Those were omitted from the release, add some height mesh displacement to "J" tiles making jungle areas less flat
This is 1024x1024 tileset for Wrench's WW2 Okinawa together with adopted tree/city mod. Differs from earlier PTO Solomons and Phillipines by being more green, more saturated and vivid among other things
This is 1024x1024 tileset for both Solomons V3 and Phillipines together with custom tree/city mod.
Adjusted data for both terrains included.
Designed for Solomons V3 and Phillipines maps by Wrench (Phillipines map originally started by Edward)
Apart from these, should work in other older maps using WoV/SF2:V tileset, Vietnam including
Few extra files included in separate folder
SF2NA WW2 Phillipines Islands (1944) Terrain Update
-- Something for the PTO players --
= For SF2, Full-5 Merged (ONLY) =
*This mod will aboslutely =NOT= work in SF/Wo* 1stGen game installs; it is designed for use =ONLY= in a WW2 PTO-centric mods folder that is built off the SF2:NA exe.*
A very quick and dirty mod for the WW2 Phillipines Island terrain that adds the required NA "coding" and _water.bmp with carrier stations.
This is =NOT= a full terrain: just inis & a _water.bmp. It is to be applied to the modified version of the terrain I (re)relased in 2008, avaliable at this URL:
http://combatace.com/files/file/7145-ww2-phillipine-islands-by-edward/
New main, data, targets, nations,and types inis, along with (excessvely) modified desert airfield inis, allow for a 'drag-drop' update to SF2NA. A new SF2NA style water bmp with 2 carrier 'zones' was created and included.
LimitedNations is set to TRUE; make sure you have the latest version of the WW2 Nations ini, as 'IJN' is most definatly one of the nations needed.
As always, fairly easy to follow, yet detailed install instructions are included. So, PLEASE read them for necessary instructions. Also, give the "Notes" section a read too. More Carrier Capable Aircraft are coming soon ... please be paitent! I'm only one guy doing 6 peoples work on no budget....
Happy Landings!
wrench
kevin stein
Baltika's UK map, highly modified with new tiles, objects etc.
I've put this lot together over a period of time, it was intended to be just for my personal fun but I've had a fair bit of intrest in it so I've decided to release it "as is", I dont thnk it will ever be what I call finished as there's lots more I'd like to do.....I just dont have the time anymore, so please feel free to make amendments to it [it could do with the SF2NA naval features adding to make things a little more intresting]. Any changes you do make, please post/upload at CA for everybody to enjoy.
Please read the readme, its for your benifit not mine.
***This is a replacement for the previous version 1.0***
This is a modification to the original bombing range to make the home base airfield a likeness of Nellis AFB and take advantage of some of the new Hi-Res Desert textures now available. It also includes some of the objects from the Mescalero Proving Grounds range made By ChampionsVA56.
Nellis AFB is located alot farther South on the map that the original base was. This should eliminate getting aggressor A/C right over Nellis as you take off.
A few drone and aggressor Aircraft are included in this download. You'll see these flying around the range, and parked at the Range Airfield. All weapons have been removed, or they are equiped with training missles
so they won't hurt you.
Only hostile aircraft with a "NationName=RANGE" or "AGRS" will show up on this terrain.
A modified version of the NATIONS.INI file has been included. It is the stock file with the "RANGE" and "AGRS" nations added. You need the "RANGE" nation defined if you want the drone's showing up and need the AGRS nation for the Aggressor A/C.
Provided your other terrains have their "LimitedNations" setup, you won't see the drones's or Aggressor A/C anywhere except the Range. A modified version of the SQUADRONLIST.INI is included with the USAF Thunderbirds squadron added.
The bombing range targets use the layout of the Mescalero Proving Grounds range and the drones and Aggressor A/C use its runway to launch and recover. Note: the target area that was known as the
Warehouse Targets is now Friendly and is a called the Range Control Facility. When you choose to do a Close Support mission, your tanks will be lined up defending it from the enemy tanks.
One thing that is a "feature" not a bug, is that you will have Friendly A/C spawning from Nellis, sometimes right when you are, as Escort or SEAD flights. You cannot collide with them and they will go right thru you as applicable.
Good Hunting!
Steve "Hurc" Crane
This is 1024x1024 optional tileset and treemod for Gerwin's "old format" IcelandNA terrain.
New waternormal included (still experimenting with those)
Stretching the reality a bit I decided to add some clusters of trees/bushes to most of non-snow tiles -this way it's not 100% accurate but gives us something happening down low.
Designed for Modern Darwin map by Wrench (it kicks ass Kevin!) and optionally stock SF2:Vietnam VietnamSEA terrain
This is 1024x1024 tileset for Modern Darwin v2 by Wrench, together with custom tree/city mod.
Included is my new waternormal.bmp to give water slightly different look, you are free to replace it with waternormal of your choice.
Also data for use in VietnamSEA map is included.