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    1. F-104A, Pakistani Air Force for SF2
       
      This will work only if you have installed DLC No. 28 AI Aircraft Pack 1, including the F-104A Starfighter. Without this pack installed, you will not have the necessary model files.
       
      Serials include the 12 F-104A aircraft supplied to the PAF, a further 9 loaned by the Royal Jordanian Air Force, and finally two F-104B aircraft of the PAF.
      159 1
    2. The RF-8 Crusader was a photo-reconnaissance development and operated longer in U.S. service than any of the fighter versions.
      RF-8s played a crucial role in the Cuban Missile Crisis, providing essential low-level photographs impossible to acquire by other means.
      U.S. Naval Reserve units continued to operate the RF-8 until 1987.
       
       
      (*) This isn't a complete plane: You will need YAP RF-8G lod to work
       
       
      WHAT'S IN:
       
      - a new plane with a plenty of new skins for US NAVY & US MARINES
       
      OPERATIONS:
       
      - SF-2NA standard carriers operations ready
       
      - Canopy = Key 10
       
      - WingFold = Key 9
       
      INSTALL:
       
      - All in main mod folder
       
      - RF-8G lod from Yap in Aircraft/RF-8A folder
       
      - Optional View mod by KB (follow dedicated readmes in options folder)
       
      CREDITS:
       
      - Yankee Air Pirates for Original SF-1 RF-8G
       
      - Paulopanz Skins, Decals & new RF-8A Data.ini
       
      - the RF-8A team (Vols: 331Killerbee & Corktip_14) for testings
       
      - 331Killerbee Data.ini Tweakings (lights etc.), weapons (Cameras & Flares), optional view mod
       
      - Corktip_14 Data.ini Tweakings (FM etc.), pilot
       
       
      Enjoy!
       
       
      @ paulopanz
      280 6
    3. First, read the readmes; all of them! The first two are Spillone104s', this mod is based on his work and those credited in his readmes. Also, as it says in his readmes, you'll need at a minimum SF2E for the stock F-104s. You'll also need to follow the
       
      instructions here: http://combatace.com/topic/57393-flyable-f-104s-for-sf2/ to get the cockpits. This Pack contains six different versions of the Starfighter, three F-104As and three F-104Cs. I felt this was necessary because of the changes that ocurred
       
      over the years; the original A models had no gun and didn't recieve one until 1964, later, in 1967 a number of them recieved the J79-GE-19 engine. The C model was originaly optimized as an interim Nuclear Strike Fighter to fill in until the F-105 came
       
      online, as such it was cleared to carry either the Mk-28 (B28) or Mk-43 (B43) tactical nuclear weapons. Included are dedicated versions of these weapons and Lexx Luthors' Nuke Effects. I've made this an alternate loadout in the later versions(selectable
       
      with the Mission Editor) so if you really want to shake up Uncle Ho, you can. The F-104C also had the ability to carry two more Sidewinders on an under fuselage "Catamaran" ala the F-104G and according to Joe Baugher, while in Viet Nam they did just
       
      that. Raven was good enough to make a version of the "Cat" for both the SEA Camo and standard versions of the F-104C. Batman1978s' Hi-Res Cockpit .Bmps are included, as well as a Radar.bmpfrom Starfighter2s' F-104C Cockpit mod that I cleaned
       
      up a little. Some of the aircraft have benefited from Wrenchs' secondary ADI fix, however, in later versions of the aircraft that had a RWR, the secondary ADI was given over to a visual display. They also use Wrenchs' steerable nose wheel fix, along with
       
      a little bump from Raven. I also modified Spillone104s' "Added 3D Parts" to put the RWR bits on the F-104C_67. I think that's about it; it was a lot of work but if you enjoy it, it's worth it. As always, good luck, good hunting, and give 'em hell!
      SupGen,
      Frank Rosato
      5/24/2013
      566 1
    4. This is a completey re vamped version of the original TMF F-4M, that's why I'm doing it as a seperate download.
       
      If you have the TMF versions installed I strongley reccomend that you remove them before installing this pack as you will end up with lots of redundant files and less risk of something going wrong.
       
      The model itself has been heavily modified by Ravenclaw, so you know it will be of the highest quality.
       
      All skins are now jpegs and all are new......no two skins are the same regards to weathering etc.
       
      All new bump maps.
       
      Please read the readme for additional information.
       
       
      Again, many thanks to Ravenclaw for the time he has spent helping me with this project.
      496 8
    5. This is an upgrade/ Enhancement for the Third Wire DLC A-4K Skyhawk.
       
       
      You will need the DLC A-4K: https://store.thirdw...m/store_dlc.htm
       
       
      Instillation: As usual simply drop into your mods folder and allow it to override when prompted. (This is important as the export end year date in the AIM-9G is incorrect etc)
       
       
      Changes include:
       
      -a more realistic loadout.ini file,
       
      -correcting of the air intake textures on all the textures,
       
      -corrections to the squadron markings on the ‘Green’ and ‘Maritime Grey’ textures,
       
      -accurate Royal New Zealand Airforce Pilot,
       
      -activation of the tail hook,
       
      -opening canopy,
       
      -landing light,
       
      -various other data.ini edits.
       
      -a few shots of chaff in each airbrake to simulate the practise of filling the airbrakes with chaff to give the aircraft a limited ability to deploy a onetime burst of chaff by activating the airbrake.
       
       
      Use the single mission editor to select and make use of some unique RNZAF A-4 loadouts
       
       
      Credits:
       
      -ravenclaw_007 for his amazing weapons packs
       
      -NeverEnough for the FMA IA-58a Pucara for SF2 which I used the triple and double rocket pods from to create the CRV-7 double and triple launchers from.
       
       
      Enjoy,
       
      Dan.
      289 3
    6. The United Kingdom bought versions based on the U.S. Navy's F-4J for use with the Royal Air Force and the Royal Navy's Fleet Air Arm. The main differences were the use of the British Rolls-Royce Spey engines and of British-made avionics. The RN and RAF versions were given the designation F-4K and F-4M respectively, and entered service with the Phantom FG.1 (fighter/ground attack) and Phantom FGR.2 fighter/ground attack/reconnaissance) British designations.
       
      What's in:
       
      This is F-4K DLC Royal Navy enhancement pack.
       
      Stock skins have serials/nose door and aileron numbers.
       
      New Skins:
       
      F-4K
      - 700P NAS (RNAS Yeovilton 1968)
      - 767 NAS (RNAS Yeovilton 1969)
      - Phantom Training Flight (RAF Leuchars 1976)
       
      F-4K (75)
      - Royal Navy FAA Jubilee 1977
      - Royal Navy FAA 1878
       
      Canopy open = 0; Wingfold close = 9 (automatic in take off closing)
       
      Credits:
       
      - Tk & Tw
      - Purvis 1 for 1978 pics (V. 1.1)
       
       
      Install:
       
      - F-4K DLC needed (*)
      - put the object folder in your mod install and overwrite.
       
      Enjoy.
      @ paulopanz
      362 4
    7. Well, I'm hoping this will be the last update for this aircraft; not much this time around, just that I found that the Case XX wing not only did not go into production in 1969, it's first flight was in May of 1957! It comprised the last 338 (or so) of the entire production run and was actualy the most important modification made to the aircraft after the introduction of the Area Rule in early production aircraft, enabling the F-102A to fly Mach 1 at 55,000 feet, a full 5000 feet higher than the earlier (Case X Wing) aircraft. The other change I made was to fold the (67) into the other Case X and XX Wing planes; it wasn't a different aircraft it just went to Nam.:) The big difference in installation is because of the consolidation of types; (from F-102A, F-102A (60), F-102A (67), F-102A (69) to F-102A, F-102A (CaseX), and F-102A (CaseXX), it is now necessary (because the ini. names don't match) to pull the aircraft Lod.s out of the Razbam folder and drop into this one (pretty much the same as you did for the missles in the previous updates).The Lod.s from the F-102A go in the F-102A folder, the Lod.s from the F-102A (60) go in the Case (X) Wing folder, and the Lod.s from the F-102A (69) go in the Case (XX) Wing folder. Don't forget Cockpit Lod.s for each. The Aircraft ini.s are setup to only use the main (Lod.1) Lod., however if you drop all three into each aircraft folder you can always change your mind at a later date. This also includes Paulopanzs' latest skin pack, adapted for the changes in folder names. Hope this works for everybody; any screw-ups are mine. I've managed to get a lot of animations in the cockpit working; lots of stuff happening when you engage a target. Good luck, good hunting those Commie swine, and I hope you enjoy it.
       
      SupGen
      3/4/13
      540 2
    8. SupGen work on this payware (but never upgraded) model urged me to complete and enhance my old skin pack.
       
      (*) This is not a complete plane: you will need the original Razbam ($$$) one to work.
       
      What's in:
       
      - a tonn of USAF, ANG, TuAF, HAF skins
      - many squadrons have commander stripes in first plane
      - George W. Bush
      - edited old stock skins (112 FIG)
      - edited my old skins (525 FIS)
      - SupGen's data included
      - new SF-2 Loadout.tga
      - squadron patches
      - numbers randomizers
      - different start dates
      - weapons added
      - AA Rockets are AA rockets and the misplaced one put in place
       

       
      Credits:
      - Razbam - as he made outstanding model
      - SupGen - data editings (fantastic work mate)
       
      TO INSTALL:
       
      - Install your original add-on (maybe this time You will think You haven't wasted your money ....)
      - copy the object folder in your mod folder and overwrite.
      - That's all
       
      Enjoy but "Cave Tigrim" !!!!
       
      @ paulopanz
      375 6
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