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    1. BELL AH-1F / S(MC) COBRA Ver 1.0 for SF2
       
      January 2016.
       
      This is a third party add on of the AH-1S(MC) / F Cobra using models and cockpits created by me.
      The original flight model is standard as on many free to download helicopters.
      I have just modified it a bit.
       
      It is designed for and works only in the SF2 series.
       
      WeaponPACK for this model is also included.
       
      *************************************************************
       
      This is freeware-donationware; it CANNOT be distrubuted unless permissions are granted by myself.
      The original readmes, if any, and all other pieces of the package MUST remain intact.
      The names of all contributors, modders, suppliers, etc =MUST= be listed in any new readmes.
      This package and any part of it may NOT in any way, shape or form be used in any payware additions.
      See the original readme documentation, if any, for further allowances and restrictions
      Any persons wishing to make further modfications, contact me first.
      Any persons wishing to make further modfications, MUST remember to put everyone's name in it.
      Bribes and donations are accepted;
       
      *************************************************************
       
      *************************************************************
      THIS AIRCRAFT MOD OR ANY PART OF IT MUST NOT BE HOSTED OR
      POSTED FOR DOWNLOAD ON ANY OTHER WEB SITE WITHOUT MY EXPRESS
      PERMISSION, OR USED FOR ANY OTHER PURPOSE THAN THIRDWIRE FLIGHT
      SIMULATORS, AND MUST NOT BE SOLD OR OFFERED FOR SALE BY ITSELF
      OR WITH ANY OTHER FILES OR MODS.
      *************************************************************
       
      Jarek Hereda
       
      ----------------------------------------------------------------------------------------------------------------------
       
      This addon works only with included WeaponPACK. All of weapon stations are made as specific station code and will work only with this weapon pack.
       
      Standard commands for activating Cobra features:
       
      AIRBRAKES - sun filter/shader on off - just for fun no airbrakes so empty animation slot for use.
       
      ARRESTING HOOK - jump from pilot station to gunner station.
       
      LANDING GEAR - skid search light on/off at any speed. Dont forget to retract it because you wil be not able to shoot.
       
      ANIMATION 8 - ammo bay dooors
       
      ANIMATION 9 - gunner door (ext and cockpit view)
       
      ANIMATION 10 - pilot door (ext and cockpit view)
       
      ANIMATION 1 - NVG (It is not nvg but some greent filter) If you don't like it disable it in cockpitini file.
       
      AH-1F was Step 3 upgrade program of Army Cobra. This variant was originally known as the AH-1S(MC) – Modified Cobra. In this model Army Cobra featured the three -barell 20mm M197 automatic cannon mounted in XM97 universal turret. The AH-1F also featured an improved rocekt management system for 2.75 inch rockets, an improved sighting system, and a more powerful electrical generator to support all new systems. It was later upgraded with engine inlet deflectors to allow using WFAR rockets with Mk66 motor.
       
      For take off: Around 75% of throttle vector - and then increase power to 70-85% (or more for quick lift) and pull controll stick little and snake will take off. Then reduce throttle vector as needed and reduce power to 69%. It should fly around 110kts now. 69% is about cruising speed.
      When on the ground you can see rotating blades for pitch and roll. Just additional and unnecesary thing (not visible so much when flying) but it is possible so it is there. Not working like i want but better then nothing.
       
      There are two different pylons on inboard stations one for rocketpods one for gunpods. Just to have a proper angle of fire with GP. It is not proper for real model but in my opinion best what can be done for SF engine. Rocket pods are ok with correct angle on inboard stations.
       
      NVG.
      Unfortunately there is no NVG in this game.
      I just added green "filter" to cockpit and you can activate it by default Animation 1 key.
      In external view ther will be little change in cockpit- unfortunately not moving with pilot/guner head.
      In copit view there is green glow and filter It is definitely not helping during night flight but this is beta version. Maybe one day real nvg will be possible here. If you dont like it disable it in cockpit.ini file. This feature apears only in National Guard 85 model and bonus,
       
      Skins:
      This pack is divided into two parts for Wings over "anywhere" and Desert Storm.
       
      For Desert Storm there is seperate model with 3 skins / units:
      C-troop 1st Sq(Air),7th Cav.
      2nd ACR.
      1st Sq(Air),1th Cav.
       
      Other wings over Europe, Asia anywhere
       
      Early F model as delivered to Army in early 80s
      4th Sq(Air),7th Cav. Budingen Germany 1988
      1st Sq(Air),17th Cav.'Urgent Fury'Grenada 1983
      163rd ACR Utah ANG, 1983
      163 ACR Aggressor MAWTS-1, FINEX-1988
       
      Late F model with intake deflectors
      1st Sq(Air),1th Cav.
      1st Sq(Air),1th Cav. IFOR Bosnia, 1995.
      1/150th Avn Bn. New Jersey ARNG.1998
       
      All serial numbers are proper for S(MC) / F model but am not sure if these numbers appeared in specific units.
      some seiral are taken from available photos and are matched to units. Some are just placeholders but are correct for model block buid.
       
      As far as i know all numbers in Desert Storm mod are correct.
       
      Weapons.
       
      Most of the weapon are same as in previous packs and are common to G/Q/S/P/E model.
      Including XM158 and M200/M260/M261 launchers and for smoe late models M260 and M261 with Mk66 motor rockets.
      TOWs BGM-71A/B/C/D
      There is additional optional Suppressed Exhaust loaded via weaponstation.
      Also here there is new M197 automatic cannon loaded via weaponstation.
       
      One more thing. I am using mostly standard weapon effects.
      Make sure to edit it your way if you decide to use this weapons.
       
      Pilots:
      I am using helopilots by OldDiego.
      Some pilots models might be too big for this helo.
       
       
       
      Enjoy.
      Report Bugs.
      Edit your way.
       
      For updates visit on:
      strikechoppers.wordpress.com
       
      *********************************************************************************************************
       
      *********************************************************************************************************
       
      Reference:
      Techincal Manual Operators Manual for AH-1F TM-1-1520-236-10
      TM 9-1425-473-20 Technical Manual TOW Guided Missile M65
      TM 11-1520-221-34P Electronic Equipment Configurations
      Technical Manual.Armament subsystems,Helicopter;20mm automatic gun XM97E1. TM 9-1090-206-12
      Cobra! The Attack Helicopter: Fifty Years of Sharks Teeth and Fangs Mike Verier
      WALK AROUND AH-1G Cobra - Squadron Signal
      Combat Aircraft Series 09 - AH-1 Huey Cobra (1987)
      Osprey Colour Series Cobra Tank Killer Supreme
      Aerofax Datagraph 4 - Bell AH-1 Cobra Variants
      Squadron Signal - Bell AH-1 Cobra In Action
      Osprey - New Vanguard 125 - Huey Cobra Gunships
      XM-118 Organizational DS GS and Depot Maintenance XM118
      Concord 3002 US Marine Corps Helicopters
      airport-data.com
      aerialvisuals.ca
      planepictures.net
      959 8
    2. Gloster Meteor F.Mk.8 'RCAF' for STRIKE FIGHTERS 2
       
      This is a very simple mod of the stock Third Wire Meteor F.8 to create a fictional export version in service with the Royal Canadian Air Force with markings for 421 Sqd (natural metal finish) and 420 Sqd (Camo).
       

      INSTRUCTIONS
       
      1. From the AIRCRAFT folder drag and drop the Meteor8_RCAF folder into your main Aircraft folder.
       
      2. From the DECALS folder drag and drop the Meteor8_RCAF folder into your main Decals folder.
       
      That's it!
       

      CREDITS
       
      Thanks to everyone in the Third Wire community.
       
      Regards
       
      Spinners
       
      Version 1 - 27/08/16
      63 0
    3. My favorite Spitfire ever, so close to its '30 racing floatplane ancestor.
       
      This replaces my previous fake merlin S 31 and Fake Spitfire 19 (18) in TSF too.
       
      (This has Griffon engine and the bubble canopy!)
       

      Features:
       

      -A-TEAM/Capun model * (lods not included)
      -Stary's famous pit
      -Pilot and RR Griffon sound.
      - 2 planes
      - 22 Skins with proper decalsets:
      5 RAF (Silver 1, Blue 3, Grey 1)
      1 IAF (Blue)
      3 RThAF (Blue)
      11 Flygvapnet (Blue)
      2 TuAF (Blue 1, Green 1)

       
      Install:
       
      Delete previous Spitfire19 & S31 (fake) aircraft folders.
      As usual all in main mod folder and overwrite.
      Then take Spitfire19-R1 lod from A-TEAM StrikeFighters2 "WW2Europe/Aircraft/Spitfire19" folder, copy and paste in your mod install "Spitfire19" & "S31" folders.
       

      Note:
       

      I'm going to upload a serie of A-TEAM/CAPUN great WWII planes post war remodded.
      I'ld wish again that CA and A-TEAM great sites and people could find a way to be a whole great community, because togheter we will be all richer and stronger.
      So don't post anything against anyone here, please.
      Let's make mods and not mod-wars!
       
       
       
      That's all
       

      Enjoy.
      @paulopanz
       


      154 0
    4. The first recon spitfire in use with RAF, RNoAF and RDAF in '50.
       
      3 new skins included, each with historical decalset
       
      The plane is from TMF & Wrench (see original readme for WW2 version)
       
      what's new:
       
      - cockpit now close automatically at take-off and it's fully animated from inside too (following cliff's hints for Spitfires IX);
      - added pylon via fake pilot is plane specific and painted;
       

      V.1.1: pilot and fake pilot (centerline pylon) fixed; new tank

      That's all.
       
      @paulopanz
       

      P.S.: My wishes are for one more outstanding Scandinavian Campaign set in Early '50 using all these new viking spits (25.8.2016 a "real" proper Griffon S-31/Spifire Mk. XIX is on my schedule too...) ...
      185 0
    5. Vought F-8E Crusader 'RCN' for STRIKE FIGHTERS 2
       
      This is a very simple mod of the stock Third Wire F-8E to create a fictional export version in service with the Royal Canadian Navy.
       
      INSTRUCTIONS
       
      1. From the AIRCRAFT folder drag and drop the F-8E_RCN folder into your main Aircraft folder.
       
      2. From the DECALS folder drag and drop the F-8E_RCN folder into your main Decals folder.
       
      That's it!
       
      CREDITS
       
      Thanks to everyone in the Third Wire community.
       
      Regards
       
      Spinners
       
      Version 1 - 14/08/16
      84 0
    6. SF2 WW2 F8F-1 Bearcat 7/22/2016
       
      "A Somewhat What If aircraft for WW2 PTO '46"
       
      ***Note: Due to massive changes in the skins, decals, and inis, if you have created a WW2 Version of the Bearcat, you ARE advised to move, remove, rename or otherwise hide it from the Game Engine. THIS mod will cause conflicts, due to aforementioned changes, with many of the original parts.***
       
      This full aircraft package includes mods to Geo's F8F Bearcat, (re)creating the original 600-odd F8F-1 versions as deployed from August, 1945, just as the War ended. I've made the assumption, for PTO '46 users, that the A-Bombs, for whatever reason, were not used and the aircraft entered full squadron service for Operations Olympic and Coronet.
      See the 'Changes' section in the "Notes" below.
       
      The package includes 2 skin & decal sets:
       
      VF-19 (USS Langley, CVL-27) as seen in 8/45, enroute to the War Zone, as the war ended)
      VF-3 (USS Coral Sea, if the CVB class carriers had entered the war in the later parts of 1945)
       
      With the exception of the nation marking, which remain painted on, all other markings are decals. Decal randomization is TRUE. Many are by Geo from the original release. Other (modex) are by me. The ship code letters ARE correct for the late 45 thru late 46 time frame. The skins have been partly repained to remove the incorrect "G" system marking used on the orignal VF-19 skin. Skins remain in bmp format. As they carry no markings, this will allow other skinners the freedom to create other carrier air group codes, although new modex numbers will probably be required as well.
      The hangar screen is an SF2 version of my 1st Gen "Box Art" one.
       
      All weapons (drop tanks), sounds and a pilot figure are included. Other weapons used (rocket, bombs, etc) use those you should already have in the WW2 Weapons Pack.
       
      The canopy opens with the standard keystroke, Shift/0 (zero). Wingfold is =NOT= active, as it never was when originally released in 2006. The aircraft is NOT exported, having only the single user, the US Navy.
      The aircraft has been given a Service Start Date of of July, 1945. The data ini contains a new (if somewhat experimental FM, but MUCH closer to stated performances). It may require further fine tuning by experts; to that end I've included the USN BuAer's "Standard Performance" chart PDF within the main aircraft folder. This is for those remaining FM gurus to use, if they wish, to further refine the FM.
       
      As always, unzip this to a temp folder somwhere, and you'll have access to the rest of the readme for it's instructions. PLEASE read it before installing, ok?
      As always, read the "Notes" section for notes and other ramblings
       
      Happy Landings!
      Wrench
      Kevin Stein
      342 0
    7. SF2 WW2 BT2D "Skyraider" (AD-1) 7/21/2016
       
      "A Somewhat What If aircraft for WW2 PTO '46"
       
      **Note: consider this 'version 3.0', replacing the SF/Wo* version based on MontyCZ Skyraider I'd done many years ago. THIS version replaces that one completely. Delete it if you still have it.**
       
      *Note you =MUST= have SF2:V as part of your merged install, as the mod references the stock A-1H lod for the aircraft.*
       
      The is a semi-what if aircraft, as the BT2D did exist (and was renamed the AD-1 in 1947). This mod assumes that the aircraft WAS deployed to the Western Pacific in WW2, in the event that the development and/or usage of the A-Bombs was curtailed for some reason.
       
      The aircraft comes with three skin/decal sets (although only one actual skin residing in the main folder; the "Brain32 trick".)
       
      VB-14 (USS WASP)
      VT-88 (USS YORKTOWN)
      VB-19 (USS CORAL SEA)
       
      The skin remains in bmp format. All markings are decals and decal randomization is TRUE. All Aircraft carry the new style (post-July 1945) "letter code" ship identification tags. These ARE correct for the time from 7/45 - 12/46(ish). VT88 & VB19 also make use the "hundreds" series modex numbers, which also started usage 7/45. VB14 remains with is double digit modex numbers. Several other ship ID code decal are provided, for those wishing to replace other SB2C & TBM units with the BT2D. Other units can be easily made if one knows their code letters (I do!) Other units may require new, different sequenced modex number decals.
       
      All weapons, sounds and a pilot figure are included. The canopy opens with the standard keystroke, Shift/0 (zero). Wingfold is active, by using it's standard keystroke, Shift/9, but it's not reccomended to fold the wings when loaded, as due to some sort of game limitation, the weapons will NOT move with the wing (no matter how much I've tried to fix that).
      The aircraft has been given a "start date' of of June, 1945.
      The aircraft is equipped with radar, (AN/APS-4) in an external pod, and is speced to carry and deploy just about all USN weapons of the period, including "Bat" glide bombs, and torpedos.
       
      As always, unzip this to a temp folder somwhere, and you'll have access to the rest of the readme for it's instructions.
       
      Happy Landings!
      Wrench
      Kevin Stein
      168 0
    8. SF2 F-15 GAF Eagle Pack Redux 2016 (Fictional) - The Mudhen Team - 2016\07\19
       
      -------------------------------------------------------------
       
      This pack is an add-on for the F-15 Eagle Super Pack. However, it is a full stand-alone pack, no other mod packs are required.
       
      What if West Germany replaced their aging F-4s with F-15s!? I was inspired by Ravenclaw's F-14F ICE Phantoms to build this pack. Infact, I used his squadron info and some of the decals for this pack.
       
      If you are interested in other Mudhen Team F-15 Eagles, you can find them in the following links...
       
      http://combatace.com/files/file/16186-sf2-f-15-eagle-super-pack-redux-2016/
      http://combatace.com/files/file/16161-sf2-f-15-strike-eagle-super-pack-redux/
       
      -------------------------------------------------------------
      What's included in this mod pack?
      -------------------------------------------------------------
       
      ** This pack contains fictional West German F-15G Eagle Squadrons.
       
      * Included GAF Jets:
       
      F-15C Eagle, F-15G Strike Eagle, and F-15GSE Silent Eagles.
       
      * Included GAF squadrons:
       
      JG71 "Richthofen" Norm 90j
      JG72 "Westfalen" Norm 90j
      JG73 "Steinhoff" Norm 90j
      JG74 "Mölders" Norm 90j
       
      ** Optional Package:
       
      Please refer to the Readme in the "Optional" folder to...
      1) Install 1920x1080 Hangar and Loading screens. This pack has 1024x768 screens by default.
      2) Downgrade the default 4096x to 2048x skins if you have performance issues with the larger skins.
       
      -------------------------------------------------------------
      Installation:
      -------------------------------------------------------------
       
      !! First and always - BACKUP!
       
      ** Copy the contents of the uncompressed "To_Mod_Folder" folder into your Saved Game mod folder. Overwrite any conflicts.
       
      -------------------------------------------------------------
      Add F15 SoundList
      -------------------------------------------------------------
       
      Read the "Add F15 SoundList.txt" readme file on adding the F-15 sound files included in this pack to your "Flight\SoundList.ini" file.
       
      -------------------------------------------------------------
       
      Thats it - Enjoy!
       
      Please report any bugs or issues via the "Support Topic" link...
       
      -------------------------------------------------------------
      -------------------------------------------------------------
      Credits:
      -------------------------------------------------------------
      -------------------------------------------------------------
      The Mudhen Maintenance Team 2016
      -------------------------------------------------------------
      Viper63a - Upgraded Skins, Decals, Cockpit and Menu Screens.
      Spudknocker - Upgraded Flight Model and Weapons Loadout.
      Fanatic Modder - Upgraded Flight Model and Engine Emitters.
      Crusader - Upgraded and added 2012 FM and Cockpits to pack!
      RavenClaw_007 - Freaking insane Weapons and Ejection Seats!
      JAT81500 - For the excellent Florian Pilot upgrades!
      Hi Ho Silvers - AfterBurner Mod.
      Nengajyou Aki -JASDF Serial Decals.
      Stick - Beta testing and assistance with FM - THANK YOU!
       
      April 2016
       
      -------------------------------------------------------------
      Salute to the 2010 F-15 Super Pack Team for the original
      F-15 Super Pack!
      -------------------------------------------------------------
      TK - For the ThirdWire series of sims.
      The Mirage Factory - For the nice F-15D MSIP aircraft...in particular Flying Toaster, wpnssgt, and Dave for making the F-15 MAX files available for me to play with.
      Kei Nagase - For the awesome skins for the F-15 ACTIVE.
      AleDucat - For the nice ACES II ejection seat models.
      Deuces - For the F-15 Afterburner and weapon effects.
      Diego - For the Modern USAF Pilot skins.
      Fubar512 - For the FM work.
      JimmyBib - For the F-15C cockpit flight control textures.
      MoonJumper - Avionics work.
      Sundowner - Textures.
      USAFMTL/Dave - Decals.
      Wpnssgt - Models, Textures.
      Kesselburt - Original F-15C cockpit.
      Kout - Loading and Hanger Screens.
      Kct - Textures and decals for the F-15SG.
      Brain32 - Improved/new textures for F-15C cockpit.
      Mago - F-15E Cockpit.
      331KillerBee - SF2 Weapons Pack (basis for some of the weapons included).
      Lexx Luthor - Siberian Sky Experimental 3-D Rocket Exhaust
      JAT81500 - F-15E Cockpit avionics and HUD work.
      To my fellows at Combatace for helping me beta test and work out bugs.
      Any errors or mistakes are entirely mine.
       
      FastCargo
      12 Jan 10
      232 2
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