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    1. Third Wire Stock F-4E Kurnass Upgrade/ Realism Pack.
       
       
      This mod will upgrade all the stock Third wire F-4E Kurnass Aircraft with historically accurate weapon loads, more detailed ejection seats, nuclear weapons capability as well as improvements to the sounds and effects.
       
       
      Instillation:
       
      Simply copy and past into your mods folder, you MUST click override when prompted for example the export start year on the stock ALQ-101 is incorrect for Israeli service etc
       
       
      Notes:
       
      1, Most bombing and attack loadouts will only have one or two sidewinders for self defense. You will also notice that the bomb on the TER closest to the loaded sidewinder is not loaded. This is exactly how the Israeli Air force did it to avoid clearance issues. Also when the center station MER is loaded with M117 bombs the front center bomb is not loaded. Again this is how the IAF did it the time. If you want to use fully loaded TERs and have four Sidewinders you can simple load them on at the load out screen.
       
      2, Israeli Phantoms stopped carrying the AIM-7 in the late 70s/ Early 80s when the F-15 took over the air-to-air role for the IAF. You will notice this with the loadouts of the F-4E Kurnass 78. Instead of Sparrows a single Python 3 IRM was carried on a specially modified pylon in the right front sparrow bay. Extra chaff and flare dispensers were carried in the rear sparrow bays. However If you want to carry the AIM-7 you can select a loadout with them in the single mission editor (not the loadout screen) since presumably the ability to carry them remained.
       
       
      Credit goes to Strahi, MGunny 331KillerBee's Ordnance Shop II, Mirage Factory for the sounds and whoever did the updated Mk7 ejection seats sorry.
       
       
      Cheers,
       
      Dan (dtmdragon)
      561 1
    2. This is the Mirage Factory F-4E(s) Shablol for SF1 Updated for SF2.
       
       
      The original 3d model has also been updated with a few corrections such as pylon mounted Chaff/ Flare launchers and the .ini files have had a going over or been totally redone.
       
      The 3d model was updated by Sundowner (who gave permission for this update) and I did all the .ini work
       
       
      Credit goes to the Mirage Factory for the original aircraft.
       
       
      Note:
       
      1, The Shablol was a modified F-4E Kurnass airframe so we have retained a limited ability to carry air-to-ground ordnance however they were not used operationally for anything other than reconnaissance.
      2, The radar mode key will bring up the reconnaissance camera displays.
      3, The gun sight has been turned off on purpose.
       
       
      Cheers,
       
      Dan (dtmdragon)
       
       
      http://www.f-4.nl/f4_15.html
      381 0
    3. SF2 SPANISH F-104G
       
      Basado en el F-104G de thirdwire (Se necesitan los .lod,.tga,.shd,la carpeta cockpit y el loadout.bmp)
       
      Representa el F-104G de las FFAA usado entre los años 1965 y 1972 cuando se les conocía como 104 Escuadrón.
       
      He incluido Skin, Decals, hangar y loading Screens, también he modificado:
       
      -Data: Fechas y país de utilización, Posición de SideWinders y apertura de carlinga (Shift+0)
       
       
      -Loadout: Respetando los reales, los pilones del fuselaje nunca se usaron en España (No han sido borrados)
       
      -Userlist: España 1967-1972
       
      Breve historia, archivos modificados, Instrucciones de instalación, reconocimientos y créditos en el LEEME
       
      -Historia completa de los F-104G españoles (español e ingles): http://www.grupoaerea.es/F104/
       
      -Imágenes de la película española "No le busques tres pies" (lema del escuadrón) en la que aparecen junto a otros cazas de la época:
       
       
      Now in english!! (sorry if i made a mistake)
       
       
      SF2 SPANISH F-104G
       
      Based on Thirdwire´s F-104G (You will need ..lod,.tga,.shd,Cockpit folder and loadout.bmp)
       
      Represents the F-104G used by the Spanish Armed Forces between 1965 and 1972 when their pilots were known as 104 Squadron
       
      I´ve included Skin, Decals, hangar y loading Screens, I've also modified:
       
       
      - Data: Dates and country of use, SideWinders position and canopy open (Shift+0).
       
      - Loadout: As reality, fuselaje pylons never were used in Spain (But are not erased)
       
      - Userlist: Spain 1967-1972
       
      A little bit of history, modified files, instalation, Acknowledgments and Credits in README
       
      -Complete history of spanish F-104G (english & spanish): http://www.grupoaerea.es/F104/
       
      -Images of the spanish movie "No le busques tres pies..." (motto of the squadron) in which they appear alongside other fighters of the era:
       
       
      ### Gracias a la comunidad de Combatace-----------thanks to Combatace´s community ###
      256 0
    4. Mod of the stock F-4C modifying it to a former fighter plane from the spanish air
      force.
       
      YOU WILL NEED SF2:E AT LEAST TO GET THIS PLANE RUNNING!
       
       
      BACKGROUND
      Spain received the F-4C during the 1970s. The first 36 planes were put into service in 1971 in the 12th Wing (Ala 12) stationed in Torrejón de Ardoz (Madrid), 4 more planes got into active service in 1978.
      After more than 69,000 hours of active service and the loss of seven planes, the C-12 were taken out of service in 1989. Nowadays, the EF-18A and B are the planes assigned to the Ala 12.
       
      INSTRUCTIONS
       
      1. Drop the folders into your Objects folder. If asked to overwrite, click yes.
       
       
      CREDITS
       
      Big Thanks to Thirdwire for the games and the superb models they have.
       
       
      Kindest regards
       
      ValAstur
      257 0
    5. This mod has been tested with Strike Fighters 2 Full 5+2 merged install; it should work with individual installations of SF2NA. The A-6 Superpack 1.51 or later is required in order to use the EA-6B Superpack.
       
      Since the EA-6B Prowler is a modification to the A-6 Intruder airframe, the ThirdWire (3W) EA-6B model uses many of the same textures as the A-6. Therefore, creating an EA-6B Prowler add-on to the A-6 Superpack was a logical progression. I look forward to sharing the increased system fidelity and high resolution skins in this Superpack to enhance your SF2 experience.
       
      What the Superpack Does
      This package is designed to enhance the default 3W EA-6B model and skins, expanding the prowler to multiple variants over time and providing additional skins and squadrons for each. Among the things added are:

      High resolution (2048x2048) skins for both classic gull grey and tactical grey schemes
      Additional variants of the existing skins, including differently colored radomes, tails, and low visibility details
      Six different EA-6B variants (standard EA-6B, EXCAP, ICAP I, ICAP II Blk 82, ICAP II Blk 86/89, and ICAP III) with varying skins and systems.
      Enhanced aircraft profiles for the loadout screens.
      Additional decals, to include custom designed VAQ/VMAQ squadron tail logos and historically accurate BuNos on the tails.
      Entries, logos, and markings for all USN and USMC EA-6B Prowler squadrons (including reserve squadrons) as part of the A-6 Superpack (required)
      Enhanced hangar screens and loadscreens for each A-6 variant
      Custom canopy markings and wing tanks for some squadrons
      Added landing lights, pylon lights, and ventral anti-collision lights to models and skins
      Further LOD enhancement, to include proper relative placement of Pilot/ECMOs, upgraded ejection seats, and the use of USN pilot LODs.
      Enhancement of Avionics and Data files for each variant, with particular emphasis on AN/ALQ-99 Jammer frequencies and Defensive ECM (DECM) capability.

      Because this mod uses and supersedes the 3W default EA-6B, the 3W EA-6B has been renamed EA-6B Prowler ICAP I. It is actually the third EA-6B of six variants included in the package, and has had its jamming capability and frequency coverage reduced to a more realistic level.
       
      What the Superpack Doesn't Do
      This mod enhances default aircraft. If you don't have the default EA-6B LOD (available in SF2NA), or if you prefer to use a different set of EA-6B LODs, then this mod is of limited value to you.
      Don't expect specific organizational insignia or logo placement. I tried to be historically accurate, but since these are skins designed to be compatible with all A-6 squadrons, organizationally specific markings cannot be supported. Likewise, squadron insignia change over time, and the limitation of using the default decals prevents this evolution. Variation between organizations is best represented by subtle differences between skins assigned to the same A-6 variant (e.g. the EA-6B with the white nose/tail may look slightly different than the one with the tan nose/white tail).
      Additionally, the Superpack is unfortunately not flyable without further modification. You will need to provide your own cockpit in order to enable player use of the A-6. Two notable options are extracting the A-6 cockpit from Wings over Vietnam, or by purchasing RAZBAM's excellent EA-6 pack for Strike Fighters (recommended). Likewise, plenty of existing SF1 A-6 mods have cockpits that are compatible with this pack. Regardless of which selection you prefer, any cockpit you use for the A-6 Superpack will be compatible with the EA-6B Superpack as well.
      Finally, the Superpack does not in any way change what missions are flyable by the game engine. There is no specific SAM Suppression mission in SF2, and the Prowler is unsuitable for cluster bomb delivery that is often part of SF2 SEAD missions (ICAP I and later variants don’t even have bombsights!). Hence, the only primary mission available to the Prowler is the role of Escort Jammer, which is not a player-flyable mission at the time of this writing. This means that while you may be able to fly the Prowler, you will be limited to Reconnaissance missions.
       
      Manual Installation
      Simply copy the contents of this folder to your SF2 “mod” folder.
      The EA-6B Superpack requires that the A-6 Superpack already be installed, and SF2NA must be present in order to use the 3W EA-6B model.
       
      The EA-6B Variants
      EA-6B Standard
      This is the original EA-6B that flew near the end of the Vietnam War. The Standard EA-6B/ALQ-99 could cover frequency bands 1/2, 4, and part of 7.
       
      EA-6B EXCAP
      This is the first upgrade of the EA-6B that provided coverage for additional frequency bands. Frequency bands covered by the ALQ-99A through ALQ-99C are 1/2, 4, 5/6,7(partial), and 8/9.
       
      EA-6B ICAP I
      This is the EA-6B variant on which the 3W model is based. As such, this variant has retained the EA-6B folder name, even though it is not the first variant in the series.
      The ICAP was the first major upgrade to the EA-6B line, and was also the first model used by the U.S. Marine Corps (all previous versions were exclusive to the U.S. Navy).
      The ICAP-I and the corresponding ALQ-99D introduced digital receivers and integrated computer controlled jamming systems, and reapportioned the Electronic Countermeasure Officer (ECMO) workload so that ECMOs 2 and 3 (the "kids in back") were responsible for tactical jamming. The work-leveling and digital integration prompted the increase in Jamming Strength to 90. The ALQ-99D covers bands 1/2, 4, 5/6, 7 (partial), 8, and 9/10.
       
      EA-6B ICAP II Block 82
      The ICAP II series of upgrades was a major update for the EA-6B line, incorporating expanded frequency coverage as well as improved avionics and ALQ-99 processing ability. The biggest jump in capability for the ICAP II was the universal exciter which covered bands 1-9, thereby obsolescing the dedication of individual pods to bands. Additionally, band 7 was now completely covered. The increase in Jammer Strength is justified by the further reduction of ECMO workload by the TEAMS system, which significantly improves response time against known/planned threats. The ICAP II is also notable as being the first Prowler to carry an offensive weapon, as it is capable of carrying the AGM-88 HARM.
       
      EA-6B ICAP II Block 86/89
      The ICAP-II Block 86/89 ALQ-99F covers the 3 band, now providing coverage over the entire threat spectrum. This version of the ALQ-99F also provides 1kW per GHz, and most closely models the frequency coverage and jamming strength that was provided in the original 3W EA-6B.
       
      EA-6B ICAP III
      Added mostly for completeness, the major upgrades in the ICAP III were more avionics oriented and less about the ALQ-99. However, the ALQ-99 exciter was upgraded to allow faster response in jamming a particular threat frequency.
       
      Credits
      Big thanks go out to Wrench for use of his A-6 and EA-6B templates, as well as to Fubar512 and MigBuster for help with the jammers along the way.
       
      Additional Credits:

      Ventral and Pylon Lights were created by RussoUK2004.
      VAQ-134 decals are by Dave from his VAQ-134 EA-6B.
      Wingtip formation lights in the skins were modified from the skins in the the SF2V Air & Ground Expansion Pack by malibu43 and eburger68.
      VAQ-133 decal templates provided by Dave.
      NAVYNM2 and MODUSN2 Pilot LODs and the F-14 Seat were taken from The Mirage Factory (TMF) F-14 Superpack.
      TireTouch.wav was taken from FastCargo's F-15 Super Pack.
      FansongTrack and FansongLock WAV files (EA-6B_71, EA-6B_73 RWR sounds) by Fubar512.
      USN Wind, Stall, and engine overspeed sounds taken from the TMF F-14 Superpack.
      Classic EA-6B skin patterns are based on the default 3W A-6 skins by DanW.
      Some squadron tail art and aircraft markings were taken from Mark Styling’s aircraft art website in accordance with the FAIR USE Act.
      EA-6B Walk Around by Joe Michaels, EA-6B Prowler in Detail & Scale by Bert Kinzey, and Grumman EA-6A Intruder & EA-6B Prowler by Dennis R. Jenkins were used extensively for research on proper markings, systems, and AN/ALQ-99 performance specifications.

      Thank you all for your contributions.
       
      This Superpack is released in accordance with the Combat Ace Freeware Licensing Agreement. Please feel free to use the contents of this pack with any other mod, so long as appropriate credit is provided.
       
      For support, please post in the File Announcement thread for this mod at Combat Ace.
      1,087 3
    6. 2 planes and 9 skins for a super classic model
       
      CF-5A & CF-5A_72 (fitted with fuel probe)
       
      419, 433, 434 Escadrons in several camo and Wraparound dressings
       
      All historical serials / numbers done.
       
      References included
       
      UPDATES:
       
      - tail lights fixed / updated;
       
      - fuel probe in place and visible from cockpit;
       
      - engines intakes painted;
       
      - some minor camo fixed;
       
      - new bottom grey skins;
       
      CREDITS (original readmes included):
       
      The Mirage Factory & DAVE (Skins)
       
      INSTALL:
       
      All in main mod folder as usual.
       
      Enjoy.
       
       
      @ paulopanz
      770 0
    7. A complete SF-2 plane made using current Russo's F-84G model but following original SF-1 by Omer (readme included).
       
      The Silver skins (3) are new and I have to thank Shusjake for his temps.
       
      The Camo Skins (3) are old one edited and fixed on.
       
      This is only the first of US planes with red stars on I made.
       
      For the experts: silver ones have early and camo late airbrakes.
       
      Enjoy.
       
      @paulopanz
      294 1
    8. Lockheed F-104C Starfighter for Strike Fighters 2
       
      The F-104C was the fighterbomber version of the Starfighter. It has been used only by the Tactical Air Command of the USAF.
       
      -------------------------------------------------------------------------------------------------------------------
       
      This mod is intended as a general update of the F-104C model of Ajunaidr released some years ago.
      The FM is improved and now there are a new ogival nose, pitot and other details added via "fake pilot".
       
      There are 2 variants in this pack. Standard F-104C and the later upgraded variant of the "Vietnam era" with RWR bulges and SEA camo.
       
      -------------------------------------------------------------------------------------------------------------------
       
      IMPORTANT!!!
      You need SF2E to have the stock F-104G and SFP1 for the cockpit files.
      or follow these precious instructins: http://combatace.com...f-104s-for-sf2/
      -------------------------------------------------------------------------------------------------------------------
       
      Installation:
       
      Simply copy all the files in the respective directory of your game folder.
      "User"\Saved Games\ThirdWire\StrikeFighters2
      -------------------------------------------------------------------------------------------------------------------
       
      Credits:
       
      Original F-104C: Ajunaidr
      Added 3D parts and Fuel Tanks: Spillone104
      Textures : Spillone104 and Paulopanz
      Decals : USAFMTL (Dave) and Paulopanz
      Fake pilot mod: FastCargo
      INIs : Spillone104
      Effects : Spillone104
      Sounds : Spillone104
       
      Beta testers : Starfighter2 and Paulopanz
       
      -------------------------------------------------------------------------------------------------------------------
       
      Legal stuff:
       
      This mod is freeware. Commercial use is not allowed.
       
      ------------------------------------------------------------------------------------------------------------------
       
       
      Enjoy and good flight. :)
       
       
       
       
       
       
      June 2012
      616 1
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