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    1. Grad. And nothing to say any more
      Using:
      1. Unpack.
      2. Move to your MOD folder
      3. Use Mue's tool to place it on your map or use mission editor. Grads will engage closest targets which can reach.
      The transport variant is for apearing in Armed Recon Missiao and will not fire. Its only for bombing from highs)

      ~<~✿ ~<~✿ ~<~✿
      THANKS to:
      Mue for his Lod  wiever tool
      TW for the Game
      WhiteBoySamurai for the rocket
      ✰✰✰✰✰✰✰✰✰
      License/Rights:
      For free sharing and modifying
      ✰✰✰✰✰✰✰✰✰


       
       
      218 2
    2. PR-14A transloaders for S-125 surface to air missile system for SF2 series game. This is mostly eye candy stuff. Just to improve the visual side of the game.
      In this pack, you will find two new ground objects for the SA-3 family.  PR-14A transloader based on ZIL-157 and ZIL-131 trucks. Both ground objects are set as transport.  
      Basic modding skills are required to run this mod.  (copy/paste, mod folder structure etc.) 
      Mostly this mod is for modders, terrain builders.
       
      Basic skins green and tan. 
      All skins are in 2048x2048 format. So you have to resize for your own preferred size.
      So play with it, and hope someone will make use of it. 
      credits:
      model, ini edits ,skins - me  - JH.
      templates available upon request.
      regards.
      Jarek Hereda
       
      You can check also my other ground objects that are a part of  S-125 system.
      Now you can build your own favorite and complete  SA-3 station. 
       
      This is freeware-donationware; it CANNOT be distributed unless permissions are granted by myself.
      The original readmes, if any, and all other pieces of the package MUST remain intact.
      The names of all contributors, modders, suppliers, etc =MUST= be listed in any new readmes.
      This package and any part of it may NOT in any way, shape or form be used in any payware additions.
      See the original readme documentation, if any, for further allowances and restrictions
      Any persons wishing to make further modifications, contact me first.
      Any persons wishing to make further modifications MUST remember to put everyone's name in it.
      Bribes and donations are accepted;
      *************************************************************
      *************************************************************
      THIS  MOD OR ANY PART OF IT MUST NOT BE HOSTED OR
      POSTED FOR DOWNLOAD ON ANY OTHERWEB SITE WITHOUT MY EXPRESS
      PERMISSION, OR USED FOR ANY OTHER PURPOSE THANTHIRDWIRE FLIGHT
      SIMULATORS, AND MUST NOT BE SOLD OR OFFERED FOR SALE BY ITSELF
      OR WITH ANY OTHER FILES OR MODS.
      158 0
    3. 5P71 and 5P73 launchers for S-125 surface to air missiles for SF2 series game. This is mostly eye candy stuff. Just to improve the visual side of the game.
      Required weapon to run this mod is provided. In this case 5W24 and 5W27 surface to air missiles. 
      In this pack, you will find new objects for SA-3 launchers.  But no worries nothing needs to be overwritten. 
      Basic modding skills are required to run this mod.  (copy/paste, mod folder structure etc.) 
      Mostly this mod is for modders, terrain builders.
      Sam launchers are set to network type S-125 and S-125M. So make sure your radars are compatible. Otherwise, the radar family/network type needs to be adjusted and associated with your other SAM objects. SA-3 /S-125 family in this case.
      All ini files are beta....mostly to make the object working.
      I'm hoping someone will do correct ini edits. Only if there are still some modders around here.....
      So do not complain if something is not working- just edit your way. You have working lod and skins...
      Missiles perhaps need some more editing also. But
      Again this is a very basic mod and I am aware (so you should be also) that ini files should be edited further. 
       
      Basic skins green and tan. 
      All skins are in 2048x2048 format. So you have to resize for your own preferred size.
      So play with it, and hope someone will do better ini for this.
      credits:
      model, ini edits ,skins - me  - JH.
      templates available upon request.
      regards.
      Jarek Hereda
       
      You can check also my other ground objects that is a part of  S-125 system.
       
       
       
      This is freeware-donationware; it CANNOT be distributed unless permissions are granted by myself.
      The original readmes, if any, and all other pieces of the package MUST remain intact.
      The names of all contributors, modders, suppliers, etc =MUST= be listed in any new readmes.
      This package and any part of it may NOT in any way, shape or form be used in any payware additions.
      See the original readme documentation, if any, for further allowances and restrictions
      Any persons wishing to make further modifications, contact me first.
      Any persons wishing to make further modifications MUST remember to put everyone's name in it.
      Bribes and donations are accepted;
      *************************************************************
      *************************************************************
      THIS  MOD OR ANY PART OF IT MUST NOT BE HOSTED OR
      POSTED FOR DOWNLOAD ON ANY OTHERWEB SITE WITHOUT MY EXPRESS
      PERMISSION, OR USED FOR ANY OTHER PURPOSE THANTHIRDWIRE FLIGHT
      SIMULATORS, AND MUST NOT BE SOLD OR OFFERED FOR SALE BY ITSELF
      OR WITH ANY OTHER FILES OR MODS.
      200 2
    4. README Included...
       
      BTR-40-RU Turret version...From a freeware model,author unknown....
      Named so to avoid conflict with the BTR-40 by GKABS
      Add entry below to Terrain (Terrainanmehere)_Types you use it in,Then drop folder BTR-40_RU ,into your Objects\Groundobjects folder....replace XXX with next consequtive numbers one in the types ini file.
      Drop Guns folder into \Objects folder to add the 7.62MM_SGMB..and if required add with gun editor to ensure it works.
      [TargetTypeXXX]
      Name=SovietBRDM
      FullName=BRDM
      TargetType=MISC
      ActiveYear=0
      TargetValue=0
      UseGroundObject=TRUE
      GroundObjectType=BTR-40_RU
      RepairRate=0.555
      StartDetectChance=0
      StartIdentifiedChance=0
      IncreaseDetectChanceKey=0
      MaxVisibleDist=8000.0
      DestroyedEffect=SmallRocketGroundExplosion
      SecondaryEffect=VehicleFireEffect
      SecondaryChance=50
      If you do not want the specular mapping as is...just delete the following lines from Ini and texture.ini
      to reduce it to bump mapping only..
      Specular=0.200000
      Glossiness=0.600000
      Reflection=0.000000
      This model is freeware,and not to be used for any payware at all...NOT to be uploaded outside of CombatAce.com unless permission requested first.
      Feel free to mod this ...
      No templates or other skins as yet.
      Unfortunatll some parts are mapped to same mesh (mirrored) I have seperated some to allow some of the numbers and badges to show properly...
      Credit to GKABS for allowing use of his destroyed LOD ty
      have fun shooting this....
      Russouk
      72 5
    5. F-2H Banshee Updated data pack v1.1
      This is a further update of the DATA.inis of the RAZBAM F-2H Banshee.
      In this updated data pack, there are changes in the data.ini, trying to achieve realistic performance specs.
      So changes are done in almost every aspect of the specs (weight, flightdata, engine thrust etc) for being as close to the real thing as possible.
      For using this pack you need to have downloaded first

      - the original RAZBAM Banshee (Go to RAZBAM website for more details)
      - the Banshee Tweeks Pak -for Razbam Banshees of Wrench
      https://combatace.com/files/file/14889-sf2-kaw-f2h-2-banshee-tweeks-pak-for-razbam-banshees/
      https://combatace.com/files/file/15415-sf2-f2h-3-banshee-tweeks-pak-for-razbam-banshees/
      https://combatace.com/files/file/15417-sf2-f2h-4-banshee-tweeks-pak-for-razbam-banshees/
      Credis should go to
      - RAZBAM for the original release
      - Wrench for making this really usable in missions/campaings
      - Ravenclaw_007 for the AN-M30 bomb
      - Spillone for - at least - some of the sounds

      Thoughts for further upgrades
      - The AltitudeTableNumData & DryMachTableNumData are really very limited and are restricting realism. Please give me help to correct them. DONE
      - The F2H-3 (F-2C) is without wingtip tanks but in reality all the -2,-3,-4 models had the capability of carrying wingtip tanks.
      I am planning to substitute the LOD of the -3 with the -4 model (since these two were identical externally) but for doing so I am waiting your feedback.DONE
      INSTALLATION INSTRUCTIONS
      - Overwrite everything above v1.0. Place the banshee f2h4.LOD (which you can purchase from the RAZBAM website) in your F-2H3 folder.

      What's new in v1.1
      - The Destroyed Model now it's the stock F-84F one.
      - The F3H-3 (F-2C) now uses the F3H-4 LOD. Indeed, the -3 also used more the wing tip tanks than not, since they had a minimal effect on overall performance.
      - Further updated engine data.
      - Corrected ground clearence for the F3H-2.
      - Corrected loadouts. Now the wing pylon can be loaded with bombs (historical).
      - Small touches here & there for better overall result.
      Issues
      - The -4 used a different radar than the -3 model that had also a different radar screen with different symbology (not a successful one, as it often mentioned).
      However, it seems that we have the -3 style radar screen for the - 4 model too.
      - In some sources it's stated that the -4 had 20% more range than the -3 model. I am not convinced for that.
      Most likely it had to do with the need for full throttle/max power more often than the -4 model
      in combat conditions, something which indeed reduced endurance. Therefore I kept the same radius for the -3 & -4 models.
      - The Canadians seldom used their wing tip tanks. I had a hard time to spot canadian F-2s with wing tip tanks when in actual service.
      The most likely explanation is that with the small canadian aircraft was too much to handle the take off of the approx. extra 1 ton of weight with the wingtips on the weak -3 model.
      If someone wants a tank-less RCN F-2, I can update the pack. However the final solution will be to add the tanks as loadouts.

      ***
      sQUADRONS
      [SquadronXXX]
      Name=VF73
      DisplayName=VF-73 Jesters
      Nation=USN
      [SquadronXXX]
      Name=VF193
      DisplayName=VF-193 Ghostriders
      Nation=USN
      [SquadronXXX]
      Name=VF870
      DisplayName=VF-870 of Royal Canadian Navy
      Nation=CANADA
      Remember this is a freeware!
      174 5
    6. Hello SF2 Flyers,
      For the post-WW2 prop. high-performance aircraft, several tweaks have been applied to the data inis, ranging from lift values for wings and wing tips to the engine section, prop. rpms, flight control section, gears section, flaps, also empty weight, inertia values, ceilings, engine sounds, rudder reversal effect fix, aileron/elevator/rudder sensitivity and movement, etc., depending on the type tweaked. Tweaks are not as extensive as for my FE2 work - but I've tried to get them into the "90% realistic enough" category for SF2 since these high-performance types are difficult to precision peg to within a km or two of historical stats., in contrast to the slower-moving FE2 types. Also included with this package are my minor data ini tweaks for several Flogger types, such as the MiG-23 S, early M, ML, P, MLA, late variant "98," and export variants MF and MS.
      Many thanks to the original FM modders for the late prop. types, including Baffmeister, Wrench, Cocas, MontyCZ, Charles of A-Team, Coupi, Paolopanz, and others I may not have mentioned here. The data inis are for SF2 installs only, tested at hard FM settings (no guarantees that the AI can land them nicely, although they fly them just fine). The Me109 G5 and H0 are variants on the stock G10 package provided on CombatAce (to install simply copy the relevant aircraft folders, rename as per my included folders, and drop in the relevant files). P-47 Sprint upgrades are variants on the ETO P-47D Bubbletop model and PTO P-47D Razorback model. Also included with this package are three sounds for a Pratt-Whitney, Centaurus, and Me109 either Benz or Hisso powered (sound works good for both). Links to the relevant aircraft that correspond with these data ini tweaks are located in the included "Read Me" file with the package. Please go through the Read Me for more thorough info. regarding these FM tweaks.
      Version 1.2 of this package includes the P-47N and improves the data inis for the other Jug and Superbolt variants.
      Happy flying,
      Von S
       
      DISCLAIMER: All Von S mods, for FE2, SF2, also WOFFue, are subject to the CombatAce "freeware" terms of agreement. Mods may be shared with others, included on other media devices, also modded further, providing that original documentation and/or credit is included, and providing that the mods remain free to use. Von S mods shall not be sold, resold, etc., and Von S takes no responsibility for injuries or fixations that may result from flying heavily tweaked FMs or from attempts to enjoy real flying without aid or instruction from a qualified flight instructor. 
      202 0
    7. Hello SF2 flyers,
      For several late 1930s and early WW2 prop aircraft, tweaks have been applied to the data inis, ranging from lift values for wings and wing tips to the engine section, prop rpms, flight control section, gears section, flaps, also empty weight, inertia values, ceilings, engine sounds, rudder reversal effect fix, aileron/elevator/rudder sensitivity and movement, etc., depending on the type tweaked. Tweaks are not as extensive as for my FE2 work - but I've tried to get them into the "90% realistic enough" category for SF2 since these higher performing types are difficult to precision peg to within a km or two of historical stats., in contrast to the slower-moving FE2 types.
      Many thanks to the original FM modders for these prop types, including Baffmeister, Wrench, Cocas, MontyCZ, Charles of A-Team, Coupi, Paulopanz, and others I may not have mentioned here. The data inis are for SF2 installs only, tested at hard FM settings (no guarantees that the AI can land them nicely, although they fly them just fine). Please read the included "Read Me" file for more thorough information and also to access the links to the aircraft that have been tweaked.
      Happy flying,
      Von S 
       
      DISCLAIMER: All Von S mods, for FE2, SF2, also WOFFue, are subject to the CombatAce "freeware" terms of agreement. Mods may be shared with others, included on other media devices, also modded further, providing that original documentation and/or credit is included, and providing that the mods remain free to use. Von S mods shall not be sold, resold, etc., and Von S takes no responsibility for injuries or fixations that may result from flying heavily tweaked FMs or from attempts to enjoy real flying without aid or instruction from a qualified flight instructor. 
      147 0
    8. SF2 SA-14 Gremlin / 9K34 Strela-3 MANPADS Pack 1.0
      -------------------------------------------------------------------------------------------------------
      This pack features the SA-14 Gremlin. It is a man-portable, shoulder-fired, low-altitude, 
      infrared guided surface-to-air missile system (MANPADS) developed as a response to 
      the limited performance of the earlier SA-7 Grail. The missile was largely based on the 
      earlier Strela-2 and thus development proceeded rapidly. 
      The most significant change over the Strela-2 was the introduction of an all-new infra-red 
      homing seeker head. The new seeker worked on FM modulation (con-scan) principle, 
      which is less vulnerable to jamming and decoy flares than the earlier AM (spin-scan) seekers,
      which were easily fooled by flares and even the most primitive infrared jammers. The 
      new seeker also introduced detector element cooling in the form of a pressurized nitrogen 
      bottle attached to the launcher.
      The effect of cooling was to expand the seeker's lead sulphide detector element's 
      sensitivity range to longer wavelengths (slightly over 4 µm as opposed to 2.8 µm of 
      uncooled PbS elements). In practice this made possible the tracking of cooler targets 
      over longer ranges, and enabled forward-hemisphere engagement of jets under favourable 
      circumstances. The seeker also had better tracking rate, enabling the missile to track 
      maneuvering of fast and approaching targets.
      A negative side effect from the aforementioned improvements was increased missile 
      weight, which caused a slight decrease in the kinematic performance compared with
      Strela-2M (SA-7B). Against relatively slow, low-altitude battlefield air threats the overall 
      effectiveness was much improved.
      The new system was accepted into service in 1974. Strela-3 missiles have been exported 
      to over 30 countries. 
      ------------------------------------------------------------------------------------------
      Known issues:
      - System has limited all aspect capability mostly against slow, low-altitude targets.
       
      - Helicopters have higher survival rate per hit because in some cases missiles hit the tail rotor 
        without causing significant damage. I guess this is another game engine characteristic.
      - Low altitude (lower than 500 meters) performance is downgraded for current missile values. 
        By increasing noise rejection the missile becomes capable of hitting targets in lower altitude 
        but at the same time the single shot hit/kill probability is being increased to an unrealistic level. 
      - Fuze distances are longer compared with the actual lethal and damage radius of the system. 
        In SF2 world the real high explosive warhead quantity is big enough to destroy a fighter size 
        target even in 10 meters! 
      ----------------------------------------------------------------------------------------------
      As always open readme.txt first to see installation instructions and credits.
      Lot of research and hard work was made to make this SAM as realistic as possible.
      More than 2000 launches took place during testing!
      Enjoy as much as you can this mod and leave comments with your in-game experience
      in the support topic!
      -----------------------------------------------------------------------------------------------
      License:
      This is a freeware; yet it can be redistributed only in other CombatACE mod packages. 
      You are free to make further modifications for own use but if you plan to release a modified
      version of this package you must request permission first. In that case you must include original
      read me file. This mod may not in any way, shape or form be used in any payware additions.
       
       
      199 1
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