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    1. rebel_ryder BRDM SA-9

      Weapons from MGunny 331Killerbee's Weapons Pack:
       
      http://forum.combatace.com/index.php?autoc...p;showfile=8921
       
      Main changes is the USERLIST, and the removal of the radar. The actual SA-9 does not have a radar (or an active one, purely passive only), and it will fire at you still (from the rear). It's just been tweaked and changed slightly to reflect the fact it has no radar.
       
      Original here:
       
      http://forum.combatace.com/index.php?autoc...p;showfile=8921

      196 downloads

         (0 reviews)

      0 comments

      Updated

    2. The British Starstreak SAM and the Alvis Stormer HVM launcher SF2

      Original done by winterhunter
       
      Starstreak is a British short range surface-to-air missile manufactured by Thales Air Defence Limited (originally Shorts Missile Systems), in Belfast. It is also known as Starstreak HVM where HVM stands for "High Velocity Missile". After launch the missile accelerates to approximately Mach 3.5, at which point it launches three laser beam riding submunitions. The use of three submunitions increases the likelihood of a successful hit on the target. Starstreak has been in service with the British Army since 1997.
      (Source: http://en.wikipedia.org/wiki/Starstreak_missile)
       
      Now in version V1.1 with some small corrections (SF1/WoX):
      + The optronics turret does not "crash" into the missile turret anymore.
      + The visual detection range has been somewhat bettered.
      + The thrust curve of the missile has been tweaked to improve the Pk.
      + The seeker FOV has been enlarged to ensure more frequent engagements in high angular velocity conditions.
       
      SF2 adaptations:
       
      -Had to redo the whole missile system, which works.
      -Edited for SF2
       
      EricJ

      370 downloads

         (1 review)

      0 comments

      Submitted

    3. Taliban DSHKA for SF2

      Original download:
       
      http://forum.combatace.com/index.php?autoc...p;showfile=7838
       
      Not much just added a USER_LIST for Afghanistan
       
      EricJ

      189 downloads

         (0 reviews)

      0 comments

      Submitted

    4. T-80BV MBT

      T-80BV Main Battle Tank:
       
      Original Google Sketchup Model by SWS
      Ported to SF2 format by BPAo and Fubar512
      INI files by Fubar512
      Textures by 331Killerbee
       
      Beta testers: USAFMTL, Crusader, Private (please don't feel left out if I've forgotten you).
       
      to quote from SWS's write up:
       
      "The T-80 is a main battle tank (MBT) designed and manufactured in the former Soviet Union. A development of the T-64, it entered service in 1976 and was the first production tank to be equipped with a gas turbine engine for main propulsion (the Stridsvagn 103 only used a supplementary gas turbine by 1971). The T-80U was last produced in a factory in Omsk, Russia, while the T-80UD and further-developed T-84 continue to be produced in Ukraine. The T-80 and its variants are in service in Belarus, Cyprus, Kazakhstan,Pakistan, Russia, South Korea, and Ukraine. The chief designer of the T-80 was the Russian engineer Nikolay Popov"
       
      Installation:
       
      Simply extract the contents of the zip archive into your SF2 Mod folder. Please back up your default TankGun.wav and TankTrack.wav, as they will otherwise be overwritten.
       
      If you wish to use the TankTurbine.wav, you will need to create an entry for it in your soundlist.ini

      743 downloads

         (1 review)

      0 comments

      Submitted

    5. Old Mig Pilots 60`s -80`s

      In this package you have two pilots, one with orange and one with green clothes!
       
      PilotWP = Orange
      PilotWO = Green
       
      this Pilot was done by Amokfloo, reworked by me and helped by Ravenclaw find some misstakes :-)
       
      I think those informations are enough you need and enjoy!
       
      Only freeware!!!!

      381 downloads

         (1 review)

      0 comments

      Updated

    6. Marder Roland and Gepard for SF2E

      ***Marder Roland and Gepard AAA for SF2E, version 1.0 - by MiG Master***
       
      Original vehicle and missile models, .inis, and skins by Gablion
      Conversion to SF2 format, vehicle, gun, and missile .ini modifications, and Roland RWR symbol by MiG Master
       
       
      -To install the vehicles and weapons, simply merge the Objects folder from the .rar file to your Mod Folder's Objects folder. The Rolands and Gepards will appear randomly on the battlefield. The Rolands are set to Mobile_AAA instead of Mobile_SAM because the game favors AAA over SAMs.
       
       
      -To install the Roland RWR symbol, merge the Flight folder with your Mod Folder's Flight folder. To get the Roland RWR symbol to appear on your TEWS RWR-equipped aircraft, add the following line to each aircraft's <plane name>_RWR.LST file:
       
      Roland=RWR_Roland
       
      You should see an "RO" on your TEWS display. The Gepard's Super Fledermaus radar is also used with static Oerlikon AAA batteries, so I set it to use the stock ThirdWire AAA symbol ("A").
       
       
      -The Gepard's Oerlikon cannon should install automatically. If not, I've included a backup "add in GUNDATA.INI" file that you can import into the game with the SF2 Gun Editor.
       
       
      -The vehicle .ini edits include adding radar frequency information and converting the skins to ObjectData format. The Marder Roland's capacity has been increased to six missiles to simulate it being reloaded. The Roland missile .ini edits are meant to reflect the Roland II missile's stats and capabilities as it was used in the West German Army (within the limitations of the game). The Oerlikon cannon's edits are to try to simulate the cannon's warhead-less sabot ammunition (also within the limitations of the game).
       
       
      -These have been tested and work with SF2E Dec.2009 patch, and SF2E with NATO Fighters 4+ Jun.2009b patch, including in the middle of an SF2E NF4+ campaign. I have not tested these in SF2/V/I- use at your own risk!
       
       
      -If you want these for SFP1/WoX, Gablion's original Gepard and Marder Roland are available at the CombatAce website's download page.
       
       
      -If you have any questions or concerns, you may reach me at the CombatAce forums.
       
       
      -These mods are not for use in any payware.
       
       
      -Version History:
      v1.0 released 02/10/2010. Initial version

      434 downloads

         (0 reviews)

      0 comments

      Submitted

    7. Desert AMX-13

      Here is the AMx-13 in a "hi-res" (1024X1024) skin.
       
      Often called Israel's "first modern tank", also used by the French 7th Division at Suez.
       
       
      Model I believe made by Pasko (?) years ago. Low poly with weird mapping, I have done the best I can with it.
       
      Drop the contents of the AMX-13 folder in the GroundObject folder in your Mod directory.
       
      Also includes an A2G mission (place in your Missions folder in your Mod directory) to see the AMX easily.
       
       
      -This file is FREEWARE . Feel free to use this mod for any
      future projects as long as proper credit is given..
       
      JB5

      217 downloads

         (1 review)

      0 comments

      Submitted

    8. M38JEEP-Bombtrailer Repaints

      Repaints of the Stock Skins for the Bombtrailer (in Yellow) and M38Jeep (Yellow + Red)
       
      Use at own Risk, should work with all Versions of the Games
       
       
      By Badfrank
       
      Made in Germany 2010

      97 downloads

         (0 reviews)

      0 comments

      Submitted

    9. Open Canopys & Landing Lights for SF2 Israel

      Strike Fighters 2 Israel Open Canopy & Landing Light Mod.
      ---------------------------------------------------------
       
      Well here is my first mod for the SF2 series.
      I hope you find it useful.
       
      What dose it do?
      ----------------
       
      (1). Adds canopy animation to all stock player flyable aircraft for SF2 I.
       
      (2). Adds landing lights to all stock player flyable aircraft for SF2 I.
       
      Installation:
      -------------
       
      Place the contents of the “StrikeFighters2 Israel” folder found in this download in to your SF2 Israel Saved Game folder & overwrite when asked.
       
      Note:
      This will replace any modified stock Aircraft_DATA.Ini you might be using!!!
       
       
      Open & close the canopy: Animation 1 (Shift+1)
       
      Landing lights: work in conjunction with your navigation lights (Ctrl+L)
       
      Known issues:
      -------------
       
      It seems that on the F-16 Nets, the landing light will not always be placed directly in the centre of the lens of the 3d model.
      It may appear lower or higher depending on the loading placed on the main landing gear as the as it compresses or releases.
       
       
      Credits:
      --------
       
      All credit go’s to those who made Open Canopy & Landing light mods for the first series.
      Syrinx's, WombRaider, dfang, eightlein & those who took the time to share the information on editing the various entries in the DATA.Ini files on the in CombatAce & Third Wire forms. Thankyou! :-)
       
       
      Enjoy
       
      SF

      453 downloads

         (2 reviews)

      0 comments

      Submitted

    10. Cockpit & Runway Lighting for SF2 Israel

      Strike Fighters 2 Israel Cockpit & Runway Light Mod.
      ----------------------------------------------------
       
      I found the cockpit & runway lighting switched on too late for my liking & that once the cockpit lighting was finally turned on I still couldn’t read the gauges!
       
       
      What dose this mod do?
      ----------------
       
      (1). Adds brighter Cockpit Lights to all stock player flyable aircraft for SF2 I.
       
      (2). Turns on Cockpit lights earlier in the evening for all stock player flyable aircraft for SF2 I.
       
      (3). Turns on all Runway Lights earlier in the evening in the Stock SF2 I IsraelME Terrain.
       
      Installation:
      -------------
       
       
      Place the contents of the “StrikeFighters2 Israel” folder found in this download in to your SF2 Israel Saved Game folder & overwrite when asked.
       
      Note:
       
      This will replace any modified stock Aircraft_COCKPIT.Ini you might be using!!!
      This will also replace any modified stock IsraelME DESERT_AIRFIELD.Ini you might be using!!!
       
       
      The Runway & cockpit lighting is controlled by the sunlight level in the game.
      They will now turn on just before sunset on a clear day & even earlier on an overcast or Inclement day as the light level will be lower due to cloud cover.
       
      Known issues:
      -------------
      none
       
      Credits:
      --------
       
      All credit go’s to those who took the time to share the information on editing the various entries in the Cockpit.Ini files on the in CombatAce & Third Wire forms. Thankyou! :-)
       
       
      I hope you find it useful.
       
      Enjoy
       
      SF

      311 downloads

         (0 reviews)

      0 comments

      Submitted

    11. SF2 Lavochkin La-9 FM Tweeks Pak

      SF2 Lavochkin La-9 FM Tweeks Pak 8/21/2013
       
      = For SF2 (Any/All; Full5 Merged Reccomended!)
       
      **This mod will -NOT- work in 1stGen game installs**
       
      This pak contains a new _data.ini for the recently re-released La-9 packakage by PauloPanz.
       
      It incorporates a new FM, much closer to SF2 standards, that will prevent the aircraft from 'mushing' into the ground on AI controled wingmates. See "Notes" for (mostly) coherent Change List
       
       
      Good Hunting!
      Wrench
      Kevin Stein
       
      ps: wilches prop fix has already been applied to this data ini

      120 downloads

         (0 reviews)

      0 comments

      Submitted

    12. Ural-375 Trucks For SF2 Series

      31 Dec 2011
       
      Version 1.02
       
      Converted MAX to LOD by Suicide and Spectre8750
      Additional Model and Skin Fixes by Spectre8750
      Original Model by unknown
       
      Supplied:
      U375_ZPU-2 Bed mounted ZPU-2 Gun
      Ural-375D Covered Bed version and
      Ural-375D-C Crates Loaded
      Ural-375D-U Open Bed
      Ural375wT with Troops
       
      -------------------------------------------------------------------------------------------------------------
      Updated 31 Dec 2011:
      Fixed Vehicle not showing up on Missions. Thanks to Crusader.
       
      Updated 30 Oct 2010:
      Added Tan Skins
      Added Low Poly Distance file for each Truck
       
      Fixed spelling Error
      Thanks christian59 and Wrench
      -------------------------------------------------------------------------------------------------------------
       
      Ural-375 Truck / Soviet Main Truck replacing the Zil and Produced between 1964-1979
      Ural-4320 Truck Then became the Main Truck being produced from 1976 onward. And was
      Very similar. Main noticeable difference being the front Grill.
       
      Varieties
      The Ural-375D came in a variety of forms:
       
      Ural-375 has an open cab roof that could be covered by a canvas - i.e.: a soft-top cab rather than a hardtop.
      Ural-375A has a fully enclosed all-steel cab, was a chassis for wagon-style body, payload 12,787 lb (5,800 kg), framework shortened to 13.2'
      Ural-375D Most produced 375.
      Ural-375S was a tractor-trailer truck with framework shortened to 5.3'.
       
      Specification
      The Ural-375D has the same equipment as the GAZ-66 and ZIL-131.
      Hood design, 3 seats cab.
      Payload: 9,920 lb (plus trailer: 22,050 lb)
      Full weight: (off road - 11,020 lb),
      Loading height: 4'7.9"
      Suspension: solid axles, leaf springs, rear wheels at balance-cart.
      Engine: 180 horsepower (130 kW) ZIL-375YA V8 gasoline (carburetor) pushrod engine.
      Gearbox: 5x2 steps,
      Max. Speed 47 mph (76 km/h).
      Brakes: drums, with pneumatic control.
      Stopping distance from 20 mph (32 km/h) - 36'.
      Measures: LxWxH = 24 ft 1 inx8'10"x8'9.5", wheel base 13'9.4". Track 6 ft 7 in (2.01 m)
      Maneuverability: turning circle 69',
      Ground Clearance: 15.7", overcome ford: 4 ft 11 in (1.50 m) Curb weight: 18,520 lb (8,400 kg).
      Tires: 14-20", pressure 0.3-2 p.s.i. (controlled).
      Fuel tank: 79+16 gal. Fuel economy: 4.9 mpg (at 19-25 mph), 2.94 mpg (city cycle).
      -------------------------------------------------------------------------------------------------------------
       
      Install:
      Drop Sounds in the Sounds Dir.
      Drop the GroundObject contents in the GroundObject Dir.
       
      Drop the files in the Skins Folder into each Truck Folder.
      This was done to save space for the release.
       
      And add these entries to the ???Types.INI in the Terrain
      Of your choice and change TargetTypexxx sequence respectively:
       
      [TargetTypexxx]
      Name=Ural-375D
      FullName=Ural-375D Truck
      TargetType=TRANSPORT
      ActiveYear=1964
      TargetValue=50
      UseGroundObject=TRUE
      GroundObjectType=Ural-375D
      RepairRate=0.555
      StartDetectChance=50
      StartIdentifiedChance=50
      IncreaseDetectChanceKey=30
      MaxVisibleDist=20000.0
      DestroyedEffect=VehicleFireEffect
      SecondaryEffect=MediumExplosionEffect
      SecondaryChance=50
       
      [TargetTypexxx]
      Name=Ural-375D-U
      FullName=Ural-375D UC Truck
      TargetType=TRANSPORT
      ActiveYear=1964
      TargetValue=50
      UseGroundObject=TRUE
      GroundObjectType=Ural-375D-U
      RepairRate=0.555
      StartDetectChance=50
      StartIdentifiedChance=50
      IncreaseDetectChanceKey=30
      MaxVisibleDist=20000.0
      DestroyedEffect=VehicleFireEffect
      SecondaryEffect=MediumExplosionEffect
      SecondaryChance=50
       
      [TargetTypexxx]
      Name=Ural-375D-C
      FullName=Ural-375D W/Cargo Truck
      TargetType=TRANSPORT
      ActiveYear=1964
      TargetValue=100
      UseGroundObject=TRUE
      GroundObjectType=Ural-375D-C
      RepairRate=0.555
      StartDetectChance=50
      StartIdentifiedChance=50
      IncreaseDetectChanceKey=30
      MaxVisibleDist=20000.0
      DestroyedEffect=VehicleFireEffect
      SecondaryEffect=MediumExplosionEffect
      SecondaryChance=50
       
      [TargetTypexxx]
      Name=Ural375wT
      FullName=Ural-375D w/Troops Truck
      TargetType=TRANSPORT
      ActiveYear=1964
      TargetValue=100
      UseGroundObject=TRUE
      GroundObjectType=Ural375wT
      RepairRate=0.555
      StartDetectChance=50
      StartIdentifiedChance=50
      IncreaseDetectChanceKey=30
      MaxVisibleDist=20000.0
      DestroyedEffect=VehicleFireEffect
      SecondaryEffect=MediumExplosionEffect
      SecondaryChance=50
       
      [TargetTypexxx]
      Name=U375_ZPU-2
      FullName=U375 ZPU-2 AAA
      TargetType=AAA
      ActiveYear=1964
      TargetValue=100
      UseGroundObject=TRUE
      GroundObjectType=U375_ZPU-2
      RepairRate=0.155
      StartDetectChance=80
      StartIdentifiedChance=80
      IncreaseDetectChanceKey=20
      MaxVisibleDist=20000.0
      DestroyedEffect=VehicleFireEffect
      SecondaryEffect=MediumExplosionEffect
      SecondaryChance=50
       
      Happy New Year
      Spectre8750

      729 downloads

         (6 reviews)

      0 comments

      Updated

    13. Hmmwv M1045(Tow Missile Carrier)

      this is my first time to upload File into the CombatACE.com,I make a hmmwv M1045,it maybe have some problems.So.I put the Original 3D model into this File,If something wrong with it.you can repair it by yourself,(the original 3Dmodel creat by "wsly936880205" ,the Tow Missile was creat by TerceraEscuadrilla ,the version of 3dmax is 3dmax2009)
       
      Have fun.

      251 downloads

         (1 review)

      0 comments

      Updated

    14. PT-76(New Model)

      PT-76 Light Tank
      it work for SF2

      238 downloads

         (0 reviews)

      0 comments

      Updated

    15. SA-9 Gaskin

      Soviet SA-9 Gaskin Surface to Air Missile
       
       

      418 downloads

         (0 reviews)

      0 comments

      Submitted

    16. Hmmwv (with 12.7mm M2HB)

      a hmmwv with12.7mm M2HB Machine Gun
       
       

      263 downloads

         (0 reviews)

      0 comments

      Submitted

    17. GAZ-66 6x6 Trucks for SF2 series

      29 Apr 2013
      Version 1.03
      Supplied:
      GAZ-66 6x6 with ZU-23 mounted AAA
      GAZ-66 6x6 W/Cargo
      GAZ-66 6x6 Covered
      GAZ-66 6x6 UnCovered
      -------------------------------------------------------------------------------------------------------------
      The GAZ-66 has gained legendary status in many countries around the world due to its reliability, simplicity and off-road capability. Thanks to standard features such as a front mounted winch, Central Tire Inflation System (CTIS) and self locking differentials the GAZ-66 is extremely popular with armed forces all around the world as well as off-road enthusiasts. Production ceased in 1999, with the GAZ-3308 being produced instead.
      -------------------------------------------------------------------------------------------------------------
       
      Install:
      Drop Sounds in the Sounds Dir.
      Drop the GroundObject contents in the GroundObject Dir.
      Drop the contents of the Skin Folder into each Truck Folder in the Mods dir.
      And add these entries to the ???Types.INI in the Terrain
      Of your choice and change TargetTypexxx sequence respectively:
      [TargetTypexxx]
      Name=GAZ-66_Cargo
      FullName=GAZ-66 W/Cargo
      TargetType=TRANSPORT
      UseGroundObject=TRUE
      GroundObjectType=GAZ-66_Cargo
      ActiveYear=1966
      TargetValue=50
      RepairRate=0.0
      StartDetectChance=50
      StartIdentifiedChance=10
      IncreaseDetectChanceKey=10
      MaxVisibleDist=6000.0
      DestroyedEffect=SmallRocketGroundExplosion
      SecondaryEffect=VehicleFireEffect
      SecondaryChance=50
      [TargetTypexxx]
      Name=GAZ-66_UNCVRD
      FullName=GAZ-66 UnCovered
      TargetType=TRANSPORT
      UseGroundObject=TRUE
      GroundObjectType=GAZ-66_UNCVRD
      ActiveYear=1966
      TargetValue=50
      RepairRate=0.0
      StartDetectChance=50
      StartIdentifiedChance=10
      IncreaseDetectChanceKey=10
      MaxVisibleDist=6000.0
      DestroyedEffect=SmallRocketGroundExplosion
      SecondaryEffect=VehicleFireEffect
      SecondaryChance=50
      [TargetTypexxx]
      Name=GAZ66COVRD
      FullName=GAZ-66 Covered
      TargetType=TRANSPORT
      UseGroundObject=TRUE
      GroundObjectType=GAZ66COVRD
      ActiveYear=1966
      TargetValue=50
      RepairRate=0.0
      StartDetectChance=50
      StartIdentifiedChance=10
      IncreaseDetectChanceKey=10
      MaxVisibleDist=6000.0
      DestroyedEffect=SmallRocketGroundExplosion
      SecondaryEffect=VehicleFireEffect
      SecondaryChance=50
      [TargetTypexxx]
      Name=GAZ66ZPU23
      FullName=GAZ66 ZU-23 AAA
      TargetType=AAA
      UseGroundObject=TRUE
      GroundObjectType=GAZ66ZPU23
      ActiveYear=1966
      TargetValue=100
      RepairRate=0.0
      StartDetectChance=50
      StartIdentifiedChance=10
      IncreaseDetectChanceKey=10
      MaxVisibleDist=8000.0
      DestroyedEffect=SmallRocketGroundExplosion
      SecondaryEffect=VehicleFireEffect
      SecondaryChance=50
      Enjoy!
      Spectre8750

      694 downloads

         (3 reviews)

      0 comments

      Updated

    18. BTR-80 and BTR-80A

      BTR-80 and 80A
       
       

      308 downloads

         (1 review)

      0 comments

      Submitted

    19. Julhelms_FactoryObjects.7z

      These ground objects were simply converted to LOD format from models kindly shared by Julhelm from Combatace. All credit goes to him.
       
      12/30/2010
      (Fixed J_16OpenSilos)
       
      12/28/2010
      Models by Julhelm
      Conversion by Pureblue
       
       
      1. Insert the various groundobject entries from xxx_types.ini to your modded terrain_types.ini.
       
      2. Copy over the Diffuse.tga, *.LOD and *.INI files to your terrain folder.
       
      3. Create corresponding target objects in terrain_targets.ini

      548 downloads

         (0 reviews)

      0 comments

      Updated

    20. Postprocess shader tweaks

      Postprocess shader tweaks
       
      FOR STRIKE FIGHTERS 2 DirectX 10 ONLY!
      Made for and tested in SF2 all titles merged with Expansion Packs 1&2
      (but should work with any SF2 title)
       
      version 1.0
      30.12.2010
       
      This is set of modified Thirdwire postprocess shader variants that change the appearance of Strike Fighters 2.
       
      This mod works only in Strike Fighters 2 in Dx10 mode. Also you need to set your effects detail to unlimited for this shader to display!
      Please note that when using sepia, fake night vision and black&white shaders, various on-screen elements (like gunsight, HUD, radar display box and text) are still displayed unchanged. These are processed using different own shaders.
       
      Included are several variants, with various color corrections (old film, sepia, black and white, light green, nightvision) and various strenghts of screen vignetting.

      803 downloads

         (4 reviews)

      0 comments

      Submitted

    21. Unified Effects Pack 1.0 muzzle flashes fix

      This is small fix that reverts the various calibre guns muzzle flashes back to their TW default effects.
       
      Unzip to your effects folder, overwrite when asked.
       
      Sorry for my mistake
       
      Stary

      726 downloads

         (1 review)

      0 comments

      Submitted

    22. India-Pakistan Objects/Weapons/and Other Bits


      India-Pakistan GroundOjbects/Weapons/Guns/Pilots Pak


       
       

      -For SF2, Full-4 Merged -Reccomended (plus ExpPak1)



      (Should actually be called "Objects, Other Than Aircraft Pack")


       
      This is the Second Part of the India-Pakistan mod. This package =ONLY= contains GroundObjects, Weapons & Guns, Menu Screens. Aircraft will be available as seperate, packaged downloads as soon as we get them together!
       
      These weapons and Ground Objects are NOT to be used altogether in a 'everything and anything Merged Install -- it is for a Stand-Alone India-Pakistan Mods folder ONLY!!!
      Those experienced End Users ™, will be able to pick and choose the various items necessary, if crazy enough to use these in such an install. There are many (read: MOST) items that have been nationalized to either side. It is NOT reccomended for any use, other than what is it intended for!! You've been warned -- if you mess it up, it's all on YOU!!
       
      These items are designed for use with/as a stand-alone India-Pak Mods Folder. Instructions for creating a seperate I/P install are in the Word Doc that comes with this pak, and are covered in the CombatAce SF2 Series Knowledge Base.
       
      It is ALSO highly reccomended you READ these 2 documents through before installing this mod. If you don't, you're SURE to run into problems. And then, we'll clown on you. Hard
       
      Good Hunting!
      For the India-Pak Mod Team;
      Wrench
      Kevin Stein

      502 downloads

         (0 reviews)

      0 comments

      Updated

    23. Airfield Objects.

      A collection of various buildings,roads & general airfield objects designed for and tested in the SF2 Germany terrain [any version..]

      564 downloads

         (2 reviews)

      0 comments

      Submitted

    24. "Taliban Grouse"

      This is a "What If" nation missile system based off of the real SA-18 Grouse (or what I could find though internets sources).
       
      It is set for the "Taliban" nation for my Afghanistan install but can be adapted of course for any map or nation:
       
      [Nationxxx]
      Name=Taliban
      DisplayName=Taliban
      Alignment=ENEMY
      Mercenary=TRUE
      PilotNameList=NamesMercs.lst
      RankList=RanksUSAF.lst
      CallsignList=CallsignsUS.lst
      Formation.Fighter=USFighter
      Formation.Attack=USFighter
      Formation.Bomber=USBomber
      Formation.Transport=USBomber
      Formation.Tank=USTank
      Formation.MobileAD=USAD
      PilotTrainingStandard=EXCELLENT
      GenderRatio=0
      DebriefSuccessMusic=DebriefSuccess.wav
      DebriefFailMusic=DebriefFail.wav
      DebriefKilledMusic=DebriefKilled.wav
      SpeechFile=USAFSpeech.cat
      SpeechTextFile=USAFSpeechText.str
      StartDate=1994
       
      It uses Pasko's "SAM Gunner" since I have no modeling skills and is setup for SF2. It can be of course adapted for SF1 but that requires a bit of work that can be found in the SF2 Knowledge Base and is a drag and drop as all files and folders are already organized.
       
      Afghanistan rules of thumb:
       
      Kandahar-Shindand-Herat-Qala I Naw "ring" stay above 24,000ft MSL + for traveling. When you break that (usually 23,000 ft) you may get shot at. Other areas roughly 22,000 ft MSL + is a good altitude to stay above but again use flares conservatively. It's not very accurate but if enough are fired you will get shot down. I've seen earlier versions of this shred SEAD flights.
       
      This is strictly for What If scenarios or installs rather than real world setups as so far there is no heavy use of SAMs in-country.

      98 downloads

         (0 reviews)

      0 comments

      Submitted

    25. Airfield Objects Vol 2

      Another collection of various hangars/walls etc aimed mainly at desert type terrain although they can be used in any you like.

      589 downloads

         (2 reviews)

      0 comments

      Submitted



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