target[097].Heading=90
Target[098].Type=barbwire2
Target[098].Offset=318,221
Target[098].Heading=270
Target[099].Type=barbwire2
Target[099].Offset=298,260
Target[099].Heading=300
Target[100].Type=barbwire1
Target[100].Offset=278,300
Target[100].Heading=290
Target[101].Type=barbwire2
Target[101].Offset=247,339
Target[101].Heading=270
Target[102].Type=wall03
Target[102].Offset=218,79
Target[102].Heading=0
Target[103].Type=af62tent_lg
Target[103].Offset=216,45
Target[103].Heading=90
Target[104].Type=af62tent_lg
Target[104].Offset=214,12
Target[104].Heading=90
Target[105].Type=af62tent_lg
Target[105].Offset=211,-22
Target[105].Heading=90
Target[106].Type=wall03
Target[106].Offset=218,-43
Target[106].Heading=0
Target[107].Type=wall03
Target[107].Offset=237,-23
Target[107].Heading=90
Target[108].Type=wall03
Target[108].Offset=237,12
Target[108].Heading=90
Target[109].Type=wall03
Target[109].Offset=237,57
Target[109].Heading=90
Target[110].Type=barbwire2
Target[110].Offset=-255,-272
Target[110].Heading=60
Target[111].Type=barbwire2
Target[111].Offset=-270,-239
Target[111].Heading=58
Target[112].Type=barbwire2
Target[112].Offset=-282,-212
Target[112].Heading=65
Target[113].Type=barbwire2
Target[113].Offset=-294,-182
Target[113].Heading=60
Target[114].Type=barbwire2
Target[114].Offset=-306,-153
Target[114].Heading=80
Target[115].Type=barbwire2
Target[115].Offset=-316,-124
Target[115].Heading=55
Target[116].Type=barbwire2
Target[116].Offset=-332,-89
Target[116].Heading=60
Target[117].Type=barbwire2
Target[117].Offset=-348,-55
Target[117].Heading=60
Target[118].Type=barbwire2
Target[118].Offset=-356,-28
Target[118].Heading=80
Target[119].Type=barbwire2
Target[119].Offset=-363,3
Target[119].Heading=80
Target[120].Type=barbwire2
Target[120].Offset=-371,35
Target[120].Heading=90
Target[121].Type=barbwire2
Target[121].Offset=-372,71
Target[121].Heading=100
Target[122].Type=barbwire2
Target[122].Offset=-369,90
Target[122].Heading=105
Target[123].Type=barbwire2
Target[123].Offset=-353,119
Target[123].Heading=125
Target[124].Type=barbwire2
Target[124].Offset=-340,138
Target[124].Heading=120
Target[125].Type=barbwire2
Target[125].Offset=-316,168
Target[125].Heading=130
Target[126].Type=barbwire2
Target[126].Offset=-298,198
Target[126].Heading=110
Target[127].Type=barbwire2
Target[127].Offset=-282,242
Target[127].Heading=130
Target[128].Type=barbwire2
Target[128].Offset=-248,273
Target[128].Heading=140
Target[129].Type=barbwire2
Target[129].Offset=-231,306
Target[129].Heading=50
Target[130].Type=barbwire2
Target[130].Offset=-215,322
Target[130].Heading=330
Target[131].Type=barbwire2
Target[131].Offset=-180,333
Target[131].Heading=0
Target[132].Type=barbwire2
Target[132].Offset=-153,336
Target[132].Heading=0
Target[133].Type=barbwire2
Target[133].Offset=-115,337
Target[133].Heading=0
Target[134].Type=barbwire2
Target[134].Offset=-78,337
Target[134].Heading=0
Target[135].Type=barbwire2
Target[135].Offset=-41,337
Target[135].Heading=0
Target[136].Type=barbwire2
Target[136].Offset=-25,337
Target[136].Heading=0
Target[137].Type=hwzsite01
Target[137].Offset=19,-253
Target[137].Heading=0
Target[138].Type=hwzsite01
Target[138].Offset=-35,270
Target[138].Heading=0
Target[139].Type=hwzsite01
Target[139].Offset=2,272
Target[139].Heading=0
Target[140].Type=barbwire2
Target[140].Offset=-219,320
Target[140].Heading=90
Target[141].Type=barbwire2
Target[141].Offset=-295,217
Target[141].Heading=90
Target[142].Type=barbwire2
Target[142].Offset=-265,260
Target[142].Heading=120
Target[143].Type=pillbox
Target[143].Offset=-223,307
Target[143].Heading=60
Target[144].Type=barbwire2
Target[144].Offset=-5,347
Target[144].Heading=90
Target[145].Type=barbwire2
Target[145].Offset=-26,356
Target[145].Heading=0
Target[146].Type=barbwire2
Target[146].Offset=-37,347
Target[146].Heading=90
Target[147].Type=pillbox
Target[147].Offset=17,340
Target[147].Heading=180
Target[148].Type=M113
Target[148].Offset=-22,268
Target[148].Heading=0
Target[149].Type=camonet
Target[149].Offset=1,252
Target[149].Heading=0
Target[150].Type=Flag
Target[150].Offset=38,57
Target[150].Heading=0
Target[151].Type=Aus_M113_ACAV
Target[151].Offset=-215,-157
Target[151].Heading=260
Target[152].Type=bunker03
Target[152].Offset=-269,-132
Target[152].Heading=220
Target[153].Type=bunker03
Target[153].Offset=-250,180
Target[153].Heading=320
Target[154].Type=bunker03
Target[154].Offset=316,149
Target[154].Heading=40
Target[155].Type=bunker03
Target[155].Offset=319,-155
Target[155].Heading=130
Target[156].Type=FB Sign
Target[156].Offset=-12,327
Target[156].Heading=180
Target[157].Type=FB Sign
Target[157].Offset=31,-317
Target[157].Heading=0
Suggestions / problems please contact me at Combat Ace.
Enjoy
KRFRGE
Feb 2011.
286 downloads
0 comments
Updated
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Turkish Air Force Turkish Stars Acroteam Pilot Photos
By Guest
Pilot photos of magnificent acroteam Turkish Stars.
32 downloads
0 comments
Submitted
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Alouette III Templates
By Tracker
Templates for Alouette III.
Fully layered.
Format: psd
Enjoy!
157 downloads
0 comments
Submitted
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Yak-28 Family Bombs pack for SFP1
By lindr2
Yak-28 Family Bombs pack for SFP1
This pack containts some bombs from SF2 weapons pack, converted to SFP1/WOx format.
http://combatace.com/files/file/11667-soviet-bombs-pack/
Yak-28, Yak-28B, Yak-28I, Yak-28L (SFP1 ver.) will use this pack.
installation:
- unpack archive to temp. folder
- copy effects to Effects folder
- open MISSILEOBJECT.INI in obects folder
- add from ALL text from effects.txt to MISSILEOBJECT.INI
or replace MISSILEOBJECT.INI by new file.
- copy weapons to Weapons folder
- open weaponeditor, weapondata.ini, click 'merge', select Yak-28_bombs.ini
bombs list: (see also original SF2 soviet bombs pack readme for details )
8U69 5KT Nuclear Bomb
AGITAB-250-85 Leaflet Bomb
AGITAB-500-300 Leaflet Bomb
BRAB-220M Armor Piercing Bomb
BRAB-500M Armor Piercing Bomb
BRAB-1000M Armor Piercing Bomb
DAB-100-80F 80-kg Smoke Bomb
DAB-100-90FM 90-kg Smoke Bomb
DOSAB-100-70B Day Marking Bomb (White)
DOSAB-100-80Ch Day Marking Bomb (Black)
DOSAB-100-80K Day Marking Bomb (Red)
DOSAB-100-80Z Day Marking Bomb (Green)
DOSAB-100-85Zh Day Marking Bomb (Yellow)
FAB-250-230 230-kg Bomb
FAB-250 M46 250-kg Bomb
FAB-250 M54 250-kg Bomb
FAB-250 M54TU 250-kg Bomb
FAB-250TS 250-kg Bomb
FAB-500 M46 500-kg Bomb
FAB-500 M46TU 500-kg Bomb
FAB-500 M54 500-kg Bomb
FAB-500 M54TU 500-kg Bomb
FAB-500Sh 500-kg Bomb
FAB-500TS 500-kg Bomb
FAB-1500 M46 1500-kg Bomb
FAB-1500 M54 1500-kg Bomb
FAB-1500Sh 1500-kg Bomb
FAB-1500ShA 1500-kg Bomb
FAB-3000 M46 3000-kg Bomb
FAB-3000 M54 3000-kg Bomb
FAB-3000 M54-TGA 3000-kg Bomb
FAB-1500-1640 M54-MS 1640-kg Bomb
FAB-1500-2600TS 2600-kg Bomb
FOTAB-100-60 Photoflash Bomb
FOTAB-100-80 Photoflash Bomb
FOTAB-250-215 Photoflash Bomb
FZAB-250 250-kg Bomb
FZAB-500 500-kg Bomb
KhAB-100-80S M46 Chemical Bomb
KhAB-1500-965S M46 Chemical Bomb
KhAB-250-150S M46 Chemical Bomb
KhAB-500-280S M46 Chemical Bomb
NOSAB-100-70B Night Marking Bomb (White)
NOSAB-100-80K Night Marking Bomb (Red)
NOSAB-100-80Z Night Marking Bomb (Green)
NOSAB-100-85Zh Night Marking Bomb (Yellow)
OFAB-100M 100-kg Bomb
OFAB-100NV 100-kg Bomb
OFAB-100NVTU 100-kg Bomb
OFAB-100-120 120-kg Bomb
OFAB-250-270 270-kg Bomb
OFAB-250-270TU 270-kg Bomb
OFAB-250Sh 250-kg Bomb
P-50 Practice Bomb
P-50-75D Day Practice Bomb
P-50-75N Night Practice Bomb
RBK-100 AO-1 Cluster Bomb (AP)
RBK-250-170 MA-3 Cluster Bomb (Mines)
RBK-500-225 PTAB-2.5 Cluster Bomb
RBK-250 AGIT Cluster Bomb (Leaflet)
RBK-250 AO-1 Cluster Bomb (AP)
RBK-250 AO-10-6.5St Cluster Bomb (AP)
RBK-250 AO-10 SCh Cluster Bomb (AP)
RBK-250 AO-2.5-2 Cluster Bomb (AP)
RBK-250 AO-2.5 SCh Cluster Bomb (AP)
RBK-250 AZh-2 Cluster Bomb (AP)
RBK-250 PTAB-2.5 Cluster Bomb (AT)
RBK-250 PTAB-2.5-1.5 Cluster Bomb (AT)
RBK-500 ZAB-2.5 Cluster Bomb (Incendiary)
RBK-250 ZAB-2.5T Cluster Bomb (AP)
RBK-500-255 PTAB-10-5 Cluster Bomb
RBK-500-375 AO-10 Cluster Bomb (AP)
RBK-500 ShOAB-0.5 Cluster Bomb
SAB-100-90 Flare Bomb
SAB-100MN Flare Bomb
SAB-100MP Flare Bomb
SAB-250-180MF Flare Bomb
SAB-250-200 Flare Bomb
SAB-500-350 Flare Bomb
SAB-500-350R Flare Bomb
ZAB-100-105 Incendiary Bomb
ZAB-100-114 Incendiary Bomb
ZAB-250-130V Incendiary Bomb
ZAB-250-200 Incendiary Bomb
ZAB-500-350 Incendiary Bomb
ZAB-500-350R Incendiary Bomb
ZAB-500-400 Incendiary Bomb
298 downloads
0 comments
Submitted
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0 comments
Submitted
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0 comments
Submitted
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Mirage 2000C Hangar and Loading screens
These screens have been designed for Christian59's SF1 model for the 2000C, but should work for any work adapted from Erwin_Hans' Taiwanese 2000-5.
114 downloads
0 comments
Updated
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0 comments
Submitted
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0 comments
Submitted
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Yak-28 for SFP1
By lindr2
Yak-28 for SFP1 Readme
Yak-28 Bomber, Trainer plane (1959)
Model based on Yak-28B model by Pasko, sound by Spiloone 104
A4-E Cockpit repaint by Wrench
red5202 pilot by The Trooper
plane required Yak-28 Bombs pack, please install it before http://combatace.com/files/file/11863-yak-28-family-bombs-pack-for-sfp1/
To Install:
- unpack Archive in temporary folder
- copy Yak-28 folder to Aicraft folder.
- copy Sounds to Sound folder
- copy pilots to Aicraft folder
- copy Fuel tanks to Weapons folder
- open weaponeditor & merge weapondata.ini with Yak-28FT_and_Racks.ini
(Weapon racks KD3-226-250 & KD3-226-500 has ini only section, they need for 6 FAB-250 / 4 FAB-500 loadout)
Plane specifications:
Yak-28:
- Engine R-11AF-300
- NR-23 gun
- max flight distance 2200 km
- Mach limit 1.74
- Bombs loadout
- 6 FAB-250 type bombs (1620 kg max)
or
- 4 Fab-500 type bombs (2120 kg max)
or
1 FAB-1500 or 1 FAB-3000 type bombs (3200 kg max)
Yak-28 features:
- animated canopy
- animated air intake cone
- animated nozzles
- grag chute
Yak-28 production: (10-15 planes 1959-60), used for training only. Replaced by Yak-28B, painted natural metal only
190 downloads
0 comments
Updated
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Yak-28B for SFP1
By lindr2
Yak-28B for SFP1 Readme
Yak-28B Bomber plane (1959)
Model based on Yak-28B model by Pasko, sound by Spiloone 104
A4-E Cockpit repaint by Wrench
red5202 pilot by The Trooper
plane required Yak-28 Bombs pack, please install it before http://combatace.com/files/file/11863-yak-28-family-bombs-pack-for-sfp1/
To Install:
- unpack Archive in temporary folder
- copy Yak-28B folder to Aicraft folder.
- copy Sounds to Sound folder
- copy pilots to Aicraft folder
- copy Fuel tanks & MER to Weapons folder
- open weaponeditor & merge weapondata.ini with Yak-28FT_and_Racks.ini
(Weapon racks KD3-226-250 & KD3-226-500 has ini only section, they need for 6 FAB-250 / 4 FAB-500 loadout)
Plane specifications:
Yak-28B:
- Engine R-11AF-300
- NR-23 gun
- max flight distance 2200 km
- Mach limit 1.78
- RBP-3 radar (AG)
- Bombs loadout
- 6 FAB-250 type bombs (1620 kg max)
or
- 4 Fab-500 type bombs (2120 kg max)
or
1 FAB-1500 or 1 FAB-3000 type bombs (3200 kg max)
Yak-28 features:
- animated canopy
- animated air intake cone
- animated nozzles
- grag chute
Yak-28B production: (37 planes 1959-61) Replaced by Yak-28I, Yak-28L
235 downloads
0 comments
Updated
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F-111K v2.1
By Piglet_7
This aircraft has updated skins, wing angles and pilots. (and some other little things you may enjoy)
This is for the aircrews and groundcrews in the RAF that didn't get the F-111.
thanks vark team for making this possible
248 downloads
0 comments
Submitted
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