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    1. This is part of a bigger project the complete restore of all the great material we have for the Tiger.
      So this is the basic pack with the plane and USAF, Swiss, NVAF & VPAF skins.
      Many other add on (or DLC ...) will follow.
       
      What's in:
       
      - the plane is fitted for SF-2
      - the data.ini is tweaked (but some specialist could enhance the job)
      - the lights are in place
      - the gear wheels are on the ground
      - the engine intakes are painted
      - the IRM rails too
      - Gerwin's damage files
      - new screens
       
      PS: I left the original Swiss nation entry so You will have NVAF, RoCAF etc. in each proper scenario.
      But You are free to change in in USAF if You prefer.
       
      Skins:
       
      - 2 USAF
      - 9 Swiss
      - 1 NVAF
      - 1 VPAF
       
      About Skins:
       
      - Swiss skin pack is remade in high res and higly enhanced
      - Usaf Silver by Gerwin is in, lights edited and with 118 historical serial numbers
      - Usaf old bare metal was redone
      - NVAF & VPAF are restored, the last have own decalset now
       
      INSTALL:
       
      - all included: put only sounds, effects and objects folder in your main mod folder.
       
      CREDITS:
       
      - The Mirage Factory for the plane (original readmes in proper folder)
      - Sony Tucson & Boz for temps (mixed and edited)
      - Gerwin for USAF Silver skin & damage files
      - Soulfreak for Swiss decals & consulting
      - Evro for original Patrouille Swiss skin
      - Mike 1 for original NVAF & VPAF skins
      - Eburger 68 for data.ini edits in Viet pack
       
      Enjoy
       
      @ paulopanz
      1,844 5
    2. Well, this is my second update for the Razbam F-102, the first was pretty well recieved, to the point that Paulopanz is going to be releasing an update to his old skinpack for this aircraft, which by itself is beautiful and works very well with this release, (you just have to rename some stuff in the main ini.), gorgeous work, though. Anyway, I've been doing a little more research and it seems the F-102 was limited to the AIM-4A, AIM-4C and AIM-26A and B.* The other missles in the Razbam Weapons folder are part of the Super Falcon family and were not only physicaly larger but also looked like the ones in McGunny's Weapons Pack; I'm not sure if the stock ones differentiate between them or not. The sources I'm using also cover the Falcons employment in Vietnam in some depth, giving some insight on it's lack of sucess in combat; ie., this may have been due more to the fact that the F-4 did not have the specialized FCS of the aircraft it was designed for than the missle itself. The F-4 pilot had to manually perform a lot of functions that were completely automated when using the MG-10 or MA-1 Fire Control Systems, this and the fact that many of the missles were fired "outside of parameters" leads inescapably to the conclusion that "we" (both the SF1/2 community and TK) may have been entirely too hard on certain aspects of performance (low Accuracy, LockOnChance, Reliability, NoiseRejection, and CounterCounterMeasures values). Realistic modeling might be better realized by limiting TurnRate, SeekerFOV, SeekerGimbleLimit, and SeekerTrackRate; in other words they should probably have a much higher probability of intercept when used in their intended role against large, non-manuvering targets like Soviet bombers than against small nimble fighters. They did not have proximity fuses, being contact fused they would actually have to hit the target in order to pass their OpEvals and be accepted for use. This may sound naive, but I find it hard to believe the Air Force would have flown F-102s and F-106s as long as they did if they thought they couldn't hit the broad side of a barn. When used in their intended role, fired from aircraft equipped with the proper FCS I'm thinking these missles should really be much more potent in the SF universe than they are at present. Needless to say, any thoughts on this would be appreciated.
      The other thing I'm modeling here is the removal of that damn radar hood; it looks great, and it would be great if you weren't actually trying to fight from this cockpit.This is what I kinda think of as the curse of looking real; at first glance it does look real, however a real Deuce pilot, leaning forward to place his helmet visor against the Radar Hood would have seen an entirely different picture than we do even if we zoom in to the max. The game just does not give us the same view angles; no matter how close we get there is still a huge segment of the radar sacreen we can't see. This update removes the Radar Hood and lets you see the entire radar screen.
      So there it is. If you don't like being limited to the AIM-4A and C, with the Nuclear Falcon for those saturation attacks, if you like not being able to see squat on your radar screen even though the real pilots could, don't install this. On the the other hand, if you want a realistic loadout, and you want to be able to fight the aircraft to it's full potential (which seems to be much higher than anyone gave it credit for, if this thing had a gun you could OWN some Migs that gave the F-4, for example, a very hard time), then by all means install this and go out and KILL SOME MIGS.
      So drop the aim.4LOD and the parts01bmp. into the remaining AIM-4 missle folders, then just drop the Objects folder into your mod folder and allow to overwrite. Enjoy.
       
      *Edit: 1/05/13. Well wrong again. The AIM-4D is now cleared for use. Seriously, the documentation for this stuff is kinda thin, and what there is is sometimes contradictory. Doin' my best, if you know of any source material, please let me know.
       
      SupGen
      1/3/13
      254 1
    3. These are just some changes I came up with to fix some problems with Razbam's F-102A Delta Dagger.
       
      1)Fuel guage-Corrected SystemName[021] to read FuselageFuelCell-gauge will now read the fuselage tank. Also changed tank amounts to more closely
      reflect actual amount of fuel carried internally; most sources give this as 1,085 Gals or 7,335 Lbs.
      2)HydraulicPressureGauge-Changed this to an OIL_PRESSURE_INDICATOR as there is no provision in-game for hydraulic pressure. Obviously not a true
      reading, but better than a dead gauge.
      3)Drop tanks-Changed these as all references were to 230 Gallon tanks; F-106 had 360's.
      4)Fixed Fuel Low Left, Fuel Low Right lights, they now come on with 20Lbs fuel left.
      5)Set emer fuel on light to come on at 600Lbs.
      6)Changed missle names and added SpecificStationCodes to missles and aircraft to prevent mix-ups with stock or weapons pack missles as these are
       
      larger and protrude thru the fuselage if used in the side bays. Also two AIM-26's with the correct StationCode. After all, if you can't
      nuke it, fook it, no? Copy and paste the aim-4 lod.s and parts01 bmp.s from the weapons that came with the plane into their respective folders in
       
      this mod. Install these into your weapons folder in the game. The AIM-26's have their lod.s; they are from McGunny's Ordnance Pack.
      7)Fire control system-Changed this to Hughes MG-10; again F-106 was equipped with the MA-1. Adjusted Avionics ini. Search/Track Distance/Strength
      entries to match those in the Data ini.
      8)Changed the names of the Avionics, Cockpit, and Data ini.'s to be model specific to prevent mix-ups.
      9)Added ReverseInput=TRUE and ReverseModelOrientation=TRUE to the rudder statement in the Data ini. to fix incorrect yaw.
      After you've placed the aim-4 lod.s etc. in the missle folders just copy and paste the Objects folder either into your Razbam folder or into the
      game after you've installed the aircraft.
      Credits: Cliff11 for the rudder fix; you can blame me for the rest.
      This has been tested in a July 2012 full merged install, it should work in earlier patches but it's untested.
      (SupGen)
      12/28/12
      238 1
    4. F-5A de la Fuerza Aérea de la República China (RoCAF)
       
      Basado en el NF-5A, disponible aqui: http://combatace.com...for-sf2-ver102/
       
      3 Esquemas de color: 1er Escuadrón (Rojo), 3er Escuadrón (Amarillo) y 9º Escuadrón (Azul)
       
      Con respecto a los numerales....algunos son históricos...otros los he asignado sin confirmación (Fuentes: Diversas fotografias y http://home.eblcom.ch/f5enthusiast/ )
       
      Archivos modificados, instrucciones de instalación, reconocimientos y créditos en el LEEME
       
      ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
       
      Republic of China Air Force (RoCAF) F-5A
       
      Based on NF-5A, available here: http://combatace.com...for-sf2-ver102/
       
      3 colour schemes: 1st Sqn (Red), 3rd Sqn (Yellow) & 9th Sqn (Blue)
       
      Numbers: Some of them are historical .... some are assigned by me without confirmation (Sources: Various photographs & http://home.eblcom.ch/f5enthusiast/ )
       
      Modified files, Installation and acknowledgments and credits in README
       
      Thanks to paulopanz, who gave me the idea !!
       
       
      ¡¡¡Espero que lo disfruteis!!! --------- I hope that you enjoy it!!
       
      ---LANAPA---
      339 0
    5. This is a fast repaint of the F-104G Starfighter.
      It represents an F-104J Starfighters as used by the Japanese Air Self Defence Force, 1962 to 1986. Since the Japanese were forbidden at the time to have have aircraft with an offensive capability, I removed everything except IRM, but any weapons you want can be re-added.
      There squadrons are included, the 302 Hikotai, 206 Hilotai, and the last user of the "J" Starfighter, the Air Proving Wing at Gifu.
      This is not a complete aircraft. There are no LOD's, cockpit or avionics included. To make this work properly, you must have the F-104G Starfighter from SF2 Europe, the cockpit from Strike Fighters and the DLC F-4EJ Phantom II since the serial numbers I used are from that aircraft.
      Thanks to TK and his crew for the Starfighter and the game.
       
      Enjoy, Pappy
      190 0
    6. Update adding Brake chute and Formation lighting.
      Readme and required files included.
      285 1
    7. An updated SF-2 version of Geo's F7F-3N Tigercat with the original Lod's, Skins, and decals.
       
      One of the aircraft that has been getting worked on by the KAW team. It includeds a new FM, a choice of two cockpits, both blue and black drop tanks, and a type specific TinyTim as well as a few other odds and ends.
       
      Credits:
       
      1.] GEO! For making the Tigercat models, skins and decals!
       
      3.] TMF for the Corsair NF cockpit. [i think]
       
      2.] Cliff11, for putting together the modified F-86D cockpit. Also Lex Luther, SabreDog Team, and Zura for previous work.
       
      3.] Cliff11 again for putting together the new 150Gal drop tanks.
       
      4.] FM credits: Baffmeister, Cliff11, Charles for the original, a lot of which is still there, and ThirdWire.
       
      WAIVERS: This package is for freeware use only!
       
      The Tigercat in Korea - A brief History
       
      VMF-542 Squadron left San Diego for Japan in late August, 1950, the Tigercats being hoisted aboard the small aircraft carrier USS Cape Esperance. After arriving in Japan, the squadron was based at Itazuke AB for a short period but probably didn't operate over Korea at that time. More likely they were just placed on alert status to counter any potential inbound threats.
      After the invasion at Inchon on September 15, VMF-542 began deployment to the newly captured airfield at Kimpo [K-14]. They flew their first combat missions from Kimpo on September 20. Operations from Kimpo were in support of the 1st Marine Division as it attacked northward. VMF-542 likely operated from the frozen Chosin Resevoir during that campaign. During this phase most operations were day and night interdiction, combat air support and armed recon but there is an interesting account of a VMF-542 Tigercat escorting a PR Tigercat [VMJ-1?] all the way to Vladivostok and back.
      In January, 1951, VMF-542 moved back to Itazuke, Japan. From there the Tigercats conducted long range armed recon missions as well as doing some spotting for naval gunfire.
      During February, 1951, VMF-542 was back in Korea, operating from Pusan [K-1] airfield.
      In March, 1951, VMF-542 returned to El Toro, California, to begin training on the F3D Skynight. VMF-542's Tigercats and some pilots were transferred to VMF-513, making VMF-513 a composite squadron with both Tigercats and Corsairs. At some point after being transferred to VMF-513 the Tigercats recieved their rather famous flat black paint jobs. With VMF-513 the Tigercats were flown from Pusan mainly at night with the Corsairs operating in the day time. During the night missions the Tigercats would sometimes team up with flare dropping R4D's and PB4Y Privateers.
      In June, 1951, VMF-513 moved to Kangnung [K-18], on the east coast of Korea. It was at this point the Tigercats scored there only aerial victorys, shooting down one PO-2 Biplane in June and another PO-2 in July, both shot down during night operations. From Kangnung the Tigercats also flew long night time patrols protecting the valuable radar station at Cho-do. On the return leg the Tigercats would engage any targets of opportunity. Another task was night time ground controlled radar bombing. The Tigercats would be called in by forward air controllers but the bombing run was calculated and directed by ground controlled radar operators. Yet another task was escorting B-26 Invaders during night time interdiction missions.
      At the end of March, 1952, VMF-513 moved to Kunsan [K-8] airfield. The front line was quite static at this time allowing a very heavy concentration of anti-aircraft guns to be built up. For night time combat air support operations, a system was devised were two crossed searchlight beams would be used as a reference point while a FAC would give targeting directions to the Tigercat pilot, based on the position of the crossed seachlight beams. After the first Napalm bombs were dropped the FAC would give directions for further drops by referencing the position of the fire from the first drop.
      In late summer, 1952, VMF-513 received twelve F3D SkyKnight fighters and the last of the Tigercats were phased out shortly after.
      597 1
    8. Mirage Factory Israeli Air Force F-4E Kurnass 2000 for Strike Fighters 2
       
       
      This is a brand new SF2 mod of the Israeli F-4E Kurnass 2000 with a new 3D model.
       
      This mod has its origins in the SFP1 Mirage Factory F-4E Kurnass but most of the 3D work to create the Kurnass 2000 model has been done by Sundowner.
       
      The majority of the .ini work is new and specifically for the SF2 environment.
       
       
      Features:
       
       
      - Accurate Kurnass 2000 3d model
       
      - Modernized cockpit and avionics
       
      - Modernized weapons capability
       
      - Most advanced version of the F-4E used by the Israeli Air Force
       
      - Extensive RWR.TGA files and updated RWR.LST
       
      - All weapons from loadout file included
       
       
      http://www.f-4.nl/f4_35.html
       
       
      INSTILATION: Drop files in to appropriate folders, override when asked to.
       
       
      NOTE: Has only been tested/used in a merged install of ALL SF2 titles
       
       
      Credit goes to Bunyap and Chaser617 for the F-4EJ Kai cockpit / Avionics which we used as a base for the Kurnass 2000 Cockpit and Avionics. Also credit goes to The Viper Team for their IAF F-16C/D/I which some of the weapons came from. And of course the Mirage Factory Team.
      902 9
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