Multinational Speech pack version 1.0 for Strike Fighters 2
SHould work on any type of SF2 installation.
This is a compilation of speech packs brought together by me from original files mainly made for IL-2 Sturmovik and released as part of DBW. Due to the limited phrases available, it is intended more for immersion than for accuracy. I can't claim any credit for the actual recording, but I did some re-editing and re-processing to better bring the files in line with SF2. I've also included a re-processed version of Gramps' Russian Speech Pack available on Combatace.
BE WARNED: If you speak any of these languages you may not enjoy how they fit into the game. For the most part I tried to find phrases that fit the different SF2 files in general meaning, but they are far from perfect, and a few are actually just random.
You may want to turn on subtitles, at least until you get used to the different phrases.
Special note to my fellow New Zealanders: I humbly apologise for lumping us in with the Aussies, but it was the closest I could get ;-)
-----------------------------
Credits and huge thanks:
Original files provided as part of the awesome Dark Blue World mod from SAS.com for IL-2:
RAF
NZandAus
French
German
Italy
-------------------------
Originals from GONVISE for IL2:
Spain
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Originals from Azrael-WT, TIGERLIU, CrazyDog, Northeastern Panda, Liu MM, TIGERLIU, bwhorse, treefanweijia, llb00825, bwhorse for IL2:
China
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Originals from EECH and first converted by Richard "Gramps" Kaminski:
Russian
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As for the Arabic, I actually can't remember where I got them from, but thanks to whoever made them.
Installation:
Place whichever pack you desire into the Speech sub-folder of your main mod folder
eg: ...username/Saved Games/Thirdwire/StrikeFighters2 Europe/Speech/German
then go to the flight folder and open the NATIONS.ini file to edit whatever nationality you want to use that particular language. Making sure to use the EXACT same spelling as the folder you're pointing to.
eg:
[Nation008]
Name=WGermany
DisplayName=German Luftwaffe
Alignment=FRIENDLY
PilotNameList=NamesGerman.lst
RankList=RanksGAF.lst
CallsignList=CallsignsUS.lst
Formation.Fighter=USFighter
Formation.Attack=USFighter
Formation.Bomber=USBomber
Formation.Transport=USBomber
Formation.Tank=USTank
Formation.MobileAD=USAD
PilotTrainingStandard=NORMAL
GenderRatio=0
DebriefSuccessMusic=DebriefSuccess.wav
DebriefFailMusic=DebriefFail.wav
DebriefKilledMusic=DebriefKilled.wav
SpeechFile=German <------edit this line
SpeechTextFile=USAFSpeechText.str
StartDate=1956
[Nation017]
Name=EGermany
DisplayName=East German Air Force
Alignment=ENEMY
PilotNameList=NamesGerman.lst
RankList=RanksUSAF.lst
CallsignList=CallsignsUS.lst
Formation.Fighter=SovietFighter
Formation.Attack=SovietFighter
Formation.Bomber=SovietBomber
Formation.Transport=SovietBomber
Formation.Tank=SovietTank
Formation.MobileAD=SovietAD
PilotTrainingStandard=NORMAL
GenderRatio=0
DebriefSuccessMusic=DebriefSuccess.wav
DebriefFailMusic=DebriefFail.wav
DebriefKilledMusic=DebriefKilled.wav
SpeechFile=German <------------------and again
SpeechTextFile=USAFSpeechText.str
ActiveDate=1959
AlternateDecal=EGermany_OLD55
StartDate=1956
EndDate=1990
It's as easy as that.
You can use different languages for as many different countries as you wish and whenever you fly for that particular country, that is the language you will hear.
This pack is strictly freeware. Use however you want, so long as it's free.
Have fun!
Cheers
thereg
SF/Wo*/SF2 New "Taking Damage" sound
-For SF/Wo* and SF2 Series games.
This little mod replaces one of the acursed 'I'm taking damage' wavs with one the most famous sound bites in movie history.
Yes, that's right ... the World Famous Wilhelm Scream
Like the rest of you, I'm tired of hearing that yahoo always complaining -- at least now he'll say something Historic.
Tested in my SF2NA-based WW2 PTO install; you milage may vary
Please read the install instructions below.
Enjoy!
wrench
kevin stein
Menu Music (EU) is a menu music project created to compliment Strike Fighters 2: Europe.
The file contains a small program by the name JSGME (JoneSoft Generic Mod Enabler) which can enable or disable the mod when used correctly. It's optional but highly recommended.
The Saved Games folder should be extracted to "C:\Users\(Your User Name)". If you don't wish to use the JSGME program simply copy the various folders from the folder MODS and move them to "C:\Users\(Your User Name)\Saved Games\ThirdWire\Operation Desert Storm".
Tested with Strike Fighters 2 series; should work with SF1 series via manual install.
This music theme was originally designed for Falcon BMS 4.32, but arguably better fits SF2 North Atlantic from a thematic standpoint.
This mod takes Harold Faltermeyer's music from the 1986 Paramount film "Top Gun" and applies it thematically to the different UI screens. The music was ripped from the film and processed by CamelBlue, but in some cases the removal of dialog resulted in muted music or inconsistent volume. In these cases, I mixed in the audio track of the F-14s shooting down the Libyan MiG-23's over the Gulf of Sidra. This mix worked better than I had hoped possible.
Now all we need is for somebody to mod the MiG-28...or perhaps an F-5 skin ;).
Easy Installation (no other existing menu mod)
Copy the included Menu folder into your SF2 mods folder
Manual Installation (existing menu mod)
In most cases, I used the same name of the existing theme, so you can just insert the WAV files into your [sF2 Mods]\Menu folder. There are some exceptions noted below:
Replace the BackgroundMusic line with "BackgroundMusic=CreditsScreen.wav" (sans quotes) in the following files:
AWARDSCREEN.INI
MEDALLISTSCREEN.INI
VIEWMEDALSCREEN.INI
Replace the BackgroundMusic line with "BackgroundMusic=Planning.wav" (sans quotes) in the following files:
HANGARSCREEN.INI
LOADOUTSCREEN.INI
PLANNINGMAPSCREEN.INI
ROSTERSCREEN.INI
Replace the BackgroundMusic line with "BackgroundMusic=CampaignScreen.wav" (sans quotes) in the following files:
SINGLEMISSIONSCREEN.INI
[4. Optional Enhancements]
I have another mod that reduces the size of the object icons on the planning map and makes them semi-transparent in order to see the map beneath the units. Since this mod also makes changes to the PLANNINGMAPSCREEN.INI, I have included this mod as an optional installation. If you copy these files to your [sF2 Mods]\Menu folder, then you will have both the Top Gun Music Theme and the new map icons working together.
[5. Future Compatibility Issues]
In the effort to minimize the size of this mod, I used the some of the same files across multiple menus. This means that in order to ensure compatibility with future official SF2 patches, you may need to extract the ini files listed in the previous section from the MenuData.CAT file and compare the files to ensure compatibility. You can quickly find my changes in the sections bracketed by //.
Likewise, you can always copy and rename the WAV files to match the default WAV filenames in order to ensure compatibility for future patches.
[6. Additional Information]
The debrief sound files are not listed in an INI from the Menu folder, but rather are listed by nation in the NATIONS.INI file. This means that even if you decide to remove this mod, you could If you wish rename the existing debrief music files and allow them to be played for the U.S. Navy. The updated section in your NATIONS.INI should read:
[Nation003]
<...>
DebriefSuccessMusic=[RenamedDebriefSuccess].wav
DebriefFailMusic=[RenamedDebriefFail].wav
DebriefKilledMusic=[RenamedDebriefKilled].wav
<...>
For support, please post in this File Announcement thread at CombatAce.
Extract the Contents to a Temp Folder, (Should Be 319 WAVs, on TXT)
Copy WAVs to:
<X:>\Users\<Username>\Saved Games\Thirdwire\StrikeFighters2 NorthAtlantic\Speech\
<X:> = Drive Letter you installed Windows On.
<Username> = The Username You log into windows with.
Notes:
The Voice for the AWACS has NOT been replaced, the Original Voice files were edited and filtered to resemble radio transmissions for better immersation / realism.
Original Voice Files Belong to Thirdwire.
Enjoy, SkateZilla
Hi everybody!
Here it's back! For those who have played the nice sim from Microprose, "Fleet Defender", and want to remember that times (oh, the good old days).
This is the song that sounds in the Menu screens of Fleet Defender, and now you can use it as the Main Screen theme (or any other screen) in Strike Fighters 2: North Atlantic.
I hope you enjoy it!
PD: For those who are new in the world of flight sims sure they will find this MIDI sound "old", but those who are veterans in this (like me) will become nostalgic.
With these songs I tried to create an atmosphere which brings the tragic period of the war of the Falklands / Malvinas, I hope you like them.
Place the files into the "Menu" folder.
Greetings,
Ice Man
Teo
Hi all,
This is a new JetEngine.WAV file to replace the old stock JetEngine.WAV. I have taken two files and imported them into Audacity and edited the levels and such to create what I think is a more authentic, universal jet engine sound for all stock, and 3rd party aircraft. It has more bass, and sound more like your hearing the aircraft from about a 100 feet away, instead of 2-3. For the most part, you can't really hear the fan blades and whine of a turbojet from 100 or more feet away. It's more of a roar. I had been looking for a sound like this for awhile, but I finally made it my self. Drop in your Sounds folder and overwrite when asked.
Enjoy!
Credits-These two files were merged together to create the final product:
Guest-Strike fighters engine sounds-JetEngine
Spillone104-Jet Sounds 3+Weapons-TT-1full
Here is the recommended SOUNDLIST.ini entry for JetEngine:
[JetEngine]
Priority=NORMAL
3DSound=TRUE
DopplerEffect=FALSE
Looped=TRUE
FrequencyControl=TRUE
NumBuffers=4
MaxDist=3500.000000
MinDist=100.000000
InsideConeAngle=160
OutsideConeAngle=200
ConeOutsideVolume=30