A-4Ku Skyhawk (Kuwait AF) Update Pak
= For SF2, Any & All (Full-4 Merged Reccomended) =
*NOTE: usable in any and all SF2 versions that have access to the A-4F_78 lod and A-7D cockpits. Hence, the Full-4 Merged Reccomendation*
Based "loosely" off dtmdragon's SF1 port.
Completely new skins, from a Home Grown Template , and all new BuNum* decals (in fact, as usual, ALL markings are decals). The 2 skins supplied are, well, identical! Excepting the "Free_Kuwait" skin will automatically start in 1991, for ODS, and have the "FREE KUWAIT" fuselage banner decal.
The cockpit used, while not correct, does have pretty much everthing working as the A-4M this is based on should; research has pointed to them having the APR-53 radar, so I added it back. Therefore, 100% accuracy is NOT claimed for this mod.
Loadouts are pretty standard, dumb bombs and so forth. The aircraft is LGB capable, but no evidence has turned up the KuAF used Paveways. Canopy operates via the Standard Animation Key , Shift/0. All loadouts use stock in-game items.
As always, fairly easy to follow, yet detailed install instructions are included. Please read them!
Enjoy!
wrench
kevin stein
* yes, the KuAF birds carried their USN BuNums on the tail!
SF2 Korean War Era F-86 Sabre Pak 12/14/2012
UPDATE
for
http://combatace.com/files/file/13604-sf2-korean-war-era-f-86-sabre-pak/
Features:
- new gunsights added (A-1CM and A-4 types, with rocket sight where applicable)
- 16x HVAR loadout enabled and weapon positions adjusted
- Cockpit fixes:
+ CGCockpitOffset=TRUE added
+ cockpit POV height offset set to 0
+ cockpit height position synchronized with pilot position
Notes on A/G rocket/bomb sight usage:
- bombing , use pipper (center dot) to aim
- rocketing, use bottom diamond for aiming rockets (pipper with F-86A)
Have fun
The KAW Mod Team
UPDATE
for
http://combatace.com...nval-sabre-pak/
Small adjustments:
- ammo capacity increased to 115 rpg
- new T-160 gun with correct muzzle velocity and ROF of 1500 rpm and no entry for tracer tga *
- shell ejection set to TRUE (only the links were retained inside)
- aircraft weight increased by 76 kg
- Cockpit fixes:
+ CGCockpitOffset=TRUE added
+ cockpit POV height offset set to 0
+ cockpit height position synchronized with pilot height position
* M39 cannon V0 and ROF are different . There was no 20-mm tracer ammo in Korea (only had API, HEI and a
practice round)
but they tipped API rounds into beeswax which gave a smoke trail when fired - wasnt perfect since the
smoke trail was short ranged.
Removing the tracer tga entry from the gun makes it a easy lookalike effect.
Have fun
The KAW Mod Team
Cessna O-1E BirdDog Pak -for 3rdWire O-1E-
= For SF2, Any and All
= Please Note: this is =NOT= a full aircraft mod. The LOD files are =NOT= included, as they are propritery of 3rdWire, and cannot be shared. So ... you =MUST= have one of the original 1stGen games - SFP1, WoV or WoE to extract the 4 needed LOD files from their Objects.cat. Instructions are in the 'To Install' section. =
This is a major overhaul of the stock, 1stGen O-1E BirdDog with a new, functioning cockpit, 4 skins and all new historically accurate serial numbers (albeit generic in nature, representing no particular unit; even the Canadian ones)
The skins are:
RCAF/CF CO-119 by ext (iirc)
OD Green by ???
USAF white (stock)
Pakistani Army Green (based on above, from Indo/Pak mod)
The RCAF/CF skin has all new decals, matching those used by Canada (*please seen "Notes" below for more on the CF serials*).
The OD Green skin from ?? has the "US Army" tag remade new, replacing that from my ancient L-19 mod, that was in the wrong font.
The USAF skin uses stock decals, as it has always done (F-100 serials).
Basically, other than stock National Insigia (and serials on the USAFWhite), all decals are new.
The cockpit is based off Kesselbrut's Yak-3 pit, HEAVILY modified to fit the O-1, with gauges repainted and converted/recalibrated to US standard (knots & feet). Some gauges do not work properly, but this is the closest we have (or more truthfully, the best I could
find). Lots of moves and other tweeks to both the data and cockpit ini make it fit like it kinda sorta shoulda.
Decal randomization is set to TRUE, so be at least at whichever patch level gave that to us.
The aircraft uses stock HVARs, but for fun I've included the M-60 underwing machine gun. So you can shoot stuff up. A revamped version of the 7.62mm M-60 gun is also included. A new Userlist.ini is supplied, with most of the Dog's users.
As always, fairly easy to follow, yet detailed install instructions are included. So, please read them -CAREFULLY-!! .... Also, see the "Notes" section for Vitally Important Information . Seriously ... you NEED to read it. In fact, after unzipping, you might want to read this document through before installing.
Happy Landings!
wrench
kevin stein
Grumman F-11F-1 Tiger
-- For SF2, Any and All --
This is an upgrade package of the F-11F by Fleet Defender & Co (originally released in 2005). All the skins and decals have been updated, with many new ones created. Ini edits fix the overbright landing light; other tweeks add new AI sections, place weapons more centered on the pylons, round count corrected, and some other minor adjustments. A new avionics ini is included, that adds the radar ranging gunsight. The cockpit used is the stock A-4B Skyhawk, which is available in all versions of SF2, excepting stand-alone SF2:I mods folders. Merged installs should have no issues whatsomever. The lead-computing gunsight statements have also been added.
4 skins and decals are included in this pak (all that I could find!). They are:
VA-156 (which became VF-111 in 1959)
VF-21
VF-33
VF-111
Skins are by various artists, hopefully listed (correctly!) in the Credits below. Several of the skins were repainted, from a partial template I created, to remove the painted on Modex numbers. These are now all decals.
Weapons included are just the 150 gallon drop tank; all others use stock in-game items.
I've added several Mission profiles that I'm sure the actual aircraft did NOT perform (Strike, CAS, Armed Recon, and Anti-Ship). They're there for the playability factor. If you don't want to perform them, just edit them out of the data ini.
As always, READ the enclosed readme for full, detailed instructions. This package has been broken down into the various folders that SF2 needs/requires/should have, to make it a LOT easier to install. Also, as usual, the expected 'Notes and Other Nonesense' comments by me.
A full credits listing of those that worked on it, or contributed parts are below, and in the original release readme included.
Happy Landings!
Wrench
Kevin Stein
Vought F7U-3M Cutlass (by Marcfighters)
- For SF2 (Any and All, but Full-4 Merged Prefered) -
This is an upgrade to the F7U Pak I released in 2008, and like the original, still a sort of Beta (Minus). This is simply because the aircraft model is/was NOT finished by Marcello. Details as to this rating are enumerated in the 'ori-2008_f7u_readme.txt' included.
It's suggested for a Full-4 merged, although it can be used in any version that has access to the F-4B, as that cockpit is referenced, and the A-4's 300 gallon drop tank. These should be available in all versions, perhaps excepting SF2I, as that lacks the F-4B as stock.
Several ini tweeks move this a little closer (well, in that respect) for SF2. For the change list, see the "Notes" section below.
2 skins/decal are included:
VA-116 (Gull Gray/White, from the original pak)
VF-124 (new, in 'natural metal')
I've also included the skin templates, just in case someone might want them (and IMPROVE them!!). Also included is the AIM-7A Sparrow & AIM-9A Sidewinder from the GunnyPak (in case you ain't go it). All other weapons/drop tanks used are stock in-game items.
As always, fairly easy to follow, detailed install instructions are included. So, please read them .... I've also included my original readme from the 2008 release -- might want to give a read. It states what's what with this, and why it's classed as a "Beta Minus" release, even now. So, again, please read it.
Good Hunting!
wrench
kevin stein
Lockheed S-3B Viking by FoxMonter
= For SF2, Any and All =
This is the (hopefully) full, compiled package of FoxMonter' S-3B "Viking" Sea Control Aircraft, upgraded/updated/fiddled-to-fit the SF2 series. I've assembled all the skin/decal sets I could find into one big lump.
Skins included in the pak are:
VS-21 Fighting Redtails +
VS-27 Sea Wolves *
VS-29 Dragonfires +
VS-30 Diamondcutters +
VS-30DS (Desert Storm) ?
VS-32 Maulers ?
VS-33 Screwbirds +
VS-33lo Screwbirds (Lo-Viz) +
VS-35 Blue Wolves *
VS-38 Red Griffins +
VX-1 Pioneers +
The suffix symbols designate the artist that created the skins/decals. The Key is below:
*=HrntFxr
+=Paul Nortness
?=IDK
All decals and decal inis have been fixed and updated to SF2 standards.
Several ini edits to the loadout, data and avionics also update them to SF2 standards (as of Aug, 2011). Wingfold and bombay animations have been seperated; bombay uses the standard Control/O (oh)key, and the wingfold is activated via the Shift/9 key. The cockpit is not equiped with an RWR display, so an 'audio-only' version is used. The flight model is unchanged.
A new, SF2-style photographic hangar screen is also included. I've also included several sounds called for in the data ini.
As always, READ the enclosed readme for full,detailed, easy-to-follow install instructions.
With thanks to all the skinners, and FoxMontor for their work!
Good Hunting!
wrench
kevin stein
This is the NATO E-3 Components TCA,(USAF designated CT-49A) based on the 707-320. These aircraft are use for pilot training of the E-3 Component and for cargo and troop transport as needed. Three are operated by NATO and a total of 5 have ever flown under NATO colors. This mod includes a touch up of the OTAN skin found in the TMF E-3A release and decals for all 5 TCA's ever registered in Luxemborg. It also includes the Sentry cockpit to make it flyable, or if you have the 707-300 already you can drop the CT-49 skin in and it will work as well. I hope you enjoy!
Daddyairplanes