-
P40cockpit beta1
By starfighter2
This was originally Wolf 257 pit,little tweaked by me.Credit goes to Wolf 257,Capun,Gramps and other who worked on this beautifull bird
I think that this fit better then hurricane pit.Cheers!!!
497 downloads
0 comments
Updated
-
Pilot Legs Developer Pack
By Klavs81
Simple .3ds and Max 9 files containing the legs I used for the F-35.
Drop it into your cockpit mesh to relieve that phantom limb syndrome.
This is NOT, repeat NOT a plugin for Strike Fighters, it is for developers to add to their cockpits if they so choose. If somebody wants to play around with them and try adding them as an ini, feel free, but it ain't gonna be me!
Cheers.
230 downloads
0 comments
Submitted
-
Pucara Repainted Cockpit
By Sidevvinder
Cockpit repintado para el IA-58 Pucara de FoxMonter.
Pucara Repainted Cockpit of FoxMonter. Sorry my english is bad.. : (
Saludos!
107 downloads
0 comments
Submitted
-
RWR Symbology
By Fubar512
RWR Symbology and Sounds for Third Wire Sims
by: Fubar512
crash test dummies: Jarhead1 and USAFMTL "Dave"
NOTE, these are not totally representitive of the RWR symbology that one might find in real combat aircraft. They are meant to make it somewhat easier to identify threat type (ground or airborne), and threat level (search, track, lock), for ease of game play. The symbols are set up as follows:
S = ground based search radar
Diamond with "T"=ground based radar in track mode
Diamond with 'L"=ground based radar in acquisition mode
Inverted 'V" with "S" below it=Airborne search radar
Inverted 'V" with "T" below it=Airborne radar in track mode
Inverted "V" with "L" below it=Airborne radar in acquisition mode
The colored icons further help identify threat modes, as follows
Green =Search Mode
Yellow =Track Mode
Red = Acquisition mode
Instructions:
Copy the RWR sub-folder of your choice (Green or Colored) and its contents into the aircraft's cockpit folder. The aircraft must have an RWR display to begin with, of course!
Next, you must edit the following entries in that aircraft's avionics.ini to denote the path to the RWR symbol.
(Please note that In the case of TW default aircraft, you will have to extract the avionics.ini from the objectdata.cat file, and place it in the aircraft's folder in order to edit it. You must download and use the SFP1E extraction utilty in order to do so.)
[RWR]
Type=3_RING
AirSearchTexture=Cockpit/RWR/AirSearch.tga<---Note path statement
AirTrackTexture=Cockpit/RWR/AirTrack.tga<---Note path statement
AirLockTexture=Cockpit/RWR/AirLock.tga<---Note path statement
GroundSearchTexture=Cockpit/RWR/SurfaceSearch.tga<---Note path statement
GroundTrackTexture=Cockpit/RWR/SurfaceTrack.tga<---Note path statement
GroundLockTexture=Cockpit/RWR/SurfaceLock.tga<---Note path statement
SearchPosition=0.90
TrackPosition=0.55
LockPosition=0.15
SearchSize=0.125<---adjust size to fit RWR display
TrackSize=0.125<---adjust size to fit RWR display
LockSize=0.125<---adjust size to fit RWR display
SearchFlash=FALSE
TrackFlash=TRUE
TrackFlashRate=0.5
LockFlash=TRUE
LockFlashRate=0.1
TrackSound=RWRTrack2.wav<----Sounds (optional)
LockSound=LaunchWarn.wav<----Sounds (optional)
Note the path statement in the Texture statement. This must be followed or the model will default to using the standard texures (icons).
The Size statement is a variable that must be set by the user. I find that a size value of 0.125 is perfect for the F-15 series, and a size of 0.20 works well with the F-14, F-16, and F-18's display. You may need to experiment.
Last, but not least, RWR sounds. I've included two extremely annoying ones for your enjoyment. You can use whatever sounds you want, by simply placing said sounds in the "Sounds" folder, and setting the statement as noted above. Note that sounds must always be monoaural .wav format. MP3 files, and stereo .wavs will not work in any TW sim.
I've included a modified avionics.ini for the default Thirwire F-15A, as found in WoE and WoI, to help you understand what's involved, and to allow those of you who already have those sims to get up and running right away.
USING THIS MOD UNDER "EASY AVIONICS"
by: WarlordATF
Now, When i installed it, It didn't work. I re-checked everything,re-read the readme and everything was done exactly right.
But, I use Easy Avionics! Its simple to fix and i just wanted to provide instructions on how to make it work with Easy mode.
All you have to do is...
Copy the new TGAs, not the RWR folder, Just the new TGAs to your Flight folder and extract the EASYAVIONICSDATA.INI from the Flightdata.cat and edit it like this...
[RWR]
Type=3_RING
AirSearchTexture=AirSearch.tga
AirTrackTexture=AirTrack.tga
AirLockTexture=AirLock.tga
GroundSearchTexture=SurfaceSearch.tga
GroundTrackTexture=SurfaceTrack.tga
GroundLockTexture=SurfaceLock.tga
SearchPosition=0.90
TrackPosition=0.55
LockPosition=0.15
SearchSize=0.15<---Set Size to your preference
TrackSize=0.15<---Set Size to your preference
LockSize=0.15<---Set Size to your preference
SearchFlash=FALSE
TrackFlash=TRUE
TrackFlashRate=0.2
LockFlash=TRUE
LockFlashRate=0.1
TrackSound=RWRTrackSound.wav
LockSound=RWRLockSound.wav
And your done, this will give you a fully functional RWR and All RWRs will use the new symbols!
545 downloads
0 comments
Updated
-
RWR Symbology v1.0
By fractalnoise
RWR symbology I made for my F-14 avionics update, made available separately (someone might find it useful...)
Just the .tga files, no instructions, if you need some check the original RWR Symbology post by Fubar512 (all credit to him, I just redid the graphic thingies):
http://forum.combatace.com/index.php?autoc...p;showfile=6838
692 downloads
0 comments
Submitted
-
Sight for precision bombs droping
By wingwiner
Hiting targets by non-guided bombs in Strike Figthers ( patch 1 and 2 ) is difficult, very difficult. But with my own bomb-sight is very easy and it allows to get 85 % of effectiveness. Read manual how to install and use.
2,559 downloads
-
Skyraider Cockpit Mod
By Wrench
"Stand In" Prop Cockpit Mod for MontyCZ's A-1H and 3rd Wire's A-1H/A-1J Skyraiders
For SF/SFG/WoV/WoE/WoI and SF2/SF2:V/SF2:E
This mod is a semi-complete overhaul of the stock A-4B Skyhawk cockpit into a 'passable' stand-in prop-style pit for use on Monty's Skyraiders and the new Skyraiders in SF2:V. I say "passable", as opposed to the more true "fiddled-with-to-within-an-inch-of-its-life, not-even-close-to-reality".
This mod uses ALL stock items, found in just about all versions, and includes EVERYTHING needed to get your AI SPADs in SF2:V up and flyable. All bmps, inis, and the cockpit lod are included. Most of the gauges have been repainted and reletter for a more "piston engined" look. As stated earlier, it's really designed for use with MontyCZ's A-1, but it's still in the Hangar for it's overhaul, hence, I'm releasing this mod before the aircraft it was made for. Rest assured it'll be included in the new version.
This package has been tested in all the Classic Series -hereinafter known as "TOS", and also in SF2:V -hereinafter to be known as "NextGen" versions of the sim. It works pretty damn good in both, allowing for the innaccuracies in the general layout and so forth. A new avionics ini is included for an audio-only RWR. While not too helpfull, it'll allow you some 'heads-up' time to look around for that radar or radar-controlled AAA or SAM that's about to get you.
DISCLAIMER: this cockpit layout ain't even close to Real Life . I already know this, but it works, the instruments read pretty close to 'normal', and it's free.
As always, unzip the package to a temp folder, or your desktop, to gain access to the rest of this readme for the full install instructions. It's reccomended you DO so, and read this through before installing; it'll help you understand what we're going to do a bit more.
Happy Landings!!!
Wrench
Kevin Stein
ps: I forgot to list this in the readme;
Crash Testing by NDiki
thanks Nigel!!!
pps: look for the easter egg on the clock!
347 downloads
0 comments
Updated
-
Solid State AN/APQ-120 Radar + DSCG Radar Scope & AS/ASG-26 Gun Sight Mod
By rippersix
This is an attempt to create a working AN/APQ-120 digital radar utilizing the Avionics70.dll found in WOI. While not perfect, I enjoyed using the new radar so much I thought I would release it so others could enjoy as well.
Mod Includes:
-------------
-Solid-state Westinghouse AN/APQ-120 radar for the WOI F-4E Phantom II (Kurnass)
-DSCG (Digital Scan Converter Group), a new type of radar scope/display that began to be used in the F-4E circa 1973/1975
-AS/ASG-26 Gun Sight
Functions Include:
-----------------
-Search Mode
-Single Target Track
-Air combat mode
-Ground Map
Other Features:
---------------
-A modified "Green TV Filter" is included for use with TV guided munitions. To give a more realistic <low quality> imaging experience.
-Radar scope and RWR screen overlays* are also included to give better contrast.
-Custom radar icons
-Simulated radar function ("B"sweep) graphics
I hope you enjoy it.
808 downloads
0 comments
Submitted
-
Su-27 Flanker Avionics v15
By Crusader
Flanker Avionics v1.5
This is a avionics update for Marcfighters Su-27 and Su-27SK (J-11)
Fully working with Wings Over Israel ONLY ! - until the other games of the series are patched to the same code level !
Requires the aformentioned planes already installed, which are available at http://marcfighters.combatace.com/
Installation of the update :
1. You might want to make a BACKUP of your whole Su-27 Flanker folders first, or of ini's which you modded yourself !
2. Copy/Move the contents ( ini's and cockpit folder) of the Su-27 avionics v15 and/or Su-27SK avionics v15 folders into the respective plane folders
( Su-27 and/or Su-27SK )
Let overwrite files if prompted to do so.
Thats all.
For a quick guide to what is new in Air to Air mode, refer to the included "Flanker Avionics v15 NAV and A2A info.pdf" file
Additional IR guided (R-73 and R-27T/TE A2A missile info:
The HUD has no IR seeker symbol, make sure that your IR missiles have "Seeker slave" checked ( weapondata ini), so that the radar can point the
missile seeker to the desired target.
Without radar , the IR seeker will lock on to the first target which comes into the seekers Field Of View.
The Air to Ground mode displays are not mentioned in the PDF , but its basically a CCIP pipper, left side has a fixed scale and marker,
with a radar altitude in KM on the top.
The standard altitude readout ( to the right of the heading scale) shows altitude Above Ground Level, it is a radar altimeter in A2Gmode.
NOTE:
Several readouts and symbols are just for looks and dont have a usefull function!
Usage in other mods:
This mod or parts of it can be used in other Third Wire games related mods without contacting me first, just give credit!
For questions/comments ect, contact "Crusader" at CombatAce.com forums.
Crusader (aka MoonJumper)
email : superheat204@yahoo.com
Disclaimer:
- I take no responsibility if anything goes wrong , use at your own risk!
- this mod is FREEWARE and can not be used in any payware product!
1,266 downloads
0 comments
Updated
-
Su-9A Fishpot Cockpit Update
By Wrench
Using a repainted A-4E cockpit to replace F-104s; give WoV users more flexability in adding cockpits.
Updated data, cockpit and avionics inis
Full instructions in 'readme'
503 downloads
0 comments
Updated
-
Su-9A Fishpot Cockpit Update
By Wrench
Using a repainted A-4E cockpit to replace F-104s; give WoV users more flexability in adding cockpits.
Updated data, cockpit and avionics inis
Full instructions in 'readme'
618 downloads
0 comments
Updated
-
Super Mystere B.2 cockpit
By Stary
Super Mystere B.2 cockpit
(based on Thirdwire F-100D's)
for Wings Over Israel
YOU NEED ONE of these games to be able to use it!
SFP1/SFP1Gold/WoV/WoE
3D .LOD file not included!
__________________________________________________________________________________________________________________________________
This is a modification and repaint of Thirdwire F-100D cockpit to better represent Super Mystere B.2 cockpit.
974 downloads
0 comments
Submitted
-
T-33 Pit
This is a nice repaint of the F-80 pit to be used in this or the T-33. It fits quiet good into those birds
Hope you enjoy it
created by Kesselbrut
repainted by me
copy it into your plane of choice.
feel free to use it in your mods but pls give credits!!!
76.IAP-Blackbird
512 downloads
0 comments
Updated
-
Tornado IDS cockpit repaint v.1.0
By The Trooper
Tornado IDS cockpit repaint v.1.0
---------------------------
This is a repaint of AmokFloo's Tornado pit. I've recalibrated or moved some of the instruments, so make sure you are using the Tornado_IDS_COCKPIT.INI file included in this pack. I don't pretend for 100% accuracy due to a lack of good reference materials and engine limitations. Radar Ground Map mode works only in WOI and there is no Terrain Avoidance Mode so I hope TK will fix that in the upcomming patches.
Credits:
---------------------------
Original cockpit model by AmokFloo
RWR Symbology by fractalnoise
Installation:
---------------------------
Extract it in your tornado folder overwriting all files. In your main tornado_*.ini file change the following lines:
CockpitDataFile=Tornado_*_cockpit.ini
AvionicsDLL=Avionics60.dll
AvionicsDataFilename=Tornado_*_avionics.ini
to:
CockpitDataFile=Tornado_IDS_cockpit.ini
AvionicsDLL=Avionics70.dll
AvionicsDataFilename=Tornado_IDS_avionics.ini
There is no .lod file included, so you still need the original model!
---------------------------
Released under CombatAce Fair-Use terms:
http://forum.combatace.com/index.php?showtopic=26131
The Trooper
13 Sep 2008
1,071 downloads
0 comments
Submitted
-
Tornado_HUD_update
By Ben Martin
This is an update to Air-to-Air Internal Gun and Air-to-ground Internal Gun/Bomb sight for "Tornado add-ons".
In the original version I could not hit air or ground targets due to the lack of good HUD target sight.
This update will fix that issue.
1,444 downloads
0 comments
Submitted
-
Vampire_Cockpit.zip
By RAVEN
D.H 100 Cockpit For Pasko's "De Havilland Vampire FB.5" SFP1 WOV/WOE Patched 10/08
http://combatace.com/files/file/92-vampire-fb5-addon/
This is a mod of Wolf257's F4U-1 CockPit for use as a Vampire D.H 100 cockpit, I retextured Some of the gages and reworked the cockpit.ini for use in a jet,Recalibrated the engine and fuel gages. Although not 100% correct (till someone models one) It has a nice fit and a post WWII early Jet look.
Credits:
Orginal F4U-1Pit: Wolf257
Vampire FB.5: Pasko, Gramps and column5
Tested with WOV/WOE Patched 10/8
Special Thanks to Wolf257 for allowing Me to upload his F4U-1Pit.lod with this mod.
Orignal Vampire Readme included.
This Mod is Freeware and not be sold!
For Installation Instructions see included Readme.
Have fun!
Raven
08/28/10
161 downloads
0 comments
Submitted
-
Virtual pit for Russo's Messerschmitt Bf-109E3
By Kesselbrut
This is a virtual Cockpit for Russo's Messerschmitt Bf-109E3
original INI's by Russo edited by me. All cockpitfiles by me.
This product is freeware. Do not use the pit for a commercial product without a written permission from me (Kesselbrut). Repaints or mods of this pit are welcome.
email: sfp1_fan@gmx.de
759 downloads
0 comments
Updated
-
Wings Over Israel (WOI) F-15 avionics enhancement mod v1.0
By Crusader
Wings Over Israel (WOI) F-15 avionics enhancement mod v1.0
For WOI with patch WOI_Aug2008_Update applied.
This mod will enhance/change the stock F-15A_Baz avionics and create two additional F-15 versions with new avionics :
- F-15C_Baz , depicting a early 80's version
and
- F-15C_AUP , depicting the F-15C after the Avionics Upgrade Program in 1999 onwards.
This mod is not fully finished, I decided to release it as v1.0 but some symbols will be redone with more tweaks to the ini's in v2 .
732 downloads
-
Wings Over Israel MiG-21 Cockpits
By streakeagle
MiG-21 Cockpits for WOI
-----------------------------------------
ORIGINALLY BY: MAGO aka PALADRIAN, BADGER the BAD, & FUBAR512
Modified for use with WoI and multiplayer by: streakeagle
Released with permission from: PALADRIAN
-----------------------------------------
INSTALLATION
-----------------------------------------
Extract the "Objects" and "Sounds" folders from the WOIMiG21 zip file if you have not done so already.
Copy these two folders to your main Wings Over Israel directory.
That’s it!
I have also included the original documents from the other cockpit releases.
-----------------------------------------
COMMENTS
-----------------------------------------
This mod proivdes only a basic package.
It upgrades all of the stock MiG-21 variants in Wings Over Israel to be flyable.
It primarily adds 3d cockpits previously released for SFP1/WOV/WOE MiG-21 mods.
They are slightly tweaked:
1. Increased transparency for all glass.
2. Removed head-bobbing, which made gunsights too difficult to use.
3. Added preview patches to each skin.
4. Translated the Arabic decals to make lists for selecting the nose numbers.
5. Other files such as flight models and weapons loadouts were omitted.
Omitting the custom flight models and loadouts ensures 100% compliance with the stock game.
This mod allows hosting/joining multiplayer sessions with others using stock installs.
The addon does provide two advantages over pure stock installs: radar and rwr support.
AI MiG-21s already have these systems as they should, so can it be considered cheating?
This mod also ensures that the AI will continue to function as Thirdwire intended.
So, game balance and campaign play in single player are unaffected.
Yet, the MiG-21s are now flyable with appropriate 3d cockpits and avionics.
I have included a text file listing real nose numbers from photos.
This list could be used to make the game's nose decals more historically accurate.
1,031 downloads
-
WOE F-15A avionics enhancement v1.0
By Crusader
Wings Over Europe (WOE) F-15A avionics enhancement v1.0
by :
MoonJumper ( avionics, ini tweaks )
For WOE with patch WOE_Sep2008_Update applied.
Install instructions included.
1,070 downloads
-
WOE Harrier Mod v1.0
By Crusader
v1.0
This mod will enhance the WOE Harrier avionics ( some better and little more "real" look)
Also fixed are cockpit gear buttons and the airspeed indicator needle indicating tens of knots
Cockpit position is adjusted and view/aim angles changed to give a better angle for weapon delivery
Additionally, the AV-8A is modded into an early version which used the GR1 cockpit but without
functioning moving map display, only the navigation electronics were used.
The AV-8A(early) and Harrier GR1 have no attitude bars displayed in HUD A2A mode, thats no error.
All data inis have several changes effecting service years and weapon loadout/capability
They are based on WOE Update September 2008 inis in this v1.0 of the mod, but work without any problems in
WOE patched with WOE Update October 2008.
543 downloads
0 comments
Submitted
-
WW2 "generic, stand-in" cockpits -Series 1 edition
By Stary
Generic cockpits pack for WW2 installs (series 1 edition)
by Stary
June 5th 2011
This pack contains 8 "generic" World War 2 era cockpits for use in WW2 installs.
Read the included readme for details on cockpits types and usage guides.
This is "Series 1" .LOD format re-export of the cockpits pack I did for SF2 WW2 installs, tested in Wings Over Africa mod by A-Team (Wings Over Europe, October 2008 patch level, Windows7 32&64)
306 downloads
-
Yak Cockpit Pak #2
By Wrench
Cockpit Upgrade for Pako's Yaks (ie: Yak Pak Part 2) For SF/WoV/WoE/WoI
This semi-inclusive package contains cockpit upgrades and many ini tweeks for the following Yaklovev aircraft made by Pasko:
Yak-28B "Brewer-C"
Yak-28P "Firebar"
It is desinged for use in a post 9/08 or 10/08 game install. These mods should work just as well in a non-patched version, but this has NOT been tested.
Included in the package are complete cockpit folders for both (since I'm kinda paranoid about someone =NOT= being able to figure out the same cockpit folder goes in all of them....this removes that possibility), that are basically repaints of the stock 3rdWire F-4B/D Phantom, but with lots of changes and stuff. The entire cockpit folder is included, as the F-4B/D exists in all versions of the game, I feel this a pretty safe move. A whole slew of updated/modificated/fiddled with inis are included, Using the "Stargetic Moves Method" pioneered by Lexx_Luthor, and with some repainting and "metricizing" of the readouts, they make a "passable" Soviet-style cockpit. Not perfect, mind you, but "Passable".
The cockpit labeling is still in English, although the measurements themselves are using metric; ie: KMPH, MPS, Meters and KG. I made the assumption that a "Russian" pilot would see the "Russian" labels in Cyrillic; so just pretend you're reading "Russian". Your brain is automatically translating :)
Data and Loadout ini tweeks return the "WP,SOVIET" attachment types, to allow for usege in any Weapons Pak, or none -- HOWEVER -- the weapons will still need to be added to your stock WeaponsData.ini (for those NOT using the BunyPak ), or to the TMF Pak. The weapons themselves ARE included, in the new 'seperate folder' format pioneered by The Mirage Factory. This will create a cleaner, more readily accessable /Weapons folder without all them hundreds of loose files floating around.
The naming conventions for the air-to-air missiles has been returned BACK to the stock method (ie: as used by 3rd Wires stock weaponsdata ini, and the TMF's WepPak. Meaning: NATO codes are used for the name; R-3S is the AA-2 Atoll, etc)
Where information has been available, or based on 'best guesses' in looking at the aircraft, landing lights have been added, and the running lights upgraded. The Flight Models have not been touched, so be advised in the post patch world of possible handeling issues. Oddly, the 'auto-speed' canopy seems to be working just the same as pre-patch; so it's been left alone.
The main ini has been left alone i regards to the "Shadow" section. There seems to be some 'issues' with how the game engine creates the 'new style' shadows via the main LOD. Unfortunately, there are no damage tgas yet available. Perhaps I'll do them up someday...
Also included are the MiG RWR sounds, and the "JetEngine2" wavs.
Obviously, you'll need both these birds to install this package too. They're available at Column5's site, and (hopefully!) at Pasko's. They should also be availabe at CombatAce, way at the end of the "Cold War Aircraft: Soviet Aircraft and Variants (with the other Yaks and Sukhoi Fishpots - which are next on the list)
There's a pretty detailed, step-by-step readme enclosed; I'd highly reccomend reading it all the way through before installing the bits and ini, just to familarize yourself with the whole process.
Sorry there's no screenshot, but it's all pretty much the same as Yak Pak #1
Good Hunting!!
Wrench
kevin stein
(this one was supposed to be uploaded in November, 2008 -- I simply forgot about it, what with other projcets popping up!)
355 downloads
0 comments
Submitted
-
Download Statistics
14,207
Files12,488
Comments26,858
Reviews