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    1. The VF-74 Be-delivers at NAS Oceana became the first deployable Phantom squadron when it received its F4H-1s (F-4Bs) on 8 July 1961.This add-on is based on the stock F-4B and represents an early F-4B of VF-74, with:
       
      - New,Hi-res cockpit
      - Fletcher fuel tanks
      - Early J79GE-8 Engines
      - Typical early F-4Bs weapons options
      - And a few other details, you 'll see...
       
      Changes of v1.01:
      - Hangar screen is ok now
      - Corrected Loadouts
       
      You need to download the Fletcher Fuel Tanks from here:
       
      http://forum.combatace.com/index.php?autoc...;showfile=6595 
       
      NOTE:As I am informed, it has been impossible to remove the sidewinder racks, so we have to live with them
       
      Changes of v1.2:
      - New correct Hi-Res skin by Sundowner
      - New Hangar and Loading Screens
       
       
      The real credits should go to:
       
      - mppd
      - Streak Eagle
      - Batman1978
      - Spillone
      - Sundowner
       
      Also thanks to ravenclaw_007 for his feedback.
       
      IMPORTANT NOTE: This is a freeware!
      740 1
    2. MiG-19PM Farmer-E upgrade Ver.2 for SF/SFG/WoV/WoE/WoI and maybe SF2/SF2-V


       

      UPDATED to Version 2.0 5/5/09


       
      This is a simple upgrade that will bring this aircraft to the latest patch standards (08 Level)
      This is ALL the other bits from before complied into a complete package, all inclusive, and is designed to TOTALLY replace any earlier upgrades.
       
      The changes implimented herein are mostly in the switching of the Izumrud nose bubbles to a 'pilot seat', ala FastCargo's trick. This will allow it to show on aircraft parked on the line. Included is Mago/Paladrain's cockpit from the Mig-21PFM. While not a perfect match, it's the 'bestest closest fit', and works REALLY nicely!! Other data ini edits remove all 3 gun barrels and the xtra weapons pylon. A new skin, based off my 1024 templates is also included, with the ejection ports and fusleage gun-blast shielding removed. Decal ini edits move the bort numbers aft and make them slightly smaller; meaning they're not -quite- correct, but at least now something will show up on the nose. For those wishing to resking for Czech or Hungarian usage, you'll have to plot the new postions yourselves, as they placed them on the aft fuesleage.
       
      The avionics ini has been updated to include an audio-only RWR; not sure of what type, probably some kind of a Serina, but it does work. The cockpit ini has also been modified to use the original style radar and radar display that Pasko created. No other changes have been made to it. So the instructions given in the original 'readme' still apply for target aquisition, tracking and firing. The is the 'Interception Procedures.txt' included in the main folder.
       
      You'll also find an updated data ini to 08 standards. I've split the Alkali stations, to allow for a "mixed" loadout of either/or the IR or SAH versions of the AA-1, even though I've turned up nothing that says that a mix could be used. It's part of my gaming belief system "playbility & fun sometimes takes precedence over historicality" (and everyone knows what a stickler I am for historical correctness!!)
       
      The original 'box-art' style hangar screen is included, along with a new WoE 'on the runway' version, so you can choose which you like best.
       
      It is designed for use with any/all weapons paks, or none. I've incuded the Alkali A & B missiles from the 06 Bunyap Pak; still in their RS-2US and RS-2U naming conventions, in the 'seperate folder' format now usable in all post patch games. For those with SF2 and SF2:V, the weapons data ini for each missile is included in each of the folders. As I don't have these games, you all'll have to figure out the numbering on your own. But, with TKs release of the SF2 weapons editor, this should pose no major problem
       
      As always, it's reccomened you unzip this package to a temp folder, or your desktop, to gain access to the rest of this readme for the full, easy to follow install instructions.
       
      Happy Hunting!
      Wrench
      Kevin Stein
      2,008 0
    3. LA-11 DOHAR
       
      This a fictional aircraft representing a La-11 flying for the Republic of Dohar so keed that in mind wend flying it ok
      The original aircraft model FM ´s and skin was made by Rob "Bunyap" McCray
      So all credit goes to him for the model.etc
       
      RS-82 I don’t know who made it for this mod but all due credit goes to him, I have taken it from Wrench WW2 weapons pack the ini data to.
       
      I have only made the following changes: edit the DATA.INI to add ground weapons and weapons pylon to the aircraft using FastCargo FakePilot method so all credit for Fakepilot model and method goes to him I also made the Dohar skin that comes whit the pack using Bunyap templates change the rocket fire angle now the rockets go to lower half of the piper whit the UV´s bottom of piper whit RS-82; made the necessary loadout changes for the new role of this aircraft.
       
       
      Cocas
       
      updated the read me whil all due creditis
       
      decals wre made by whitenight06604
       
      include a nations.ini whit the Sharnak Dohar entrys
       
      thats wall
      366 1
    4. The Hankook Kong Goon (Republic of Korea Air Force - ROKAF)
       
      From 1969 to 1989, ROKAF had 27 RF-4C, 92 F-4D, and 103 F-4E.
       
      In late 80s' to early 90s' the ROK Agency for Defense Development
      announced a plan to upgrade the radar and avionics of 35 to 100 of
      its remaining 150 or so F-4D/Es and 25 RF-4Cs.
       
      Submission from DASA (ICE Program) and Rockwell (Washingthouse APG-66,
      base on the APG-66J for the JASDF's "Kai" program... was maded in
      1993. A close decision for the "ICE program" was almost ordered.
       
      However, funding priorites for the KF-16C/D, the F-X, and the KTX-2,
      as well as, the ROKs' currency devaluation... kept the ROKAFs' F-4
      upgrades on the back burner.
       
      Now, with the F-15K (F-X 1/2 selection completed - order in two batch
      of 40/21. All of the ROKAFs Phantoms are being slowly replace.
       
      11th TFW
       
      110th TFS F-4D (Replace with F-15K)
      151st TFS F-4D (Replace with F-15K)
       
      17th TFW
       
      152nd TFS F-4E (possibly being replace with F-15K or the F-X "3")
      153rd TFS F-4E (possibly being replace with F-15K or the F-X "3")
      156th TFS F-4E (possibly being replace with F-15K or the F-X "3")
       
      131st TRS RF-4C (Plan to be de-commission)
       
      For the Phantom Lovers...
       
      This is the ROKAF F-4D_Plus Phantom II "What if..."
       
      In this aircraft:
       
      - Avionics changes
      - Data.ini changes
      - Loadout changes
      - Fuel tank changes (F-15 style 600gal tank)
      - etc.
       
      Most members of the CombatAce Forum has made additional modifications to the already
      excellent aircrafts being produce by countless talented individuals at this
      Forum. The additional modification of this Phantom is one of the examples.
       
      ALL THE CREDITS GOES TO THE FOLLOWING INDIVIDUALs.
       
      "TK" and the Third Wire Productions
      "Bunyap"
      "Chaser617"
      "Column5"
      "Crab_02"
      "Stryker_02"
      "Sundowner"
       
      If I miss anyone, I do apologizes and your work is being recognize and
      appreciated.
       
      Phantom Forever...
      342 0
    5. The Hankook Kong Goon (Republic of Korea Air Force - ROKAF)
       
      From 1969 to 1989, ROKAF had 27 RF-4C, 92 F-4D, and 103 F-4E.
       
      In late 80s' to early 90s' the ROK Agency for Defense Development
      announced a plan to upgrade the radar and avionics of 35 to 100 of
      its remaining 150 or so F-4D/Es and 25 RF-4Cs.
       
      Submission from DASA (ICE Program) and Rockwell (Washingthouse APG-66,
      base on the APG-66J for the JASDF's "Kai" program... was maded in
      1993. A close decision for the "ICE program" was almost ordered.
       
      However, funding priorites for the KF-16C/D, the F-X, and the KTX-2,
      as well as, the ROKs' currency devaluation... kept the ROKAFs' F-4
      upgrades on the back burner.
       
      Now, with the F-15K (F-X 1/2 selection completed - order in two batch
      of 40/21. All of the ROKAFs Phantoms are being slowly replace.
       
      11th TFW
       
      110th TFS F-4D (Replace with F-15K)
      151st TFS F-4D (Replace with F-15K)
       
      17th TFW
       
      152nd TFS F-4E (possibly being replace with F-15K or the F-X "3")
      15srd TFS F-4E (possibly being replace with F-15K or the F-X "3")
      156th TFS F-4E (possibly being replace with F-15K or the F-X "3")
       
      131st TRS RF-4C (Plan to be de-commission)
       
      For the Phantom Lovers...
       
      This is the ROKAF F-4E_SK(ICE) Phantom II "What if..."
       
      I pick this name because... had the ROKAF upgrade their Phantoms, most
      likely it would be base on the "ICE Project." "SK - South Korean"
       
      In this aircraft:
       
      - Avionics changes
      - Cockpit changes
      - Data.ini changes
      - Loadout changes
      - Fuel tank changes (F-15 style 600gal tank)
      - etc.
       
      Most members of the CombatAce Forum has made additional modifications to the already
      excellent aircrafts being produce by countless talented individuals at this
      Forum. The additional modification of this Phantom is one of the examples.
       
      ALL THE CREDITS GOES TO THE FOLLOWING INDIVIDUALs.
       
      "TK" and the Third Wire Productions
      "Bunyap"
      "Chaser617"
      "Column5"
      "Crab_02"
      "Stryker_02"
      "Sundowner"
       
      If I miss anyone, I do apologizes and your work is being recognize and
      appreciated.
       
      Phantom Forever...
       
      NOTE: An attempt to upload the screen shot was unsuccessful, pls look at the photo in the file.
      271 0
    6. This is the two-seat version of the famous Freedom Fighter done by FastCargo.
       
      3D Modeller - FastCargo
      Textures - EricJ
      Hangar and Loading Screens - Dave
      Technical Advisors - Vampyre, Jug
      Original texture artist - pappychecksix
      Mirage Factory - Damage textures, initial ini work, F-5E cockpit.
       
      Read both READMES for additional features and last minute information.
       
      This falls under the Combatace Freeware License Agreement.
      2,267 1
    7. J32B Lansen interceptor BETA, based on A32A model by Timmy.
       
      For classic olde style StrikeFighters Series 1.
       
      Good A32/J32 resources here...
       
      Canit, deep stuff on all SAABs ~> http://www.canit.se/%7Egriffon/aviation/
      Vectorsite SAABs ~> http://www.vectorsite.net/avsaab.html
       
      --------
       
      A32A 3D model by Timmy.
      Skins by Timmy. Cammo 2048 and smaller cammo 512 version included. Metal silver at 512 only.
      Uses Thirdwire F-4B cockpit for now.
       
      I (Lexx) don't have time to research the attack version (A32A) loadouts, so this is somewhat simpler interceptor (J32B) beta for us to start with.
       
      OUT file included. If time permits, Timmy may work on dedicated J32B 3D model with slight differences.
       
      Timmy says: Model and Template are available for those wanting to work with them.
       
      4 30mm Aden
      4 Rb24 Swedish Sidewinders
      Basic setup for 12 Swedish 18cm-m49 air-ground rockets but this is just an example use of Timmy's great pylons. Timmy made this as A32 so we have 12 pylons here if they are used (invisible if not).
      Conformal nonjettisonable belly tank.
       
      Swedish rockets 18cm-m49 *and* 15cm-m51 are in Olde SF Weapon Pac, along with Rb24. Thanks to who made those.
       
      DECALS:: I placed the basic national insignia decals over Timmy's painted skin insignias. You choose which method to use. I still don't know how SF uses unit numbers, since my personal campaign can't use the Thirdwire dynamic campaign generator and I'll eventually need to program my own. So, no decal numbers nor units for now.
       
      Beta flight model is derived from Hunter/F-86D and basically tweaked to J32B. Climbs too fast, a bit too high Mach -- 0.96 vs 0.91 level Hi. Decreasing lift/drag might help this. Beta avionics is F-4E but basic radar performance (not display) tweaked towards J32B levels. Shortest selectable track range is 1km to allow good radar gunnery approach.
       
      Everybody is encouraged to work the flight model and avionics I ran out of time for. Air-air rocket pods don't work in the sim for AI planes, and the fix Wrench and I worked on does not fire too well under AI control. So no interceptor rocket pods here for now. Maybe we can eventually figure something out, as I'd like to have air-air rckt pods for this and PVO interceptors like MiG-15 and things like that.
       
      I am staying with Olde SF and not upgrading yet -- if ever -- so the FM/Avionics are rough but workable and it will be some time before I get round to deeply learning FM and AVIONICS design for the practical goal of building and comparison testing all files for all SAC/NAVY/RAF/Swedish and PVO aircraft needed for my own strategic campaign between 1947-1971, and making them compatible with the game AI programming in this role.
       
      RWR is F-4E but it won't show in F-4B cockpit.
       
      Go Tweak!
      651 1
    8. MiG-17PFU Fresco-E upgrade Ver.2 for SF/SFG/WoV/WoE/WoI and maybe SF2/SF2-V


       

      Version 2.5ish Upgrade 4/20/09


       
      This is a simple upgrade that will bring this aircraft to the latest patch standards (08 Level)
      This is ALL the other mods complied into a complete package, all inclusive, and is designed to TOTALLY replace any earlier upgrades..
       
      The changes implimented herein are mostly in the switching of the Izumrud nose bubble to a 'pilot seat', ala FastCargo's trick. This will allow it to show on aircraft parked on the line. Included is Mago/Paladrain's cockpit from the PFM. While not a perfect match, it's the 'bestest closest fit', and works REALLY nicely!!
       
      The avionics ini has been updated to include an audio-only RWR; not sure of what type, probably some kind of a Serina, but it does work. The cockpit ini has also been modified to use the original style radar and radar display that Pasko created. No other changes have been made to it. So the instructions given in the original 'readme' still apply for target aquisition, tracking and firing. The is the 'Interception Procedures.txt' included in the main folder.
       
      You'll also find an updated data ini to 08 standards The data ini also has had the gun aim angles adjusted to fire almost perfectly through the center of the sight. Given the lack of ammo in Red Air, this ought to be a big help. You'll also find working landing lights for those pesky night intercepts....you never know when the Political Officer will wander across the runway, drunk as a skunk. This'll allow you to see him and swerve to miss (or not)
       
      It is designed for use with any/all weapons paks, or none. I've incuded the Alkali A & B missiles from the 06 Bunyap Pak; still in their RS-2US and RS-2U naming conventions, in the 'seperate folder' format now usable in all post patch games. For those with SF2 and SF2:V, the weapons data ini for each missile is included in each of the folders. As I don't have these games, you all'll have to figure out the numbering on your own. But, with TKs release of the SF2 weapons editor, this should pose no major problem
       
      As always, it's reccomened you unzip this package to a temp folder, or your desktop, to gain access to the rest of this readme for the full, easy to follow install instructions.
       
      Good Hunting!
      Wrench
      kevin stein
      1,037 1
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