The Mikoyan-Gurevich MiG-17F (NATO reporting name: "Fresco-C") is a high-subsonic fighter aircraft produced in the USSR from 1952 and operated by numerous air forces in many variants. It is an advanced development of the very similar appearing MiG-15 of the Korean War.
The MiG-17 first saw combat in 1958 over the Straits of Taiwan and was used as an effective threat against supersonic fighters of the United States in the Vietnam War. It was also briefly known as the "Type 38", by U.S. Air Force designation prior to the development of NATO codes.
WHAT'S IN:
- a new flyable plane using great Stary's pit
- pilot, sound, screens
- A tonn of new skins, new decals, stock skins upgraded, fixed (SyAF Camo), SF-1 classic skins resized, remade, upgraded, edited from great Wrench, Gepard, Elek, MarcFighter, whiteknight06604, comrad (see readme inside each folder) and mine.
Skinset:
7 Afghanistan (5 silver + 2 camo)
2 Indonesia (1 silver + 1 demo)
1 Burkina Faso (camo)
3 Bulgaria (1 silver + 1 green + 1 camo)
1 Cambodia (silver)
2 Cuba (1 silver + 1 camo)
1 Czechoslovakia (silver)
7 Egypt (5 silver + 3 camo)
1 Romania (silver)
2 Guinea Bissau (1 silver + 1 camo)
1 Guinea (silver)
1 Iraq (silver)
3 East Germany (1 silver + 2 camo)
2 Madagascar (2 silver)
1 Mali (camo)
1 Hungary (silver)
1 Mongolia (silver)
1 Morocco (silver)
1 Mozambique (blue)
2 Nigeria (1 silver + 1 green)
1 North Korea (silver)
5 Poland (2 silver + 2 camo + 1 white)
4 Algeria (2 silver + 2 camo)
1 Somalia (camo)
9 Soviet (3 silver + 3 acro + 1 black + 1 green)
1 Sri Lanka (silver)
2 Syria (1 silver + 2 camo)
1 Uganda (camo)
11 Vietnam (2 silver + 8 camo + 1 grey)
OPERATIONS:
- openable canopy (key=10) auto closing at take off
- read only MiG-17F.ini to prevent AI revert
- restore file for post patch pit recovery
CREDITS:
- Thirdwire/Tk original models
- Stary pit
- Spillone104 sounds
- Wrench, Gepard, Elek, MarcFighter, whiteknight06604, comrad SF-1 old base skins
- paulopanz skins, decals, screens, ini edits
- The Trooper pilot
- Y.Gordon refereces
Enjoy.
@ paulopanz
PS: remember to grab the MiG-17PF here http://combatace.com/files/file/13564-mig-17pf-and-chengdu-j-5a-fresco-d/
Fictional mod of Dels superb F-2A Viper Zero creating a multirole combat aircraft for the brazilian air force
INSTRUCTIONS
1. Drop the folders into your Objects folder. If asked to overwrite, click yes.
ORIGINAL CREDITS
Aircraft 3d model, canopy frame, .ini work and packaging - Me
Additional .ini work and alternate loading and hangar screens - ace888
Aircraft skin/template and _DATA.ini tweaks - ace888
Afterburner effect - spillone104 (with some modifications by ace888)
Vapour effects - ravenclaw (with some modifications by ace888)
Decals - Nengajyou (with some modifications by me)
Cockpit and ACESII Ejection seat - ravenclaw (with some modifications by me)
Weapons - WhiteBoySamurai (with some modifications by me)
FM - Thirdwire (with some modifications by me)
Pilot 3d model - Old Diego
Pilot skin - Originally by Old Diego modified by ace888
MY CREDITS
Big Thanks to Dels and all people involved in creating this fine plane.
Also to ace888 for the great templates!
If I missed someone, please contact me and I change that ASAP!
Kindest regards
ValAstur
MIG-21 Complete Pack Strike Fighters 2 line of games
****************************************************
Version 1.8 30.03.2014
Changelog
*********
1.0 19.07.2009
initial release
Changed all mig engines accel to about 8-9 sec per engine doc. Bis version
is little bit faster.
Iddle RPM changed to RL values:
R-11F-300 (37F) 30%
R-11F2-300 (37F2) 33%
R-11F2S-300 (37F2S) 31%
R-13 (95) 34%
R-25 (25) 40%
Corrected fuel tanks quantities to reflect real world figures.
F - 2350L
PF - 2850L
PFM - 2675L
MF - 2675L
BIS - 2900L
Changed all additional files with Mig21_ prefix so all are unique now and
not interfere with other mods.
F version now have true ranging-only radar. It can be still turned off by
Ctrl+PgDn. In current game engine this radar starts on.
Added KV1 seat to all MF and Bis variants. Deleted old seat from model.
Added SF2 Mig variants. Changed FMs little bit based on Fubar512 values on
alpha stall to make Migs usable in knife fight. It not bleeds speed in sharp
high AOA turns so much. Added vetral fin from Fubar512 FM.
Added aditional SF2 stuff (radar, rwr) into fm dats.
1.1 01.10.2009
Fixed afterburner burner texture always on.
Copied additional fuel flow settings from SF2 game dats
Added Flight\VIEWLIST.INI file vith custom and more consistent FOV settings
for normal/padlock/snap view transitions.
1.2 04.10.2009
Fixed reversed nose gear rotation.
Fixed start dates for squadrons in campaigns.
1.3 04.07.2010
Fixed missing AB Flame effect with DX10 shaders (missing shader fx entry).
Fixed cockpit positions for more realistic out of cockpit view of wings.
Changed PFV radar to R2L version (made it slightly more powerful).
Consolidated and joined all game versions Mig-21s into one pack.
Removed Flight\VIEWLIST.INI and modded Europe campaign files.
1.4 05.07.2010
Added KM1 ejection seat to PFM as all side opening canopy models have KM1
seat and all front opening canopy models have SK seat.
Added 50mil depression for AG bomb sight for F, FM and Bis variants.
Added gunsight to PM and PFM to be able to aim ground weapons.
Added AG mode gunsight to all variants.
For F, MF and Bis values are:
AG gun depression 10mil
Rockets depression 35mil
Bombs depression 50mil
For PM, PFM and PFV values are:
AG gun depression 10mil
Rockets depression 35mil
Bombs depression 35mil
Try fire rocket in shallow dive with AOA around 0 deg. Depression values
are always compromise without CCIP. Just train well.
1.5 14.07.2010
Removed empty windloop.wav - its up to you how you mod it, if at all.
Added radar guided air to air missile capability to all variants from PF up.
Added semiactive radar guided RS-2US from SF2 weapon pack as all variants from
PF and up can carry it.
1.6 31.07.2010
Removed mirrors from PFM cockpit. PFM does not have top one and even side ones
to my best knowledge.
1.7 15.08.2010
Big thanks to Paladrian all pits are now fixed for DX9 and shaders disabled
installs. No more white parts in cockpit on Win XP.
1.8 30.03.2014
Sight and modified RP-21 radar image from lukasn22 MiG-21MF cockpit retexture
for MF and Bis. Made Bis engine R-25 same as R-13. Original R-25 had bad
looping and i do not like it.
Fixed centerline station system from left wing to fuselage for PF and PFV.
Added loadable GP-9 gun pod for PF, PFV and PFM.
This pack inludes nearly all official Thirdwire MIG-21 models as flyable jets with
cokcpits in most complete form what my modding knowledge allows. All in easy
install form. I am not author of any 3d pits, FMs, sounds. All is what i
downloaded from Combatace or made by Thirdwire. I want to thank to original authors
of included files and this nice sim. Hope it is ok to reuse their work to
provide really complete, up-to-date and easy to install Mig-21 package. I was
always sad with that great pits available and terrible way to install it into
latest ptached games and it is always missed something. Loading screens, loadout
picture, good FM and so on... Now with latest patches FMs are usable and nicely
flyable so i used it as base FMs for pack.
This pack was done with combined/merged SF2/Europe/Vietnam/Israel games.
If your single game install missing model that cause problem, just delete its directory
in Objects/Aircraft folder. Probablby PFV is included only in Vietnam.
Pack contains folowing stuff:
*****************************
Nearly every official MIG-21 flyable with pit for SF2 line of games. I corrected
some errors in pits, Used latest TW patches as base for FM fat files
with tweaks in engine (thrust for each model, spool up time, radar, weight). FM
is not touched and i think it flies now ok with latest patch. Diferent sounds for
each engine model is included with Mig RWR sounds. Better Mig pilots too. Each
Mig-21 has loading and hangar screen and camouflage sample patch with loadout
picture. All includes corresponding serial numbers to choose from. I made
Numbers.lst for Arab, Czechoslovakia, East Germany and Poland by hand.
Strike Fighters 2
MIG-21F
MIG-21PF
MIG-21PFV
MIG-21PFM
MIG-21MF
MIG-21bis
Notes:
******
MIG-PFM has added LCOS gunsight to be able to use gunpod in fight. More realistic and
distictive heaters sounds are included too.
Instalation:
************
Simply unpack content of folder "StrikeFighters2" into each your SF2 game mods folder
located in your c:\Users\<YourUserName>\Saved Games\ThirdWire\.
For example for complete/merged game install, copy content to each this folder:
c:\Users\<YourUserName>\Saved Games\ThirdWire\StrikeFighters2
c:\Users\<YourUserName>\Saved Games\ThirdWire\StrikeFighters2 Europe
c:\Users\<YourUserName>\Saved Games\ThirdWire\StrikeFighters2 Israel
c:\Users\<YourUserName>\Saved Games\ThirdWire\StrikeFighters2 Vietnam
Sure paths can be different on your system. This is how it is on my Windows 7.
Also copy files after you run all games at least once. Otherwise game overwrite
modded files with original ones at initialization and you dont see Migs as flyable.
Optional files:
Simply unpack content of folder "StrikeFighters2" into each your SF2 game mods folder and
allow overwrite files.
_BetterCockpits Contains hires cockpit textures.
_EasyFM Contains easiest FM files from stock game.
_MediumFM Contains intermadiate FM files. Spins are more frequent.
_HardFM Contains hardcore FM files. Spins are almost deadly if not handled fast.
_PFGunPodLoadout Contains gunpod default loadout for air to air PF and PFV.
_ResetInis Contains ini files that are reset to default non flyable ones after game update or DLC install.
Just use it to make Migs flyable quickly again
Afterword:
**********
This version of complete MIG-21 pack is far from to be perfect or complete so feel
free to let me know if there is something missed, bad or not working. Also if
someone has some more accurate tech data for enhance FMs feel free to mail me and
pack get fixed or updated.
Finaly thanks to everyone whom work made this pack reality.
Tomas 'ATARIBABY' Hamarcak
Contact: ataribaby@seznam.cz
Credits:
********
Paladrian F/PF/PFM/MF/SM Mig-21 pit models and avionics
http://forum.combatace.com/index.php?autocom=downloads&showfile=1919
http://forum.combatace.com/index.php?autocom=downloads&showfile=1745
Spillone104 R-11 R-13 engine sounds
http://forum.combatace.com/index.php?autocom=downloads&showfile=7276
howling1 Fishbed-L engine sound. I renamed it to R-25
http://forum.combatace.com/index.php?autocom=downloads&showfile=1284
Klavs81 AIM-9 Sidewinder Growl sound
http://forum.combatace.com/index.php?autocom=downloads&showfile=6716
Wrench RedAir pilot
http://wrench1smog.com/wrench2.html
Hangar screen tutorial
lindr2 for his Mig-21 variants zip
Zdenek Kussior for his great info on engines
http://www.mzak.cz/motory/
4plus MiG-21
book for all fuel info
Mirage Factory Mig AB effect
Fubar512 For his FM work from where i borrowed alpha stall values and ventral fin.
AmokFloo for KV1 seat from his excelent MIG21UM
Rob "Bunyap"
McCray For his original weapons pack.
331Killerbee For his SF2 weapons pack
http://combatace.com/files/file/10602-mgunnys-ordnance-shop-ii-for-sf2/
comrad For his excelent hires cockpit textures
lukasn22 For sight and modified RP-21 radar image for MiG-21MF
If i forgot someone please tell me and i will include credit.
Hawker Hunter FGA.9B for STRIKE FIGHTERS 2
This is a very simple mod of the Third Wire Hawker Hunter FGA.73 (a DLC) to give a fictional Hawker Hunter FGA.9B fighter-bomber aircraft as it might have appeared in service with the Royal Air Force during the 1972-1979 timeline with the tactical markings of that era. No.45 and No.58 Squadrons actually did operate a mix of Hunter F.6's and FGA.9's during the early-mid 1970's so I've used these two squadrons but given them a slightly more advanced 'six pylon' version of the Hunter and with scabbed-on countermeasures. Also included (as a request) is a SEAC skin with markings for No.28 Squadron who operated Hunters out in the Far East during the 1960's.
INSTRUCTIONS
1. From the AIRCRAFT folder drag and drop the HunterFGA9B folder into your Aircraft folder.
2. From the DECALS folder drag and drop the HunterFGA9B folder into your Decals folder.
3. From the WEAPONS folder drag and drop the AIM-9K folder into your Decals folder.
The AIM-9K is a fictional UK version of the AIM-9G simply created to enable you to carry four Sidewinders without also opening up those pylons to the full range of NATO weapons as I wanted to keep the weapons UK only.
CREDITS
As always, big thanks to Third Wire for creating a great little game/sim.
Special thanks to ndicki for his superb Hunter templates that helped me to create the 'SEAC' scheme.
And, finally, thanks to everyone in the wider Third Wire community.
Regards
Spinners
Version 1 - 29/03/14
The Messerschmitt Me 262 Schwalbe (English: "Swallow") of Nazi Germany was the world's first operational jet-powered fighter aircraft.Design work started before World War II began, but engine problems and top-level interference prevented the aircraft from attaining operational status with the Luftwaffe until mid-1944. Compared with Allied fighters of its day, including the British jet-powered Gloster Meteor, it was much faster and better armed.One of the most advanced aviation designs in operational use during World War II,the Me 262 was used in a variety of roles, including light bomber, reconnaissance and even experimental night fighter versions.
Credits:
Veltro2K for the aircraft
Coupi for skins and decals
Kesselbrut for the cockpit
??? for destroyed model; from 1stGen WW2 Terrains
??? for the jumo wav; renamed for one by Spillone? Ravenclaw? somebody I disremember (for a 1950 jet)
Wrench, for some decals, some ini work, screens, and general "what do I do with this?" testing and such like.
THIS MODEL IS ONLY TO BE DISTRIBUTED AS FREEWARE AND IN NO OTHER CIRCUMSTANCE SHALL IT BE USED, EVEN IN PART OF ANYTHING THAT IS PAYWARE. IN ACCORDANCE WITH THE COMBAT ACE MODDERS AGREEMENT
This pack consists of two planes. The Mirage IIIOA and the stock Mirage 5F have been modded to create attacker planes for the Dhimari Air Force:
1. Mirage 3Dh, 3rd Squadron "The Bats"
2. Mirage 5Dh, 5th Squadron "The Leopards"
YOU'LL NEED THE RAAF MIRAGE IIIOA DLC TO BE ABLE TO USE THE MIRAGE 3Dh.
INSTRUCTIONS
1. Drop the Folders into your Strike Fighters Mod Folder.
2. If asked to overwrite, click yes.
ADDENDUM:
The planes fly for the USAF, since I don't own Strike Fighters 2
If you have SF2, then simply change the NationName in the corresponding data.inis and userlist.inis
I added a color sheet into this package so everybody can feel free to create his own dhimari desert aggressor skin.
CREDITS
There are several people I have to thank:
Big Thanks to Thirdwire for the games and the superb models they have.
Spinners for the dhimari decals.
Sundowners Sharkmouth included in his F-105 Template.
If I missed someone, please let me know and I correct it ASAP.
Kindest regards
ValAstur
What If, Royal New Zealand Air Force F-16C/D Block 52 Plus.
- No. 75 Squadron, RNZAF Base Ohakea 2014
- 148th Fighter Squadron Arizona ANG 162d Fighter Wing, Tucson ANG Base 2012
You will need the The F-16C Block 50/52 by The Viper Team for the sounds and effects etc http://combatace.com/topic/72842-f-16c-block-5052-by-the-viper-team/
Instillation: As usual simply drop into your mods folder and allow it to override when prompted.
Dec 17/2013: Final Delivery. The Royal New Zealand Air force (RNZAF) celebrates the arrival of its first Lockheed Martin F-16C/D aircraft. The first Block 52+ F-16s to be based in New Zealand were received by Sir Jerry Mateparae, Governor-General of New Zealand and Commander-in-Chief of the New Zealand Defense Force.
March 4/2012: First Delivery. Lockheed Martin holds a ceremony at its Fort Worth, TX facility to deliver the first F-16 aircraft to the RNZAF. This F-16D was accepted by the U.S. government (as the agent for New Zealand in the FMS process) on Feb 19/12, three month ahead of schedule. The first single-seat F-16C version will fly in March 2012, and be accepted in April 2012. These 2 aircraft and all subsequent deliveries will head to Tucson ANG Base on attachment to the ANG 148th FS for up to two years to train the initial squadron of RNZAF pilots.
Jan 2010: F-16 order. The New Zealand Minister of Defence signs an agreement with the U.S. government to purchase 24 Advanced Block 52 F-16s in the ‘Peace Star’ Foreign Military Sales (FMS) program. The agreement includes 16 single-seat F-16Cs and 8 two-seat F-16Ds, associated equipment and services, weapons, initial pilot and aircraft technician training. The RNZAF also announced the re-activation of No. 75 Squadron in anticipation of the order.
Aug 2009: The US DSCA announces New Zealand’s formal request for 24 F-16C/D Block 52 aircraft as well as associated equipment and services. The total value, if all options are exercised, could be as high as $2.7 billion. Funds will be provided under the Foreign Military Financing Program with repayments spread over 10 years. The proposed sale includes:
24 F-16C/D Block 52 Plus aircraft with F100-PW-229 Engines, and APG-68v9 radars;
24 Conformal Fuel Tanks (pairs);
30 AN/ALE-47 Countermeasures Dispensing Systems (CMDS);
30 AN/ALR-93 Radar Warning Receivers (RWR);
28 AN/ALQ-211 Advanced Integrated Defensive Electronic Warfare Suites (AIDEWS);
26 Joint Helmet Mounted Cueing Systems;
16 AN/AAQ-33 Sniper ATP;
5 TERMA Modular Reconnaissance Pod (MRP)
24 AN/ARC-238 Single Channel Ground and Airborne Radio System (SINCGARS) radios with HAVE QUICK I/II;
24 Link-16 Multifunctional Information Distribution System-Low Volume Terminals (MIDS-LVT);
24 Global Positioning Systems (GPS) and Embedded GPS/ Inertial Navigation Systems (INS);
24 AN/APX-113 Advanced Identification Friend or Foe (AIFF) Systems;
30 AN/AVS-9 night vision goggles.
ENJJPT (Advanced flight training and F-16 operational conversion) for up to 50 initial RNZAF F-16C/D pilots;
30 AIM-120-C7 Advanced Medium Range Air-to Air Missiles (AMRAAM);
60 AIM-9X SIDEWINDER Missiles;
20 AGM-88C HARM Missiles;
50 AGM-65G MAVERICK Missiles;
50 AGM-119A Mk III Penguin ASM Missiles;
30 Joint Direct Attack Munition (JDAM) 2,000 lb bombs;
30 GBU-10, PAVEWAY II 2,000 lb. bombs;
60 Enhanced GBU-12 PAVEWAY II bombs, with dual-mode GPS/laser guidance;
8 AGM-65G Maverick training missiles;
16 Air Combat Maneuvering Instrumentation (ACMI) pods;
Note on loadouts: Attack/ CAS loadouts are set for engaging large amounts of armour. However you can select a GBU-49 CAS loadout with the mission editor, along with a few other unique loadout options.
Credits:
The Viper Team for their stunning viper packs
Ravenclaw_007 for his new weapon packs
Enjoy,
Dan.
SF2 WW2 SEAC Bristol Beaufighter NF Mk.1 (Late), v.9 by Cocas 3/26/2014
-- Something for the WW2 CBI/SEAC players --
= For SF2, Full-5 Merged (Reccomended/Preferred) =
*This mod will =NOT= work in SF/Wo* 1stGen game installs, at any patch level. It was built for SF2 ONLY!!.*
*Note x2: This mod represents late production Beau NF Mk.1s for South East Asia Command ONLY! This is a seperate version for CBI usage ONLY, as their start/end dates tend to differ. Meaning: for your CBI Mods Folder.*
This here is a BRAND NEW aircraft, brought to you by Cocas Aircraft Factory & Co. . This package represents the late production Beaufighter NF Mk.1s. These marks =HAVE= the dihedral horizontal stabs (they point up).
We are calling this "version 0.9", as there exists the possibility of more work being required. But, we wanted to get them out into the hands of our WW2 End Users for their examination and so forth.
This pack contains the following aircraft & skin/decal sets:
Beaufighter NF Mk.1 (Night Fighter) in Standard SEAC Day Scheme, with Night Unders
No. 176 Squadron (as seen at various airbase in East Bengal)
The Squadron Crest is used as the paint chip seen on the Loadout Screen.
Skins are in jpg format, as are the bump maps. Damage textures are in DDS. Everything is included, excepting the guns (you should have all these already). No bombs or rockets; these are NF Mk.1s, not equipped for them. However, I've allowed you other mission statements, in particular, Armed Recon. You've got plenty of 'gun power' for Truck Hunting.
All markings are decals, and decal randomization is set to TRUE. It should be noted, that research has indicated varying numbers of NF Mk.1s arriving in India - some sources say 6, some 8, some 12. I've taken the lazy mans way out, and given you the 'generic' 26 plane-in-group letters. In Real Life , Mk. VI, Mk.X and TF Mk.X began arriving in theatre sometime in mid-late 1943.
All serials, while correct for the variant depicted, should be considered 'generic' in nature, as they represent no specific aircraft with the units represented.
When in-game, you'll see:
Beaufighter NF Mk.I (Late) (CAF)
for these aircraft. The "CAF" (for Cocas Aircraft Factory) will diferentiate these Beaus from any others you may or may not have.
As always, fairly easy to follow, yet detailed install instructions are included. So, please =READ= them BEFORE installing this mod!!!. Also, give the "Notes" section a read too.
Happy Hunting!
Wrench
Kevin Stein
- for Cocas Aircraft Factory -