SF2 WW2 Gloster Gladiator Mk.2 and Sea Gladiator by Cocas
-- Something for the WW2 ETO/MTO players --
= For SF2, Full-5 Merged (Reccomended/Preferred) =
*This mod will most likely =NOT= work in SF/Wo* 1stGen game installs, due to some of the modifications made to fit them into the SF2 environment, expecially in the case of the latest MAX exported user to create them. Users that try, do so at their own risk.*
Some modification, tweeks, reskin and so forth for Cocas's fun little Gladiators; this package contains SF2 =ONLY= versions of his Gladiator Mk.2 and Sea Gladiator.
Skins and decals included are...
Gladiator Mk.2
112 Squadron, RAF as seen at Helwan, Egypt 1940
1 Squadron, SAAF, in East Africa 1940-ish
1ère Escardrille de Chasse, Belgian AF, 1940
Sea Gladiator, Royal Navy
RN Markings are rather 'generic'; the first 18 serials are those that HMS Eagle dropped off on Malta, and eventually became the Hal Far Fighter Flight. Those 100% historicaly known to have been used on Malta are marked with a star (*).
All skins are in jpg format. Decal Randomization is set to TRUE for all skins. New SF2 hangar screens are included, as is a destroyed model, pilot figure, and engine sound. You shoud have the 303 MGs in your /Guns folder already; it is not supplied herein.
When 'in game', you'll see
"Gladiator Mk.II (KAF)" and
"Sea Gladiator (KAF)"
on the drop down menu. This will differentiate it from any other Gladiators you may (or may not) have. (the KAF stands for Kermit Aircraft Factory )
The canopy opens/closes with the Standard Animation Keystroke, Shift/0. The Sea Gladiator is fully carrier qualified, and has the latest SF2NA statements for carrier basing (on those terrains that have CV Zones built into them)
As an Extra Added Bonus, for use in the Med, some Regia Marina warships,
Cavour Class BB
Condottieri Class CL/CA
Navigatori Class DD
and
HMS Eagle.
Other Royal Navy ships (UK) can be found in the PTO ships pak.
All are UPconverted for SF2NA-style usage. As with all the ships, they need more work on adding more 2ndary and AAA guns, but at least you'll have something floating around! (please note, they are now named differently from the ones used on the Westen Desert, Tunisia and WW2 Libya maps. Updates for those terrains _types inis are in 'the works' and will be relasesed in the VERY near future. I hope!!)
As always, fairly easy to follow, yet detailed install instructions are included. So, please =READ= them.
Also, give the "Notes" section a read too.
Happy Landings!
wrench
kevin stein
SF2 F-82G Twin Mustang, Korean War Era by KAW Team
= For SF2, Full-5 Merged (Reccomended/Preferred) =
*This mod will =NOT= work in SF/Wo* 1stGen game installs, due to the MAX level used to create it. It is HIGHLY suggested you be at the latest SF2 patch level for the mod to work properly*
This is the NAA F-82G "Twin Mustang" as operated by the USAF during the Korean War.
This is a BRAND NEW MODEL!!!, created expecially for KAW. You will probably want to delete any other Twin Mustang you may (or may not!) have. This will replace it completely.
This pack comes with 3 skins:
4th AWS
68th AWS
339th AWS
as used in the Air Defense of Japan, and over Korea itself. All aircraft are finished in 'Night Black".
All skins and damage textures are in DDS format. Decal randomization is set to TRUE.
All sounds, weapons, pilot figures and goodies are included. A New SF2-style 'box art' hangar is included (rebuilt from the 1stGen version).
The Standard Animation Keystroke operate the canopies (Shift/0).
As always, fairly easy to follow, yet detailed install instructions are included. So, please read them. Also, might want to give the "Notes" section a look-see, for further explinations, illuminations, and operational notes.
Good Hunting!
wrench
kevin stein
for the KAW Team
SF2 Korean War Era A-26B Invader Pak
= For SF2, Full-5 Merged (Reccomended/Preferred) =
*Note: This mod will most likely =NOT= work in SF/Wo* 1stGen game installs at any patch level, due usage of the latest TW Exporter, and DDS format skins. End Users that attempt it, do so at their own risk. A Full 5 Merged install is reccomened at the LATEST patch level.*
*Note: this aircraft =WILL= replace any other A/B-26B Invader you may (or may not) have. It's HIGHLY advisable you delete said aircraft and decals from your game install*
*Note: (again!) In 1947, the "A" for "Attack" designation was removed from use, and the A-26 Invader renamed to B-26 Invader (for Light Bomber Squadrons). Also, with the retirement of the Martin B-26 Marauder after WW2, the name was "open for reuse". To that end, the displayed name on the Single Mission screen will read "A-26B Invader (B-26B)".
The skins represent aircraft from the 13th BS, 3rd BG, as seen in Korea. Aircraft are finished in 'Night Intruder Black". Serial numbers and nose are are 98.6% historically correct; nose arts are matched to the aircraft's serial and ID Letter, via exhaustive research (oh, boy it was!).
Weapons are NOT included; they can be found in the KAW Weapons Pak. However, the 'para-illuminator flare pod' is, for those pesky night interdiction mission. In fact, just as a CYA measure, my /Effect folder is included (which is also available in one of the KAW Mod Paks -forget which one, exactly!)
Pilot figures, sounds are included, as is a SF2-style version of the my original "Box Art" Hangar screen. A Userlist.ini was also created.
The canopy opens with the Standard Animation Keystroke , Shift/0.
As always, fairly easy to follow, yet detailed install instructions are included. So, please read them. Also, give the "Notes" section a read too.
Good Hunting!
wrench
kevin stein
-for the KAW Team-
**Parentel Advisory: Many (ok, more than a lot) of the nose art decals depict the unclothed female form. If you find nudiditity offensive, seek medical help immeaditly, if not sooner. This mod is rated PG-13**
SF2 WW2 F4U-1C Corsair by Mod Mafia/TMF
= For SF2, Full-4/5 Merged (Reccomended/Preferred) =
*Note: There is a distinct probability that this mod will =NOT= work in SF/Wo*
1stGen game installs at any patch level. Due to the excessive modifications made to
fit them into the SF2 environment. End Users that attempt to do so, do so at
their own risk. A Full 4/5 Merged install is reccomened at the LATEST patch level;
at very minimum, SF2:V is required, as this aricraft references the A-1H's
destroyed model. Also, due to some bmp mapping in dds format, there are some things
that just make it impossilbe for 1stGen to generate. At all.*
*Note #2: this model will REPLACE, in it's entirety, those using Wolf's as a base.
You may (well, should!) delete that mod completly; both the aircraft and decals
folders. These, again, will replace them.*
A brand new model, based on Bpao's F4U-1D, converted to the F4U-1C by RussoUK2004.
With Extra Expecial Thanks to Russ for MAX work on the model; he truely made this
variant possible! He went 'above and beyond' to fix some issues I was having.
This is the F4U-1C Corsair, as seen from early 1945 unitl the end of the War.
Skin/Decals set included are for:
USN/USMC:
VBF-85, aboard USS SHANGRI LA
VMF-311, aboard USS BRETON (CVE-23)
VMF-331, land based on Okinawa
All skins are in jpg format, Decal Randomization is TRUE. New SF2-style hangar
screens are included (watch the switch when flying Marine squadrons). Damage
textures are the old tga versions.
The "prop fix" from the Birdcage and -1A/-1D variants has already been applied to
the mod.
USN Air Group markings are the "G" system, and are painted on the skins. This
system was used from Jan 1945 to July 1945, when Air Group marking began changing
the now in-use "Letter" style. My research has shown that many squadron still were
using G-symbols on VJ-Day (although, in truth, Shangri La DID start using it's "Z"
code in July. Photos prove this!!). Decals are used for most other markings, and
Randomization is set to TRUE.
A user list is included; operational service dates have been rounded to the closest
whole Year (ie: 1944).
The aircraft is fully carrier capable. The canopy operates via the Standard
Animation Keystorke of Shift/0. Breaking with Modder Tradition, the wingfold
operates via the "airbrakes" key. I didn't change to the standard Shift/9, as the
last time I did it, I broke it!. So, it is as it was originally set by Bpao.
All lighting is historically accurate. WW2 weapons (ie: bombs, rockets) are NOT
included. You should have them already. The drop tank is, as is the pilot figure
and engine sounds (which you may also have already!).
A new 20mm gun, created by Russo, is included as well. (thanks again!)
Also, I've preformed a slight "Cheat" on the VMF-311 skin; it's Nation tagged as
"USN", because for some reason, nowadays, USMC Air Units are relegated to Land-
based Ops only. By doing so, I've allowed the Game Engine to generate them
aboard ship.
when 'in game', you'll see "F4U-1C Corsair (TMF)" in the aircraft selection drop-
down window. This will diferentiate it from any other -1Cs you may (or may not)
have.
As always, fairly easy to follow, detailed install instructions are included. So,
please READ them. Also, give the "Notes" section a read too for futher
explinations, clarifactions, illuminations and so forth.
Good Hunting!
For Oli
Curtis-Wright Hawk 75A, French Armee De L'Air Package
- For SF2, Full 4/5 Merged (Full 5 Reccomended)
An SF2 revamp of my original 1stGen AdA Hawk 75 Package.
This is a complete package including ALL parts necessary to unzip and install a new, export version of Wolf's P-36 Mohawk, for the French Air Force from the start of WW2, to the time of the 'Sitzkrieg', and then into the Battle of France.
This package contains 7 skins & decal sets for the following units:
N124
SPA67
SPA95
SPA153
SPA155
SPA160
By using my 'fake SqTail decal', those French AF squadrons listed in the game's SqudronList.ini will have there actual name show up on the Loadout Screen. Some I could match to present day, some I could not. A couple actually revert to the same 'parent unit'. Go figure!
Like the NEI and Vichey versions, it has a semi-compliant SF2 FM (which, as always, needs further refinements by Experten). Skins are in jpg format, and decal randomization is set to TRUE.
All weapons, guns and 'fake pilot' pylons, pilot figure, sounds and new SF2-style Hangar/Loading screens are included.
The original Wolf cockpit has been replaced by one of Star's "Generic WW2 Cockpits" (in this case, Midwar #3). Readouts have been semi-converted to Metric standards. A "Destroyed Model" (converted from on the ww2 terrain static aircraft) is also included.
As always, fairly easy to follow, highly detailed install instructions are included. So, please read them. Also, give the "Notes" section a read too.
The original Release Readme from the 1stGen version is included, for purposes of historicality, and it contains all the necessary credits and thank yous and such likes.
Happy Landings!
wrench
kevin stein
SF2 WW2 Curtis Hawk 75A, Vichy AdA
-- Something for the WW2 ETO/MTO players --
= For SF2, Full-5 Merged (Reccomended/Preferred) =
A revamp, for SF2, of my Vichy French Hawk 75A (a mod of Wolf257's P-36 Mohawk).
Like the NEI & AdA versions, it has a semi-compliant SF2 FM (which, as always, needs further refinements by Experten). Skins are in jpg format, and decal randomization is set to TRUE.
A "repersentative" verion of those aircraft used in North Africa and Middle East (Syria/Lebanon).
All weapons (ok, the 7.5mm FN machine gun), pilot figure, sounds and new SF2-style Hangar/Loading screens are included.
The original Wolf cockpit has been replaced by one of Star's "Generic WW2 Cockpits" (in this case, Midwar #3). A "Destroyed Model" (converted from on the ww2 terrain static aircraft) is also included.
As always, fairly easy to follow, highly detailed install instructions are included. So, please read them. Also, give the "Notes" section a read too.
The original Release Readme from the 1stGen version is included, for hysterical purposes, and it contains all the necessary credits and thank yous.
Happy Landings!
wrench
kevin stein
edit: forgot picture!
SF2 Korean War Era F-86F "GunVal" Sabre Pak
= For SF2, Full-5 Merged (Reccomended/Preferred) =
*Note: There is a distinct probability that this mod will =NOT= work in SF/Wo* 1stGen game installs at any patch level, due to the extensive modifications made to fit them into the SF2 environment. End Users that attempt it, do so at their own risk. A Full 5 Merged install is reccomened at the LATEST patch level.*
The pack represents the experimental "GunVal" (Gun Evaluation) Sabres as used during the later part of the Korean War.
These differ from standard, or garden variety A/E/F models in have 4 20mm cannon instead of 6 50 caliber machine guns. They were only used for a short time (53-54) before being retired, having proved the concept (the data obtained was used on building the F-86H, and possibly US Navy FJ Furys, and the gun itself went on to equip thousands of Century Series fighters).
These aircraft carries the markings of the 335th Fighter Squadron, 4th FIW, where they were used.
Like the other Sabres, this has a brand new skin, built from ravenclaw's beyond superb template. All skins are in jpg format, and Decal Randomization is set to TRUE. Almost all markings are decals, excepting the yellow ID stripes. New DDS damage textures are included. Serial numbers are 100% historically accurate; after all, only 10 of these aircraft were ever built, and it was no great feat to run them down.
Like the other recently released Sabres, an all new, SF2-compliant FM was created for these aircraft; it flys like it should!. There are NO weapons included as everything references something stock 3W (the gun) or what you'll already have the main F-86 Pak (the drop tank).
Mission tasking is limited to A-A ONLY!!! This is a pure air superiority fighter, with NO privisions for the A-G role. The aircraft also uses the same pilot figure and sounds as the KAW Sabre Pak, so be advised, you need the KAW Sabre Pak installed to get the most from THIS pak.
When in-game you'll see "F-86F-2 "GUNVAL" " in the aircraft selection drop-down window.
As always, fairly easy to follow, yet detailed install instructions are included. So, please read them. Also, give the "Notes" section a read too.
Good Hunting!
wrench
kevin stein
-for the KAW Team-
SF2 Korean War Era F-86 Sabre Pak
= For SF2, Full-5 Merged (Reccomended/Preferred) =
*Note: There is a distinct probability that this mod will =NOT= work in SF/Wo* 1stGen game installs at any patch level, due to the extensive modifications made to fit them into the SF2 environment. End Users that attempt it, do so at their own risk. A Full 5 Merged install is reccomened at the LATEST patch level.*
This is the F-86 Sabre Pak for the Korean Air War mod. Probably as eagerly awaited as the terrain itself...
Ladies, Gentlemen, Boys and Girls, THIS is the "Star of the Show"!!!
In this pak you have 3 Sabre marks, with their various skins/decals sets:
F-86A:
334th FIS
335th FIS
336th FIS, 4th FIW
This set uses the 'SF2 date switch' to swap from the Black/White Invasion stripes (Early skins) to the Yellow ID band (Late Skins). They switch on March 1, 1951.
F-86E:
No. 2 Squadron, SAAF
16th FIS
25th FIS
39th FIS, 51st FIW
334th FIS
335th FIS
336th FIS, 4th FIW
F-86F:
16th FIS
25th FIS
39th FIS, 51st FIW
334th FIS
335th FIS
336th FIS, 4th FIW
...and a Surprise Bird, with 3 skins of it's own!!!!!
All aircraft have brand new skins, built from ravenclaw's beyond superb template. All skins are in jpg format, and Decal Randomization is set to TRUE. Almost all markings are decals, excepting special vert fin/rudder markings (the yellow stripe for the 4th FIW, and checkboard with squadron color for the 51st). New DDS damage textures are included.
An all new, SF2-compliant FM was created for these aircraft; it flys like it should! (as seen on some other recently released Sabre mods) A new userlist ini is also included. The F-86A gets an SF2-version of my original 'box art' Hangar screen; the E & Fuses a more 'generic' style. No weapons are included; they are in the KAW weapons pak, and excepting for the drop tanks and HVARs, reference stock items (ie: the bombs). Many new sounds are included; be advised the included 50cal sound =WILL= overwrite any others you posess. Several new 'effects' are included as well.
For your extra added Flying Pleasure, a KAW =ONLY!!= modded InstantAction.ini resides in the included /Flight folder. REMINDER: use this =ONLY= in a stand alone KAW mods folder. It's based off the Korea V.3 map, and you'll need the MiG-15bis_NK, La-11 Fang, F-82G, F9F-2, and of course, these Sabres. This is an optional use file; I won't be insulted if you don't use it, or change the aircraft to what you want. Really; I promise!
As always, fairly easy to follow, yet detailed install instructions are included. So, please read them. Also, give the "Notes" section a read too. There are "Operational Notations" and other impertinant data you should know.
Good Hunting!
wrench
kevin stein
-for the KAW Team-