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Single Weapon Ordnance Files

128 files

  1. ECM Pod and laser Designator

    This is a pack of three weapons made by myself : Laser Designator model AN AAQ-13 , a Deceptive ECM Pod
    ALQ-131, and - as a bonus - two Soviet BEAB bombs. All models in separate folders.
     
    WARNING :
     
    All of these models ARE NOT EXACTLY as oryginal equipment - some dimensions and shapes details are different and improved.
     
    But message me any known errors !

    3,734 downloads

       (10 reviews)

    2 comments

    Submitted

  2. Strike Fighters - three weapon models pack

    This is a pack of three Strike Fighters weapon models : for AGM-45 Shrike missile, Soviet IRM AA missle, and small laser guided bomb. All 3 3DMax project files are included for modellers. Also a small guide how to modify a default weapon view , which allow look around launched weapons ( inside ).

    1,498 downloads

       (6 reviews)

    1 comment

    Updated

  3. SA-5 (S-200) Gammon (Version 1.1)

    ************************ NOTE! NOTE! NOTE! *********************************
     
    Version 1.1 has significant changes. Please read it fully! If you have the previous version of this weapon, allow all overwrites when copying the 'Objects' directory, and 'cut and paste' the Weapondata.ini entry to get up to date on the newest changes.
     
    ************************ NOTE! NOTE! NOTE! *********************************
     
    Version 1.1
     
    Thanks to the following folks:
     
    TK - For the ThirdWire series of sims.
    Bunyap and Wpnssgt - For the original Weapons Pack.
    Mustang - For the great video tutorials.
    Capun - For helping me fix the SA-5 booster issues...I owe you two!!
    Fubar512 - For revising the SA-5 Weapondata.ini entry to more challenging values.
    To my fellow Combatace moderators - For helping me beta test and work out bugs.
    Any errors or mistakes are entirely mine.
     
    What you will need first:
     
    Bunyap's Weapon's Pack - http://forum.combatace.com/index.php?autom...p;showfile=2672
     
    Thirdwire Weapons Editor - http://www.thirdwire.com/downloads_tools.htm
     
    Copy of SFP1/WOE/WOV patched to the latest standard (as of 03 Oct 07)
     
    Notes and limitations:
     
    The SA-5 in reality is a very big, long range SAM that's made to kill high altitude, slow manuvering targets. However, the TW engine may not support such a long range SAM.
     
    And, though I didn't make one, there was a version of the SA-5 with a nuclear warhead! Maybe something you'll want to play with...
     
    I have included all the texture templates along with the reference materials I used to build the models. Note there were several paint schemes...plus pictures of missiles in various states of repair. The templates should make it easier to make paint schemes for specific theatres...and to make better skins for the launch rail and Square Pair radar.
     
    The Square Pair radar was VERY hard to find pictures of (I only found 2) so the model is very basic and most guesstimating.
     
    I have included an experimental Barlock_data.ini file. It's a beta test of using the Barlock as a EW radar for the SA-5/Square Pair system...allowing for possibly VERY long engagement ranges for the SA-5. Just copy into your Objects/Groundobject/Barlock directory. Use at your own risk!!
     
    This is FREEWARE only, NO money is allowed to be made on the contents of these files, in whole or in part.
     
    Feel free to redistribute, as long as the original authors are given appropriate credit.
     
    Questions? Contact me at Combatace.
     
    FastCargo
    18 Nov 07

    1,430 downloads

       (6 reviews)

    0 comments

    Updated

  4. Illuminated Tracers

    Illuminated Tracer Smoke Emitter
     
    by: Fubar512
     
    Tested on every ThirdWire sim up to (and including), Wings over Israel with patch 1.
     
    To install: Simply drop the TracerSmokeEmitter.ini file into your ThirdWire Sim's effects folder
     
    To uninstall: Delete the TracerSmokeEmitter.ini, and the sim will revert to using its original tracer smoke emitter.
     
    Notes:
     
    To adjust the distance at which the tracer illuminates objects, adjust the following value
     
    [EmitterType001]
    LightRange=100.0<---ADJUST
     
    It's in meters, I've found that a value of 100.0 meters seemed to be the best compromise in terms of realism and visibility.
     
    Also, you'll notice that I've modified the smoke emitter itself. Tracers now leave undulating smoke rings, or "snakes" (as they're referred to by those who've been on the receiving end).

    689 downloads

       (6 reviews)

    0 comments

    Submitted

  5. A-A Missiles Part 2

    My second attempt at missile skins. The Aim-7M, Aim-9JNP, Aim-120.
     
    Tested in SFP1 and WOV.

    1,361 downloads

       (5 reviews)

    0 comments

    Updated

  6. Vietnam PGM Pack (Pave Knife and GBU-12 Paveway I)(Version 1.1)

    *********************************** Version 1.1 Update Changelog ***********************************
     
    1. Texture for Pave Knife improved.
     
    2. Textures resized to save disk space.
     
    3. Pave Knife LOD file changed with additional laser sensor detail.
     
    4. Reference JPGs included.
     
    5. Nose.TGA included for transparent part of laser sensor.
     
    6. If you have already installed the initial version of this release, all you need to do is Step 4 of the Instruction block (Copying the Objects directory allowing all overwrites). No other changes are needed.
     
    7. Changed to RAR compression format to save upload/download bandwidth.
     
    ************************************ Version 1.0 Initial Release ***********************************
     
    Version 1.0
     
    Thanks to the following folks:
     
    TK - For the ThirdWire series of sims.
    Bunyap and Wpnssgt - For the original Weapons Pack and their GBU_USAF.bmp file from which the GBU-12 paint scheme is derived.
    Mustang - For the great video tutorials.
    To my fellow Combatace moderators - For helping me beta test and work out bugs.
    Any errors or mistakes are entirely mine.
     
    What you will need first:
     
    Bunyap's Weapon's Pack - http://forum.combatace.com/index.php?autom...p;showfile=2672
     
    Thirdwire Weapons Editor - http://www.thirdwire.com/downloads_tools.htm
     
    Copy of SFP1/WOE/WOV patched to the latest standard (as of 14 Nov 07)
     
    Notes and limitations:
     
    Aircraft weapons stations must have LGB to be able to carry the GBU-12, and LP to carry the Pave Knife. Also, note the Pave Knife was available for only a very few years and was daylight capable only (which can't be simulated in the TW engine).
     
    Dimensions and capabilities for the Pave Knife are notational. Detailed information on the Pave Knife pods was VERY hard to find, so the external model size/dimensions/sensor window size/paint scheme is a lot of TLAR (That Looks About Right). Also, this paint scheme was the first skin I've done from scratch...so there will be errors (hopefully, small ones).
     
    In reality, only a few F-4Ds and A-6s were wired to carry the Pave Knife. So it's a lot easier to get them in game than reality would specify.
     
    The GBU-12 Paveway I model is based on the picture I was able to find on designation-systems.net. It was VERY difficult to find good information on the 500 lb class Paveway I model...most info concerned the 'folding fin' model, which is a Paveway II. I decided to redo the model differently from the stock Thirdwire one, because I felt the stock model was too short and had wrong fin diagrams to be correct. However, the paint scheme was a guess (using the Weaponspack GBU_USAF.bmp as a basis).
     
    Speaking of GBU-12 models, this one's fins, because they are bigger, will cause visual conflicts if mounted with one on the center station on a TER. Best thing to do is carry them one to a pylon.
     
    This is FREEWARE only, NO money is allowed to be made on the contents of these files, in whole or in part.
     
    Feel free to redistribute, as long as the original authors are given appropriate credit.
     
    Questions? Contact me at Combatace.

    906 downloads

       (5 reviews)

    0 comments

    Updated

  7. High Detailed AIM-120C Amraam - Updated

    This is alternative model of AIM-120 Amaam semiradar missile for Strike Fighters. All instructions and usable files for modelers are included inside.
     
    AN Incorrect placement of middle stabilizers is now OK ! Update you last version, sorry.
     
    Report me any known errors !

    2,742 downloads

       (5 reviews)

    0 comments

    Updated

  8. Improved Small Diameter Bomb (SDB) and Rack

    Readme for the Small Diameter Bomb (SDB) for SFP1/WOV/WOE
     
    Version 1.0
     
    Thanks to the following folks:
     
    TK - For the ThirdWire series of sims.
    Bunyap and Wpnssgt - For the original Weapons Pack.
    Mustang - For the great video tutorials.
    To my fellow Combatace moderators - For helping me beta test and work out bugs.
    Any errors or mistakes are entirely mine.
     
    What you will need first:
     
    Bunyap's Weapon's Pack - http://forum.combatace.com/index.php?autom...p;showfile=2672
     
    Thirdwire Weapons Editor - http://www.thirdwire.com/downloads_tools.htm
     
    Copy of SFP1/WOE/WOV patched to the latest standard (as of 10 Jan 08)
     
    Notes and limitations:
     
    I have included the reference materials I used to make the weapons. And for advanced modelers, I have also included the skin templates if you want to make your own or improve on mine.
     
    Aircraft weapons stations must have EOGR,TLR to be able to carry the SDB and use the BRU-61 rack.
     
    The GBU-40 (SDB II) is a improved model that has an infrared sensor to help attack mobile targets. Also, it has a proposed terminal phase booster to maximize kinetic penetration. This booster will not engage until 1 minute after drop. So, if you want it...you gotta get some range first.
     
    Paint schemes are approximations. The SDB has a LOT of different varients in schemes, so I went with the most reasonable. Early SDBs were orange for test, but more modern versions are gray variants.
     
    For multi-pack carry, if the TW engine finds a multi-rack that is listed eariler in the Weapondata.ini that can carry the missile, it will use that rack instead. You WILL HAVE to fiddle with your loadout.ini files to get it to use the right rack.
     
    This is FREEWARE only, NO money is allowed to be made on the contents of these files, in whole or in part.
     
    Feel free to redistribute, as long as the original authors are given appropriate credit.
     
    Questions? Contact me at Combatace.
     
    FastCargo
    10 Jan 08

    838 downloads

       (5 reviews)

    0 comments

    Submitted

  9. GBU-15 Guided Bomb Set ver.1.1

    GBU-15 Guided Bomb Set includet are
     
    - GBU-15 V21/B ( MK-84 Warhead ) Television Electro Optical TV via Mid-course guidance Beacon Data Link
    - GBU-15 V22/B ( MK-84 Warhead ) Imaging Infrared Seeker via Mid-course guidance Beacon Data Link
    - GBU-15 V31/B ( BLU-109 Warhead ) Television Electro Optical TV via Mid-course guidance Beacon Data Link
    - GBU-15 V32/B ( BLU-109 Warhead ) Imaging Infrared Seeker via Mid-course guidance Beacon Data Link
     
    read the read me
     
    ver.1.1 changes on the 3d model and mapping
     
    have fun
     
    ravenclaw_007

    744 downloads

       (5 reviews)

    2 comments

    Updated

  10. ALARM for SFP1/WOV/WOE (Version 1.1)

    Readme for ALARM for SFP1/WOV/WOE (Version 1.1)
     
    ********************************* Version 1.1 Update List *************************************
     
    1. Texture updated and resized.
     
    2. If you already have the previous version of these files, just copy the Objects directory into your SFP1 install as per Instruction step 3, allowing overwrites.
     
    3. Reference materials included.
     
    ********************************* Version 1.0 Original Release ********************************
     
    Version 1.0
     
     
    Thanks to the following folks:
     
    TK - For the ThirdWire series of sims.
    Bunyap and Wpnssgt - For the original Weapons Pack.
    Mustang - For the great video tutorials.
    To my fellow Combatace moderators - For helping me beta test and work out bugs.
    Any errors or mistakes are entirely mine.
     
     
    What you will need first:
     
    Thirdwire Weapons Editor - http://www.thirdwire.com/downloads_tools.htm
     
    Copy of SFP1/WOE/WOV patched to the latest standard (as of 03 Oct 07)
     
     
    Notes and limitations:
     
    The ALARM is a BAe Systems Anti-Radiation missile designed to kill SAM/AAA radars. The real missile has a 'up and over' capability that allows it to descend on a parachute to wait for a radar to light up.
     
    The ALARM uses it's own specific pylon...you will see them on the pylon until you fire, then the pylon will disappear.
     
    The paint scheme is 'best guess', based on the few pictures available.
     
    The TW engine does not support a 'loiter' type missile...so best way to use this weapon is like a standard ARM.
     
    This is FREEWARE only, NO money is allowed to be made on the contents of these files, in whole or in part.
     
    Feel free to redistribute, as long as the original authors are given appropriate credit.
     
    Questions? Contact me at Combatace.
     
    FastCargo
    6 Oct 07

    2,102 downloads

       (4 reviews)

    1 comment

    Updated

  11. MICA IR and EM

    All right here are some french Air to Air Missiles.
    3D: apache1106
    Skin and LOD: Mr. JAT

    1,657 downloads

       (4 reviews)

    0 comments

    Submitted

  12. AIM9 Sidewinder

    This is high detailed model for sidewinder missiles for Strike Figters. Includes 3d.max project for designers who would like to modify that model. Note -there is no weapon data only the model and simple textures - create or copy any IRM missile weapon data in weapon editor and copy&paste name : AIM9V-KL as 3D model name.(paste .lod and bmps files to weapons directory of your Strike Fighters directory

    838 downloads

       (4 reviews)

    0 comments

    Submitted

  13. MOAB for SFP1/WOV/WOE (Version 1.1)

    ***************************** Version 1.1 Notes ****************************
     
    BLU-82 has been deleted.
     
    Improved texture and animation for GBU-43 (MOAB).
     
    Readme changed.
     
    ****************************************************************************
     
    Thanks to the following folks:
     
    TK - For the ThirdWire series of sims.
    Bunyap and Wpnssgt - For the original Weapons Pack.
    Mustang - For the great video tutorials.
    To my fellow Combatace moderators - For helping me beta test and work out bugs.
    Any errors or mistakes are entirely mine.
     
    What you will need first:
     
    Bunyap's Weapon's Pack - http://forum.combatace.com/index.php?autom...p;showfile=2672
     
    Thirdwire Weapons Editor - http://www.thirdwire.com/downloads_tools.htm
     
    Copy of SFP1/WOE/WOV patched to the latest standard (as of 22 Oct 07)
     
    Notes and limitations:
     
    The MOAB (GBU-43/B) is a very LARGE weapon. More than likely, it will not fit (without serious visual clipping issues) inside of any bomber. In reality it are dropped from cargo aircraft, specifically the C-130.
     
    You will have to adjust the weapon station inside the cargo aircraft you want to drop from to 'fit' the weapon. Look specifically at the following limitations:
     
    LoadLimit=
    DiameterLimit=
    LengthLimit=
    AllowedWeaponClass=EOGB
    AttachmentType=USAF
     
    These limits MUST exceed the dimensions of the weapon you want to load...otherwise, it won't show up! The dimensions are spelled out very clearly in each weapon's weapondata.ini entry.
     
    Also, if you have a problem with a weapon showing up, make sure you are within the years the weapon was used, and that your carrying aircraft is USAF...because I made these weapons non-exportable. Now, if you want to use it in another nation's aircraft, just change the Exported=FALSE (in the weapondata.ini) to Exported=TRUE. The other option is to change the aircraft's data.ini entry to NationName=USAF...like I did with Dels excellent Aussie C-130J.
     
    Since weapons are 'hung' in the TW engine, coordinate systems to mount the weapons in the bay should not be based on where the 'floor' of the bay is...rather the floor plus the height (thickness) of the weapon is where it is mounted.
     
    I've provided my WeaponsStation for the MOAB as an example using Dels C-130J:
     
    [MOABStation]
    SystemType=WEAPON_STATION
    StationID=1
    StationGroupID=1
    StationType=INTERNAL
    AttachmentPosition=0.05,-2.1,0.4
    AttachmentAngles=0.0,0.0,0.0
    EjectVelocity=0.0,-35.0,1.5
    LoadLimit=9600
    LengthLimit=9.2
    AllowedWeaponClass=EOGB
    AttachmentType=USAF
    BombBayAnimationID=3
    BombBayOpenTime=5.0
    BombBayCloseTime=5.0
     
    Both weapons 'slide' out of the back using an extraction parachute. You should use the EjectVelocity numbers...they help prevent the weapon 'dropping' through the floor.
     
    You WILL have to fiddle with your weapon stations quite a bit to make it look right when it sits in the cargo bay. I can't help you with that...but the knowledge base at Combatace and the PDF file with the latest WeaponsPack will help out a lot.
     
    This is FREEWARE only, NO money is allowed to be made on the contents of these files, in whole or in part.
     
    Feel free to redistribute, as long as the original authors are given appropriate credit.
     
    Questions? Contact me at Combatace.
     
    FastCargo
    22 Nov 07

    1,218 downloads

       (4 reviews)

    0 comments

    Updated

  14. FIM-92 Air to Air Stinger and Missile Rack

    Version 1.0
     
    Thanks to the following folks:
     
    TK - For the ThirdWire series of sims.
    Bunyap and Wpnssgt - For the original Weapons Pack.
    Mustang - For the great video tutorials.
    Capun - For helping me troubleshoot and fix some errors...that's 3 I owe you now!
    To my fellow Combatace moderators - For helping me beta test and work out bugs.
    Any errors or mistakes are entirely mine.
     
    What you will need first:
     
    Bunyap's Weapon's Pack - http://forum.combatace.com/index.php?autom...p;showfile=2672
     
    Thirdwire Weapons Editor - http://www.thirdwire.com/downloads_tools.htm
     
    Copy of SFP1/WOE/WOV patched to the latest standard (as of 03 Oct 07)
     
    Notes and limitations:
     
    The weapons stations where you want to carry the missile must have 2IR and IRM as allowable types.
     
    The Stinger is a very small, short range IR missile...to be used in self defense. Mainly against similiarly armed opponents. Don't be thinking this is something to go on the offense with...
     
    This is FREEWARE only, NO money is allowed to be made on the contents of these files, in whole or in part.
     
    Feel free to redistribute, as long as the original authors are given appropriate credit.
     
    Questions? Contact me at Combatace.
     
    FastCargo
    6 Nov 07

    784 downloads

       (4 reviews)

    0 comments

    Submitted

  15. AIM-132 ASRAAM

    This is my model of AIM-132 Asraam IRM missile. Warning - this is not accurate technical model ! Some dimensions may be not correct !
     
    I made two versions of this missile - big ( with oryginal dimension ) and small ( fictional ).
     
    There are Max and PSD files attached for future modifications.

    335 downloads

       (4 reviews)

    0 comments

    Updated

  16. SAM Smoketrail Version 2.0

    This makes the SAM missile smoketrail even more visible then version 1.0. No more long aircraft missile fire, all aircraft missile smoketrails are the same as patched version of Strike Fighters. Visablity distence is increased. Readme is inculded, Please Read it, for fixes, and how to install.

    1,453 downloads

       (3 reviews)

    0 comments

    Updated

  17. B-52G Bombsight & Fixes

    This little pack contains a useable bomb sight & some minor fixes for the B-52G,
    thanks to Wpnssgt..
     
    It has a modified data.ini,a choice of 3 diff color Norden bomb sights,a cockpit ini example, & a test mission.
     
    The Bomb sights zip located in the "Making Your Dumb Bombs Smarter" d/l has to be operational in order for this sight to work properly.
     
    It's a lot of fun dropping bombs on target from 30,000 ft with the B-52G...
     
    Instructions provided in readme ...

    2,166 downloads

       (3 reviews)

    0 comments

    Updated

  18. ASAT for Wings Over Israel

    Readme for ASAT for WOI (Version 1.0)
     
    ********************************* Version 1.0 Original Release ********************************
    Version 1.0
     
    Thanks to the following folks:
     
    TK - For the ThirdWire series of sims.
    Bunyap and Wpnssgt - For the original Weapons Pack.
    Mustang - For the great video tutorials.
    To my fellow Combatace moderators - For helping me beta test and work out bugs.
    Any errors or mistakes are entirely mine.
     
     
    What you will need first:
     
    Thirdwire Weapons Editor - http://www.thirdwire.com/downloads_tools.htm
     
    Wings Over Israel (as of 29 Mar 08) - This mod will ONLY work with WoI at this time.
     
    Mirage Factory's F-15C MSIP - http://forum.combatace.com/index.php?autoc...p;showfile=5865
     
    Bunyap's Range - http://forum.combatace.com/index.php?autoc...p;showfile=2658
     
    Wrench's Range Upgrade - http://forum.combatace.com/index.php?autoc...p;showfile=6164
     
     
    Optional to increase fidelity:
     
    USAFMTLs F-15C Skin for the 57th FIS - http://forum.combatace.com/index.php?autoc...p;showfile=1572
     
    Lexx_Luthor's 3-D rocket exhaust - http://forum.combatace.com/index.php?autoc...p;showfile=5998
     
     
    Notes and limitations:
     
    The 'Tselina ELINT Satellite' is a real satellite that existed in the 1980s. It was used as a target because I was able to find decent photos of it to build off of.
     
    The ASAT missile was test fired once (and had a successful intercept), but was never approved for production.
     
    I have not found any way to incorperate the satellite into a campaign and have it be designated as a target in a mission.
     
    However, if anyone that's good at building single missions wants to incorperate it into a single mission, feel free to do so.
     
    This is FREEWARE only, NO money is allowed to be made on the contents of these files, in whole or in part.
     
    Feel free to redistribute, as long as the original authors are given appropriate credit.
     
    Questions? Contact me at Combatace.
     
    FastCargo
    29 Mar 08

    834 downloads

       (3 reviews)

    1 comment

    Submitted

  19. HellFire and BrimStone for SFP1/WOV/WOE (Version 1.1)

    ******************************** Version 1.1 Updates *****************************
     
    1. Readme Updated.
     
    ******************************** Version 1.0 Original Release ********************
     
    Version 1.0
     
    Thanks to the following folks:
     
    TK - For the ThirdWire series of sims.
    Bunyap and Wpnssgt - For the original Weapons Pack.
    Mustang - For the great video tutorials.
    To my fellow Combatace moderators - For helping me beta test and work out bugs.
    Any errors or mistakes are entirely mine.
     
    What you will need first:
     
    Bunyap's Weapon's Pack - http://forum.combatace.com/index.php?autom...p;showfile=2672
     
    Thirdwire Weapons Editor - http://www.thirdwire.com/downloads_tools.htm
     
    Copy of SFP1/WOE/WOV patched to the latest standard (as of 11 Oct 07)
     
    Optional: A hex editing program and/or a graphics editing program (Paint Shop Pro, GiMP, etc)
     
    Notes and limitations:
     
    I have included the reference materials I used to make the weapons. And for advanced modelers, I have also included the skin templates if you want to make your own or improve on mine.
     
    Here is which racks go with which weapons:
     
    Brimstone - Brimstone 3-pack
    AGM-114A - M-272, M-279, M-299
    AGM-114F - M-272, M-279, M-299
    AGM-114L - M-272L, M-299L
     
    The reason the L model needs a different rack is that ATRs cannot carry EOGR weapons, so I had to make TLR versions of those racks. Don't mix them up when building your loadout files.
     
    Aircraft weapons stations must have ATR,LGR to be able to carry the AGM-114A and F models...and have TLR,EOGR to carry the AGM-114L and BrimStone missiles. The A/F models require a laser, while the L and Brimstone are radar (we use GPS as a substitute) guided.
     
    Paint schemes are approximations. The HellFire has a LOT of different varients in schemes, so I went with the most reasonable. Early HellFires were very olive drab...however, recent pictures show almost a blue/black appearance. Brimstone test articles were very bright colored...the real thing seems almost an off white.
     
    For multi-pack carry, if the TW engine finds a multi-rack that is listed eariler in the Weapondata.ini that can carry the missile, it will use that rack instead. You may have to fiddle with your loadout.ini files to get it to use the right rack.
     
    The BrimStone racks appear to angle down...the pictures of it I saw on the Tornado showed different angles...and some other mountings showed parallel. So I compromised and gave it a slight downward slant so it won't look real odd on different aircraft.
     
    This is FREEWARE only, NO money is allowed to be made on the contents of these files, in whole or in part.
     
    Feel free to redistribute, as long as the original authors are given appropriate credit.
     
    Questions? Contact me at Combatace.
     
    FastCargo
    11 Oct 07

    2,034 downloads

       (3 reviews)

    0 comments

    Updated

  20. P-270 Moskit (SS-N-22 Sunburn)

    Readme for the P-270 for SFP1/WOV/WOE
     
    Thanks to the following folks:
     
    TK - For the ThirdWire series of sims.
    Bunyap and Wpnssgt - For the original Weapons Pack.
    Mustang - For the great video tutorials.
    To my fellow Combatace moderators - For helping me beta test and work out bugs.
    Any errors or mistakes are entirely mine.
     
    What you will need first:
     
    Bunyap's Weapon's Pack - http://forum.combatace.com/index.php?autom...p;showfile=2672
     
    Thirdwire Weapons Editor - http://www.thirdwire.com/downloads_tools.htm
     
    Copy of SFP1/WOE/WOV patched to the latest standard (as of 22 Oct 07)
     
    Notes and limitations:
     
    The Moskit is a LARGE air to ground missile, but is also a ground to ground missile that can be fired off ships. It is known in NATO as the SS-N-22 Sunburn and is used to attack ships. This version is the non-nuclear warhead.
     
    The air to ground version is meant to be mounted on the advanced variants of the Flanker family. For that reason I built 2 versions, one with an inbuilt plyon, one without a pylon to be used later in other applications (ships, advanced Flanker releases, etc). It also means that the missile is currently classfied as a EOGR, not a ASM.
     
    Because the current Flanker (Su-27) does not have a large centerline pylon, or Anti-Ship capabilities, I added the following to the Su-27_data.ini.
     
    Under the [Fuselage] entry I added:
     
    SystemName[029]=LargeCenterlineStation
     
    Under the // Weapon Stations I added:
     
    [LargeCenterlineStation]
    SystemType=WEAPON_STATION
    StationID=11
    StationGroupID=4
    StationType=EXTERNAL
    AttachmentPosition=0.0,-2.7,0.1
    AttachmentAngles=0.0,0.0,0.0
    EjectVelocity=0.0,0.0,-1.0
    LoadLimit=4200
    AllowedWeaponClass=EOGR
    AttachmentType=WP,SOVIET
    ModelNodeName=
    PylonMass=86.18
    PylonDragArea=0.02
     
    This is sort of a 'Band-aid' to allow you to use the Moskit to attack ground targets, however, you will need to add an Anti-Ship loadout to the loadout.ini AND add the ANTI_SHIP mission to the data.ini to be able to be targeted against ships.
     
    You can also make the nuclear version of the missile by changing the warhead yield and effects type, or make new weapondata.ini entries that use the current missile models.
     
    This is FREEWARE only, NO money is allowed to be made on the contents of these files, in whole or in part.
     
    Feel free to redistribute, as long as the original authors are given appropriate credit.
     
    Questions? Contact me at Combatace.
     
    FastCargo
    25 Nov 07

    694 downloads

       (3 reviews)

    1 comment

    Submitted

  21. JASDF Weapons Pack release 1

    Here is part 1 of the JASDF weapons pack. This release includes the Mitsubishi AAM-3 and AAM-5 infrared homing missiles.
     
    Model building, texturing, and INI work by myself, with great thanks to Fastcargo for mapping and exporting the models.

    797 downloads

       (3 reviews)

    0 comments

    Updated

  22. JSOW for the TW series

    Readme for JSOW for SFP1/WOV/WOE (Version 1.0)
     
    ********************************* Version 1.0 Original Release ********************************
    Version 1.0
     
     
    Thanks to the following folks:
     
    TK - For the ThirdWire series of sims.
    Bunyap and Wpnssgt - For the original Weapons Pack.
    Mustang - For the great video tutorials.
    To my fellow Combatace moderators - For helping me beta test and work out bugs.
    Any errors or mistakes are entirely mine.
     
     
    What you will need first:
     
    Thirdwire Weapons Editor - http://www.thirdwire.com/downloads_tools.htm
     
    Copy of SFP1/WOE/WOV patched to the latest standard (as of 28 Jan 08)
     
     
    Notes and limitations:
     
    Your aircraft will need to have EOGB on the weapon station in order to be carried. Also, the JSOW is 4 meters long, so you may need to check your weapon station limitations to make sure you can carry it.
     
    The JSOW is a GPS guided glide bomb with about a 75km max range at altitude. It comes in 3 versions - the A model which is a cluster munition, mainly against soft targets, the B model which is anti armor cluster, and the C model which has a 500 lb class explosive warhead.
     
    This is FREEWARE only, NO money is allowed to be made on the contents of these files, in whole or in part.
     
    Feel free to redistribute, as long as the original authors are given appropriate credit.
     
    Questions? Contact me at Combatace.
     
    FastCargo

    1,034 downloads

       (3 reviews)

    1 comment

    Updated

  23. R-13R

    529 downloads

       (3 reviews)

    0 comments

    Submitted

  24. PTB-800 Drop Tank & SPS-141 ECM for Su-22/Su17

    PTB-800 Drop Tank & SPS-141 ECM-Pod for Su-22M4 and Su17
     
     
    included are
     
    PTB-800 drop tank camo/grey/blue/silver
    SPS-141 camo and grey
     
    Templates for both and 5 tank lods so you can make your one camo-drop-tank just name the .bmp file after the .lod
     
    data.ini and lodout.ini for su-17
    data.ini and lodout.ini for su-22m4

    665 downloads

       (3 reviews)

    0 comments

    Submitted

  25. Vietnam-era ECM Pods for WOV

    This package offers eight ECM pod antenna configurations for the USAF ALQ-71 and ALQ-87 series pods, and a new QRC-160 pod for Wings over Vietnam.These pods represent about 90% of all photos I have seen of USAF ECM pods under USAF F-4s and F-105s in Vietnam. I have also replaced the QRC-160-1 pod as supplied with WOV as it seemed a bit large, and most I have seen had a quick coat of camouflage green paint applied. Feel free to repaint them as no two seemed exactly alike. I have elected to designate them as dash one thru dash four to represent the antenna configurations since I could find no accurate information for real designations for these. If anyone can provide additional photos or info please let me know and I will accurize these.
     
    Mike Druzolowski

    877 downloads

       (3 reviews)

    0 comments

    Submitted

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