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    1. FOR SFP1, SFGOLD, and SF2.
       
       
      This mod adds 2 more fictional countries to the stock desert terrain. The new countries are the Republic of Dohar, allied with Paran, and the Sultanate of Sharnak, allied with Dhimar. The mod adds some new airports, cities and towns in the unoccupied western section of the desert terrain, as well as border posts, lookout towers and some new oil fields for Dhimar and Paran. This version is likely the final one.
       
      Main Features:
       
      1. Easy install that won't affect the stock terrain.
      2. 3 time zoom map showing new border areas.
      3. a few new attack and truck routes added for CAS and Armed Recon missions
       
      CREDITS: Thanks to Whiteknight 06604 for making the Dohar and original Sharnak decals.
       
      Changes for version 2.2:
      1. Terrain leveled at Canopic airfield.
      2. The airfield at Fasala has been moved and the terrain leveled at the new location.
      3. Some seldom used terrain tiles have been repainted so the airfields at Shalabar and Al'Aranak are on greenspace.
      4. Optional textures for the SF-2 dirt runway included.
       
      NOTES: Still working on a new terrain for the four fictional countries but it won't be ready for a loooooooong time.
      1,109 0
    2. Iran-Iraq Replacement Desert Tileset 7/3/2013
       
      -For SF2, any/all at any patch level-
       
      *Note: these tiles will also work in SF/Wo* 1stGen games for the listed terrains*
       
      This package contains nearly 60 new Desert2*** tiles, both in bmp and tga (for the seashore tiles) that will replace the original "blindingly white" desert and desert2*** transitions for the following terrains:
       
      Desert Storm
       
      Iran/Iraq
       
      Iran/Iraq 2003
       
      These are designed =ONLY= for use on the above listed terrains. Not for ANYTHING else!
       
      By using the IsraelME Desert1 & 2 as a base, these tiles are direct replacements for the originals. ALL transitions, including all river, roads, 3-ways, etc are new builds. As direct replacements, this will not effect target placements or TOD object placements.
       
      For the other Terraformers, I've included the multi-mega layered PSD with all the tile layers divided into terrain type sets (sea, mountain, road, etc).
       
      For those that wish, 3 new planning maps are included for the "IR2003" terrain. Red & Blue side will now show correctly.
       
      So as not to totally foul up one's terrain(s), it's HIGHLY advised to =READ= the install instructions after unzipping, but =BEFORE= installing them, as you've a couple of things to do first.
       
      As always, fairly easy to follow, yet detailed install instructions are included. PLEASE read them!!!
       
      Happy Landings!
      wrench
      Kevin Stein
      322 0
    3. Phillipines Islands 1944, WW2 PTO Terrain for SF2
       
      - For SF2, Any & All (Full-5 Merged Reccomended)
       
      = For Adventures in the Western Pacific =
       
      *Note: this pack includes the PI 44 update pak released sometime back. It is designed for the timeframe of the US Invasion of Leyte in late 1944. It uses SF2NA statements for carrier-based operations. Hence, your PTO mods folder =SHOULD= (read: MUST) be built from the SF2NA exe. It is designed to REPLACE, in total, any eariler versions.*
       
      **Note2: IMPORTANT! Make sure you have the WW2 ground objects!!**
       
      This map repsents the situation in the Phillipines from approximately October thru December 1944, just after the US Invasion of Leyte. To that end, the eastern regions of Leyte, and southern Samar are conisdered (somewhat) 'secured' and in Allied hands. The rest of the country is still "Occupied Territory".
       
      The LimitedNations statement is set to TRUE, allowing only for the regional powers that took part. The terrain also makes use of the 'AllowedDates" statement, preventing use BEFORE October 1944 (but dosen't seem to be working quite right post 7/13 patch)
       
      LOTS of new tiles and their associated TODs have been created, and match the Green Hell 3 styling. There is also, as expected, a few Easter Eggs.
       
      Also included are several (ok, LOTS) GroundObjects, some you may have already, but a few are new. Some are updates of ships, tanks, truck and etc seen in my other terrain mods. These are designed to REPLACE any pre-existing ones I've done. Be advised, you'll still need many of the other WW2 PTO objects I've included in other terrain mod paks. Make sure you have them!!!
       
      REMEMBER: you will need the latest WW2 weapons and Guns pack! Some are supplied, but just to be safe...
       
      **Geophysical Disclaimer: some rivers and other water features may not follow their Real Life ™ courses, or be placed in their Real Life ™ locations, or exist at all. Several cities and other physical features may also fall into that classification. Some cities exist as 'named places' only. Some airfields may not be in their historical locaitons due to Height Field and other tiling restrictions.**
       
      As always, unzip this to a temp folder or your desktop, and you'll have access to the rest of the readme for it's instructions. It's reccomended you READ this document through after unzipping, but BEFORE installing.
       
      Again, as always, the Notes and Other Nonesense section may make for entertaining reading.
       
      Please also read the New Standard Usage Discalimer, as it's been changed slightly to reflect a change in my policy. It's listed at the bottom, in the Legal Statement Section, with the URL back to the CA post.
       
      Good Hunting!
      wrench
      Kevin Stein
      499 0
    4. SF2:I IsraelME Movements Ini Tweek
       
      = For SF2 (Full4/5 Merged RECCOMENDED)
       
      *Designed for use in the standard/stand alone SF2:I Mods folder (suggested usage). But will work in all versions of SF2 with the IsrealME terrain.*
       
      **This mod =WILL= work in 1stGen WoI, but End Users ™ will have to 'save as..' back to ANSI formatting. The ini herein is in Unicode**
       
      This pak contains a major expansion of the movements ini for the stock IsrealME terrain.
       
      16 new routes have been added, mostly truck routes within Isreal itself (giving the Red Side something to do), but a few in the Sinai, and an additional shipping route or 2.
       
      As always, fairly easy to follow, yet detailed install instructions are included. PLEASE read them!!!
       
      Good Hunting
      wrench
      Kevin Stein
      240 1
    5. 05-25-2013
      mod updated to version 1.5:
       
      new in version 1.5 is TOTAL rework of tileset, all tiles replaced with new mostly satellite-based high resolution tiles
       
      some trees graphics modified to avoid size issues on various tiles (ie. Desert-to-mountain transitionals, mountain tiles)
       
      Installation:
      Unpack with 7zip to your OTC Cuba terrain folder, overwrite when asked.
       
       
      initial upload readme:
      This is >>really<< simple repaint and tweaks to OTC Cuba terrain looks.
       
      Tiles have been recoloured, upscaled to 1024^ and undergo some tricky tricks to make them appear as they have more "depth" from air.
       
      Trees have been scaled down and I replaced their graphics with better quality textures (I borrowed from my other mods) to fit the new overall tones.
       
      At one point I tried to replace some of the ground textures with better quality ones, however as they were sticking out too much from the tileset I abandoned this idea.
       
      I think that's all. Have fun,
       
      and big THANK YOU! to original OTC creators and especially Eburger68 for putting this one together!
       
      Stary
      523 0
    6. Targets Fix-It for WW2 ETO Terrain (aka: EAW Euro)
       
      I recently discovered a few airfields that had 'snuck under the contractors radar', and needed a face lift. These are a few that, somehow, I missed upgrading. Given the scope and size of the terrain; it was to be expected. Also fixed the facing of a few items that goin the wrong way!
      This is what happens when you go with the lowest bidder....
       
      Install instructions:
       
      unzip the EuroWW2_Targets.ini.zip to whereever you want, and just drop it into the EuroWW2 terrain folder. Allow the overwrite.
       
      Enjoy!
      wrench
      kevin stein
      278 0
    7. This will allow you to attack Airfields, Fuel Tanks, Evil Comm Buildings, and many other land targets in game assigned Strike missions. The Mod uses JSGME to allow an easy, (almost) one click change between land and naval targetting. JSGME also ensures that if you don't like the Mod, you can easily restore your install to it's original condition. I've only tested this in single missions; I don't think you'll fufill the Campaign Victory Conditions with this installed (you'll never even see the Kiev, much less sink it). To anyone who already knows the trick cheers, you don't need this, anyone else, thank snapper 21 for the original idea.
       
      SupGen
      5/6/2013
      326 9
    8. Gepard's "Battle of Britain" and "Battle of Britain in the 60s and the 70s" terrains visual update.
      version 0.9 preview: 24 of April, 2013
       
      NOTE: For modern computers with at least 768 MB (1 GB+ preferable) of video memory.
       
      This is new set of hand-drawn 2048x2048 tiles and associated .TOD objects for Gepard's "Battle of Britain 1.4" (and it's
      modernized version) terrain.
       
      You can download these great maps here:
       
      http://combatace.com/files/file/5203-battle-of-britain-terrain-version-14/
      http://combatace.com/files/file/10371-battle-of-britain-terrain-for-the-60th-and-70th/
       
      Right now it's sort of preview, with only summer set included (more below) as the size of the tiles makes it very big
      upload.
       
      Tweaked longer-range fading trees .fx shader included, best to play with ObjectsFade=FALSE and DetailMeshSize=8 or more
      (user's system depending, included screenshots taken with DetailMeshSize=10) however I take no responsibility for any damage caused to your system by setting too high values and frying your GPU.
       
      New waternormal.bmp for your kinky Channel-crossing (Cross-chanelling?) pleasures included.
       
      To install follow your instincts. Modified ini files for the "60s and 70s" version of the terrain included.
       
      Also I have included the core ini files made to generate in Terrain Editor the .TOD objects, experiment at your own risk (yet better don't!)
       
      Knows bugs/issues:
      As stated above, just summer set at the moment, more might follow.Given the engine limitations and the way the map was
      created, not that accurate from farmer's point of view (english landscape differs from french one IRL) and I generously gave myself
      full artistic license to improvise things (read: make them up) as I went with the project.
       
      No buildings in cities, as I refuse to kill the immersion of this terrain modification with stone-age tech box-type TOD objects. Blame
      Thirdwire for doing zip about it throught all these years.
       
      "Fair Use" CombatAce license apply. NOT to be included in (or reused for) any kind of payware addon/product without my
      authorization. You can tweak/modify and re-upload this set just give me credits as the original author. BoB map created by Gepard.
       
      Have fun!
       
      Stary
      303 6
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