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SF/WO* Object Mods

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Non-aircraft add-ons and modifications

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    1. Credits to Marcfighter and Lindr2 for their excellent work on the original FMs











      1. SU-27SK/China J11 FM modified based on Marcfighter's original model











      It has been a quite disappointment to see little discussion about the performance issue of Marcfighter's SU27SK after 2008 patch of WOX series. I doubt if there is still anyone other than me playing su27 nowadays.











      The issue is quite apparent - under hard mode, su-27 has too much maneuvability that makes AI players run this bird into endless cobra-like movements in aircombat, which is an obviously unsustainable way leading to eventual disadvantage in dogfights due to low energy. The FM is also not stable in yaw leading to uncontrollable rolls at high AoA. When we "human" controlling this bird, it is also likely to have a blackout every 2 seconds.
       
      So there is where I start tinkering - beat the trend to run into high AoA, while also maintain an overall agility. In this model, You find a much less effective stabilizer, it has smaller angle, and faster rotating speed. The aileron is also modifed to synchronize the motion of rotating. Drag is also modified to fit this change.
       
      The test drive shows quite a good result - slightly better than the stock F15A, while enable AI play to maintain its energy. I play a few 12 x Su27 vs 16 F15+8 F4 case under hard/hard setting and had the chance to win out in all the case.

      2. Mig 29G FM based on Lindr2's recent release of Mig 29 BM FM.
       




      First I would like to thank Lindr2 for presenting us his serious Mig 29 BM FM, which is based on real data from russian/soviet references. As such I don;t have to modify most parts of this FM. most of my change focused on beating the trend to rotate back at x-horizon at low speed (IAS < 350kmh). A minor change also fix the problem that the model rotate the aileron and stabilizer at the wrong direction.
       
      The overall outcome is also pleasing. The modified FM gives you a 50/50 chance to beat the stock F16 in WOI, hard mode. AI also run it well and can fight F18 at close to 1:1 shotdown ratio.












      Insky_orsin


      269 1
    2. This is a soviet style pilot of the first supersonic-jet era. He is wearing an all closed pressure flight helmet with visor.
      As always, this is freeware under the conditions of the "freeware licensing" topic.
      No readme included. Just place the files to your "aircraft" folder and add the pilot name "PilotWP" to the entry in the aircrafts Data.ini file!
      288 0
    3. This is a simple mod that make the small aircraft shelters A and B useable in Wings over europe and the Germany terrain .
      565 0
    4. MERDC is the camouflage scheme used by the US military from the late 1970s to the mid 1980s, and before the introduction of the current 3-tone pattern NATO pattern. There were several regional and seasonal MERDC variations, of which I have included the two commonly seen in Germany back then.
       
      If you'd like your WWIII to take place at a time when the F-15 was brand-spanking new, when everybody was scared of an all-out nuclear war, and when practically every F-16 model kit featured either prototype or pre-production aircraft, this one is for you.
       
      These skins are subject to the Combat Ace Fair-Use Policy; thy may not be used for payware.
      739 0
    5. This is an update to the Bloodhound missile which allows the extra boosters to be ejected after use and also a much improved ( real world specs ) data .ini , there is also a minor model change aswell .
      I would like to say a big thanks to winterhunter for his help with these updates .
      514 0
    6. USA_Sherman-M4a2-76-W
      282 0
    7. This is the Bloodhound SAM used by the RAF and and a few other countries from the 1950's to the 1990's .
      774 0
    8. CH FIGHTER STICK CONFIGURED FOR AUTOMATIC DOOR OPERATIONS FOR THE F-22A, F-22A_B20, AND THE F-35A WITH CORRECT WEAPON DEPLOYMENT;NOMENCLATURE AND OPERATIONS FOR THE CH FIGHTER STICK AND PRO THROTTLE;NEW WEAPON DATA FOR AIM-9X AND AIM-120C
      ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
       
      This mod is for both any SF series sim and for the CH Fighter Stick and Pro Throttle. What this mod does takes full advantage of the unique controller programing capabilites of the CH Fighter Stick and Pro
      Throttle operations to allow a more imerssive experience of the F-22 and F-35. NOTE: this might not work with any other CH controls and will most definately not work with any other controls that are not by
      CH. So if you downloaded this in hopes that it will give you automatic doors for the F-22 and F-35 with your own game controllers, I appologize in misleading you for that.
       
      ...............................................................................................................................................................................................................
       
      CHANGES TO THE F-22A, F-22A_B20, THE F-35A AND INSTALLATION
       
      *CHANGES
      The changes that I made to these aircrafts was changing the attachment type in the weapons bay from internal to external. This was done so that the new Aim-9X and Aim-120C (which will be explained further)
      will operate and deploy correctly from the weapons bay. Setting the attachment type from internal to external allows the Aim-9X can to track a target while inside the weapons bay. The opening time for the
      weapon bay doors on both F-22s have been speed-up by 50%. NOTE: Only the Aim-9X and Aim-120C have been adapated for these changes. Other weapons may not deploy correctly.
       
      *INSTALLATION
      First, back-up your original F-22A, F-22A_B20, and F-35A folders. Then drag the .rar folders of the F-22A, F-22A_B20, and F-35A into your Aircraft folder. This will overwrite the original data.ini and
      loadout.ini files of these aircrafts in your Aircraft folder.
       
      ...............................................................................................................................................................................................................
      NEW WEAPON DATA FOR THE AIM-9X AND AIM-120C AND INSTALLATION
       
      *NEW WEAPON DATA
      The changes that I made to these aircrafts was adding them as a new weapon: AIM-9X (INTERNAL) and AIM-120C (INTERNAL). Both missiles have a delay release of 1 second and a booster start delay of 1 second for
      the Aim-9X and 2 seconds for the Aim-120C. This allows both missiles to clear the weapons bay before being released and engaging the boosters. Time from when pushing the pickle button to booster ignition is
      about 2.5 seconds for the Aim-9X and about 3.5 seconds for the Aim-120C. The extra half second is due to the command time to engage each action of opening the weapon bay and launching the weapons. After the
      weapon has launched, the weapon bay doors will close on their own.
       
      *INSTALLATION
      At the bottom of this readme is two weapons data. Copy and paste this data into your WEAPONDATA.ini file as the last entry. Then under the heading [WeaponData2109] and [WeaponData2110], change the numeical
      values to the appropriate corresponding order (which ever value they come after from the previous weapon in the WEAPONDATA.ini file).
       
       
      ***************************************************************************************************************************************************************************************************************
      NOMENCLATURE AND OPERATIONS OF THE CH FIGHTER STICK, PRO THROTTLE, AND INSTALLATION
       
      ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
      NOMENCLATURE AND OPERATIONS OF THE MODE SELECTOR, TRIGGER, AND PICKLE BUTTONS OF THE CH FIGHTER STICK
       
      The pickle button has been assigned to not only fire the selected weapon, but to operate the bay doors to open and close with a
      single push of the button. I've implemented a sort of "master arm" button by using the mode selection button on the top right of the Fighter Stick. In Mode-1 (indicated by the green light on the base
      platform of the Fighter Stick), both the pickle button and the trigger have been disabled to prevent any accidental firing of both the weapons and the guns to take place. In Mode-2 (indicated by the red
      light on the base of the platform of the Fighter Stick), the "master arm" is on, the selected weapons can fire by use of the pickle button (which fires the weapon, at 0.5 seconds after that command ,it opens
      the weapon bay door, and then closes the weapon bay doors after the missile has engaged it's boosters and cleared the area in only one push of the button), but the trigger is disabled to prevent any
      accidental firing of the gun. In Mode-3 (indicated by the yellow light on the base of the platform of the Fighter Stick), the "master arm" is on, the trigger can fire the guns, but the pickle button has
      been disabled to prevent any accidental firing of the guns. In order to use Mode-2 and 3, you must first go through Mode-1. This does not mean that if you accidentally start a mission in either Mode-2 or 3
      you can not disable the pickle or trigger buttons. All you need to do is to go to Mode-1 from Mode-2 or 3 first, then you can access the pickle and trigger buttons.
       
      ...............................................................................................................................................................................................................
      NOMENCLATURE OF ALL OTHER SWITHCES BUTTONS OF THE CH FIGHTER STICK (WORKS IN ALL MODES)
       
      *POV HAT SWITCH
      The POV HAT switch, located right of the pickle button, controls the targeting operations. Pushing right selects the next radar target. Pushing left selects the previous radar target.
      Pushing up acquires and identifies the radar target (both controls have been unionized in a single operation). Pushing down deselects the acquired radar target.
       
      *HAT 1 SWTICH
      The HAT 1 switch, located under the pickle button, controls the gunsight mode, gun group mode, ripple quantity, and ripple interval selections. Pushing right selects the next gunsight mode. Pushing left
      selects the previous gun sight mode. Pushing up selects the next ripple quantity. Pushing down selects the previous ripple quantity. Holding the SHIFT key and pushing right selects the next gun group. Hold
      the SHIFT and pushing left selects the previous gun group. Holding the SHIFT key and pushing up selects the next ripple interval. Holding the SHIFT key and pushing down selects the previous ripple interval.
       
      *HAT 2 SWITCH
      The HAT 2 swtich, located to the right of the HAT 1 swtich, controls the weapon selection. Pushing right selects the next A2A weapon. Pushing left selects the previous A2A weapon. Pushing down selects the
      next A2G weapon. Pushing up selects the previous A2G weapon. The HAT 2 switch has not be programed for to specific characters, so you can make any changes to it if you like.
       
      *HAT 3 SWITCH
      The HAT 3 switch, located at the thumb rest of the CH Fighter Stick, controls radar operations. Pushing right selects the next radar mode. Pushing left selects the previous radar mode. Pushing up selects
      the next radar range. Pushing down selects the previous radar range. The HAT 3 switch has not be programed for to specific characters, so you can make any changes to it if you like.
       
      *BUTTON 4
      Button 4, located at the bottom of the CH Fighter Stick (where your pinky finger would rest) activates and deactivates the radar. It also acitivates and deactivates the ECM. ECM is activated when the radar
      is activated.
       
      ...............................................................................................................................................................................................................
      NOMENCLATURE OF ALL SWITCHES, BUTTONS, AND MICRO STICK OF THE CH PRO THROTTLE (WORKS IN ALL MODES)
       
      *POV HAT SWITCH
      The POV HAT switch, located left of the Micro Stick and under the HAT 2 switch, controls VTOL nozzle operations and the wing leveler. Pushing forward rotates the nozzles up. Pushing back rotates the nozzles
      down. Push up activates the wing leveler. No functions are assigned to when you push down. The POV HAT switch has not be programed for to specific characters, so you can make any changes to it if you like.
       
      *HAT 1 SWTICH
      The HAT 1 switch, located on the front of the Pro Throttle, controls waypoint selection, inflight map, and ECM. Pushing right selects the next waypoint. Pushing left selects the previous waypoint. Pushing
      down selects the inflight map. Pushing up selects the ECM individually from the radar.
       
      *HAT 2 SWITCH
      The HAT 2 switch, located above the Micro Stick and the POV HAT switch, controls speed and lift control devices. Pushing forward applies the speed brakes until released. Pushing back applies both the speed
      brakes and the wheel brakes until released. Pushing up raises the flaps. Pushing down lowers the flaps.
       
      *HAT 3 SWITCH
      The HAT 3 switch, located under the Micro Stick, controls the landing gear, wheel brakes, and the arrestor hook. Pushing forward applies the wheel brakes until released. Pushing back unlocks and locks the
      wheel brakes. Pushing up lowers and raises the arrestor hook.
       
      *BUTTONs 2, 3, AND 4
      Button 2, located on the right of the forward hand grip, left of Button 3, ejects 6 chaffs and flares simultaneously. Button 3, located in the middle of Button 2 and 4, jettisons the fuel tanks. Button 4,
      located on the left of Button 3, jettisons all external loads.
       
       
      *MICRO STICK (BUTTON 1)
      Button 1, located on the Micro Stick, controls pilot ejection. The no functions are assigned to the Micro Stick. Button one has not be programed for to specific characters, so you can make any changes to it
      if you like.
       
      ...............................................................................................................................................................................................................
      INSTALLATION
      In the F-22,F-22A_B20,F-35A,CH Control,AIM9_AIM120 folder, you will find the folder Control Manager. Copy that folder and paste it inside your CH Products folder (where ever it may be located on your
      computer. After that, open the CH Control Manager (if you don't have it - which might explain why you can't find the folder CH Products - you can download it here:
      http://www.chproducts.com/retail/tech_control_manager.html). In the Control Manager, open the file CH Control.map. Then click on the download button. Exit the control Manager. Next, go back to the
      F-22,F-22A_B20,F-35A,CH Control,AIM9_AIM120 folder and go open the Controls folder in it. Copy and paste the file CH Controls.ini into your Controls folder. That is it.
       
      ***************************************************************************************************************************************************************************************************************
      WEAPONDATA - COPY AND PASTE THE FOLLOWING (NOT THE DASHED LINES) UNDER THE LAST ENTRY INTO YOUR WEAPONDATA.ini FILE AND DO AS PREVIOUSLY INSTRUCTED
       
      ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
      [WeaponData2109]
      TypeName=AIM-9X (INTERNAL)
      FullName=AIM-9X Sidewinder (INTERNAL)
      ModelName=AIM9X
      Mass=83.900002
      Diameter=0.127000
      Length=2.983000
      SubsonicDragCoeff=0.200000
      SupersonicDragCoeff=0.370000
      AttachmentType=USAF,USN
      SpecificStationCode=
      NationName=USAF
      StartYear=2002
      EndYear=2020
      Availability=1
      BaseQuantity=40
      Exported=TRUE
      ExportStartYear=2002
      ExportEndYear=2020
      ExportAvailability=1
      WeaponDataType=1
      RailLaunched=TRUE
      RocketPod=FALSE
      Retarded=FALSE
      FinStabilized=TRUE
      SpinStabilized=FALSE
      HasGrowl=TRUE
      EffectClassName=SmallMissileEffects
      ReleaseDelay=1.000000
      WarheadType=0
      Explosives=10.150000
      FusingDistance=1.500000
      ClusterBomblets=0
      ClusterDispersion=0.000000
      GuidanceType=10
      Accuracy=90
      MaxTurnRate=70.000000
      MaxLaunchG=9.000000
      LockonChance=90
      LaunchReliability=90
      ArmingTime=0.500000
      SeekerFOV=30.000000
      SeekerGimbleLimit=90.000000
      SeekerTrackRate=200.000000
      SeekerRange=40000.000000
      MinLaunchRange=150.000000
      MaxLaunchRange=26500.000000
      Duration=90.000000
      CounterCountermeasure=100.000000
      NoiseRejection=95.000000
      CapabilityFlags=0x000004c4
      LoftAngle=0.000000
      DescentAngle=0.000000
      MaxLoftAltitude=0.000000
      CLmax=14.000000
      MinFreq=0.000000
      MaxFreq=0.000000
      BoosterStart=1.000000
      BoosterDuration=4.700000
      BoosterAccel=17.930000
      BoosterEffectName=R2
      BoosterSoundName=Missile
      BoosterNodeName=
      BoosterPosition=0.000000,-1.505000,0.000000
      SustainerDuration=0.000000
      SustainerAccel=0.000000
      SustainerEffectName=
      SustainerSoundName=
      SustainerPosition=0.000000,-1.505000,0.000000
      InFlightEffectName=R2
      InFlightSoundName=
      ReleaseAnimationID=-1
      EODisplayFlags=0
      CEP=0.000000
       
      [WeaponData2110]
      TypeName=AIM-120C (INTERNAL)
      FullName=AIM-120C AMRAAM (INTERNAL)
      ModelName=Amraam120C4
      Mass=156.500000
      Diameter=0.178000
      Length=3.655000
      SubsonicDragCoeff=0.200000
      SupersonicDragCoeff=0.370000
      AttachmentType=USAF,USN
      SpecificStationCode=
      NationName=USAF
      StartYear=1995
      EndYear=2020
      Availability=2
      BaseQuantity=40
      Exported=TRUE
      ExportStartYear=1995
      ExportEndYear=2020
      ExportAvailability=1
      WeaponDataType=1
      RailLaunched=TRUE
      RocketPod=FALSE
      Retarded=FALSE
      FinStabilized=TRUE
      SpinStabilized=TRUE
      HasGrowl=FALSE
      EffectClassName=MediumMissileEffects
      ReleaseDelay=1.000000
      WarheadType=0
      Explosives=33.000000
      FusingDistance=2.000000
      ClusterBomblets=0
      ClusterDispersion=0.000000
      GuidanceType=13
      Accuracy=99
      MaxTurnRate=23.000000
      MaxLaunchG=7.000000
      LockonChance=99
      LaunchReliability=100
      ArmingTime=2.000000
      SeekerFOV=15.000000
      SeekerGimbleLimit=45.000000
      SeekerTrackRate=55.000000
      SeekerRange=55000.000000
      MinLaunchRange=1000.000000
      MaxLaunchRange=75000.000000
      Duration=120.000000
      CounterCountermeasure=150.000000
      NoiseRejection=150.000000
      CapabilityFlags=0x1000002f
      LoftAngle=0.000000
      DescentAngle=0.000000
      MaxLoftAltitude=0.000000
      CLmax=14.000000
      MinFreq=0.000000
      MaxFreq=0.000000
      BoosterStart=2.000000
      BoosterDuration=4.400000
      BoosterAccel=30.639999
      BoosterEffectName=R2
      BoosterSoundName=Missile
      BoosterNodeName=
      BoosterPosition=0.000000,-1.660000,0.000000
      SustainerDuration=20.000000
      SustainerAccel=0.520000
      SustainerEffectName=R1
      SustainerSoundName=Missile
      SustainerPosition=0.000000,-1.660000,0.000000
      InFlightEffectName=R1
      InFlightSoundName=
      ReleaseAnimationID=-1
      EODisplayFlags=0
      CEP=0.000000
       
      ***************************************************************************************************************************************************************************************************************
      CREDITS
       
      ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
      ORIGINAL .ini WORK ON THE F-22A AND F-22_B20
       
      *Moonjumper
       
      ...............................................................................................................................................................................................................
      ORIGINAL .ini WORK ON THE F-35A
       
      *FastCargo
       
      ...............................................................................................................................................................................................................
      THIS MOD MADE BY
       
      *serverandenforcer
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