India-Pakistan Water Bmp Fix Pak 7/18/2012
- For SF2, Any and All, But Designed for Full-5 Merged w/SF2NA -
A very small fix that removes a "modder induced problem" (hangs head in shame), with the _water.bmp for the India-Pakistan Terrain.
I had totally forgotten that the Game Engine classes India as an "Enemy" nation, therefore it uses the 'other color' for it's carrier zones. I'd orignally used the 'standard green', as seen on various others; that's the 'Friendly Nation' (Blue Side) color. That pale-ish green is used for those classed an 'Red Side".
This is now corrected. A Blue Side green zone was added in case anyone make Pakistani Navy ships, so the DD/FF/whatever groups have someplace to steam around.
Sorry for the inconvience!
As always, fairly simple, easy to follow install instructions are included. Please read and follow them. It's pretty straight-forward (for once!)
Happy Landings!
wrench
kevin stein
For Strike Fighters 2.
Built for real time game generated strike missions. Shouldn't take more than 30 minutes to do a round trip strike mission. Paran and Dhimar get 4 airports each and the front line is relocated to what used to be central Dhimar. Main Features:
1. 141 target areas including 10 SAM sites for Paran.
2. Easy install.
3. Many "Freeware" objects being used.
4. Quicker Take Off mod included with customized parking spots. Large aircraft parking will accept C-5A sized aircraft.
5. Contains Ground Attack, Truck, and Ship routes so you can fly CAS, Armed Recon and anti-ship missions.
6. Has a 3X zoom map from an older version of SF that shows desert and green spaces better.
7. Installation won't affect your stock "Desert" terrain.
8. Negative points awarded if you cause collateral damage.
CREDITS: Thanks to these folks for creating and allowing freeware use of their building objects:
1. This project uses some objects from MITCH's "Factory Place" project. There seems to be a consensus within the Strike Fighters community that it's OK to use these objects for FreeWare projects.
3. WRENCH, for hosting the "Factory Place" objects at his website. And for the cool "Shipwrecks!"
2. GEPARD, for some objects I lifted from his DRV terrain.
4. PASKO, for the round tents, now used by the Bedouins.
5. GRUMPOTAMUS, for the Radar Dome.
6. WINGWHINER, for the some Factories, Headquarters Building, Gas Station, Tactical Control Center, and Control Tower H1.
7. STARY, for the his hangar pack.
8. FUBAR512, for the Pecco Crane.
New for this version:
9. WINGWHINER again for some buildings from his epic 43 city buildings pack.
10.JULHELM for some industrial silo's/buildings
11.RussoUK and Gepard for the Oil Rig.
12.EZLead for the formation take off mod.
13. TK and ThirdWire for creating such an interesting flight sim / hobby.
Changes for this version: Unless a patch does something really bad to this terrain, it is the final version. Using some buildings from WingWhiners 43 city building pack finally gave me the variety I was looking for. Check out EZleads included formation take off mod, it's a perfect fit for this terrain!
Compatible with Strike Fighters 2 Series of games.
One thing that has bugged me about the Strike Fighters series is the object icons are both large and opaque. Compound this with the fact that they cannot be filtered, and it makes for difficult mission planning over areas of dense activity. This mod reduces the icon size by 25% and makes the icons semi-transparent, which allows you to easily see the enemy and friendly forces while still seeing the map underneath the forces. This is especially useful for runway strikes, where you will want to know the orientation of the runway prior to setting up your Initial Point.
Specifically, his mod converts the BMP object icons to TGA and adds an alpha channel that ranges from 50% to 75% opacity. Likewise, this mod updates the PLANNINGMAPSCREEN.INI in order to call the new TGA files as well as reduce the Object Icon Size from 32 pixels to 24 pixels.
Easy Installation (if you are not running any other menu mod)
Copy the included Menu folder into your SF2 mods folder
Manual Installation (if you have an existing menu mod)
As long as your menu mod doesn't change the PLANNINGMAPSCREEN.INI file, you should just be able to copy these files to your SF2 Mods folder. If you do use a custom PLANNINGMAPSCREEN.INI, then in addition to copying the TGA files to your [sF2 Mods]\Menu folder, you will need to make the following changes to PLANNINGMAPSCREEN.INI:
[MapData]
<...>
FriendlyAircraftIcon=FriendlyAircraftIcon.tga <-------change these from BMP to TGA
FriendlyGroundForceIcon=FriendlyGroundForceIcon.tga
FriendlyNavalUnitIcon=FriendlyNavalUnitIcon.tga
FriendlyRadarIcon=FriendlyRadarIcon.tga
EnemyAircraftIcon=EnemyAircraftIcon.tga
EnemyGroundForceIcon=EnemyGroundForceIcon.tga
EnemyNavalUnitIcon=EnemyNavalUnitIcon.tga
EnemyRadarIcon=EnemyRadarIcon.tga
<...>
ObjectIconSize=24 <---- change this from 32
<...>
You can resize the ObjectIconSize to whatever you like, but the included HighlightIcon.tga is set for a 24 pixel Object Icon. If you wish to keep the ObjectIconSize at 32, you can do so; just remove the HighlightIcon.tga from your [sF2 Mods]\Menu folder and the default icon from the CAT file will be used. If you wish to use any other size icon, you will need to make changes to HighlightIcon.tga yourself. If you know of a way to change this in the INI file, please let me know so that I can put it in my next update.
Future Compatibility Issues
In order to ensure compatibility with future official SF2 patches, you may need to extract PLANNINGMAPSCREEN.INI from the MenuData.CAT file and compare the files to ensure compatibility. You can quickly find my changes in the sections bracketed by //.
For support, please post in the corresponding File Announcement thread at CombatAce.
SARCASM: Slightly Artistic Representation (of) Clouds And Sky Mod
by Stary
version 1.3
April 8th 2012
This tiny mod is my modification of stock post-June11 environmentsystem.ini, that I created in spare time for own enjoyment. Incorporated are several tweaks and graphics files I created to slightly change the looks and feel of the SF2 series environment.
New in version 1.3:
-brand new high resolution clouds graphics based on my own photography works
-new fog colour for broken skies, more bluish than stock gray
-optional unchanged gray skies for broken included in it's folder -so you can choose your version
-midday sky colours back to more realistic bluish, but different than stock
-again, new clouds graphics
I forgot some additional tweaks introduced during tests
To install, unpack the package to your Flight folder, overwrite when asked
18 Water maps for enabling ships on your seas!
************************************************
How to Install.
Copy the BMP file for the terrain you want into the terrain map.
e.g. DBS_Water.bmp into the DBS folder.
Make sure that in the DBS.INI the line "WaterMap=DBS_Water.bmp"
(WITHOUT THE QUOTES!!!)
is there under the [Terrain] section!
Also under the [Terrain] section make sure you have:
NavalMap=TRUE
If all that is done, and that's all to it, then you should be able to take off
in your F-14 from the carrier on the sea on that map.
(I hope this is clear)
My best regards, Kodiak.
Baltic region HR tileset v1.0
"Additional seasons pack"
for SF2/SF2NA March 2012 patch-level
April 2nd 2012
These are additional seasoned variants of "Baltic region HR tileset" that were not included with the original upload.
To install unpack and cop content of Sweden folder to your terrains/Sweden -overwrite when asked.
The new seasons are light snow before winter, thaw and early spring.
Modified Sweden.ini to incorporate the new seasons included.
Baltic region HR tileset v1.0
for SF2 March 2012 patch-level
April 1st 2012
optional tiles, ground TOD objects for "The Scandinavian Front MOD" by JonathanRL or stand-alone Sweden map by gillg
Hats off to both of you for your efforts guys!
------------------------------------------------------------------------------------------GAMEPLAY NOTE: Due to large amount of ground objects per tile (around 800-1100+ per single tile)
it's highly recommended to use ObjectsFade=TRUE statement in options.ini to increase ingame framerates
Also, due to my crappy slow internet connection, I removed from the initial upload two seasons (thaw and light snow) which eventually will be uploaded later
------------------------------------------------------------------------------------------
This mod assumes one has at least installed and tested Sweden map by gillg, more preferably stand-alone TSF mod folder with one of JonathanRL&Team's Scandinavian mods, which includes the Sweden map in them too.
Installation:
To install unpack this archive and copy or move the content of Baltic Tileset to your Terrains folder, overwrite when asked.
!!!Be warned, due to 1024x1024 textures and large TOD files, the map takes some time to load at first run!!!
Stary
TPWEL : Thunderstorm Pack With Enhanced Lightnings 2.0b
Hi Folks,
I made an re-package of experimental thunderstorm pack with enhanced,realistic lightning effects.
Thanks to original author Stary.
Installation:
Read the original readme.
Best Regards.
Mar2012
BearGryllis