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48-56: Exp. 1 Add-on (Redux) - Part 2 of 2
By eburger68
Second part of the 48-56 Add-on for SF2I Expansion Pack 1.
Eric Howes
eburger68
1,282 downloads
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Solomons campaign
By pcpilot
***Solomons campaign Readme***
This is a "quick" and dirty little campaign for those who have made a Pacific war install. I wanted to do more than just single missions so researched how to make a camapign on my own. It was a little frustrating, but also quite rewarding and fun. I espesially liked the research part. Which brings to mind, this is not a strictly historical campaign. The units that are flyable did fight during the camapign but there are tons of details Im sure people could pick apart till the cows come home.
What you need...
To start with, the Solomons Version 3 terrain and wrenchs' planes readily available at combatace. You'll need the F4F-4, P-39/P400, P-38F, SBD-3 and SBD-5, F4U-1_TMF, A6M2, D3a Val, and Ki-43IIb packages from Wrench. He has done an OUTSTANDING job breathing new life into these models. Also the Betty G4M2 from armourdave. Add Starys' solomons and phillippines visual updates and wrenchs' pacific ships. I also added Kesselbrut's Pazific_GOP infantry and AAA units. Also look for the ShermanM4A3 and Type95 tanks, I forgot what the name of the pack I found them in but they are found at combatace.
If you want to add a little more "period" feel to this campaign, add my Menu music and Pacific AirWar menu screens, also found at combatace.
Just unzip this file into your C:\Users\Jeff\Saved Games\ThirdWire\StrikeFighters2 PAW folder, (or whatever you named your PAW install.)
Hope ya like 'em. Please let me know if there are any issues, I have not been able to test as thoroughly as I would like. These files are released under the CombatAce Freeware Licensing agreement. You are free to modify these files and use them as you wish as long as the files are not used in payware of any kind. If you use them, please remember to give credit. These files are released to a great community of simmers at CombatAce and SimHq. Have fun and God bless.
Jeff "pcpilot" Gerald
329 downloads
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Guns practice - quick dogfighting missions
By Stary
several quick dogfights over nice region of GermanyCE map, designed with guns only practice in mind:
P-51D vs Sptfire IXc:
6 vs 6, winter, clear weather, 09:28:29
Meteor F.8 vs Mig-15bis:
8 vs 8, autumn, broken skies, 07:33:12
Mystere IVA vs Yak-23 Flora:
12 vs 12, summer, scattered weather, 17:45:00
F-15A vs Mig-21F13:
6 vs 6, spring, scattered weather, 6:28:29
F-15A vs Mig-23M:
6 vs 6, winter, broken skies, 15:20:00
recommended mods:
Sarcasm 1.4 and GermanyCE HR v3
233 downloads
0 comments
Submitted
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India-Pakistan War 1965
By arthur666
Please understand that due to game engine limitations this will not play out exactly like the war did historically,
and due to my own personal time limitations, I was not able to do enough research to accurately name all of the ground
units and some of the air-units.
Also, I am in no way making any political statement regarding the war that occurred in 1965.
To install:
Merge the contents of the IndPak65 folder inside the .zip file into your preferred modfolder.
It is recommended that you create a dedicated modfolder for all of your India/Pakistan SF2 needs, but if you know what you are doing,
you can probably merge it all into a "SF2:Everything" install, but don't ask me how if you can't do it yourself. Combatace.com has all of the info you need.
The files contain an edited _targets.ini file that only adds edited NumSquadrons= at a few airbases, especailly since most of the PAF squadrons were
stationed at one airbase near Sarghoda. (changed Mushaf, Halwara and Pathankot airbases).
Also included is a missing tile that goes with Stary's set for the terrain.
tested with a full-merged install, both clean and in a heavily modded folder,
You will certainly need SF2, SF2:Europe, SF2:Israel and Expansion 1
If anyone finds anything horribly wrong that I have missed, let me know ASAP, and I will fix it.
You will need these user made files...
http://combatace.com/files/file/13199-f-86-sabre-pack-pakistani-air-force/
http://combatace.com/files/file/11805-india-pakistan-terrain/
http://combatace.com/files/file/12506-indiapakistan-hi-res-tileset/
http://combatace.com/files/file/13142-india-pakistan-terrain-tweeks-pak/
... and the following files will GREATLY enhance your experience, so get them as well:
http://combatace.com/files/file/13089-f-104a-pakistani-af-and-ini-tweeks-pak/
http://combatace.com/files/file/13222-indian-air-force-dehavillandhal-vampire-fb52-for-sf2-full-merged/
http://combatace.com/files/file/13218-indian-air-force-hawker-hunter-f56-f56a-mod-for-sf2-full-merged/
http://combatace.com/files/file/9414-canberra-bi-mk58/
http://marcfighters.combatace.com/Aircrafts.htm
http://combatace.com/files/file/13411-sf2-lockheed-f-80crf-80ct-33a-shooting-stars-pak-by-erikgen/
http://combatace.com/files/file/13458-t-33a-skin-pack/
I will give a hearty thank-you to:
all of the great modders who created the above files,
TK for staying with it for so long,
everyone at CombatAce.com who has ever answered one of my many "How do I...?"
and to Wrench for creating this beautiful terrain, releasing the PAF F-104A and the new PAF Sabre (which I fell in love with while testing this campaign),
and allowing me to toss his targets.ini around like a cheap soda can.
365 downloads
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The Great GuyRan's Missions Collection SF-2I/Exp.1
By paulopanz
After Exp.2 editor realise I hoped that many missions could be made, but it wasn't.
So I decided to look at our old ones .....
Here are my favorite WOI missions by the best (for me) historical mission designer, upgraded to SF-2I/Exp.1 current patch, I'ld like to share:
1955 - First Jet Kill - Meteor 8
1955 - First Jet Kill - Vampire 52
1966 - Hunting the Hunter - Mirage IIICJ
1966 - The Hunter Hunted - Hunter 73
1973 - First Nesher kill - Nesher
1973- First Nesher kill- MiG-21MF
1973 - Scramble at dawn - A-4H
1973 - Scramble at dawn - Mig-17F
1973 - Scramble at dawn - Mig-21PFM
1973 - Scramble at dawn - Mirage IIICJ
1973 - The Israeli Ace Epstein - MiG-21MF
1973 -The Israeli Ace Epstein - Nesher (Hard)
1973 -The Israeli Ace Epstein - Nesher
1973 - The Ofira Air Battle - F-4 Kurnass
1973 -The Ofira Air Battle - Mig-17F
1973 - The Ofira Air Battle - Mig-21PFM
1988 - Dogfight - F-15 Baz
1988 - Dogfight - Mig-29a
- planes edited, Squadrons, textures added
- more mission for each air battle using all the involved planes.
Please test both upgraded Hunting the Hunter (Mirage IIICJ) and new The Hunter Hunted (Hunter 73):
the old Hunter is very hard to catch when IRMs are finished and I was able (not an Ace like Giora Epstein .... )
to shoot down a Mirage or two in several missions .... a fantastic circus!
To install: all in main mod folder. You only need to add Syrian MiG-29a by TMF and make Vampire 52, MiG-17F, MiG-21PFM & MF & F flyables.
BTW Original readme are included.
Enjoy.
@ Paulopanz
PS: RAN, my friend, this is for You, please came back in action: make more!
302 downloads
0 comments
Updated
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Operation Formosa Freedom
By JonathanRL
Operation Formosa Freedom
By JonathanRL
Year: 1959
Flyable Services: US Air Force, US Navy, Republic of China Air Force
Carrier Operations: Yes
Naval Combat: Yes
Ground War Scale: Medium
Cheese / Ham Sandwich Included: No
Hey, Paulopanz. This one is for you. Consider it a Thank-You for all you done for TSF !
Summary:
September, 1959
The Peoples Republic of China increases their rethoric against their wayward province Taiwan, on the Island of Formosa. For the purpose of "peace and order"
in the region, they demand that Formosa shall surrender its independence. Meanwhile, both US and Taiwan intelligence services declare the probability of actual invasion to be low.
Intimidated by the massive bomber armada of the PRC, the Goverment of Taiwan requests US Aid who comes swiftly in the shape of several Interceptor Squadrons.
Two Carrier Groups in the Pacific are also ordered to converge on Formosa; bolstering the strike capacity of the Island.
The worst fear of the Taiwanese people is confirmed as Amphibious Regiments are spotted outside the coast of the outer islands. This will be one of the fierest ground, air and naval war in history.
Will Formosa fall before US Marines arrive to relive the defenders?
Installation:
Required:
Strike Fighters 2 Europe
Strike Fighters 2 Vietnam
Recommended:
A-4A DLC
Expansion Pack 1
First of all, make sure you are using the required packages merged and that it is patched to the latest version. This is _vital_.
Check http://www.thirdwire.com if you are unsure what the latest patch is, but the game should notify you if there is new patches out.
If you are using a mod, or plan to use one, This mod will mess around with settings other mods may be using. As such, creating a seperate mod folder for Formosa is
a good idea. If you only plan to use Formosa on your main installation, then this step can be bypassed.
Go to your installation folder (Usually C:\Program Files\Thirdwire\Strike Fighters 2). Make a copy of Strike Fighters 2.exe / Strike Fighters 2 Europe.exe
depending on what you prefer and got installed. Name the Copy Strike Fighters 2 Formosa.exe . Start your new .exe once, then close the game.
Now go to your Mod Folders. For Windows 7/Vista, this is located in C:\Users\Name\Saved Games\Thirdwire. For Windows XP Users, it is usually in My Documents.
Unzip the contents of the 7zip file "Formosa" into the mod folder of your choice. Allow any overwrites.
If you own Expansion Pack 1, unzip the file "Optimal" into the same Mod Folder to install correct skins for the J-2.
Enjoy!
(Yes, I take requests. Just make them reasonable...)
CREDITS:
TERRAIN:
Formosa Terrain by Gepard
Formosa Terrain Improvements by Wrench & Stary
AIRCRAFT:
F84G:
RussoUk for this fine addition - it really holds up superbly in SF2;
JSF_Aggie for 2 of the USAF skins;
Stephan s for the AMi skin, in particular the Devil tail badge decal;
TMF for the F-84 Triple Rocket Rack (also available in the GunnyPak)
???? for the F84G engine sound wav -- paulo? carlo??? don't remember!!!
Me, for all the ini work, the other 2 skins new decals & positioning, and assembling the package
TK, of course, for the whole series
A-1J:
Cockpit and Adjustments by Dels
AD-4:
3W for the Skyraider
Dels for his SUPERB cockpit
TMF for the flaps and gear sounds
Timmy? for the AN/APS-4 pod (iirc!!)
Me, for all the reworking and assembling the package
B-57B:
Cockpit by ajunaidr.
F3H-2N:
Aircraft & Weapons by ChampionsVA56
F4D-1:
Aircraft/Weapons by Julhelm
F-11F:
Fleet-Defender, BPAO (Oli, we miss you!), Crab_02, Marcello, Column5
Sony Tuckson
Me for some of the decals and other stuff like that there
TK for the whole series!
F-100AD:
Updated ini's by MJ and starfighter.
Skin by Paulopanz
Assembly and other adjustments by usafmtl
F-86F:
Airplane and skin by Starfighter2
Help by Zur, USAFMTL, Crab and Heck Mitchell,Pappy, Ravenclaw_007
Skins by Paulopanz
H-5:
Skins by Paulopanz
F-101 A/B/C Voodoo:
Dave, Column5, Spillone104, NGHENGO, Bobrock, Candair, triplethr3at & jimmybib
F-104A:
Original F-104A: Ajunaidr
Added 3D parts and Fuel Tanks: Spillone104
Textures : Spillone104 and Paulopanz
Decals : USAFMTL (Dave) and Paulopanz
Fake pilot mod: FastCargo
INIs : Spillone104
Effects : Spillone104
Sounds : Spillone104
F-106:
Aircraft by Pasko & Team
J-2/J-5/J-6:
Skins by Paulopanz
Cockpit by Stary
MiG-15Bis:
Aircraft by Pasko & suhsjake
Tu-4/K:
Aircraft by Monty CZ, Wrench & LindR
GROUND OBJECTS:
Thanks to Eburger for assembling the Tank package, from where I got most of them.
T-34:
Rebel Ryder
M3 Halftrack:
Geo
M8 Greyhound:
Geo
Sherman:
Geo
M-41:
Pasko
Type053/H1S:
WhiteBoySamurai
Atlanta Class:
YeYe, Modified by Wrench
Fletcher Class:
Grinch; Modified by Wrench.
EFFECTS:
Unified Effects Pack 1.1 by Stary
Ground Effects Collection by SF
Better Widesky for SF2 by Cellisky and Insky_orsin
Alternative Cloud layer 1.0 by SF
SARCASM 1.3 by Stary
Footnotes:
If I forgot anybody, please send me a PM and I will correct this at once.
All files created by me is released under the terms of the Freeware License Agreement, any other files are subject to permission or other license from their respective owners.
1,132 downloads
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The Last of the Lightnings
By comrpnt
Welcome.
This mission pack follows the Operational Conversion Unit (OCU) training undertaken by Pilot Officer Ian Black during 1985/86, the last RAF pilot to qualify on the English Electric Lightning, as documented in his excellent book The Last of the Lightnings (ISBN-10: 075093073X; ISBN-13: 978-0750930734).
The missions in this pack are specifically designed to be used with Thirdwire’s Strike Fighters 2 Europe: Expansion Pack 2 (SF2E:Exp2), which introduced all Lightning types to the game. Where possible, stock objects and aircraft are used. Where necessary new aircraft, skins, weapons, and loadouts have been defined and are included in the pack.
The missions
The missions in this pack form a syllabus for an OCU course, similar to that undertaken by Ian Black at RAF Binbrook, which is broken down into the following phases:
Basic aircraft handling.
Basic navigation.
Basic radar operation.
Advanced radar operation.
Radar assisted interceptions, with a varying degree of difficulty based on the angle-off of an approaching enemy. Includes high and low altitude, high and low speed, and combinations of these.
Air-to-air refuelling (AAR), using radar to acquire the ‘tanker’.
Air combat manoeuvres (ACM) against solo and multiple bogeys, using training rounds to record ‘kills’.
Air gunnery school, using live weapons against drone targets.
Ground gunnery school, using live weapons against static ground targets.
Formation flying, culminating in a diamond-9 flypast to celebration OCU graduation.
Acknowledgements, Disclaimer and Terms
Thank you to all those modders that have provided the prerequisites I have used in my mission packs. If there are any problems with these missions and my own modifications, then please contact me directly, not the authors of the prerequisites. Note that some models used by this pack may have different terms and conditions (consult the accompanying documentation for details).
Released under Fair-Use terms, as defined at CombatAce. Visit http://combatace.com...ng/#entry545949
Contents
The contents of this mission pack are:
Comprehensive installation notes, instructional notes, and mission briefings documentation
30 scripted single missions
New Targets definitions
New Types definitions
RAF pilot skins
New Hunter9 target drone aircraft
New LTF Lightning skin
Airfield lights definitions
Airfield QRA shed definitions
New training missile definitions
New Lightning F.6 and F-4M_75 loadout definitions
New formation definitions
Lightning F.6 FM update
Buccaneer S2 FM update - to add drogue lights
Installation
Download this pack to a neutral location on your local machine, extract the files, and then consult the detailed 'Guide' document for installation instructions.
Good luck.
comrpnt (September 2012).
497 downloads
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NATO Fighters 5 - Part 8 of 8
By eburger68
This is the last of eight parts.
Eric Howes
3,002 downloads
0 comments
Updated
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NATO Fighters 5 - Part 7 of 8
By eburger68
This is the seventh of eight parts.
Eric Howes
2,982 downloads
0 comments
Updated
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NATO Fighters 5 - Part 6 of 8
By eburger68
This is the sixth of eight parts.
Eric Howes
2,923 downloads
0 comments
Updated
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NATO Fighters 5 - Part 5 of 8
By eburger68
This is the fifth of eight parts.
Eric Howes
2,966 downloads
0 comments
Updated
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NATO Fighters 5 - Part 4 of 8
By eburger68
This is the fourth of eight parts.
Eric Howes
2,969 downloads
0 comments
Updated
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NATO Fighters 5 - Part 3 of 8
By eburger68
This is the third of eight parts.
Eric Howes
3,065 downloads
0 comments
Updated
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NATO Fighters 5 - Part 2 of 8
By eburger68
This is the second of eight parts.
Eric Howes
3,176 downloads
0 comments
Updated
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NATO Fighters 5 - Part 1 of 8
By eburger68
NATO Fighters 5
for Strike Fighters 2
This package contains latest version of "NATO Fighters," a comprehensive mod for "Strike Fighters 2 Europe" (SF2E). Version 5 of "NATO Fighters" builds on "NATO Fighters 4+" (the original release for SF2E) -- adding dozens of new aircraft and ground objects, updating the GermanyCE terrain to look better than it ever has, including "blue side" SAMs in the terrain, overhauling the existing campaigns with new units and aircraft, adding two campaigns (a new 1953 campaign and a variant of the 1986 campaign), as well as implementing hundreds of other fixes and updates to just about every area of the mod.
This mod package is designed for "Strike Fighters 2 Europe" (SF2E) installations that 1) are patched to the Mar2012 or later patch level, and that 2) also have "Strike Fighters 2 Israel" (SF2I), "Expansion Pack 1" (Exp1) and "Expansion Pack 2" (Exp2) incorporated into the installation base. If you are running SF2E at an earlier patch level and do NOT intend to update to the minimum patch level mentioned above, you should NOT install this mod package. If you do not have SF2I, Exp1, and Exp2 in addition to SF2E, you should NOT install this mod package.
Note that this is a COMPLETE mod package. There is no need to install any previous version of "NATO Fighters." Nor should you attempt to install it over the top of any previous version, as you could end up with a non-working install.
NOTE: this mod is distributed as set of EIGHT 7zip archive files. If you did not download all eight 7zip packages from CombatAce.com, then this mod will not work properly.
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Minimum Requirements
~~~~~~~~~~~~~~~~~~~~
To install and play this mod, you must have the following installed as part of your target installation base:
SF2 VERSION: Strike Fighters 2 Europe (SF2E), plus
Strike Fighters 2 Israel (SF2I), plus
Expansion Pack 1 (SF2I Exp1), plus
Expansion Pack 2 (SF2E Exp2)
PATCH LEVEL: Mar2012 or higher
This mod does support installations that include "Strike Fighters 2: North Atlantic" (SF2NA), however, SF2NA is not required.
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Update Notes
~~~~~~~~~~~~
This mod package is a refreshed and updated version of the original version that was released in September 2012 on CombatAce. This refreshed version of the mod includes the following major additions to the "NATO Fighters 5" mod package:
New Aircraft
- A-26C - Harrier3_82
- B-50D - Il-10
- C-54 - MiG-19R
- CanberraB2 - MiG-21PFS-I
- CanberraB6 - MiG-21PFS-II
- CanberraBI6 - Myasishchev 3MN
- CanberraPR7 - Myasishchev 3MS
- F 35 Draken - Su-7BKL
- F-105D_74
Optional Aircraft New Aircraft Models
- A-10A_76 - F-1C
- A-10A_79 - F-1C200
- B-36D - F-117A
- B-45A - JaguarA
- F-104A DLC - Javelin9
- F-104C DLC - MiG-29A
- Mirage3E - Su-25
- Mirage5BR
- RB-45C
- S-99 DLC
New GroundObjects Other Additions
- Container_Ship - Red Campaigns
- ContainerShip - Support for Rends' GermanyCE
- Tanker2
- Misc Trucks
...plus numerous other fixes, updates, and skin additions to almost every aircraft and ground object.
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Installation
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Before installing this mod package, please ensure the installation of "Strike Fighters 2 Europe" (SF2E) that you intend to use is updated to at least the Mar2012 patch level. The latest patches for SF2E can be downloaded from ThirdWire:
http://thirdwire.com/downloads.htm
Also, please be aware that the mod also requires "Strike Fighters 2 Israel" (SF2I), "Expansion Pack 1" (Exp1) and "Expansion Pack 2" (Exp2) in addition to SF2E. This mod can be installed to SF2E installations that incorporate "Strike Fighters 2: North Atlantic" (SF2NA), but SF2NA is not required.
The main installation process consists of three main steps. Please read the following instructions carefully and follow them religiously. If you wind up with a non-working mod install, then you likely failed to follow the instructions properly.
-----------------------------------
* STEP 1: PREPARE THE MOD FOLDER *
-----------------------------------
This mod requires a separate Mod Folder. Please do not attempt to install this mod over or combine it with other mods such as the previously released "NATO Fighters 4+," "Operation Desert Storm," or the SF2V Expansion Pack.
- Open your SF2 Installation directory and make a copy of StrikeFighters2 Europe.exe or StrikeFighters2 NorthAtlantic.exe (if your target install base includes SF2NA). Rename the copied .EXE file to StrikeFighters2_NF5.exe (or whatever unique name you prefer).
- Run the newly copied and renamed .EXE file, then exit back out to the Windows desktop after navigating through a few menus. A custom Mod Folder for your "NATO Fighters 5" (NF5) install will have been created in one of these locations:
Windows XP: \Documents and Settings\[username]\My Documents\ThirdWire\[YourModFolder]
Windows Vista: \Users\[username]\Saved Games\ThirdWire\[YourModFolder]
Windows 7: \Users\[username]\Saved Games\ThirdWire\[YourModFolder]
...where [YourModFolder] matches the name of the copied .EXE file that you created. You will install the "NATO Fighters 5" (NF5) mod files to your Mod Folder.
- Open your Mod Folder and delete the \Objects sub-directory (including everything in it).
Now you're ready to install the NF5 mod proper.
-------------------------------------------------
* STEP 2: INSTALL MAIN COMPONENTS TO MOD FOLDER *
-------------------------------------------------
This is the easiest step.
- Unpack the eight "NATO Fighters 5" (NF5) archive packages to a temporary location on your hard drive.
- Move the contents of the \To_Mod_Folder directory from all eight unzipped packages to your Mod Folder (created in Step 1 above). (Note: do not simply drag and drop the folder named "To_Mod_Folder" or you will end up with a non-working install.)
If you've moved everything correctly, you should have a new \Objects sub-directory in your Mod Folder, along with a few new other sub-directories.
----------------------------
* STEP 3: EDIT OPTIONS.INI *
----------------------------
This last step involves a bit of text editing, so please pay attention.
Open the Options.INI in your Mod Folder. Locate the "Single Mission" section. At minimum you should change the EndYear= statement to 1986 or higher. I recommend setting the StartYear= and EndYear= as follows:
StartYear=1945
EndYear=2020
Finally, a little further down you should find the "Campaign" section. Replace it with the following:
[Campaign]
CampaignName=790918 Red Lightning
PlayerService=USAF
PlayerUnit=7th TFS Bunyaps
AircraftType=F-15A
Difficulty=HARD
Length=NORMAL
AircraftSupply=NORMAL
WeaponSupply=LIMITED
LoadCampaign=TRUE
CampaignSavename=DefaultCampaignSave
Save your changes and close the Options.INI file.
* * * * *
THAT'S IT. Your "NATO Fighters 5" install for SF2E should now be ready to use. Please read the following section for more information on the optional installs included with this mod.
~~~~~~~~~~~~~~~~~
Optional Installs
~~~~~~~~~~~~~~~~~
A. Aircraft
Included in the \_Optional folder are files to support the installation of a number of optional aircraft.
1. DLC Aircraft
The following optional aircraft are based on ThirdWire DLC releases and required the listed DLCs to be installed in order to use these aircraft:
Aircraft DLC Required
-------- ------------
F-104A_58 DLC28: AI Plane Pack 1
F-104C_61 DLC28: AI Plane Pack 1
Mirage3E_64 DLC17: Mirage IIIO
Mirage3E_68 DLC17: Mirage IIIO
Mirage5BA DLC07: Mirage 5BA
Mirage5BA_80 DLC07: Mirage 5BA
Mirage5BR DLC17: Mirage IIIO
Mirage5BR_80 DLC17: Mirage IIIO
S-99_45 DLC28: AI Plane Pack 1
If you have the required DLCs to support the above aircraft, you can install these aircraft by copying or moving the appropriate folders from the \Aircraft and \Decals directories in \Optional to the Objects\Aircraft and \Objects\Decals directories in your NF5 Mods Folder. These aircraft will be automatically used in campaigns.
2. Full Aircraft
Also available are two A-10A versions based on new models released by Spectre8750:
A-10A_76
A-10A_79
If installed, these A-10s will be used in campaigns instead of the default ThirdWire A-10s. To install these alternate A-10s, simply copy or move the appropriate folders (\A-10A_76 & \A-10A_79) from the \Aircraft and \Decals directories in \Optional to the Objects\Aircraft and \Objects\Decals directories in your NF5 Mods Folder.
3. DAT Aircraft
Finally, the \Optional directory includes files to support the installation of four different aircraft available from the A-Team's web site at:
http://cplengineeringllc.com/SFP1/
These aircraft are:
B-36D
B-45A
RB-45C
Swift5
Note that the aircraft folders included here do NOT include the 3D models for the aircraft. Thus, you MUST download the original aircraft packages from the above site (which requires you to apply for access) in order to obtain the models required to use these aircraft.
To add any of these four aircraft to your NF5 Mod:
1. Download the original aircraft packages from the A-Team's site (see link above).
2. Unzip the aircraft packages to a temporary directory.
3. Copy the .LOD files from the packages you downloaded to the corresponding folders in the \Optional\Aircraft directory.
4. Once you've added the LOD files to the aircraft folders, you may install the aircraft and accompanying decals from the \Optional directory to the \Objects\Aircraft and \Objects\Decals directories in your NF5 Mods Folder.
Once installed, these aircraft will be automatically used in campaigns.
B. Terrains
The \Optional directory also includes files to support the installation of Rends' modified version of the GermanyCE terrain. Note that Rend's complete GermanyCE terrain must be downloaded and installed separately from CombatAce (in three parts):
http://combatace.com/files/file/14686-germany-terrain-rework-part-1-of-3/
http://combatace.com/files/file/14687-germany-terrain-rework-part-2-of-3/
http://combatace.com/files/file/14688-germany-terrain-rework-part-3-of-3/
The files included here effectively make Rends' terrain fully compatible with the NATO Fighters 5 campaigns.
To use Rends' GermanyCE terrain in lieu of the default terrain, do the following:
1. Download all three parts of Rends' terrain from the links provided above and unpack the 7zip files to a temporary directory.
2. Remove the default GermanyCE terrain from \Terrains in your NF5 Mods Folder.
3. Install the terrain as directed in the ReadMe. (Do not install the Ground Objects, as the required objects are already included in this update package.)
4. Copy the \GermanyCE folder from \Optional\Terrains to \Terrains in your NF5 Mods Folder, allowing Windows to overwrite files as prompted.
That's it. Rends' GermanyCE terrain should now be used as the default terrain for NF5.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
A Note on the F-86F in the 1956 Campaign
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
The USAF 36th FBW flew the F-86F from the Fall of 1953 to the Spring of 1956, when the first F-100 Sabres began arriving at Bitburg and Ramstein. Given that there are already a good number of F-100A/C squadrons in the 1956 campaign, we have elected to let the 36th FBW units (22nd, 23rd, 32nd, 53rd, & 461st FDS) fly the F-86-30 "Hard Wing" Sabre (F-86F-30FB_HW) in the 1956 campaign (which starts 17 November).
If you would prefer that the 36th FBW units fly their true historical mounts in the '56 campaign, simply remove the F-86F-30FB_HW folder from \Objects\Aircraft, and the campaign will default to the F-100C for the five affected 36th FBW units.
~~~~~~~~~~~~~~~~~~~~~~
Supported DLC Aircraft
~~~~~~~~~~~~~~~~~~~~~~
The following aircraft released as DLC packs from 3rdWire are supported in the campaigns (but are not required):
Hunter6_60
Mirage5BA
Mirage5BA_80
If you do not have these DLCs installed, equivalent substitutes will be automatically used:
Hunter6-60
Mirage5BA_TMF
Mirage5BA_80_TMF
~~~~~~~~~~~~~~~~~~~~~~~~~~~~
A Note on Anti-Ship Missiles
~~~~~~~~~~~~~~~~~~~~~~~~~~~~
For this mod most third-party (i.e., non-stock) anti-ship missiles have been converted to use the ASM/cruise missile functionality introduced w/ SF2NA. At the same time, the older versions of these missiles have been preserved, as the new ASM cruise missiles can be used by AI only against ships.
So, for many anti-ship missiles you will now find two versions:
1) "Standard" guided version
These versions are the "old" style missiles setwith WeaponDataType=1. They can be used by AI against land and sea targets. These missiles retain their familiar names (e.g., AGM-84D Harpoon, Kh-59M Ovod, etc.).
2) ASM/cruise missile version
These versions utilitize the new cruise missile functionality set by WeaponDataType=7. They can be used by AI only against ships. These versions can be distinguished by their names:
- U.S./NATO missiles have the ASM tag (e.g., AGM-84D Harpoon ASM).
- Soviet/WP missiles follow the naming convention used by ThirdWire's
Soviet cruise missiles (e.g., Kh-59M AS-13 Kingbolt).
At the same time aircraft that typically carry these missiles have been updated to accommodate the ASM versions. Loadouts for these aircraft have been updated to use ASM versions by default for Anti-Ship, Naval_Attack, and Cruise_Missile loadouts.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
A Note on Laser-Guided Bombs (LGBs)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
AI pilots in Strike Fighters have long had problems employing LGBs. AI pilots in the player's flight can drop LGBs, but will treat them as dumb bombs. AI pilots in flights not controlled by the player (i.e., AI-only flights) cannot use LGBs at all, and will typically get stuck circling the target.
To address this problem I have created EOGB versions of all LGBs for AI pilots to use (AI pilots have no problems with EOGBs for some reason). These AI versions are identical in all respects to the LGB versions save for the Guidance Type, which is set to "Electro-Optical Guided" instead of "Laser-Guided."
By default aircraft that use LGBs for certain loadouts (usually Stike, Attack, SEAD, or Anti-Ship) are loaded with these AI (EOGB) versions instead of the LGB versions. You should make it a habit to check the Loadout screen and switch the bomb version on your own aircraft to the LGB version.
You can distinguish between the AI (EOGB) and LGB (Player) versions by the weapon name -- for example:
LGB version: GBU-12D/B Paveway II LGB
AI version: GBU-12D/B Paveway II (AI)
While this solution introduces an extra step for the player in the preparation to start a mission, it allows AI pilots and AI-only flights to use these weapons.
~~~~~~~~~~~~~~~~~~~~~~~~~~~
Changes, Fixes, & Additions
~~~~~~~~~~~~~~~~~~~~~~~~~~~
This mod is a major update and expansion of "NATO fighters 4+," previously released at CombatAce.com for "Strike Fighters 2 Europe." This updated mod package incorporates the following major updates and additions over NF4+:
New Aircraft
------------
A-26B F-86F-30FB MiG-21R TF-104G
B-66B F-86F-30FB_HW MiG-25RB Tu-4K
Buccaneer-S2B_RAFG F-100D-FR Mistral Venom1
F-4E_79 F-111E NF-5A Venom4
F-4M_85 Hunter6-60 RB-57A Yak-9P/U
F-16A_Blk15_Baf Hunter10 RF-4E_GAF Yak-15
F-16C_B25 IL-28R RF-4E_GAF_Late Yak-25RV
F-19A La-11 RF-80A Yak-27R
F-80C La-15 RF-100A Yak-28BI
F-84E MD-450 S-99 Yak-28I
F-84G MiG-9 Sabre4 Yak-28L
F-86A-5 MiG-19P Swift5 + Yak-28P
F-86D MiG-19PM T-33A Yak-28R
Added in Decmber 2014:
A-26C F-105D_74 Su-7BKL Mirage5BR +
B-50D Harrier3_82 A-10A_76 + RB-45C +
C-54 Il-10 A-10A_79 + S-99 DLC +
CanberraB2 MiG-19R B-36D +
CanberraB6 MiG-21PFS-I B-45A +
CanberraBI6 MiG-21PFS-II F-104A DLC +
CanberraPR7 Myasishchev3MN F-104C DLC +
F 35 Draken Myasishchev3MS Mirage3E +
+ This is an optional aircraft & may require LODs obtained separately
Upgraded Aircraft *
-----------------
F-1C MiG-25RB
F-1C200 MiG-29A
F-101C Mirage2000C
JaguarA RF-101C
JaguarGR RF-84F
Javelin9 Su-25
MiG-25PD TornadoGR1
* The above are aircraft that were either converted to newer models
or that received major upgrades of some kind. All aircraft from
the previous version of this mod were updated or tweaked in some
way or another -- some more than others.
New Ground Objects
------------------
37InchAA CommTrailer JS-1 OerlikonAAA Sherman-M4A1_76mm
37InchEmplaced ContainerShip LandRover1tonne_Cover Pantsir Skyguard
4xMIM-14 Crotale LandRover_Cover Rapier_L SquarePair-B
ADATS EW_RADAR_UK LandRover_Open Rapier1E_L Stormer_HVM
AMX-30 Firelight LandRover1tonne_Command Rapier2A_L Su-100
AMX-30B2 HAWK_CWAR LoPAR RH202 Tanker2
BarlockB HAWK_HIPIR LoPAR_T RolandRad T-10A
Blindfire HAWK_PAR M3 Roland_Shelter T-10M
Blindfire1E HawkL M59 SA-5BL T34_85a
Blindfire2A HIPAR M-47 SA-7_L Tor
BloodhoundSAM HQTrailer M-47_AdT SA-7B_L TTR
BlowpipeSite IS-2 M-47_Belg SA-11BL TTR_T
BlowpipeUK IS-3 M-47_Bundw Scorpion US_90mmAA
Comet ISU-152 M-51 Sherman_E8
Please note that the above list does not constitute an exhaustive change log, as this updated mod package incorporates too many fixes and tweaks to list or account for here. Suffice it to say that NATO Fighters 5 represents a major overhaul of its predecessor in the NATO Fighters mod series.
~~~~~~~
Credits
~~~~~~~
This mod package builds upon "NATO Fighters 4+," previously released at CombatAce.com along with five update packages. In addition to carrying over most of the work from that earlier version of NATO Fighters, this new version incorporates a large number of new and updated items from the following modders, who generously allowed their use:
Malibu43 ...................................... A-10 alternate loadouts
Capun, Gramps, Charles, Kesselbrut, Wrench..... A-26B (based on the B-26K)
allenjb42 ..................................... A-26B skins
Wrench ........................................ AV-8B updates
Bunyap ........................................ B-66B
Hgbn .......................................... B-66B skins
ravenclaw_007 ................................. Buccaneer-S2B_RAFG
Paulopanz ..................................... CF-5A skins
USAFTML ....................................... E-3A AEW Update
Daddyairplanes ................................ E-3A skins & SF2 updates
The Mirage Factory ............................ F-4E ARN-101
Rippersix & dtmdragon ......................... F-4E APQ-120 avionics update
ThirdWire ..................................... F-4M_85 (based on F-4M_80)
The Mirage Factory ............................ F-16A_Blk15_BAF
Viper Crew .................................... F-16C_B25
Julhelm ....................................... F-19A
Wrench ........................................ F-19A SF2 upgrades
Pasko, Gramps, Column5 ........................ F-80C, RF-80A
Wrench ........................................ F-80C upgrades
RussoUK2004 ................................... F-84E, F-84G
suhsjake,Wrench ............................... F-84E/G upgrades
RussoUK2004, Paulopanz, Wrench, homer ......... F-84E/G skins
Zur ........................................... F-86A-5, F-86F-30FB, F-86F-30FB_HW, Sabre4 models
Tazkiller & Gwyn .............................. USAF F-86 tweaks & upgrades
Wrench ........................................ Sabre4
Dog Sabre Team ................................ F-86D
STORM & suhsjake............................... F-86D upgrades
Paulopanz ..................................... F-86K skins
Paulopanz ..................................... F-100D-FR
Paulopanz ..................................... F-100D RDAF skins
ErikGen ....................................... updated/upgraded F-101C & RF-101C
Spillone104 & Paulopanz ....................... updated F-104A/C
Paulopanz ..................................... F-104G skins
Fastcargo...................................... F-111E Aardvark
liamp51 ....................................... re-textured F-111 cockpit
Paulopanz, Cliff11, & Spillone104 ............. Hunter10
Paulopanz ..................................... IL-28R
Oli & Sundowner ............................... Jaguar GR1 & Jaguar A
Stary ......................................... Jaguar & Mirage F1 cockpit repaints
Bunyap ........................................ La-11
Wrench ........................................ La-11 updates
Pasko & Column5 ............................... La-15
pcpilot & Paulopanz ........................... La-15 skins & upgrades
comrpnt ....................................... Lightning Lights & FM enhancements
Pasko & Column5 ............................... MD-450
Ordway ........................................ MD-450 cockpit
Paulopanz ..................................... MD-450 skins
Paulopanz ..................................... Meteor 8 skins
Timmy & Lexx_Luthor ........................... MiG-9
Wrench ........................................ MiG-9 updates
p10ppy ........................................ MiG-9 VVS skin
Spillone104 & Paulopanz ....................... MiG-19P, MiG-19PM
Starfighter2, Spillone104, & Paulopanz ........ MiG-21R
CrazyhorseB34 ................................. MiG-25PD upgrade
USAFTML & MiG-25 Team ......................... MiG-25RB
Ludo .......................................... Mirage IIIC (3rdWire) skins
The Mirage Factory ............................ Mirage 2000C
CA_Stary ...................................... re-painted Mirage F-1 cockpit
ThirdWire ..................................... Mistral (based on Vampire FB.5)
Paulopanz, Spillone104, & Ludo.m54 ............ Mistral skins & mod package
Ordway ........................................ Mistral cockpit
The Mirage Factory ............................ NF-5A
Ahmed Junaid Raza & pappychksix ............... RB-57A
MiGBuster ..................................... RB-57A SF2 updates
Kessselbrut ................................... B-57/Canberra bombadier's cockpit
Bpao, Crab02, & ravenclaw_007 ................. RF-4E_GAF, RF-4E_GAF_Late
Amokfloo, Florian, Zurawski, & Soulfreak ...... RF-84F
Gunrunner ..................................... RF-84F skins & SF2 upgrades
Spinners ...................................... RF-100A Slick Chick
MontyCZ ....................................... S-99
Jug ........................................... Su-15 lights update
dalai_LAMA .................................... Su-15TM camo scheme
Mikeymead ..................................... repainted/updated Su-24 cockpit
Wrench ........................................ Su-25 updates
Paulopanz ..................................... SuperMystere B2 skins
Paulopanz ..................................... Swift 5 updates & skins
Pasko, Gramps, & Column5 ...................... T-33A
Ajunaidr, Spillone104, Paulpanz, & PureBlue ... TF-104G
Sundowner, AD, & Dave ......................... TornadoGR1
Ianh .......................................... Tornado GR1 fixes & updates
MontyCZ, Wrench, & lindr2 ..................... Tu-4K
Paulopanz ..................................... Vampire 5 skins
Pasko, Column5, Gramps, & Wrench .............. Venom
Paulopanz ..................................... Venom skins & SF2 updates
Pasko, Wolf25, Gamps .......................... Yak-9P/U
Wrench ........................................ Yak-9P/U SF2 updates
Pasko & Starfighter ........................... Yak-15
Flogger23 ..................................... Yak-15 SF2 updates
Paulopanz ..................................... Yak-15 skins
Pasko & Column5 ............................... Yak-25RV
Flogger23 ..................................... Yak-25RV SF2 updates
Pasko & Lindr2 ................................ Yak-27R
Pasko & Lindr2 ................................ Yak-28BI/I/L/R
MontyCZ & Lindr2 .............................. Yak-28P
Wrench ........................................ Yak-25 & Yak-28 updates/tweaks
Boopidoo & Ordway ............................. Su-15 cockpit (re-used on various aircraft)
AmokFloo ...................................... Su-17 cockpit (re-used on various aircraft)
CA_Stary ...................................... Yak-23 cockpit, Yak-15 cockpit early Soviet jet cockpit
Ordway ........................................ MiG-15 cockpit (based on 3rdWire A-4 cockpit)
Ordway......................................... MiG-17 cockpit (based on 3rdWire A-4 cockpit)
CA_Stary ...................................... MiG-19 cockpit (based on Boopidoo's Su-15 cockpit)
Paladrian ..................................... MiG-21 cockpits
AtariBaby ..................................... MiG-21 Complete Pack for SF2
Crusader ...................................... F-105D & Harrier cockpit mods
Boopidoo & Kukulo ............................. Su-7 cockpit
ravenclaw_007 ................................. Hunter IRM rails
--------------------
ErikGen ....................................... NIKE 4xMIM-14, HIPAR, LoPAR, & TTR
Abhi .......................................... AN/TWQ-1 Avenger, Pantsir-S1
bigal1 ........................................ Bloodhound SAM
Kesselbrut .................................... ADATS, BlowpipeUK, Oerlikon AAA, Rapier
Blindfire, CommTrailer, HQTrailer, RH202,
Skyguard, Roland_Shelter, Scorpion
FastCargo ..................................... Firelight (based on SquarePair)
Pasko ......................................... Hawk objects, EW_Radar, SA-7, AMX-13, Su-100
Fubar512 & Wrench ............................. Hawk INI tweaks
Richard & Kesselbrut .......................... Land Rover trucks
Florian ....................................... Leopard2A6
Gerald14 & Kesselbrut ......................... M3A1 Bradley & M6 Linebacker
Stefano ....................................... M-47 Patton tank, AMX-30, AMX-30B2
Wrench ........................................ M-59 (based on M-113)
Wrench & 3rdWire .............................. M-51 Skysweeper (based on KS-19)
Florian ....................................... Roland Rad
FastCargo ..................................... SA-5 & SquarePair
Monty CZ....................................... SA-10 & Flaplid, Stinger site, Blowpipe site
Fubar512 ...................................... SA-10 INI tweaks
EricJ ......................................... SA-11
BPAo & Sundowner .............................. Crotale (SA-9)
Geo ........................................... 20mmAAA, M16_Quad, Sherman_E8, M3 Half-track
rebel ryder ................................... IS-2, IS-3, JS-1, ISU-152, Sherman-M4A1_76mm,
T-10A/M, T-34-85a, Comet
Julhelm & Wrench .............................. SON-9A Firecan
Pasko & Kesselbrut ............................ M60A3, M60A1AOS
Gepard ........................................ T-64s
EricJ & winterhunter .......................... Starstreak Stormer
Gabilon ....................................... Leopard 2A4, Gepard, 2S6, & Tor-M1
Unknown author ................................ 37InchAA & 37InchEmplaced
Pasko & Nicholas Bell ......................... US_90mmAA (based on KS-19P)
SUICIDAL ...................................... New Destroyed Tank LODs
--------------------
CA_Stary ...................................... GermanyCE Re-worked terrain
Paulopanz ..................................... New Dutch & Belgian air bases
cellinsky, Insky/Orsin, & PanamaRed............ environment mods
OldDiego, Pappy, Wrench, Pasko, Florian/ ...... Pilots
AmokFloo, & PureBlue
christian59 ................................... generic aircraft damage textures
Spinners ...................................... RAF Decals Pack
Spillone104 ................................... custom engine sounds
CA_Stary ...................................... new CBU-based napalm effect
CA_Stary ...................................... updated Willie Pete effects
EZLead ........................................ Staggered/Formation Take-offs mod
Nicholas Bell ................................. WOE Air Defense Mod (Hawk Sites)
Wrench ........................................ Hawk Site upgrades/layout
Fubar512 ...................................... NIKE-Hercules sites layout/placement
Capitaine Vengeur ............................. Canadian & Italian medals
--------------------
(Added in Decmber 2014)
Spectre8750 ....................................... A-10A_76 & A-10A_79
Ludo.M54, Coupi, & Denis Oliveira ................. Mirage IIIE (based on DLC Mirage IIIO)
Bpao, Centurion-1, Brain32, & Ludo.M54 ............ Mirage F-1C & F-1C200
Bpao, Jeanba, Tom Venom, & Sony Tuckson ........... Jaguar A
Timmy, Bobrock, HGBN, & Wrench .................... A-26C
MontyCZ ........................................... B-50D (B-29)
Veltro2K & Wrench ................................. C-54 Skymaster
Veltro2K & Wrench ................................. C-141A (updated)
Wrench & Tim Elliot ............................... new Canadair skins
Ahmed Junaid Raza ................................. Canberra B2, B6, B(I)6, & PR7
Daddyairplanes .................................... E-3A skins
PraetorH .......................................... F-4F Norm81b skin
Lud von Pipper, Bpao, Paulopanz, & JonathanRL ..... F 35 Draken
Paulopanz ......................................... F-86D RDAF skins
Frank Rosato ...................................... F-104A/C Pack for SF2
Wrench ............................................ F-104C DLC 28 Pack for SF2
Soulfreak ......................................... F-104G MFG skins
Dels .............................................. F-117A (new)
Centurion ......................................... F-105D Hill AFB skins
DaniloE31 ......................................... F-106 Update Pack for SF2
dtmdragon ......................................... Harrier GR.3 for SF2
Aleks, Cocas, Spillone, Baffmesieter, & Paulopanz . Il-10 for SF2
Veltro2K, Paulopanz, Baffmeister, & Coupi ......... Javelin FAW.9 (new)
Paulopanz ......................................... La-11 skins
Wilches ........................................... La-9/11 prop fix
Baffmeister ....................................... new MD-450 flight model
Paulopanz ......................................... new MiG-15/15bis skins
Paulopanz ......................................... MiG-17F Jabo Pack
Paulopanz ......................................... new MiG-17F/PF skins
Paulopanz ......................................... MiG-19R
Paulopanz ......................................... MiG-19S skins
Paulopanz ......................................... MiG-21F skins
Paulopanz ......................................... MiG-21PF skins
Paulopanz ......................................... MiG-21PFS-I & MiG-21PFS-II
Comrad ............................................ MiG-21SM upgrades
Russouk2004 ....................................... MiG-29A updated model
Denis Oliveira, Coupi, & Paulopanz ................ Mirage 5BR
Ludo .............................................. Mirage 5F skins
Veltro2K, Lindr2, & Paulopanz ..................... Myasishchev 3MN & 3MS
Gunrunner ......................................... RF-84F BAF Camo skin
Paulopanz ......................................... RF-84F KLU Camo & RDAF skins
Wrench ............................................ new Sabre 4 skins
Paulopanz ......................................... Su-7BKL
Paulopanz ......................................... Su-15A & Su-15TM skins
Flogger23 ......................................... Su-15A & Su-15-TM revamp packs
Florian, Baffmeister, & Paulopanz ................. Su-25 Pack for SF2
Paulopanz ......................................... Tu-4K skins
Tzareff ........................................... MiG-17 Soviet camo skin
liamp51 ........................................... re-textured F-111A cockpit
Stary ............................................. La-11 cockpit
Stary ............................................. La-15 cockpit
Stary ............................................. MiG-15 & MiG-17 cockpits
Paulopanz ......................................... Mistral/Vampire cockpit (based on Meteor 8)
Stary ............................................. Su-7B/BKL cockpit
Stary ............................................. Su-9/11 cockpit
YEYEYE ............................................ new Flanker cockpit
Gepard ............................................ new Super Mystere B2 EC 1-12 skin
Stary ............................................. Vampire cockpit
Paulopanz ......................................... Venom cockpit (based on Meteor 8)
Stary ............................................. Yak-25M & RV cockpits
Crusader .......................................... F-105 gunsight mod
Crusader .......................................... Harrier avionics mod
Spectre8750 ....................................... Fake Afterburner Node
Rends ............................................. GermanyCE revision
Jeanba ............................................ '79 campaign modifications
bandidos team ..................................... Container_ship
Julhelm ........................................... Tanker2 & ContainerShip
Ravenclaw007 ...................................... Fire Trucks, BW Vehicles, & Faun trucks
Sundowner ......................................... UK fuel trucks
Crusader .......................................... Soviet MANPADs for SF2
Stary ............................................. Soviet MANPADS (new models)
Spectre8750 ....................................... Ural-375 & GAZ-66 trucks
Unknown author .................................... Unimogs, Wolf, & MB vehicles
Credit for the original "NATO Fighters 4+" add-on (on which this mod is based) goes to Column 5, Dave (USAFTML) and the rest of the NF4+ team. For a list of all the modders whose work is used in the complete NATO Fighters 5 add-on, see the original ReadMes included in \OriginalReadmes.
If we have neglected to credit anyone here, please let us know. We will get it fixed ASAP.
--------------------------
eburger68 & USAFMTL (Dave)
1 September 2012
13 December 2014
3,789 downloads
-
Operation Joint Effort
By JonathanRL
Operation Joint Effort
By Jonathan R Lundkvist
Story:
1964: In response to increasing pressure from the Japanese Government, arrangements are made to establish a JSDF Airstrip on Guadalcanal.
1967: Black Raven Steel & Industries begin purchasing up Aircraft designated for scrapping. In the coming years, they get major contracts for ISDF & French Air Force Super Mysteres & USN A-4B Skyhawks / A-1H Skyraiders.
1969: Henderson Field on Guadalcanal becomes operational as a military base and is chosen as the base for the 8th Hikotai.
1974: The CIA are given a tip that there is a Mercenary Organisation trying to acquire Fighter Jets. No leads are found and the matter closed.
1976: A large stockpile of weapons are stolen from a Soviet outpost. This raid is followed up by armed attacks upon other outposts, resulting in more weapons being stolen. The Soviet Union tries to cover up the events.
Dec 1978: Black Raven Security Services announce themselves to the world, offering military skill and lease of their equipment to the highest bidder. They operate from several of the Solomon Islands.
Jan 1979: Both US & Soviets declare Black Raven Security Services to be Mercenaries and in direct conflict to the interest of their respective nations.
They also blame each other for the situation.
March 1979: During a UN Security Council session, the US declares they will solve the issue by military force. The USSR surprises everybody by joining the endeavor.
April 1979: The Black Ravens offer a ultimatum to the JSDF. Surrender the Air Base or it will be taken by force. The JSDF refuses. The Australian Navy joins the Task Force.
1th of May 1979: The Task Force arrives at the Solomon Islands...
Flyable Aircraft:
US NAVY:
F-14A, F-4J, F-8J, A-4F, A-6E, A-7E
Soviet Navy:
Yak-38
Soviet Air Force:
MiG-23M, MiG-23ML, MiG-27, Su-7BM, Su-7BMK, MiG-21Bis
Australian Navy:
A-4G
Japanese Self-Defence Force:
F-4EJ
Installation:
Unzip everything into your Strike Fighters 2 Mod folder of your choice.
This can be found in C:\Users\(Yourname)\Saved Games\ThirdWire\Strike Fighters 2 or similar for W7
If you do not have any mod cockpits, unzip "Aircraft Cockpits" into "Objects/Aircraft".
This mod REQUIRES SF2,SF2 Vietnam, SF2 Europe, SF2 Israel & SF2 North Atlantic.
Optimal:
It is recommended you own the A-4G & F-4EJ DLC, but not required.
You can chose to use our choice of cockpits, or download your own.
CREDITS:
Solomon Islands Terrain.
Terrain by Edward, adjustments by Wrench
Tiles by Stary
HMAS Melbourne
Carrier by Hinchinbrooke, SF2 Updates & Reskin by Paulopanz
Stay Calm and have fun!
501 downloads
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Operation Darius (Final) - Part 4 of 4
By eburger68
This is the last of four parts of Operation Darius for SF2.
Eric Howes
2,170 downloads
-
Operation Darius (Final) - Part 3 of 4
By eburger68
This is the third of four parts of Operation Darius for SF2.
Eric Howes
2,316 downloads
0 comments
Updated
-
Operation Darius (Final) - Part 2 of 4
By eburger68
This is the second of four parts of Operation Darius for SF2.
Eric Howes
2,156 downloads
0 comments
Updated
-
Operation Darius (Final) - Part 1 of 4
By eburger68
"Operation Darius"
for
Strike Fighters 2
This package contains an overhauled version of the "Operation Darius" mod that was originally assembled by Wrench for a collaborative campaign project at CombatAce.com. The mod is based on a fictional scenario set in late 2012 which sees a coalition of Western nations conduct a four week air campaign to degrade Iran's nuclear development facilities.
This mod package should be installed to "Strike Fighters 2" (SF2) installations (or merged installs incorporating SF2) that include "Strike Fighters 2: Europe" (SF2E) and that are patched to the Mar2012 or later patch level. If you are running SF2 at an earlier patch level and do NOT intend to update to one of the later patch levels mentioned above, you should NOT install this mod package.
Note that this is a COMPLETE mod package. There is no need to install the original "Operation Darius" mod that was released by Wrench. Nor should you attempt to install it over the top of Wrench's version, as you could end up with a non-working install.
So, what's different about THIS version of "Operation Darius"? What makes it new and unique? Plenty of things. This version includes:
- three blue-side campaigns -- one w/ a ground war; two w/o a ground war
- one red-side campaign -- w/o a ground war
- new Iranian weapons, incl. AAMs, SAMs, & MRBMs
- new Iranian ground objects, incl. mobile SAM launchers, static SAM launchers,
AAA, tanks, APCs, ships, & MRBM launchers
- two different versions of the IRIAF F-14A, one of which is equipped with the
Sedjeel air-to-air missile (based on the Hawk)
- dozens of new target areas, incl. SAM sites, MRBM sites, nuclear research sites,
and uranium processing/enrichment sites
- an overhauled terrain TYPES.INI to better prioritize targets in campaigns
- a number of new aircraft, incl. the Rafale, Gripen, Turkish/Greek F-4s & F-16s,
the Greek A-7E(H), a new J-7ME, the A-10C (w/ Spectre8750's cockpit), AV-8B Plus,
F-35A, F-111C (Late), A310 MRTT, CF-18_07, & Su-30MKM
- new menu screens (nothing radical)
- plenty of fixes to just about every area of the mod to get things updated
to SF2 standards and working correctly
- support for new SF2NA features, incl. carrier battle groups, F-14A avionics,
cruise missiles, and new mission types
This version also departs from Wrench's version in that some aircraft have been removed (F-4E_86, AT-6B, the AlphaJets, excess C-130s & Mirage 2000s, and a few others) in addition to plenty of other unnecessary cruft, incl. gigabytes of unused aircraft skins. (Even with all the removals, this mod is still on the large side.)
NOTE: this mod is distributed as set of FOUR 7zip archive files. If you did not download all four 7zip packages from CombatAce.com, then this mod will not work properly.
~~~~~~~~~~~~~~~~~~~~
Minimum Requirements
~~~~~~~~~~~~~~~~~~~~
To install and play this mod, you must have the following installed:
SF2 VERSION: Strike Fighters 2 PLUS
Strike Fighters 2 Europe
PATCH LEVEL: Mar2012 or higher
This mod does support installations that include "Strike Fighters 2: North Atlantic" (SF2NA), however, SF2NA is not required.
~~~~~~~~~~~~
Update Notes
~~~~~~~~~~~~
This mod package is a refreshed and updated version of the original version that was released in August 2012. It incorporates all the updates included in the "Update 1" package released on CombatAce in January 2013. It also includes further updates, fixes, and additions beyond what was included in the "Update 1" package. All told this refreshed version of the mod includes the following major additions to the "Operation Darius" mod package:
- new aircraft: Mi-8, SH-3D, SeaKing, UH-1D, & 2 Iranian UCAVs
- new SF2NA aircraft: EA-6B_98, E-2C
- new optional aircraft: F-14A_Iran, F-14A-Iran, HH-60H, MH-60S
- new aircraft models: F-7B, F-7M, F-16I_Sufa, MiG-29A, MiG-29G, Su-25
- new ships: USNTransport, plus 13 new Iranian ships
- new alternate main campaign
- updated desert terrain tiles
...plus numerous other fixes, updates, and skin additions to dozens of aircraft and ground objects.
~~~~~~~~~~~~
Installation
~~~~~~~~~~~~
Before installing this mod package, please ensure the installation of "Strike Fighters 2" and "Strike Fighters 2: Europe" that you intend to use is updated to at least the Mar2012 patch level. The latest patches for Strike Fighters 2 can be downloaded from ThirdWire:
http://thirdwire.com/downloads.htm
Also, please be aware that the mod requires "Strike Fighters 2" (SF2) as well as "Strike Fighters 2: Europe" (SF2E). This mod can be installed to SF2 installations that incorporate "Strike Fighters 2: North Atlantic" (SF2NA). If SF2NA is part of your target install base, there are some additional items for you to install.
The main installation process consists of three main steps -- or, four if your target install base incorporates SF2NA. Please read the following instructions carefully and follow them religiously. If you wind up with a non-working mod install, then you likely failed to follow the instructions properly.
-----------------------------------
* STEP 1: PREPARE THE MOD FOLDER *
-----------------------------------
This mod requires a separate mod folder. Please do not attempt to install this mod over or combine it with other mods such as NATO Fighter 4+, "Operation Desert Storm," or the SF2V Expansion Pack.
- Open your SF2 Installation directory and make a copy of StrikeFighters2.exe or StrikeFighters2 NorthAtlantic.exe (if your target install base includes SF2NA). Rename the copied .EXE file to StrikeFighters2_OpDarius.exe (or whatever unique name you prefer).
- Run the newly copied and renamed .EXE file, then exit back out to the Windows desktop after navigating through a few menus. A custom Mod Folder for your "Operation Darius" mod install will have been created in one of these locations:
Windows XP: \Documents and Settings\[username]\My Documents\ThirdWire\[YourModFolder]
Windows Vista: \Users\[username]\Saved Games\ThirdWire\[YourModFolder]
Windows 7: \Users\[username]\Saved Games\ThirdWire\[YourModFolder]
...where [YourModFolder] matches the name of the copied .EXE file that you created. You will install the "Operation Darius" mod files to your Mod Folder.
- Open your Mod Folder and delete the \Objects sub-directory (including everything in it).
Now you're ready to install the "Operation Darius" mod proper.
-------------------------------------------------
* STEP 2: INSTALL MAIN COMPONENTS TO MOD FOLDER *
-------------------------------------------------
This is the easiest step.
- Unpack the four "Operation Darius" archive packages to a temporary location on your hard drive.
- Move the contents of the \To_Mod_Folder directory from all four unzipped packages to your Mod Folder (created in Step 1 above). (Note: do not simply drag and drop the folder named "To_Mod_Folder" or you will end up with a non-working install.)
If you've moved everything correctly, you should have a new \Objects sub-directory in your Mod Folder, along with a few new other sub-directories.
----------------------------
* STEP 3: EDIT OPTIONS.INI *
----------------------------
This last step involves a bit of text editing, so please pay attention.
Open the Options.INI in your Mod Folder. Locate the "Instant Action" section and replace it with the following:
[instantAction]
AircraftType=F-22A
MissionMap=IR2003
StartTime=05:30:00
StartDate=11/19/2012
StartTimeDeviation=120
TextureSet=0
NationalMarking=0
SquadronMarking=0
AircraftNumber=0
KillMarking=0
Just below the "Instant Action" section is the "Single Mission" section. At minimum you should change the EndYear= statement to 2012 or higher. I recommend setting the StartYear= and EndYear= as follows:
StartYear=2003
EndYear=2020
Finally, a little further down you should find the "Campaign" section. Replace it with the following:
[Campaign]
CampaignName=20121117 Operation Darius
PlayerService=USAF
PlayerUnit=44th Fighter Squadron
AircraftType=F-15C_85
Difficulty=NORMAL
Length=NORMAL
AircraftSupply=NORMAL
WeaponSupply=NORMAL
LoadCampaign=FALSE
CampaignSavename=DefaultCampaignSave
Save your changes and close the Options.INI file.
-----------------------------------------
* STEP 4: Optional Step for SF2NA Users *
-----------------------------------------
This last step is for those whose install base include "Strike Fighters 2: North Atlantic" (SF2NA). Included with this mod are a number of custom files that allow SF2NA users to enjoy some of the new functionality included with SF2NA, including:
- F-14A cockpits and avionics that use the new AvionicsF14A.dll included with SF2NA;
- Carrier battle groups in campaigns
- New mission types in campaigns, including Escort_Jamming missions for the EA-6B and EA-18G
(AI only) as well as Early_Warning missions for the E-2C and E-3A.
TO INSTALL: drag and drop the contents of the \_For_SF2NA folder into your Mod Folder, allowing Windows to merge and overwrite any folders and files it prompts to.
* * * * *
THAT'S IT. Your ""Operation Darius" mod for SF2 should now be ready to use. Please read the following section for more information on the campaigns included with this mod.
~~~~~~~~~~~~~~~~~
Optional Installs
~~~~~~~~~~~~~~~~~
This mod package includes several optional aircraft that you can isntall, provided you have the models to support them (the models are available from ThirdWire or the A-Team.
A. Tomcats
Included in the \_Optional folder are files to support the installation of two new versions of Iran's F-14 Tomcat. Both versions require DLC #27 (F-14A Tomcat, Iranian Air Force) from ThirdWire's DLC store:
https://store.thirdwire.com/store_dlc.htm
To add these aircraft to your OpDarius Mod:
1. Ensure that DLC #27 is part of your target SF2 installation.
2. Copy or move the F-14A_Iran and F-14A-Iran aicraft from the \_Optional folder to your OpDarius Mods Folder.
These two DLC-based Tomcats will replace the default F-14s used in the campaigns (though they can be installed alongside the default F-14s, which use Mirage Factory models).
B. Seahawks
Included in the \_Optional folder are files to support the installation of two new helicopters -- the HH-60H and MH-60S, which are custom mods by JimBeamer5 of Seahawk models available from the A-Team's web site at:
http://cplengineeringllc.com/SFP1/Skunworks.html
Note that you MUST download the original packages that contain the LOD files (models) from the above site (which requires you to apply for access) in order to use these aircraft. You will need to download two different packages from the A-Team's site:
------------ --------- --------------- -----
Optional A/C LOD Files A-Team Download Notes
------------ --------- --------------- -----
HH-60H sh60F-R*.lod SH-60F SeaHawk four LODs
MH-60S mh60-R*.lod MH-60G PaveHawk four LODs
To add these aircraft to your OpDarius Mod:
1. Download the specified packages from the A-Team's site (see above)
2. Unzip the packages to a temporary directory.
3. Copy the .LOD files from each package you downloaded to the appropriate aircraft folders in the \_Optional\Objects\Aircraft directory.
4. Once you've added the LOD files to the aircraft folders, you may install the aircraft and accompanying decals from the \Optional directory to your OpDarius Mods Folder.
These optional helicopters are used by several USN squadrons in the new alternate OpDarius campaign. If these aircraft are not installed, the game will default to using the SH-3D -- which is not historically accurate but will at least give you flying helos for those squadrons.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
A Note on the Included Campaigns
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
This mod includes three different campaigns:
1. OpDarius - a blue side campaign without a ground war. Primary focus for the campaign is bombing Iranian nuclear and military sites. If your primary interest is flying strike, SEAD, or air-to-air missions, this campaign is your best option.
2. OpDarius (alt) - a variant of the original OpDarius campaign (described just above), but with a more restricted Blue-side order of battle, as well as the following changes:
- updated USN squadrons & ships
- helicopters (USN & Iran)
- Iranian ships
- Iranian drones
This OpDarius alternate version is designed to take full advantage of features introduced in SF2NA -- if you play it with an isntallation that includes SF2NA.
3. OpMarathon - a blue side campaign with a ground war. The only units tasked with CAS missions, though, are the A-10C, AH-64D, and AV-8B units. If you want CAS missions, you need to select one of those units. The ground war consists of border skirmishes along the Iran/Iraq border, not a full-fledged invasion of Iran. Still, a very engaging campaign.
4. OpShamshir - a red side campaign without a ground war. Undoubtedly the most challenging campaign. It'll probably take you a while to develop tactics that allow you to survive more than a few missions.
~~~~~~~~~~~~~~~~~~~~~~
A Note for SF2NA Users
~~~~~~~~~~~~~~~~~~~~~~
If you have SF2NA as part of your install base and go ahead and install the files to support SF2NA features like carrier battle groups, you'll notice the that LCC-19 and LPD-4 ground objects have been disabled (you can find them in \Objects\GroundObject\_disabled). There is a good reason for this.
The SF2NA game engine will, by default, generate two battle groups when you fly game-created Single Missions: one carrier battle group to support naval aircraft; a second battle group that includes the two amphibious ships (LCC-19 and LPD-4). This second battle group will be automatically positioned at some distance behind the main battle group. Given the narrow confines of the Persian Gulf, this auto-positioning often results in the second battle group being placed on land (depending on wind direction for the mission).
I can assure you that nothing kills the immersive quality of the game quite like the sight of U.S. Navy amphibious ships ploughing across a desert landscape. Definitely something no player wants to see, esp. after a long and otherwise satisfying mission.
Unfortunately, this behavior appears to be hard coded, meaning that the only way I've found to stop the game from generating a second battle group on land is to remove the LPD-4 and LCC-19 from the game altogether.
Please note that this behavior is a factor only in Single Missions, not campaigns, as none of the campaigns include the LPD-4 or LCC-19 in a carrier battle group.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~
A Note on Anti-Ship Missiles
~~~~~~~~~~~~~~~~~~~~~~~~~~~~
For this mod most third-party (i.e., non-stock) anti-ship missiles have been converted to use the ASM/cruise missile functionality introduced w/ SF2NA. At the same time, the older versions of these missiles have been preserved, as the new ASM cruise missiles can be used by AI only against ships.
So, for many anti-ship missiles you will now find two versions:
1) "Standard" guided version
These versions are the "old" style missiles setwith WeaponDataType=1. They can be used by AI against land and sea targets. These missiles retain their familiar names (e.g., AGM-84D Harpoon, Kh-59M Ovod, etc.).
2) ASM/cruise missile version
These versions utilitize the new cruise missile functionality set by WeaponDataType=7. They can be used by AI only against ships. These versions can be distinguished by their names:
- U.S./NATO missiles have the ASM tag (e.g., AGM-84D Harpoon ASM).
- Soviet/WP missiles follow the naming convention used by ThirdWire's
Soviet cruise missiles (e.g., Kh-59M AS-13 Kingbolt).
At the same time aircraft that typically carry these missiles have been updated to accommodate the ASM versions. Loadouts for these aircraft have been updated to use ASM versions by default for Anti-Ship, Naval_Attack, and Cruise_Missile loadouts.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
A Note on Laser-Guided Bombs (LGBs)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
AI pilots in Strike Fighters have long had problems employing LGBs. AI pilots in the player's flight can drop LGBs, but will treat them as dumb bombs. AI pilots in flights not controlled by the player (i.e., AI-only flights) cannot use LGBs at all, and will typically get stuck circling the target.
To address this problem I have created EOGB versions of all LGBs for AI pilots to use (AI pilots have no problems with EOGBs for some reason). These AI versions are identical in all respects to the LGB versions save for the Guidance Type, which is set to "Electro-Optical Guided" instead of "Laser-Guided."
By default aircraft that use LGBs for certain loadouts (usually Stike, Attack, SEAD, or Anti-Ship) are loaded with these AI (EOGB) versions instead of the LGB versions. You should make it a habit to check the Loadout screen and switch the bomb version on your own aircraft to the LGB version.
You can distinguish between the AI (EOGB) and LGB (Player) versions by the weapon name -- for example:
LGB version: GBU-12D/B Paveway II LGB
AI version: GBU-12D/B Paveway II (AI)
While this solution introduces an extra step for the player in the preparation to start a mission, it allows AI pilots and AI-only flights to use these weapons.
~~~~~~~
Updates
~~~~~~~
This mod was last updated September 2015. That update included the following additions, fixes, and changes:
New Aircraft:
- AH-1J_IRIAA
- AH-1W
- EF-2000_Luftwaffe
- EF-2000_RAF
- MQ-9
New Models:
- CF-18A_07 updated model
- F-18C_Fin updated model
- FA-18C updated model
New Skins:
- AV-8Bplus new skins
- C-5A new skins
- C-17 new skins
- C-141B new skins
- F-1EQ new skins
- RF-4E_TuAF new skins
Other Updates:
- AH-64D updated flight model
- HH-60H & MH-60S updated flight model
- Su-27 & Su-30MKM new cockpits
- minor fixes & tweaks to
most other aircraft
- addition of new aircraft
to campaigns
- other minor updates to
campaigns
- addition of around 200
new weapons & guns
~~~~~~~
Credits
~~~~~~~
This mod package incorporates a large number of items are from the following modders, who generously allowed their use:
--------------------
The Mirage Factory ................ A-7E(H)
Wpnssgt ........................... A-10C original model
Spectre8750 ....................... A-10C new model, upgrade, & cockpit
AmokFloo .......................... A310-MRTT
yakarov79 ........................ AH-1J/W
EricJ ............................. AH-1W camo skin
Dels .............................. AH-64D
Bobrock & Brain32 ................. AV-8B-da & AV-8Bplus
Wrench ............................ AV-8B updates
331KillerBee & USAFMTL ............ AV-8Bplus skins
Nengajyou Aki ..................... AV-8B Plus (2010)
Dels & the Bone Team .............. B-1B_03
USAFMTL, JSF_Aggie, ............... B-52H_06C
Dels & wpnssgt
The Mirage Factory ................ B707-300
Veltro2k .......................... C-5A & C-141B
Veltro2k & Wrench ................. C-17
Daddyairplanes .................... C-5A, C-17, & C-141B skins
HrntFixr .......................... C-130A desert skin
Dels .............................. C-130H, C-130H_IRIAF, EC-130H
Daddyairplanes .................... C-130E/H upgrades & new skins
Dels, Sundowner, & Dave ........... RAF C-30K Super Pack (for C-130Ke)
AmokFloo .......................... C-160D
The Mirage Factory / ModMafia ..... CF-18
dtmdragon ......................... CF-18_07 upgrade
The Mirage Factory ................ E-3A
USAFMTL ........................... E-3A AEW Update
Daddyairplanes .................... E-3A skins & SF2 updates
Hawker/Agemmenon & 331KillerBee ... EA-6B
Paul Nortress ..................... EA-6B skins
Fubar512 & Wrench ................. EA-6B INI upgrades & fixes
Home Fries ........................ 3W EA-6B_98 (optional)
Ace888 ............................ EF-2000 Typhoon
The Mirage Factory ................ F-1EQ
Stary ............................. F-1EQ cockpit repaint
Sundowner ......................... F-4D_IRIAF, F-4E_IRIAF, F-4E_IRIAF_75 skins
Wrench & Sundowner ................ F-4E_AUP
Ace888 ............................ F-4E_SRA
USAFMTL, Sundowner, & PureBlue .... F-4ETM_2020
Ace888 ............................ F-4ETM_Simsek
ravenclaw_007 .................... F-4F_ICE
The Mirage Factory ................ F-5A_IRIAF & F-5E_IRIAF
lanapa ............................ F-5E_IRIAF skin
Crusader .......................... F-5E avionics mod
The Mirage Factory................. F-7B & F-7M Airguard (mew models)
101tfs & Gepard ................... F-7ME
The Mirage Factory ................ F-14A & F-14A_IRIAF
EricJ & Sundowner ................. F-14A & F-14A_IRIAF skins
Spectre8750 ....................... F-14A fixes & upgrades
FastCargo & team .................. F-15C_85, F-15E_04, & F-15I_Raam
Viper Crew ........................ F-16AM, F-16C, F-16CM_B40, F-16CM_B42, F-16CM_B50,
& F-16CM_B52
Viper Team ........................ F-16I Sufa (new model)
JJava ............................. F-18C_Fin (based on the TMF F/A-18A & F/A-18C)
The Mirage Factory / ModMafia ..... F/A-18A & F/A-18C
Wildcat,column5,SidDogg,& BPAo .... F/A-18 skins
Dels & the Raptor Team ............ F-22A
Julhelm ........................... F-22A cockpit
Fastcargo ......................... F-35A
DoctorWho ......................... F-35A 58 FS skin
FastCargo ......................... F-111C(Late)
liamp51 ........................... re-textured F-111A cockpit
EricJ, FastCargo & team ........... FA-18E, FA-18F, & EA-18G
SidDogg, Thundercheif, & EricJ ... FA-18E, FA-18F & EA-18G skins
EricJ ............................. FA-18F_RAAF skins & EA-18G Jammin' Jihad scheme
Brain32 ........................... Updated F/A-18E/F cockpit
Bobrock ........................... HarrierGR9 model
Pagan ............................. HarrierGR9 updates
Crusader .......................... Harrier avionics mod
JimBeamer5 ........................ HH-60H & MH-60S (optional)
Insky Group & Erwin Hans .......... J-10A
Gux & Gripen Team ................. JAS39C
Scandinavian Front Team ........... Gripen updates
Bpao .............................. KC-135E & KC-135R tankers
The Mirage Factory ................ M2000-5F
Amokfloo, JAT81500, & ludo.m54 .... M2000BG
Marcfighters ...................... Mi-8 Hip
The Mirage Factory ................ MiG-29A_ir & MiG-29G
Russouk2004 ....................... MiG-29A updated model
dast24 ............................ MiG-29G updates
frtn .............................. MQ-9
CadeteBRA ......................... RafaleC
Bpao, Crab02, & ravenclaw_007 ..... RF-4E_HAF, RF-4E_HAF_SW, RF-4E_IRIAF, RF-4E_TuAF
Ace888 & emresukhoi ............... RF-4E_TuAF skins
FastCargo ......................... Saeqeh
foxmonter ......................... SEtendard
Wrench ............................ SEtendardM update
Florian ........................... SH-3D Sea King
Veltro2k & Lindr2 ................. Su-24MK
dalai_LAMA, Veltro2K, ............. Su-24MK skins
& Tunderchief
Mikeymead ......................... repainted/updated Su-24 cockpit
NATO Fighters 4+ team ............. Su-25
Florian, Baffmeister, Paulopanz, .. Su-25 updated model, INI updates, & new skin
& Wrench
Marcfighter, Erwin Hans ........... Su-27
Marcfighter, Erwin Hans, .......... Su-30MKM
Bpao, & Jv44KT
SayWhat!, Massimo, & Erwin Hans ... Su-27 & Su-30MKM skins
Orsin & Lindr2 .................... Su-27 & Su-30 flight models
YEYEYE ............................ new Su-27 & Su-30 cockpits
Sundowner, AD, & Dave ............. TornadoGR4_06
Ianh .............................. Tornado GR4_06 fixes & updates
Sundowner & Ianh .................. TornadoRECCE
Gramps ............................ UH-1D Huey
101tfs & Spillone104 .............. Iranian drones (from Mescalero mod)
--------------------
WhiteBoySamurai ................... Ticonderoga & Arleigh Burke class ships
aleks1 ............................ CVN-68
Kesselbrut ........................ LHA
SUICIDAL & TORNO .................. Alvand (Type 21 frigate)
Hinchbrooke ....................... Damavand (Daring class)
WhiteBoySamurai ................... Bayandor (Jianghu)
SUICIDAL & TORNO .................. Moudge Class DD (Type 21)
WhiteBoySamurai ................... China Cat FAC (new)
ThirdWire ......................... ChinaCat (P-4 Patrol Boat), Tir Class (Patrol Boat)
Kesselbrut ........................ Supply Ship, Small Cargo Ship, MVNordic_Ferry,
MVTor_Caledonia, MVBaltic_Ferry, Trawler 1 & 2
Kesselbrut ........................ Hejaz (Small Cargo Ship), Hendijan (Navy Tug), Kilo
Class submerged (November), Spy Trawler (Trawler2)
Polak ............................. MVAtlantic_Causeway & MVAtlantic_Conveyor
Adrian Benetti .................... Kaman (ARA Intrepida) & Riazi (Sotoyomo)
Pasko ............................. Thondar Class (Komar)
AleDucat .......................... Kilo Class Sub (ARA Salta)
BANIDOS Team ...................... ContainerShip
Julhelm ........................... ND Tanker & Kharg (Tanker2)
loborojo & SUICIDAL ............... Petrolero
Fubar512 .......................... Fleet Oiler
Cocas ............................. Trawler
Raven ............................. Navy Trawler repaint
JSF_Aggie ......................... ThirdWire LHA upgrade
Florian ........................... USN AOE Transport
Abhi .............................. AN/TQ-1 Avenger, Pantsir-S1
FastCargo ......................... SA-5 & SquarePair
Monty CZ........................... SA-10 & Flaplid, Stinger site
Fubar512 .......................... SA-10 INI tweaks
Gabilon ........................... Gepard & Tor-M1
Pasko ............................. S-60, KS-30, KS-19P, SA-7, Hawk launcher & radars,
BTR-60, Type69, Type59, M-42, D-20, Chaparral,
SS-4 launcher & vehicles, 155mm Howitzer, EW_Radar
Fubar512 & Wrench ................. Hawk INI tweaks
rebel ryder & Nicholas Bell ....... M1939 flak guns
bigal1 ............................ M270MLR
YEYEYE ............................ PAC-3 system
Florian ........................... RolandRad
CrazyhorseB34 ..................... RolandRad desert skin
EricJ & winterhunter .............. Starstreak Stormer
Kesselbrut ........................ ZPU-1, ADATS, BlowpipeUK, OerlikonAAA,
Rapier, & Blindfire radar
Gerald14 & Kesselbrut ............. M3A1 Bradley & M6 Linebacker
BPAo & Sundowner .................. HQ-7 (SA-9)
Julhelm ........................... Firecan radar (new model)
Stefano ........................... AMX-30 & AMX-30B2
rebel ryder ....................... BMP-1 & M-109
SFP1Ace ........................... Chieftain 5 tank
Florian ........................... Leopard2A6
bigal ............................. Scud launcher
Moonjumper, Crusader, & Otto ...... Kytusha launchers
Spectre8750 ....................... GAZ-66 trucks
BANIDOS Team ...................... M167 VADS & TOPOL
Richard & Kesselbrut .............. Land Rover trucks
BANIDOS Team & SUICIDAL ........... Mercedes trucks
Kesselbrut ........................ ZiL-157 trucks
SUICIDAL & TORNO .................. Humvees
SUICIDAL .......................... New Destroyed Tank LODs
--------------------
cellinsky, Insky/Orsin, ........... Environment mods
& PanamaRed
Fubar512 .......................... Improved water shader effect
USAFMTL & Polak ................... Terrain
Wrench ............................ Terrain updates & updated desert tiles
Spectre8750 ....................... Fake Afterburner Node
Stary ............................. Ejection mod
OldDiego, Pappy, Wrench, Pasko, ... Pilots
Florian/AmokFloo, & PureBlue
allenjb42 ......................... OpDarius icon
--------------------
(Used in an earlier release of this mod package)
Wrench ............................ F-7M update
The Mirage Factory, ............... F-16A & F-16C models
Swede & Wpnssgt
Viggen ............................ F-16AM_KLu (based on The Mirage Factory F-16A)
Creepn Death ...................... F-16C_HAF skins
Eankhilous ........................ F-16C_TuAF skins
wpnnsgt, Swede, & team ............ F-16I_Sufa
The Mirage Factory ................ F/A-18C models & skins
SidDogg ........................... F/A-18C skins
Spectre8750 ....................... F/A-18C upgrade
ODS Team .......................... Firecan radar
Bongodriver ....................... EF-2000 Typhoon
Spiritwalker69 .................... EF-20000 new & updated skins
Credit for the original "Operation Darius" mod package goes to USAFMTL, Wrench, and the team of modders that contributed to that campaign collaborative project on CombatAce.com. To peruse the discussion surrounding the original "Operation Darius" project, see this thread:
http://combatace.com/topic/68337-ok-lets-start-a-virtual-nato/
If we have neglected to credit anyone here, please let us know. We will get it fixed ASAP.
--------------------------
eburger68 & USAFMTL (Dave)
31 August 2012
24 January 2013
30 October 2014
23 September 2015
2,513 downloads
-
SF2 Falklands Mod (Redux)
By eburger68
Kesselbrut's
"Falklands '82" (Operation Corporate)
for Strike Fighters 2
This package contains an updated version of Kesselbrut's "Falklands '82" (Operation Corporate) mod package for Strike Fighters 2 (SF2). In addition to making the original mod compatible with SF2, this updated version also adds a number of other mods that were released in the years subsequent to Kesselbrut's original effort.
This mod package should be applied to SF2 or SF2V installations (or merged installs incorporating SF2 or SF2V) that are patched to the Dec2009 or later patch level, including Feb2010, Mar2010, May2010, Jun2010, Dec2010, Jan2011, May2011, Jun2011, Jul2011, or Aug2011. If you are running SF2 or SF2V at an earlier patch level and do NOT intend to update to one of the later patch levels mentioned above, you should NOT install this mod package.
Note that this is a COMPLETE mod package. There is no need to install the original "Falklands '82" mod for SFP1.
~~~~~~~~~~~~~~~~~~~~
Minimum Requirements
~~~~~~~~~~~~~~~~~~~~
To install and play this mod, you must have the following installed:
SF2 VERSION: Strike Fighters 2
or
Strike Fighters 2: Vietnam
PATCH LEVEL: Mar2012 or higher
This mod does support installations that include "Strike Fighters 2: North Atlantic" (SF2NA), however, SF2NA is not required (nor is it sufficient by itself to use this mod).
~~~~~~~~~~~~
Installation
~~~~~~~~~~~~
Before installing this mod package, please ensure the installation of Strike Fighters 2 that you intend to use is updated to at least the Mar2012 patch level (the Apr2012 or higher patch level is recommended). The latest patches for Strike Fighters 2 can be downloaded from ThirdWire:
http://thirdwire.com/downloads.htm
Also, please be aware that the mod requires either the original "Strike Fighters 2" (with the Desert terrain) or "Strike Fighters 2: Vietnam" (SF2V). If you will be using SF2V as a mod base, then you will have one additional step at the end of the installation process.
This mod can be installed to SF2 installations that incorporate "Strike Fighters 2: North Atlantic" (SF2NA). If SF2NA is part of your target install base, there are some additional items for you to install as part of another optional installation step.
The main installation process consists of three main steps. Please read the following instructions carefully and follow them religiously. If you wind up with a non-working mod install, then you likely failed to follow the instructions properly.
NOTE: If you installed the verison of this mod released in Dec. 2010, we recommend that you NOT install this newer version over that older version. Instead, start from scratch, using a fresh/new Mod Folder.
----------------------------------
* STEP 1: PREPARE THE MOD FOLDER *
----------------------------------
This mod requires a separate mod folder. Please do not attempt to install this mod over or combine it with other mods such as NATO Fighter 4+ or the SF2V Expansion Pack.
- Open your SF2 Installation directory and make a copy of StrikeFighters2.exe or StrikeFighters2 Vietnam.exe, Rename the copy to StrikeFighters2_Falklands.exe (or whatever unique name you prefer).
- Run the newly copied and renamed .EXE file, then exit back out to the Windows desktop after navigating through a few menus. A custom Mod Folder for your Falklands'82 mod install will have been created in one of these locations:
Windows XP: \Documents and Settings\[username]\My Documents\ThirdWire\[YourModFolder]
Windows Vista: \Users\[username]\Saved Games\ThirdWire\[YourModFolder]
Windows 7: \Users\[username]\Saved Games\ThirdWire\[YourModFolder]
...where [YourModFolder] matches the name of the copied .EXE file that you created.
- Open your Mod Folder and delete the \Objects sub-directory (including everything in it).
Now you're ready to install the Falklands'82 mod proper.
-------------------------------------------------
* STEP 2: INSTALL MAIN COMPONENTS TO MOD FOLDER *
-------------------------------------------------
This is the easiest step.
- Unpack the SF2_Falklands82.7z archive package to a location on your hard drive.
- Move the contents of the \To_Mod_Folder directory to your Mod Folder (created in Step 1 above).
If you've moved everything correctly, you should have a new \Objects sub-directory in your Mod Folder, along with a few new other sub-directories.
----------------------------
* STEP 3: EDIT OPTIONS.INI *
----------------------------
This last step involves a bit of text editing, so please pay attention.
Open the Options.INI in your Mod Folder. Locate the "Instant Action" section and replace it with the following:
[instantAction]
AircraftType=HarrierFRS1
MissionMap=Malvinas
StartTime=15:15:00
StartDate=05/21/1982
StartTimeDeviation=10
TextureSet=0
NationalMarking=0
SquadronMarking=0
AircraftNumber=0
KillMarking=0
Just below the "Instant Action" section is the "Single Mission" section. At minimum you should change the EndYear= statement to 1983 or higher. I recommend setting the StartYear= and EndYear= as follows:
StartYear=1982
EndYear=1983
Finally, a little further down you should find the "Campaign" section. Replace it with the following:
[Campaign]
CampaignName=19820425 Operation Corporate
PlayerService=RoyalNavy
PlayerUnit=No.800 NAS
AircraftType=HarrierFRS1
Difficulty=NORMAL
Length=NORMAL
AircraftSupply=NORMAL
WeaponSupply=NORMAL
LoadCampaign=FALSE
CampaignSavename=DefaultCampaignSave
Save your changes and close the Options.INI file.
-----------------------------------------
* STEP 4: Optional Step for SF2NA Users *
-----------------------------------------
This optional step is for those whose install base include "Strike Fighters 2: North Atlantic" (SF2NA). Included with this mod are a number of custom files that allow SF2NA users to enjoy some of the new functionality included with SF2NA, including:
- Carrier battle groups in campaigns
- Carrier start in single missions (select aircraft)
- New mission types in campaigns, including NAVAL_SEARCH,
NAVAL_ATTACK, & CRUISE_MISSILE
TO INSTALL: drag and drop the contents of the \_For_SF2NA folder into your Mod Folder, allowing Windows to merge and overwrite any folders and files it prompts to.
For a discussion of how these SF2NA features have been integrated into the "Falklands '82" mod, see the "Notes on SF2NA Features" section later in this ReadMe.
----------------------------------------
* STEP 5: Optional Step for SF2V Users *
----------------------------------------
This last step is for those who are using Strike Fighters 2: Vietnam (SF2V) as mod base instead of the original Strike Fighters 2 (with the Desert terrain). If your SF2 installation does not include the original SF2 (with the Desert terrain) and you're using SF2V as a mod base, then you must swap out terrain .INIs so that your MALVINAS.INI points to the correct .CAT file.
- In your SF2 Mod Folder, open the \Terrains\Malvinas folder. Delete the file Malvinas.ini.
- In \Terrains\Malvinas\Alt you will find the file Malvinas_vietnamsea.INI. Copy it to the \Terrains\Malvinas folder (just above the \Alt sub-folder) and re-name it to Malvinas.ini (thus replacing the file you deleted just above).
If your Mod base also happens to include SF2NA and you've installed the SF2NA files from the revious step, then you must make the same INI swap for the FALKLANDS.INI terrain INI.
- In your SF2 Mod Folder, open the \Terrains\Falklands folder. Delete the file Falklands.ini.
- In \Terrains\Falklands\Alt you will find the file Falklands_SF2NA_vietnamsea.INI. Copy it to the \Terrains\Malvinas folder (just above the \Alt sub-folder) and re-name it to Falklands.ini (thus replacing the file you deleted just above).
* * * * *
THAT'S IT. Your "Falklands'82 for SF2" mod should now be ready to use. You may consider installing some of the "optional" items as described in the next section.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Installation of Optional Items
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Included in the \Optional folder are a number of optional items that you may consider installing (if your installation has the required base installation items).
- Canberra62: this is an alternate version of the Canberra B.Mk62, based on the 3rdWire Canberra B.6 model. In order to use this model your base installation must include SF2E Expansion Pack 2. TO INSTALL, simply drag the \Canberra62 folder to your SF2 Mod Folder and drop it in \Objects\Aircraft. The campaigns will automatically start using this newer model.
- Harrier3: this is an alternate version of the Harrier GR.3, based on the 3rdWire model included in SF2E. In order to use this model your base installation must include SF2E. TO INSTALL, simply drag the \Harrier3 folder to your SF2 Mod Folder and drop it in \Objects\Aircraft. The campaigns will automatically start using this newer model.
- IAI-Dagger: this is an alternate version of the IAI Dagger, based on the 3rdWire Nesher model included in SF2I. In order to use this model your base installation must include SF2I. TO INSTALL, simply drag the \IAI-Dagger folder to your SF2 Mod Folder and drop it in \Objects\Aircraft. The campaigns will automatically start using this newer model.
- MB-339A: this is the original version of the MB-339A included in all previous releases of the "Falklands '82" mod. It is offered as an optional aircraft in case anyone prefers the original version over the newer, updated model introduced with the "August 2012 Update."
- Mirage IIIEA: this folder contains an alternate Mirage IIIEA cockpit based on the 3rdWire Mirage IIICJ cockpit from SF2I. It is a replacement for the stock cockpit of the Mirage IIIEA and requires SF2I to be part of the installation. TO INSTALL, simply drag the \MirageIIIEA folder to your SF2 Mod Folder and drop it in \Objects\Aircraft, allowing it to overwrite file as prompted.
- Vulcan B2: this folder contains files to install the Vulcan B2 bomber to your Mods folder. TO INSTALL, simply drag the \VulcanB2 folder to your SF2 Mod Folder and drop it in \Objects\Aircraft. Be sure to read the "Notes on the Vulcan B2" section below for a discussion on using this aircraft in the "Falklands '82" mod, as there are significant limitations.
- WaterNormal: this folder contains various alternate WaterNormal.BMP files, which can be used to change the texture or appearance of the water in the Malvinas terrain. To use any of these alternate .BMPs, simply drag the file you wish to use to your SF2 Mod Folder and drop it in the \Terrains\Malvinas folder, allowing it to overwrite the version already there. Note: the default/original .BMP used by this mod is in the \3rdwire sub-folder.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Game Play Notes (PLEASE READ)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
There are some important things you should know about playing this updated version of the "Falklands '82" mod.
1. Single Missions vs Campaigns
Like the original "Falklands '82" for SFP1, the Malvinas & Falkands terrains are set up to use different years for Single Missions (i.e., "Create Mission") and the Campaigns.
Campaigns: both campaigns automatically start on May 1, 1982, and continue
into mid June 1982.
Single Missions: when flying Single Missions, set the "Mission Date" to 1983. If
you set the date to 1982, you may get a CTD (crash to desktop)
when attempting to start the mission.
As Kesselbrut noted in his original ReadMe, game-generated single missions ("Create Mission") should be flown in 1983 because the only British air base on the islands was build in late May. If you have a mission date before May 29, 1982, the game will CTD becaue there is no air base for British aircraft to use. User-created missions (with a 1982 mission date) will work normally. British aircraft will still have to take off from a carrier before May 29, though, even in user-created missions for 1982.
2. Recommended "Gameplay Options"
Some of the island-based airfields are a bit rough. It is highly recommended that you change the "Landing" Game Play option to "Normal" or "Easy." If you use a "Hard" landing option setting, you may see aircraft exploding on the runway either because they start without landing gear deployed or because they lose their landing gear halfway down the runway. This is esp. true of Stanley Airfield.
You can fly all fixed wing aircraft on "Hard" or "Normal" Flight Model. Helicopters are best flown on "Normal" Flight Model.
3. Canberra Bomb Sight
In the Canberra, you can switch between Pilot and Bombadier with "Hook" key to use the bomb sight.
4. Carriers
In the original campaigns that use the default Malvinas terrain ("Falklands/Malvinas")), all Carriers have zero speed. Were they allowed to sail normally, they would cruise wildly through the ship formations.
In the new campaigns that use the NavalMap-enabled Falklands terrain ("South Atlantic"), carriers do move, and they have carrier battle groups consisting of frigates, destroyers, and support ships to accompany them. To use the new campaigns, though, you must have SF2NA as part of your SF2 install base.
5. Infanty Speed
Note from Kesselbrut: "The infantry units have too much speed - when I use normal Footslogger speed there are no ground battles."
~~~~~~~~~~~~~~~~~~~~~~~
Notes on SF2NA Features
~~~~~~~~~~~~~~~~~~~~~~~
1. New terrain - "South Atlantic"
The "August 2012 Update" for this mod introduces a new version of the familiar "Falklands/Malvinas" terrain named "South Atlantic" (and found in the \Terrains\Falklands folder). The "South Atlantic" terrain is NavalMap-enabled -- meaning, that it requires SF2NA to be part of the SF2 install base used for the mod. It is included as part of Step 4 (For SF2NA users) during the installation process.
This new terrain uses carrier battle groups for many, but not all ships. Some ships are still static terrain objects, just as they are in the original "Falklands/Malvinas" terrain. The main British carrier task force elements, for example, appear as part of carrier battle groups. So, too, all Argentinian ships that operate away from the islands and closer to the Argentine mainland (the task groups with the Belgrano and 25 de Mayo, for example).
Immediately around the islands themselves, however, most ships still appear as static terrain objects, either because they need to appear in certain places only on certain dates or because it would have been impractical to get them into their final campaign positions by allowing the game engine to sail them into those positions as part of carrier battle groups. The ships the make up the San Carlos Landing Group are probably the best examples here.
If you select the "South Atlantic" terrain for game-created Single Missions and happen to be flying a carrier-enabled aircraft, you will start the mission on the deck of a carrier that forms the base of a carrier battle group.
If you wish to play a campaign that exploits SF2NA features such as carrier battle groups and new mission types, you should select one of the "South Atlantic" (SA) campaign variants, discussed in the next section.
2. New "South Atlantic" campaigns
As noted above, this updated version of the "Falklands '2" mod includes "South Atlantic" (SA) campaign variants that exploit the new features of SF2NA, including carrier battle groups and new mission types:
- 19820425 Guerra de las Malvinas (SA): an Argentinean campaign, with the player-flyable
A-4Qs of 3 Esq. de Caza y Ataque starting on 21 May and operating from Rio Grande AB.
- 19820425 Operación Rosario (SA): a variant of the Argentinean campaign, with the player-
flyable A-4Qs operating from the ARA Veinticinco de Mayo during the early days of the
conflict.
- 19820425 Operation Corporate (SA): the main British campaign, with four different battle
groups including the Hermes Carrier Group, the Invincible Carrier Group, the Amphibious
Task Group, and the Bristol Reinforcement Group. The first three appear at the start of
the campaign. The last appears on 23 May.
Please keep in mind that we have attempted to remain somewhat faithful to the general historical outlines of the original conflict. That means you will not find that any of these campaigns turn into a major carrier duel between the 25 de Mayo and the British Task Force.
We experimented with such a scenario in testing and can assure you that the results are quite boring: massive losses on both sides with most if not all carriers sunk within the first few days of the conflict. The whole thing ends very quickly, and what gets lost in the mayhem is the actual historical jousting over the islands themselves -- a drama much more interesting and compelling than an SF2NA-style naval duel.
It also needs to be noted that as welcome SF2NA's new features are, the original campaigns based on the "Falklands/Mavinas" terrain with static ships are still as engaging as they ever were. Once the campaign switches to a NavalMap-enabled terrain, the campaign engine attempts to turn the campaign into a carrier duel, and the target selection becomes very dependent on and oriented towards the movement and status of the carrier groups.
In the historical conflict, however, the Argentine armed forces never had a sustained fix on the carriers of the British Task Force, and after some early attempts to locate and attack the carriers, the campaign eventually settled into a more routine defense of their position on the islands themselves. The British, of course, never located or attacked the 25 de Mayo before it beat a hasty retreat to port following the sinking of the Belgrano on 2-3 May.
Put simply, there is a case to be made that the original campaigns based on the original terrain actually play BETTER than the new "SA" campaign variants that exploit SF2NA features. Yes, the ships don't move, but that is a minor detail. The critical component, target selection and tasking of air units, is driven by the goal of retaking or defending the islands themselves, not locating and sinking opposing carrier groups.
3. Carriers & Carrier Battle Groups
As discussed above, the new NavalMap-enabled "South Atlantic" terrain allows Single Missions and Campaigns to be flown from carriers that form the heart of carrier battle groups. To allow the old terrain and campaigns to coexist with the new variants, we have included two versions of each carrier -- one old-style carrier that does not move; one SF2NA-enabled carrier that does move. The proper carrier type is automatically selected for you in Single Missions and Campaigns based on the campaign or mission map you elect to use.
4. Exocets
For this mod most third-party (i.e., non-stock) anti-ship missiles, including the Exocet, have been converted to use the ASM/cruise missile functionality introduced w/ SF2NA. At the same time, the older versions of these missiles have been preserved, as the new ASM cruise missiles can be used by AI only against ships.
So, for many anti-ship missiles, including the Exocet, you will now find two versions:
1) "Standard" guided version
These versions are the "old" style missiles setwith WeaponDataType=1. They can be used by AI against land and sea targets. These missiles retain their familiar names (e.g., AM 39 Exocet, AGM-84D Harpoon, Kh-59M Ovod, etc.).
2) ASM/cruise missile version
These versions utilitize the new cruise missile functionality set by WeaponDataType=7. They can be used by AI only against ships. These versions can be distinguished by their names:
- U.S./NATO missiles have the ASM tag (e.g., AM 39 Exocet ASM, AGM-84D Harpoon ASM).
- Soviet/WP missiles follow the naming convention used by ThirdWire's
Soviet cruise missiles (e.g., Kh-59M AS-13 Kingbolt).
At the same time aircraft that typically carry these missiles have been updated to accommodate the ASM versions. Loadouts for these aircraft have been updated to use ASM versions by default for Anti-Ship, Naval_Attack, and Cruise_Missile loadouts.
~~~~~~~~~~~~~~~~~~~~~~
Notes on the Vulcan B2
~~~~~~~~~~~~~~~~~~~~~~
As noted above, the Vulcan B2 bomber is now included as an optional install. You should be aware of the limitations of this aircaft within this mod:
1. Off Map Basing: the only British-controlled airfield large enough to accommodate the Vulcan is Wideawake air base on Ascension Island, which is an off-map air base. That means that if you want to fly Vulcan in single missions, you'll have to start in the air, because your air base is not lcoated on the map.
2. No Game-Generated "Black Buck" Missions: if you were expecting the game to generate "Black Buck" style bombing raids for your Vulcan, forget it -- it ain't happening.
In game-generated single missions, the game engine will always position you in a flight of at least two aircraft (no single aircraft bombing raids, in other words), and will schedule those flights during the day time as often as it does at night. Moreover, you will likely have fighter escorts as well as opposing interceptors to deal with.
We have included a custom Formation.ini that keeps Vulcan bomber flights small and the aircraft within those flights widely separated, so the Vulcans seem to operate semi-independently of each other.
Of course, you can always use the ThirdWire mission editor to create your own "Black Buck" missions, but that's a task we leave to you.
3. No Campaigns: as the game simply will not handle the Vulcan in a historically plausible way, we have not included it any of the campaigns.
~~~~~~~~~~
Known Bugs
~~~~~~~~~~
There are a few bugs (none "showstoppers") that you should be aware of.
1. Stanley Airfield
The terrain on which this airfield resides is treacherous. The best we've been able to do is implement workarounds for this airfield's several problems.
First, as noted above, set your "Landing" Game Play option to "Normal" or "Easy."
Second, you will find that you will start missions off center on the runway. This is done to prevent you from losing your landing gear half-way down the runway. Do not veer across the center line when taking off (stay in your lane).
Third, even despite doing the above, you will notice that your aircraft is slow to accelerate and tends to bounce around a bit. You may even need to run off the end of the runway to get airborne.
With the exception of Skyhawks (whose spindly landing gear has real problems with this runway), all Argentine aircraft can be used from Stanley. Historically, though, the runway was off-limits to the fast jets -- e.g., A-4s and Mirages.
2. Non-paved Airfields
When taking off from non-paved airfields -- esp. the Port San Carlos FOB used by Harriers -- you will notice your landing gear sinking into the ground a bit. Also, some airfield runway textures may not appear, notably the PSP/AM2 matting at Port San Carlos FOB. These are other quirks of the Malvinas terrain in SF2 that we have been unable to fix.
3. Rapier SAMs
The British Rapier SAMs will not fire in the Operation Corporate campaign due to a bug in SF2 that prevents the game from handling Blue-side static SAMs correctly.
4. Helicopters & AI Pilots
All helicopters in this mod have been made flyable. Set the "Flight Model in Game Play Options to "Normal, and use your thrust vectoring controls in conjunction with the standard SF2 flight controls to maneuver and fly the helos.
At the end of the day, though, Strike Fighters is NOT a helicopter sim. That means helo flight models are rough, unrealistic, and borderline unstable. It also means that AI helo pilots can occasionally run into difficulties, esp. when trying to land these things.
Until someone creates better helo flight models for SF2 (or TK updates the ThirdWire flight engine to accommodate helicopters), that's just the way it is. If you don't like the way the helos fly, then don't fly them.
5. Atlantic Causeway & Atlantic Conveyor
Movement for both ships has been disabled. The orientation of the models for these vessels is off, causing the ships to move sideways in the water (a very odd sight indeed). In campaigns this is a moot issue, as both ships appear only as terrain targets. In single missions, though, the game may add one or both ships to carrier battle groups. In such cases, the ships will not move with the rest of the group.
6. Comrpnt's Missions
Comrpnt created an excellent set of historical missions for his "Falklands Mod & Mission Pack." While these work fine with the original "Falklands '82" mod for SFP1, we encountered significant problems when attempting to get them to work in SF2.
In particular, there appears to be a bug in SF2 that causes the game to refuse to start an aircraft on the ground at an offset east or west of the defined center of the airfield target area. This bug manifests itself only in user-created single missions for some reason. The consequence is that many aircraft in comrpnt's missions have problems taking off -- esp. from the Hermes or Stanley Airfield -- because they start on the ground in the wrong position relative to the runway (whether it be a carrier deck or a land-based runway).
As we could not resolve these problems or find an acceptable workaround for this bug, we have not included comrpnt's missions (though we have implemented other parts of his Falklands mod pack).
~~~~~~~~~~~~~~~~~~~~~~~~~~~
Changes, Fixes, & Additions
~~~~~~~~~~~~~~~~~~~~~~~~~~~
This mod was released in December 2010. In May 2014 it was updated with the following fixes and changes:
- performed minor fixes/updates on most aircraft & ships
- added new skins for the A-4P and Mirage IIIEA (TMF)
- added new models for the Fleet Oiler & Fleet Stores Ship
- added Type 12I & Type 23
Earlier, in August 2012, this mod was updated with the following fixes and changes:
Fixes & Updates
---------------
- all ships overhauled & brought up to SF2NA compatibility standards
- missile & guns systems on ships overhauled for functionality in SF2NA
- SF2NA versions of all three campaigns created
- land-based SAMs overhauled for performance and realism
- land-based AAA guns overhauled for performance and realism
- most other combat-related ground objects tweaked and/or fixed
- all A2G/ASM missiles overhauled for performance and realism
- all SAMs overhauled for performance and realism
- most aircraft tweaked or fixed in some way
- IA-58a Pucara flight model overhauled
- optional new skins added for: Super Etendard, MB-326GB, T-34 Mentor
- new MB-339A model added
- several new target areas added to terrain
- several bug fixes implemented for terrain items
- terrain TYPES.INI expanded to incoprorate new items
- SF2NA version of terrain added (South Atlantic)
- terrain Movement.INI expanded
- terrain front line tweaked
- Goose Green airfield taxi positions fixed
- ship smoke & flak effects tweaked
- PlanningMapScreen.INI fixed for Sf2NA compatibility
- Formation.INI and Nations.INI tweaked
- most other INIs in \Flight updated for SF2NA/Apr2012 compatibility
Additions
---------
- ships: Segui class destroyer, Drummond class corvette, Fleet Oiler
- SAMs/AAA: HS-831 30mm AAA, Bofors L60, Tigercat SAM, Stinger launcher (UK)
- guns: 76MM_Otobreda, 30MM_KCB
- weapons: Tigercat SAM, Mk.44 torpedo, Rapier Mk. 1E, & Rapier Mk. 2A
- aircraft: Vulcan B2 bomber
Previously, in January 2012, it was updated with the following fixes and changes:
Fixes & Updates
---------------
- campaigns overhauled, with revised AirOffensive schedules, unit start
dates, and other minor changes
- variant of Argentinean campaign added (Operation Rosario), which bases
3 Esq. de Caza y Ataque (A-4Q) on the 25 de Mayo aircraft carrier instead
of Rio Grande Airbase
- Operation Corporate campaign now allows players to fly the small detach-
ment of 1 Sq. Harrier GR.3s that flew from the HMS Hermes
- flak & bomb effects fixed to reduce cartoonishly large debris
- Formation.INI updated to reflect changes from the latest 3rdWire patches
- terrain Tyes.INI overhauled to standardize data and better organize/
prioritize target types for campaigns
- terrain Targets.INI tweaked to fix various minor errors & address
problems with front line
- front line (Movement.INI) adjusted to correct problems with game engine's
handling of certain target areas in campaigns
- Exocet ASMs changed to allow them to hit moving targets in Single Missions
- ship-based SAMs overhauled to improve performance
- most warships tweaked to improve performance of ship-based SAMs
- Super Etendard's weapon stations tweaked to correct roll to the left
- Super Etendard's cockpit position moved forward
- Super Etendard's decals.INI fixed to show all decals
- Ajunaidr's Canberra B.62 overhauled to add 3rdWire flight model, remove
guns, and bring weapons stations/loadouts in line with Soulfreak's B.62
- AIM-9 Sidewinder rails added to A-4Q Skyhawk
- CruiseSpeed for all Skyhawks boosted slightly
- mission radii for all Harriers reduced to prevent them from flying
missions against the Argentinean mainland
- UH-1H flight model tweaked for performance
- ground-based SAMs, AAA, & radars tweaked to improve performance
Previously, in May & September 2011, this mod was re-released following extensive bug fixes,
changes, and additions, which included:
Fixes
-----
- missing/incorrect Sea Harrier decals
- bright white Sidewinder rails on Sea Harrier
- A-4 nation decals missing
- non-working nozzel on Sea Harrier
- incorrect alignment/decals for UH-1H
- wrong missiles on Mirage IIIEA
- Mirage IIIEA unable to maintain expected high altitude speed
- wrong .INI pointer for A-109A unit in Malvinas campaign
- Type_12M frigate not appearing in terrain
- front line leaves British ships on Argentine side in campaign
- wrong alignment for Port Howard target area
- wrong model for AR_R-530R
- wrong squadron for Harrier GR.3 (No.1 not No.3)
- loadout/weapon stations problems with S-2F Tracker
- rolling radius on Super Etendard nose wheel too high
- Airfields 1,2,5 use mix of old/new runway textures
- MB.326 & MB.339 experience nose pitch-up at speeds > 400 knots
- Harrier GR.3 & FRS.1 don't sit properly on tarmack/deck
- Harrier FRS.1 damaged 50% when landing on carriers
- aircraft on use ski jump improperly on Hermes
- AI pilots land incorrectly on Hermes
- double green Pucara's 1-Tex skin wrong color-depth
- AI pilots w/ Twin Otter not take off/land correctly
- AI pilots w/ T-34C Mentor not take off or fly correctly
- wildly inaccurate squadron strengths in campaigns for some aircraft
- "Intelligence" values on wrong force/side in Malvinas campaign
- some number decals not appear on aircraft in campaigns
- other minor errors in campaign DATA.INIs
- ReadMe for Malvinas WP not included
Additions
---------
- RWR/ECM corrections on Harrier GR.3
- overhauled decals on Harrier GR.3
- engine updates on Harrier GR.3
- loadout updates on Harrier GR.3
- RWR/ECM corrections on Sea Harrier FRS.1
- engine updates on Sea Harrier FRS.1
- loadout updates on Sea Harrier FRS.1
- corrected black skins from Elephant for Sea Harrier FRS.1
- new "blue-black" 800/801 skins from PanamaRed for Sea Harrier FRS.1
- corrected 809 skins from PanamaRed & Elephant
- overhauled decals for Sea Harrier FRS.1 based on work by Elephant
- Lynx & Sea King upgrades by dtmdragon
- Argentine pilot pics from IceMan
- new RAF & RN pilots from Elephant & PanamaRed
- new SquadronList.INI from STORM w/ texture data keyed to it
- WATERNORMAL.BMP from SF2 Desert.CAT
- optional verions of WATERNORMAL.BMP from luk1978
New Optional Items
------------------
- 3rdWire Nesher-based Dagger (SF2I only)
- 3rdWire Mirage IIIEA cockpit (SF2I only)
- 3rdWire Harrier GR.3 (SF2E only)
- 3rdWire Canberra B.Mk62 (SF2E Exp. Pack 2 only)
- alternate WaterNormal.BMPs
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
General Changes, Fixes, & Additions
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
This mod is a conversion and upgrade of the original "Falklands '82" mod released by Kesselbrut for SFP1. This version incorporates the following changes over the original:
General SF2 post-Dec2009 Updates/Conversions
--------------------------------------------
- Hangar/Loading Screens: converted to .JPG format
- Loadout Images: coverted to .TGA format
- Cockpit Positions: checked & updated as needed
- HUD/DTVFilter Materials: added & updated as needed
- Effects: added proper shaders to all effects
- EnvironmentSystem: added proper Dec2009 shaders & new
environment parameters
- Menu Screens: coverted to .JPG format
- Non-decal TGAs: moved to aircraft texture folders
- UserLists: added UserList.INIs to all aircraft
- AircraftShortNames: added AircraftShortName statements
to all aircraft
- Damage models: added aircraft damage models to all air-
craft DATA.INIs
- Decals: moved all aircraft decals to \Decals folder
- Pilots & Seats: moved all pilots & seats to \Pilots folder
- Radar frequencies: added radar frequency data to aircraft
radars, RWR statements, anti-radiation missiles, & ground
radars (not ships)
- converted weapons & guns to SF2
Other Updates & Fixes
---------------------
- added damage .TGAs to several aircraft
- tweaked weapons loadouts/stations on several aircraft
- updated flight models on Mirage IIIEA, IAI Dagger, Harrier
GR.3, Sea Harrier FRS.1, MB-326GB, C-130, KC-130, Super
Etendard, T-34C Mentor, & IA-58a Pucara
- tweaked flight models on most remaining aircraft to make
them SF2-friendly
- added additional skins to A-4CA/P/Q, Canberra B.62, Sea Har-
rier FRS.1, IA-58a Pucara, IAI Dagger, Mirage IIIEA, & KC-130
- added new Hangar & Loading screens for a number of aircraft
- made minor correction/fixes to most aircraft
- replaced original cloud mod with Cellinsky's WideSky cloud mod
- updated original Menu screens and added a few new ones to round
out the set
- created new InstantAction.INI
- added custom SpeechSystem.INI to suppress some gun-firing radio
calls ("He's firing his guns!")
- carried over original Nations.INI tweaks to SF2 Nations.INI
- added custom pilot pics from comrpnt's mod pack
- carried over relevant customizations from original Formations.INI
to SF2 Formations.INI
- added several new sounds & updated SoundList.INI
- tweaked flak guns to improve effectiveness & use new effects
- fixed Type 12M (Rothesay) Class Frigate so that guns/missiles are
now working
- added bobrock's Invincible re-paint skin
- converted main terrain .INIs to SF2 standards
- added seven new terrain target areas for temporary ship locations
to TARGETS.INI
- added new terrain items (static models, ships, etc) to TYPES.INI
- added new terrain items (static models, ships) to TARGETS.INI
- fixed StanleyAirfield_DATA.INI to enable aircraft to take off
- tweaked FOB_DATA.INI to allow more than four aircraft to take
off properly from Port San Carlos FOB
- implemented custom terrain lights from comrpnt's mod pack
- updated campaigns for SF2-compatibility (& added MB-339A)
New Air & Ground Items
----------------------
- MB-339A ARA
- Twin Otter
- Type 12L frigate
- Type 21 frigate
- Type 22 frigate
- Sotoyomo & Z-28 patrol craft
- Argentine Mercedes trucks (Trucks camiones)
- Banidos team static terrain models
- several new weapons or weapons models
~~~~~~~
Credits
~~~~~~~
This update pack adds a number of new items to the "Falklands '82" mod package. These new items are from the following modders, who generously allowed their use:
comrpnt .......................... Falklands Mod & Mission Pack
ChrisBV .......................... Sea Harrier Pack
NeverEnough ...................... IA-58a Pucara for SF2
Tracker & Syd Adams .............. Twin Otter
ID(io)T Team...................... MB-339A
Banidos Team ..................... Static Malvinas Models
Banidos Team ..................... Trucks Camiones
Banidos Team ..................... Type 12I, 12L, 21, 22, & 23 frigates
Julhelm .......................... Fleet Oiler
Florian .......................... Fleet Stores Ship
bobrock .......................... Invincible re-paint skin
Adrian Benetti ................... Sotoyomo & Z-28 patrol craft
Adrian Benetti ................... Malvinas Weapons Pack
ChrisBV .......................... Falklands War-era Weapons Mini-Pack
Cellinsky ........................ WideSky cloud mod
SayWhat?! ........................ IA-58a Pucara skins
JefeFOSS ......................... Canberra FAA Oscuro skin
PGC .............................. Mirage IIIEA skins
torno & HrntFixr ................. C-130/KC-130 skins
torno ............................ ARA Sea King skin
Falls, nosecone, Banidos Team, ... A-4CA/P/Q skins
Fallschirmjager, 3-A-305,
& Galtieycia
PanamaRed ........................ Harrier FRS.1/GR.3 fixes, Hermes fixes,
Mentor fixes, Pucara fixes
Elephant ........................ updated Harrier FRS.1 skins & decals
STORM ............................ updated/expanded SquadronList.INI w/ a/c .INIs
luk1978 .......................... new WaterNormal.BMP versions
Ice Man .......................... Argentine pilot pics
dtmdragon ........................ Harrier 3, Lynx, & Sea King upgrades
Wrench ........................... Gazelle running lights
torno ............................ Dagger skins & antennas for 3rdWire Nesher
Soulfreak ........................ Canberra B.Mk62 (3rdWire B6 model)
ataribaby ........................ Super Etendard fixes
Wrench ........................... Exocet ASM fixes
Torno & Paulopanz ................ 25 de Mayo CV
Adrian Benetti ................... Drummond class corvette (based on ARA Indomita/Intrepida)
Paulopanz ........................ new skins for County class destroyer, Type 12I frigate,
& Type 82 destroyer
Ariell ........................... new skins for Super Etendard, MB-326GB, & T-34 Mentor
Paulopanz ........................ Vulcan B2 skin
SUICIDAL-ART ..................... Bofors L60 AAA
Additional skins from Edward's "Falklands Mod and Campaign for SFP1."
Credit for the original "Falklands '82" mod package goes to Daniel "Kesselbrut" Himmel and the team of modders that contributed to that original release for SFP1. For a list of all the modders whose work is used in the complete "Falklands '82" mod, see the original ReadMes included in \OriginalReadmes.
If we have neglected to credit anyone here, please let us know. We will get it fixed ASAP.
--------------------------
eburger68 & Dave (USAFMTL)
15 November 2010
3 May 2011
1 Sep 2011
5 Jan 2012
27 August 2012
1 May 2014
3,774 downloads
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The Pacific Incident
By JonathanRL
The Pacific Incident Mod
for SF2: North Atlantic
IMPORTANT: This mod is made with some surprise in mind. If you do not wish to be spoiled, do not read the Credits (Under the Folder "SPOILER") until after you have played the mod. Also, you should refrain from observing the support thread as this is the official discussion thread with spoilers
At the first of August, 1980, the USS Nimitz departs from Pearl Harbour with a small escort group. As bad weather looms on the horizon, the escorts are detached and sent back to Pearl.
As the Nimitz sails head first into the storm, they discover a phenomena - a giant vortex - that nobody have ever seen before. It affects the crew, and the ship in a mysterious way.
As the crew wakes up, shaken and disturbed by the recent event, they know that their duty is to defend the United States in the past, present and the future...
Installation: Unzip into your Saved Games\ThirdWire\StrikeFighters2 NorthAtlantic folder. Allow any overwrites.
Please note:
The Terrain is very unoptimized since TK did not leave any instructions for Stary. As such, even the heaviest computers can have some issues with the endless water (for some reason). Setting Terrain Detail and Terrain Texture to Low will fix this and allow good FPS.
Enjoy!
633 downloads
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Desert Fury 1981
By arthur666
Desert Fury 2:
June 1, 1981. After the war in 1975, Dhimar has become the undisputed greater economic power in the region. With their increased wealth due to rising oil prices the Dhimari decide to invest in a stronger millitary to counter the ever-looming threat of their southern neighbors.
Seeing that Dhimar is purchasing new advanced weaponry such as F-16 fighters and new Sidewinder "L" missiles, Paran launches a full scale attack on the Kingdom of Dhimar before they can continue the military buildup with stronger ground forces. Iranian forces on a training excersise in Paran join in the attack, and Libya and Syria have vowed support as well.
Divisions of Parani troops and heavy armor are rolling north under a cloud of MiGs. The Dhimari military is scrambling to repel the onslaught. The United States sends the 5th Fleet Carrier Battle Group to the Straits of Dhimar. USAF fighters are flown in to assist in the defense as well. A USMC Expeditionary force is standing by.
This is another simple campaign, based on the stock TW Desert Fury 1975. Fly the F-4, F-14, F-15, F-16, A-10 and more from carriers and land bases.
It will work with TMF Tomcats or the stock TW versions(using DLC skinpack).
Have fun!
You will need:
SF2, SF2:E, SF2:I, SF2:NA
You will want:
AV-8A http://combatace.com/files/file/11938-av-8a-harrier-for-sf2/
LHA-1 upgrade http://combatace.com/files/file/12751-lha-mod-for-stock-sf2na-version/
TMF F-14 Pack (at least the IrAF F-14) http://combatace.com/files/file/12600-f-14-tomcat-super-pack-update/
F-16ABlk10 http://combatace.com/files/file/12743-updated-f-16a-block-10/
F-4G http://combatace.com/files/file/9274-mirage-factory-f-4g-phantom-for-sf2-series/
F-4S http://combatace.com/files/file/11617-mirage-factory-f-4s-phantom-ii/
Thanks to TK, the creators of these great addons, and to Combatace.com for hosting so many great files!
519 downloads
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National counters & revised OB (ground battle) for ODS
This mod provides you with a batch of colorful, reduced-size counters, devoted to each of the nationalities present during Operation Desert Storm, 1991. Besides having a more attractive map and less confused stacks, you can also find more easily the units you're after. As a rule, the counters with rectangular national flags and brigade/division/corps devices show the ground units, while the counters with roundels concern the air units.
Also, I propose here a improved order of battle concerning the ground units only, that I feel closer to the actual strengths and positions of both belligerents' units at the time of the launching of Operation Desert Sabre – even if still imperfect. Active nations of the Joint Muslim Forces, that were absent in the original version, can now take their part of the job on the Allied right wing.
The disposition of the strategic nodes has been revised as well to include the added positions of ground troops, and also to re-enact at best the actual swift “left-hook” Allied offensive. On first move, Allied mobile units have opportunities to bypass the Iraqi first lines, and stacked units have several possible axes of attack. Through testing, it seems to work quite efficiently, with a quick collapse of the Iraqi right wing during fixing battles against the tougher, denser and deeper left wing in Kuwait.
296 downloads
0 comments
Updated
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The Scandinavian Front Mega Package Part 2
By JonathanRL
Overview:
The Scandinavian Front (TSF) is a expansion pack type mod for Strike Fighters 2: Europe. It focuses on the efforts of the Scandinavian Air Forces to repel Soviet aggression in the Baltic area. Each part of the mod is self-sustaining and covers a different era, but they can also be merged
Packages released:
The Catalina Affair (1952)
Operation Isbjörn (1956)
The Gulf of Finland Skirmishes (1964)
Operation Mannerheims Sköld (1966)
Midvintermörker (2012)
This package contains all released packages updated and ready to play.
You also need Part 1!
http://combatace.com/files/file/12979-the-scandinavian-front-mega-package-part-1/
Installation:
First of all, make sure you are using SF2: Europe and that it is patched to the latest version. This is _vital_. Check http://www.thirdwire.com if you are unsure what the latest patch is, but the game should notify you if there is new patches out.
If you are using a mod, or plan to use one, TSF will mess around with settings other mods may be using. As such, creating a seperate mod folder for TSF is a good idea. If you only plan to use TSF, then this step can be bypassed.
Go to your installation folder (Usually C:\Program Files\Thirdwire\Strike Fighters 2). Make a copy of Strike Fighters 2.exe / Strike Fighters 2 Europe.exe depending on what you prefer and got installed. Name the Copy Strike Fighters 2 TSF.exe . Start your new .exe once, then close the game.
Now go to your Mod Folders. For Windows 7/Vista, this is located in C:\Users\Name\Saved Games\Thirdwire. For Windows XP Users, it is usually in My Documents.
Unzip the contents of the 7zip files into the mod folder of your choice. Allow any overwrites.
Flyable Aircraft
Flygvapnet (Sweden)
A 29B Tunnan
A 32A Lansen
J 26 Mustang
J 28 Vampire
J 29 A/E/F Tunnan
J 30 Mosquito
J 32B Lansen
J 34 Hawker Hunter
J 35 B/D/E/F Draken
S 29 Tunnan
S 31 Spitfire
S 32 Lansen
JAS 39 Gripen
Luftforsvaret (Norway)
F 86K Sabre
F-104G Starfighter
F-5A Freedom Fighter
Ilmavoimat (Finland)
BF-109G
Vampire FB5
Folland Gnat
MiG 21F
Flyvevåbnet (Denmark)
F-100D
Hawker Hunter F50
All hail Team TSF.
Credits:
Riga Class Frigate by WhiteBoySamurai
ARA Intrepida (Redesigned as Soviet Patrol Boat) by terceraescuadrilla
F-86K By Bunyap, Skins by Paulopanz
Cavalier by Hinchinbrooke, updated by Wrench
Foch by Hinchinbrooke
Catalinas by Velcro2K, Skinned by Paulopanz
MiG-29 Fulcrum-C by The Mirage Factory
SU-27 by Marcfighters
JAS 39C/D Gripen by Gux, Update by CadeteBra
SU-25 Frogfoot by Nato Fighters Team
E-3A by The Mirage Factory
IL-A50 Mainstay by Velcro2K
C-130E By Dels, Skins by Paulopanz
SAMs by EricJ
Russian APC by EricJ
Russian Frigate by WhiteBoySamurai
Visby Class Corvette by WhiteBoySamurai
Carguero Cargo ship by BANIDOS Team, 3D Model:SUICIDAL, Skins: TORNO
Campaign by JonathanRL
SweStart.jpg ; Foto: Sergeant Johan Lundahl/Combat Camera/Försvarsmakten.
SweVictory.jpg; Foto: Sergeant Nicklas Gustafsson/Combat Camera/Försvarsmakten.
Försvarsmakten intro music by Sabaton
Gnat by Markfighters (Updated by Paulopanz)
Mi-8 by Markfighters (Updated by Paulopanz)
MiG 21F Finnish Skin by Paulopanz
Vampire 52 by Pasko
IL-28R by Paulopanz
J 35 Draken FM Mods and Skins by Paulopanz
A/J/S 32 Lansen FM Mods and Skins by Paulopanz
Jaktraketkapsel M/57 by Cocas
Danish F-100D by Paulopanz
Norwegian F-104 by hgbn
Norwegian F-5A by Column5/The Mirage Factory
Su-9A by Pasko, updated by Wrench
Swedish Weapons by Ravenclaw007
Unified Effects Pack 1.1 by Stary
Ground Effects Collection by SF
Better Widesky for SF2 by Cellisky and Insky_orsin
Alternative Cloud layer 1.0 by SF
P 51B/D by WOLF257
J 26 Skins and decals by Knug & Paulopanz
Vampire by Pasko
J 28B Paint by Knug
J 28B Decals by Paulopanz
Mosquito NF by Wrench
J 30 Skin and decals by Paulopanz
PBY Catalina by Velcro2K
TP-47 Catalina skin and decals by Paulopanz
Il-28R/T by Paulopanz
Soviet Torpedos by Lindr2
MiG-15BIS by Pasko & suhsjake
J-29F Tunnan by Wrench
A32A 3D model by Timmy.
Martin Baker Mk GW5 Ejection Seat by Ravenclaw_007.
Swedish RB Missile Set by Ravenclaw_007.
SF2 updates by NeverEnough.
M123 Photoflash Bomb from Bunyaps Weapons package - thanks to whoever made it.
Swedish Weapons by Ravenclaw 007 & Timmy
Cavalier Class Destroyer by Wrench
F-86K (Early Model) by Bunyap, Fubar512
F-86K RNAF skins by Paulopanz
Finnish Air Force Decals by Spinner
Avia S-99 by Monty CZ
Komar Missile boat by Pasko
Yak-25 by Pasko, SF2 and historical corrections adoptation by Paulopanz
SF2 Adoptation of Komar by WhiteBoySamurai.
Sweden terrain by gillg
J-28B Vampire by Paulopanz
J-28B Vampire sounds by Spillone104
J-33 Venom Skin and cockpit by Paulopanz
Tu-4 by Monty CZ, Wrench & LindR
Il-28R by Paulopanz
A-29B, J-29A, J-29E by Paulopanz.
J-28B Vampire (Standalone) by Knug
IL-A50 Mainstay by Veltro2k
PBY-5 / TP 47 Catalina by Veltro2k
Robot 15 Crusie Missile Edit by WhiteBoySamurai
1,772 downloads
0 comments
Updated
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Download Statistics
14,210
Files12,492
Comments26,862
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