This is the first in a series of terrains (and probably tilesets) that I plan on making.
But, it's not going to be anyplace you recognize. You might notice a few landmasses that look familiar, but this terrain is a complete fabrication, Google Earth will shrug its shoulders if you start looking for it. But that allows you a lot of freedom in terms of scaling and just simply creating anything that pops into your head.
This concept came from a couple of ideas.
Western militaries have long had a tradition of wargaming exercises and creating war plans using fictional enemies. Consider this terrain to be less like a real world conflict and more like a live-fire training exercise against bad guys with real guns. This terrain will be not be a real place, but I did want some nods to realism, like a realistic number of targets and a realistic number of airfields for an island chain in the Pacific or Indian oceans.
The next idea I had came from top-tier games like Battlefield and Call of Duty. Ever notice how their multiplayer maps have vague names? The terrains are a lot like a single-player map pack, and this particular terrain could conceivably be used to create a campaign, but it was really meant and intended for single missions.
The last idea was that I want each terrain to be geared for a particular style of warfare, this gets back into the terrain being more of a sandtable exercise than a real conflict. Warfare styles might include traditional Cold War gone hot foes, or a 70s style bush war. This particular terrain is geared for very early jet combat/last of the prop jobs sort of combat, like a war of decolonization. It is designed to be an ECM-free environment, guns, unguided rockets, and dumb bombs. You won't find a single SAM site. You could even mod it into a WW2 theatre if you felt like it.
That's another thing. I don't mind if anyone wants to mod this further, like using a particular tileset or such like. If you plan on posting any mods of this terrain here for others to use, just shoot me an email. You don't have to ask for permission, just let me know what you're doing.
Also, this is part of the CA freeware agreement. Do not use this for payware.
Required Files - SF2 Vietnam (this terrain won't work without it, period)
Anatolia v1 (03/26/2011) for SF2 Series by PureBlue (Umut Destan)
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This project has been in development for 3 years and is the fruit of long hours of
research, design and implementation work. I've met great people along the way and
they made many contributions to the project. I thank every one of them, my special
appreciations go to, Steve "Swambast" who worked countless hours with me and developed
STT (Swambast's Target Translator) which let me lay the foundation of this project;
Stary, a great artist from Poland who is behind all the beautiful looks of the terrain;
Dave and the CombatAce team for providing us the platform to meet and have fun.
The project includes a large map covering Anatolia (Turkiye), Greece, Aegean, Black Sea, and eastern Med.
The download also includes many ground and terrain objects, contributed by the talented modders in our
community. It's essential to install all these components to get the complete experience.
Enjoy!
INFO & INSTALLATION
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This project is designed for 2nd Gen SF2 series.
Succesfully tested in SF2:Europe and above. (A merged EXP2 install is recommended but not a requirement.)
There are 2 ways/methods to install this Mod.
#1 An exclusive install just for this Mod.
#2 Installing on top of the mod folder you already are using. (meaning, merging with your own install)
*** The preferred method of install is the (1) exclusive install. Since there are many groundobjects,
ships and air defense systems placed in handpicked locations, it's better to only use the objects that
come with this projects' files. The included ones are the makes/models that Turkish and Greek sides have
in their inventory. (As best as I could research and find appropriate mods for)
INSTALL METHOD #1
1. Copy and Rename a set of your "game.exe and game.ini" files to "Anatolia.exe and Anatolia.INI"
(eg. StrikeFighters2 Europe.exe and StrikeFighters2 Europe.INI)
Run the newly renamed Anatolia.exe once, so you have a new Mod Folder.
Check this link if you don't know what a ModFolder is. http://combatace.com/topic/62302-what-is-the-mod-folder/
2. Now go into your new ModFolder and delete the "Objects\GroundObject" folder.
3. Time to copy the project files. Use Winrar or 7zip to extract the AnatoliaProject_Version1.7z to a temporary folder.
Copy all included folders (Eg. Terrains, Objects, Flight etc.) into your ModFolder, overwrite if necessary.
With this project, a terrain folder, groundobjects and their respective guns/weapons are included.
INSTALL METHOD #2
With this method, you copy all included files to your already existing ModFolder.
Use Winrar or 7zip to extract the AnatoliaProject_Version1.7z to a temporary folder.
Copy all included folders (Eg. Terrains, Objects, Flight etc.) into your ModFolder, overwrite if necessary.
With this project, a terrain folder, groundobjects and their respective guns/weapons are included.
IMPORTANT RECOMMENDATIONS
1. Everytime you load up the game. Run a quick single mission and quit without flying.
All the successive SingleMission/Campaign games will work as designed and expected.
(Why do this? Because the project includes many ground objects, seldomly the game engine has problems loading
everything, so the first mission you load up will have many objects/ships missing from the map.
The game does some kind of caching so after that first mission, everything will show!)
2. If you don't have a powerfull computer, lower your settings to avoid crashes.
If your game crashes or locks up at %100 LOAD, try running your first mission with Settings:
-Enemy Air Activiy: LIGHT, Enemy Air Defense: LIGHT
3. Two airfields are close to the MissionEditor edge limits of the map. Aktion and Diyarbakir airfields. If you
are set to take off from these, the game will drop your cockpit in the stratosphere! and you won't be able to fly.
Please reset your base or start in the air, if this happens. There wasn't much I can do fix this other than
cancel their status.
4. The Terrain has LimitedNations set the TRUE. So you'll only get aircraft with only Turkish and Greek markings.
5. A specific Anatolia_EnvironmentSystem.INI is included and you can edit it to your liking.
Take note that in the Environment file the clouds are set to a specific MinBaseAltitude to overcome the cloud bug.
6. All included Guns/Weapons/Sounds are for the necessary ground objects. Nothing extra is included here.
Without the GroundObjects and their respective files, the map will not look as designed.
(For example, naval traffic in the Aegean, historical sam sites and navy/army bases)
7. Most naval traffic in the Aegean Sea is classified as NEUTRAL. You can attack them but you can't order your
wingman to do so. If you want, edit & classify the target areas as "Alignment=ENEMY" in the Anatolia_TARGETS.INI
OTHER MODS TO ADD from 3rd Party Sites
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- OH_Perry FFG standing in for Turkish Gabya Class. Download from: http://cplengineeringllc.com/SFP1/
Copy the 4 LOD files into all three GroundObjects/GabyaClass* folders.
This ship is used at various locations in the map, and it would be wise to it to your install.
- Stary's Unified Effects Pack is strongly recommended.
CREDITS (Thank you all!)
==================================================================================
- STT (Swambast's Targeting Tool) by Steve "Swambast"
- TK and Thirdwire
- Stary for the Tileset and Hangars,Lighthouses
- 8 new airbases for WOE by Gepard
- Factory Places, Subpen/bridges by Gepard
- Many airfields Light mods by Comprnt
- Wrench! Army Bases, and many other target area items/layouts, design ideas, objects, repaints, by the master himself!
- Wingwiner's FactorPlace and Buildings
- LandRover1tonne_Command; LandRover1tonne_Cover; LandRover_Cover; LandRover_open;
Scorpion (Skin by Richard, 3D Model by Daniel “Kessselbrut” Himmel)
- Ural-375D, Ural-375D-U (Converted by Suicide and Spectre8750
- Julhelm's Factory Collection, models by Julhelm, LOD conversion by pureblue
- Nike Units: mod by ErikGen, compiled by Fubar512
- SA-10/S-300 system by Monty CZ
- StingerSite by Monty, packaged by Capun and Wrench
- Trawler and the 'small dock' with the little boats, CA_Stary & Cocas
- Fletcher DD GrinchWSLG
- Airfield Objects by Sundowner
- Hawk Batteries by Pasko
- Radar Dome by Grampotmus
- Railroads and Locomotive/Railcars by OldDiego (You must get permission from him to use them in any project)
- Static Airliners - Amokfloo
- Objects from AirbasesWithSomeSpice Mod, CREDITS:
Amokfloo, ControlTower, ForkLift, FireExtinguisher, ShelterZu
Ravenclaw, Fire Trucks Faun6x4
Pureblue, FloodLight, SmallGenerator, ConcreteBlock, SunShelter
Comrpnt, QRA and Lights
Gepard, Ahlhorn Airfield with modified Parked Aircraft, QRA
Polak, tools
- DaringRAN, HMS Cradiff by Hinchbrook
- Various target areas such as Oil Refineries, Scud Sites and Firebases Satellite and Radio Antennas, Sandbag walls, nuclear plant from ODS Mod
- USNCargoship, AK-Class by Polak
- Oiler by Fubar
- Bofors, M1_90mmAA, and Desert Pak Vehicles and Mods, BTR-60E by Pasko
- M-47 by Stefano "Steve" S.
- M60A1,A3 Pasko,Kesselbrut
- M270MLR by Bigal1
- M60A1 / M60A3 (Kesselbrut 70s to now Armor Pack)
- ARA_Sobral, ARA_Somellera by Adrian Benetti "TerceraEscuadrilla"
- ARA_Intrepida, ARA_Indomita by Adrian Benetti "TerceraEscuadrilla"
- ARA_Sanluis, ARA_Salta by IKL-209 ARA-SAN LUIS PRODUCIDO POR BANIDOS TEAM (PATO POLI, TORNO, SUICIDAL, ALEJANDRO)
- ADATS from ODS Mod
- HMS Plymouth (Type 12M/Rothesay Class Frigate) by Hinchinbrooke, updted by Eric Howes
- GAZ-66 6x6 trucks by Spectre8750
- Meko200 Anzac by Richard "Gramps" Kaminski, modified from base A-Team mod
- BMP-1, N109, M109A6 by RebelRyder
- AMX by Stefano "Steve" S.
- BursaUlucamii by NGHENGO (Mau!)
- Atlantic_Conveyor, Atlantic_Causeway, by Polak from Falklands mod
- Humvee-M1046 TOW Carrier (SF-1 gen) by SUICIDAL-ART & Tercera Escuadrilla
- Roland by Gabilon and Mig Master
- Carguero Cargo ship by BANIDOS Team, 3D Model:SUICIDAL, Skins: TORNO
- BaresWindTurbine, BoshphorusFerry, Pier_260x10x4, Pier_130x10x4, Yesilkoy, Istanbul Ataturk Airport objects, PTT Building, by Pureblue
- Rio Iguazu, 3D models and textures by TerceraEscuadrilla
- SwissAir, Lufthansa static aircraft by Ravenclaw
- Argentine Trucks models for Mod Malvinas by BANIDOS TEAM and SUICIDAL, 3D Model Unimog : ALIKO, 3D Model Mercedes 1114: SUICIDAL, Skins: TORNO
- Many target area layouts, items and ideas from Desert3 MOD by Piecemeal
- PECCO Crane model by Fubar512
+ 105mm_L118_Howitzer; 105mm_L118_Howitzer_FB; 105mm_Recoilless_Rifle;
105mm_Recoilless_Rifle_FB; Argentine_Marines; Argentine_Squad; AR_Cal50; AR_Foxhole;
AR_Navy_Tug; Blindfire; BlowpipeAR; BlowpipeUK; CommTrailer; Exocet_Launcher; Fearless;
MVTor_Caledonia; OerlikonAAA; Panhard; Rapier; RH202; Roland_Shelter; Sir_Class_LSL;
Skyguard; SmallCargoShip; SSCanberra; Submarine; Trawler1; Trawler2 UK_Cal50;
UK_Foxhole; UK_Marching_Column; UK_SAS_TEAM; UK_Squad; Airfields at
Stanley, Goose Green and Pebble Island, All civil buildings…, Helopilot1; Helopilot2
by Daniel “Kessselbrut” Himmel (From Falklands mod)
- By unknown developers: Blue Airfields, Freighter2, SAM_Site
// If I've forgotten anybody please mail me so I can give you the credit you deserve ;)
// Anatolia Terrain by Pureblue (Umut Destan)
//
// Istanbul 2011
Airfield Development Kit version 1.1
07/31/2011 by Pureblue
Changelog:
---------------
v1.1 More proper Documentation, reference pictures and credits
TAB_VEE w/ floor
A few FSSC Entries fixed
v1.0 initial release
INTRODUCTION
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This DevKit is intended for terrain modders, aka terraformers. Or people with experience in modding targets.ini entries. Warning: Absolutely not for novice users.
It includes the objects, ini files, STT entries and FSSC Macros.
Collection of objects are from Sundowner, Amokfloo, Hurc, Stary, Wrench, Ravenclaw, pureblue, (Gepard, Polak)
WHAT's INCLUDED?
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ADD_TO_TYPES.INI: These are the entries that must be copied to the end of your intended terrain_types.ini.
TerrainObjects folder: Here are all the terrain objects included, which are defined in terrain TYPES.INI.
ADD_TO_SS BETA 1.5 Tgt Object Library.txt: This file is for users of Swambast's STT Tool.
FSSC_Macros folder: If you use FSSC tool for developing your target areas. Here are all the api files. Included is my main.lst.
Groundobjects folder: This has the few ground objects that are included in the pack. Must be copied to your MOD Groundobjects folder.
NOTES:
----------------
At this time, not all the included objects are represented in the ReferencePics.
Most FSSC/STT object size entries should be quite close,
please report any irregularites you find.
FULL CREDITS:
---------------------------
Sundowner: B_Trailer_Mk82, M_trailer, B_TrailerLGB, Y_Tractor, RAF_Cart, B_Duel_Y_Trac, C_Type, RAF_Bunker, TAB_Vee, HAS_M, HAS_E, c_store, Earth Walls, mounds, blast walls and all desert variants of these objects
Amokfloo: ControlTower, ForkLift, FireExtinguisher, ShelterZu
Ravenclaw: Fire Trucks
Stary: str_hangars 1 thru 8
Pureblue: FloodLight, SmallGenerator, ConcreteBlock, SunShelter, HeliPad1N
Polak: tools
Thank you and enjoy!
Pureblue
SF2NA
Adds taxi lights and runway lights to Keflavik NAS Iceland
Update of original from http://combatace.com...s-and-textures/
SF2 WW2 Central Pacific Terrain Fix-It Pak
= For SF2, Full-5 Merged (REQUIRED!!) =
** Note: This mod will =ONLY= work correctly in a WW2 PTO mods folders built FROM the SF2NA exe. This is only REAL way to get all the proper coding necessary for the operational CV Zones. It will absolutely NOT work correctly in any other versions, and most definatly NOT at all in SF/Wo* 1stGens at any patch level **
This relatively small pak contains the necessary inis, a new _water.bmp, etc to bring the WW2 Central Pacific Terrain (aka "The Marianas") up to SF2NA standards at the July, 2012 patch.
It uses several 'NA-only' switches, the LimitedNations=TRUE statements, and a new _water.bmp with semi-correct CV zones (I say semi, as for ease of play, as the map is divided east/west for IJN and USN, as opposed to the historical version, with the USN TFs west of Guam). The _targets.ini has been slightly reworked, to remove the static parked aircraft, allowing the Game Engine to populate them automatically. Perhaps incorrectly, but populated nonetheless :).
As always, unzip this to a temp folder or your desktop, and you'll have access to the rest of the readme for it's instructions. It's reccomended you read the document through after unzipping, but BEFORE installing.
As always, the Notes and Other Nonesense section may make for entertaining and enlightning reading.
Please also read the New Standard Usage Discalimer, as it's been changed slightly to reflect a change in my policy. It's listed at the bottom, in the Legal Statement Section, with the URL back to the CA post.
Good Hunting!
wrench
kevin stein
WW2 Europe Terrain for SF2 (aka: EAW Euro)
- For SF2, Any & All (*Full-4/5 Merged Reccomended*)
This is a rebuild of the WW2 EAW Europe map. It has extensive retargeting and retiling (read: new tiles created, albeit in the original "BN series") In essence, approximatley 98.6% of the terrain and targeting has been revised in some fashion.
It has been brought (as much as possible) up to SF2 standards, at the July 2012 patch level. There are, however, some height field issuses that are unresolvable; so End Users are advised to ignore them. All airfield inis, while retaining them original name, have been brought to the most recent patch level, and will generate parked aircraft.
If you have the original version, or any of my updated versions, it's suggested you move THAT terrain sub-folder to a storage section, rename it, or delete it from your WW2 ETO mods folder. This version =WILL= completly replace it. In MUCH greater detail...
This is a fairly large map, covering Western Europe from the German/Polish border in the east to the Irish Sea in the west, and a far north as York in the UK, and the Bay of Biscay/Alps in the south (including Bordeaux). Several target areas in the farthest S/E region (south of the Italian Alps) have been removed for playability. As can ALWAYS be expected, there =ARE= Easter Eggs scattered across the map.
This map makes use of =BOTH= the LimitedNations and AllowedMission statements. There are =NO= CAS or other Ground Attack mission tasking, other than Armed Recon and Anti-Shipping. Strike, of course, for the bombers, remains (exceedingly!) valid. Armed Recon mission are constrained to within approximately 100km of the coastlines (more or less) for BOTH sides.
*Geophysical Disclaimer: some rivers and other water features may not follow their Real Life courses, or be placed in their Real Life locations. Several cities and other physical features (mountains, vallies, coastlines, forests, roads, etc) may also fall into this classification; Some populated places may exist only as "named places" on the map. This was done for historical reasons. Many airfields/airports, some of historical significance, may also be not existant or placed in the Real Life locations due to tiling constraints.*
When in-game, you'll see "Europe, WWII" on the terrain selection dropdown window.
Some GroundObjects are included (ships mostly); these are the same ones that are in the recently released ETO/MTO Ships pak. When installing, just allow the Overwrite.
It's reccomended you unzip this to a temp folder or your desktop, and you'll have access to the rest of the readme for it's instructions. It's reccomended you read the document through after unzipping, but =BEFORE= installing.
As always, the Notes and Other Nonesense section may make for entertaining reading.
Please also read the New Standard Usage Discalimer, as it's been changed slightly to reflect changes in my policy. It's listed at the bottom, in the Legal Statement Section, with the URL back to the CA post.
Good Hunting!
Wrench
Kevin Stein
FOR SFP1, SFGOLD, and SF2.
This mod adds 2 more fictional countries to the stock desert terrain. The new countries are the Republic of Dohar, allied with Paran, and the Sultanate of Sharnak, allied with Dhimar. The mod adds some new airports, cities and towns in the unoccupied western section of the desert terrain, as well as border posts, lookout towers and some new oil fields for Dhimar and Paran. This version is likely the final one.
Main Features:
1. Easy install that won't affect the stock terrain.
2. 3 time zoom map showing new border areas.
3. a few new attack and truck routes added for CAS and Armed Recon missions
CREDITS: Thanks to Whiteknight 06604 for making the Dohar and original Sharnak decals.
Changes for version 2.2:
1. Terrain leveled at Canopic airfield.
2. The airfield at Fasala has been moved and the terrain leveled at the new location.
3. Some seldom used terrain tiles have been repainted so the airfields at Shalabar and Al'Aranak are on greenspace.
4. Optional textures for the SF-2 dirt runway included.
NOTES: Still working on a new terrain for the four fictional countries but it won't be ready for a loooooooong time.
Iran-Iraq Replacement Desert Tileset 7/3/2013
-For SF2, any/all at any patch level-
*Note: these tiles will also work in SF/Wo* 1stGen games for the listed terrains*
This package contains nearly 60 new Desert2*** tiles, both in bmp and tga (for the seashore tiles) that will replace the original "blindingly white" desert and desert2*** transitions for the following terrains:
Desert Storm
Iran/Iraq
Iran/Iraq 2003
These are designed =ONLY= for use on the above listed terrains. Not for ANYTHING else!
By using the IsraelME Desert1 & 2 as a base, these tiles are direct replacements for the originals. ALL transitions, including all river, roads, 3-ways, etc are new builds. As direct replacements, this will not effect target placements or TOD object placements.
For the other Terraformers, I've included the multi-mega layered PSD with all the tile layers divided into terrain type sets (sea, mountain, road, etc).
For those that wish, 3 new planning maps are included for the "IR2003" terrain. Red & Blue side will now show correctly.
So as not to totally foul up one's terrain(s), it's HIGHLY advised to =READ= the install instructions after unzipping, but =BEFORE= installing them, as you've a couple of things to do first.
As always, fairly easy to follow, yet detailed install instructions are included. PLEASE read them!!!
Happy Landings!
wrench
Kevin Stein