SF2 F-4G(B) USN Pack 8/28/2019
-For SF2, Any and All (Full Merged Reccomended)
This is a NEW aircraft, the F-4G(B) for the US Navy. There were F-4Bs modified with a automatic carrier landing system during their Oct 1965-June 1966 deployment in South East Asia aboard USS Kitty Hawk. They were painted in an experimental green camoflauge, as were many other aircraft of CVW-11 in this time frame.
Once upon a time, I know we had this aircraft for 1stGen SF, but have been unable to locate it. So, I rebuilt it, and now present it you all to enjoy. This is a complete aircraft, based off the F-4B_65, so make use you have this bird in your inventory. This aircraft uses all stock 3w items.
The skin is in jpg format, in 2048x, from Sundowner's templates. 12 100% historically accurate Bunum decals are included. Decal randomization is TRUE. This aircraft is given a full year's operational time frame, "1965-1966" in the data ini, even if not historically correct (read: easier). New, aircraft specific hangar and loading screens are provided.
Is should be noted, this mod was started in 2011, and got lost. I do NOT remember who created the original skin I worked from, or the decals (which have been refreshed to remove ghosting around the edges), So I cannot take full credit for this mod (see "Notes" for more speculations).
When in-game, on the aircraft selection drop down, you'll see:
F-4G(B) Phantom II (USN)
This will differentiate it from the USAF F-4G Wild Weasel, and make sure you know it's a Navy bird.
As is always reccomended, unzip to a temp folder or your desktop to give easy access to the rest of this readme for it's install instructions.
Happy Landings!
Wrench
Kevin Stein
Gerry Andersons amazing series of Animatronic kids tv programmes inspired model of the Captain Scarlett series Angel Interceptor
I found freeware model online but it was crap so decided to model this one....shape of it is as accurate as I im going to do...only found some pics after I had done most of it,then reworked some bits as it is now.
model is about 95% accurate
anyways....its free so what you worrying about ?.lol
OK...
Includes...
Angel Interceptor 3d model created 100% by me ..
All textures by me with any borrowed,with owners consent...
Normal map and speculars....attached LOD with no specular for those who might prefer that...fussy buggers lol...j\k.
Female Angel pilot in Angel uniform to a degree........
based on a free pilot model that I adapted,if and when get a better 3d model then for now its what it is.
AA1 Rockets The Interceptor used these which are internal in nose area
Optional pylons ,
though the tv model didnt use any.
Landing gears\skids ( G )
on tv it was able to land nose up on a launch table but this one lands\takes off conventionally.
Animations...
Canopy =shift and 0
stock. Flaps ( F )
Sounds..J79 I think is stock.....these are,some use F15,sounds,the rest are stock which leaves you able to put what you prefer.
Decals by me.
Also...
Hangar and Loading screens by me.which I think are quite nice lol
Squadrons and Nations...
Copy these into respective ini`s ..
Loadout leaves bit to be desired but its working and basic,for starters.
Nations..
[NationXXX]
Name=WAAF
DisplayName=World Army Air Force
Alignment=FRIENDLY
Mercenary=FALSE
PilotNameList=NamesMercs.lst
RankList=RanksRussian.lst
CallsignList=CallsignsUS.lst
Formation.Fighter=USFighter
Formation.Attack=USFighter
Formation.Bomber=
Formation.Transport=
Formation.Tank=
Formation.MobileAD=
PilotTrainingStandard=EXCELLENT
GenderRatio=0
DebriefSuccessMusic=DebriefSuccess.wav
DebriefFailMusic=DebriefFail.wav
DebriefKilledMusic=DebriefKilled.wav
SpeechFile=USAFSpeech.cat
SpeechTextFile=USAFSpeechText.str
ActiveDate=1980
Squadrons.
[SquadronXXX]
Name=A1 SQD "Vipers"
DisplayName="Vipers"
Nation=WAAF
TEMPLATE to follow when ive tidied it up
This model and files I created are NOT to be used outside of Strike Fighters 1 and or 2...unless by permission of myself,Not to be used for anything other than freeware,and not to be distributed for gain,or any part thereof used without consent ,by myself or any other contributor.
This model is what it is,if you have a gripe,tough...make your own....unless its a reasonable issue that I overlooked.....to many people moan when they cant create a box...lol...
hope you like flying it as much as I like creating it...have fun and dont get shot down.
Any errors you find contact me at CA.
cheers
Russo
Angel No Specular.7z
The Tupolev Tu-98 (NATO reporting name Backfin) was a prototype swept wing jet bomber developed by Tupolev for the Soviet Union.
Not that much info since this was a prototype. Hence a few modifications where made by me.Using B-58 cockpit. If anyone cares to correct them, be my guest. Also I included and extra lod with alternate mapping.
3D Model (Veltro2k)
Cockpit credit goes to the creator
unzip ad folders to their appropiate places...have fun
THIS MODEL IS ONLY TO BE DISTRIBUTED AS FREEWARE AND IN NO OTHER CIRCUMSTANCE SHALL IT BE USED, EVEN IN PART OF ANYTHING THAT IS PAYWARE. IN ACCORDANCE WITH THE COMBAT ACE MODDERS AGREEMENT
Douglas EB-66C Destroyer Update Pak (Ver.2) 8/16/2019
= For SF2, Any & All =
This is an update/upgrade/Remod of my 2013 pack. This is considered to be "version 2.0" of the EB-66C Destroyer ELINT/Escort Jammer aircraft. It it designed to replace, in total the earlier package from August 2013. If you have the original pack, you are instructed to delete it completly (aircraft, decals, and all), as this one has some major imporvements.
This remod pack contains 2 skins:
41st TEWS, 355th TFW, PACAF, Takhli RTAFB, mid-60s thru 1974-ish (RC tail code)
39th TEWS, 36th TFW, USAFE, Spangdahelm AB 1969-73 (JN tail code)
Both are new, and are (hopefully!) in the correct SEA 3-tone camoflague colors.
All NEW replacement serial number decals were created. Both skins use a pool of 36 100% historical serial numbers. As only 36 of these aircraft were built (in one block of 30 and a second of 6) it was a easy job. While totaly accurate in nature, the 36 numbers are not representative of individual aircraft of any unit or squadrons that used the EB-66C (other than by random happenstance). Decal randomization is TRUE.
As with the other B-66 mods, a heavily edited cockpit designed to 'fit' within the existing canopy framing is included. Avionics have been upgraded with new jammers, chaff dispensers, and so forth. This aircraft carries =NO= offensive weapons, or defensive guns. FLY ACCORDINGLY!!! A small modification to the data ini also allows for carrying external jammer pods & chaff dispensers in place of the drop tanks.
As always, fairly easy to follow, yet detailed install instructions are included. Please read them! See "Change Log" in the Notes section for a full-ish list of what's been, well, changed!
Happy SAM Dodging!!
Wrench
Kevin Stein
Douglas RB-66C & WB-66D Destroyer Update Pak 8/12/2019
= For SF2, Any & All =
This package contains 2 of Bunyap's 1stGen aircraft brought up to a more SF2-ish
standard. Also, they seemed to be missing from the SF2 downloads, and I thought
it was time to bring them back. They are the:
RB-66C Destroyer (Recon & ELINT) aircraft
WB-66D Destroyer (Weather Recon, ELINT) aircraft
The units/skins provided herein are:
RB-66C:
42nd TRS, 10th TRW (USAFE)
19th TRS, 66th TRW (USAFE)
WB-66D:
9th TRS, 363rd TRW (ConUS+)
All markings are decals, excepting the 42nd tailfin flash. All serial and buzz
number decals (30 for the RB & 36 for the WB) are 100% historicaly correct. They
represent the full production runs for =BOTH= aircraft. The 2 skins for the RB
use the same pool of decals. A new Hi-Rez replacement skins were created from
HGBN's templates. The skins are in jpg format. As with the B-66 and EB-66, a
highly modified cockpit is supplied to 'fit' within the visible model.
As always, fairly easy to follow, yet detailed install instructions are
included. Please read them! See "change List" in Notes for what's been
modified/changed/adjusted.
Happy Landings!
Wrench
Kevin Stein
Instalación de FW 190A8:
El procedimiento de instalación es bastante normal, excepto por la nueva lista de sonido ini que se encuentra en la carpeta de vuelo. los nuevos sonidos de ametralladoras requerían nuevas entradas en la lista de sonido ini. Este es el procedimiento de instalación recomendado: SI NO TIENE actualmente un archivo ini de la lista de sonido en su carpeta Flight, entonces no hay problema, simplemente suelte la nueva lista ini de sonido en la carpeta Flight. SI TIENE una lista de sonido ini ya en la carpeta Flight, entonces probablemente tenga una lista de sonido modificada ini y las nuevas entradas deberán agregarse manualmente. Simplemente agregue estas líneas al final de la lista de sonido y numere adecuadamente:
SoundFileXXX = MG151
SoundFileXXX = Mk108
Luego agregue estos datos al final de la lista de sonido ini:
[MG151]
Prioridad = NORMAL en
bucle = VERDADERO
NumBuffers = 4
3DSound = VERDADERO efecto
Doppler = FALSO
MaxDist = 1000.000000
MinDist = 50.000000
InsideConeAngle = 360
OutsideConeAngle = 360
ConeOutsideVolume = 0
[MK108]
Prioridad = NORMAL en
bucle = VERDADERO
NumBuffers = 4
3DSound = VERDADERO
Efecto Doppler = FALSO
MaxDist = 1000.000000
MinDist = 50.000000
InsideConeAngle = 360
OutsideConeAngle = 360
ConeOutsideVolume = 0
INSTALACIÓN:
Este paquete FW190 es para una instalación SF2. Simplemente copie y pegue los elementos de las carpetas incluidas en las carpetas correspondientes contenidas en la carpeta Juegos guardados> ThirdWire
CUESTIONES:
la cabina 190 es wip y algunos medidores no funcionan correctamente
NOTAS
Este paquete representa un FW190 A8 temprano
Está diseñado y funciona solo en la serie SF2.
También hay algunos sonidos del motor y calcomanías para futuras versiones.
************************************************** ***********
Esto es FREEWARE-DONATIONWARE y NO PUEDE ser distribuido a menos que yo mismo otorgue los permisos.
************************************************** ***********
ESTE MOD DE AERONAVES O CUALQUIER PARTE DE ELLO NO DEBE SER ALOJADO O
PUBLICADO PARA DESCARGAR EN NINGÚN OTRO SITIO WEB SIN MI
PERMISO EXPRESO , O UTILIZADO PARA CUALQUIER OTRO PROPÓSITO QUE
SIMULADORES DE VUELO DE TERCEROS , Y DEBE NO SE VENDE U OFRECE PARA LA VENTA POR SÍ MISMO
O CON CUALQUIER OTRO ARCHIVO O MODO.
-------------------------------------------------- -------------------------------------------------
post data: the rocket - obus Wgr21 is not very effective in air-to-air missions
Copie todos los archivos a carpetas específicas en su directorio de mod de juego.
TORNO
The Yakovlev Yak-15, NATO reporting name: Feather, was a first-generation
Soviet turbojet fighter developed by the Yakovlev design bureau (OKB) im-
mediately after World War II.
It used a reverse-engineered German Junkers Jumo 004 engine.
Along with the Swedish Saab 21R, it was one of only two jets to be success-
fully converted from a piston-powered aircraft and enter production.
280 aircraft were built in 1947.
Although nominally a fighter, it was mainly used to qualify piston-engine-
experienced pilots to fly jets.
@ Original Pasko's model (as just edited by Wrench, Eburger and so on,
excuse me if I don't remember all) 2012 rebuilt:
- tail mapping bug fixed
- rudder mapping main bug fixed
- front wings upside-down mapping bug solved
- Inner cockpit corners ouside canopy painted
- Stary's cockpit fitted in place (thank You man!)
- a better pilot seat added
- 13 historical skins made/fixed
- 2 original fictional camo skin revamped
- a whole new decalset
- new hangar & loadout pics
Enjoy
@ Paul
The Potez 540 was a French multi-role aircraft of the 1930s. Designed and built by Potez, it served with the French Air Force as a reconnaissance bomber, also serving with the Spanish Republican Air Force during the Spanish Civil War. Although obsolete as a bomber, it remained in service in support roles and in France's overseas colonies at the start of World War II.
3D Model (Veltro2k)
Textures and FM (Charles)
Cockpit (Kesselbrut)
Best Sim : Thirdwire
unzip ad folders to their appropiate places...have fun
THIS MODEL IS ONLY TO BE DISTRIBUTED AS FREEWARE AND IN NO OTHER CIRCUMSTANCE SHALL IT BE USED, EVEN IN PART OF ANYTHING THAT IS PAYWARE. IN ACCORDANCE WITH THE COMBAT ACE MODDERS AGREEMENT