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    1. F-15 ACTIVE readme for the TW series.
       
      Version 1.0
       
      *************************************NOTE!!!!!****************************
      If you have my old F-15 Active mod (using addon canards) this will totally replace that directory. I would recommend deleting the old F-15 ACTIVE directory so as to not cause conflicts.
       
      Though this has a lot of stuff from the Mirage Factory, it is NOT a Mirage Factory product as it doesn't meet their standards. If there are problems, it's my fault, not theirs.
      *************************************NOTE!!!!!****************************
       
      Thanks to the following folks:
       
      TK - For the ThirdWire series of sims.
      The Mirage Factory - For the nice F-15D MSIP aircraft...in particular Flying Toaster, wpnssgt, and Dave for making the F-15D MAX file available for me to play with.
      Kei Nagase - For the awesome skins for this aircraft...you rock!
      To my fellows at Combatace and the Mirage Factory for helping me beta test and work out bugs.
      Any errors or mistakes are entirely mine.
       
       
      What you will need first:
       
      This archive file (duh!).
       
      Copy of SFP1/WOE/WOV/WOI patched to the latest standard (as of 06 Sep 08)
       
      The Mirage Factory MSIP F-15 Eagles (you will need them for the cockpit): http://forum.combatace.com/index.php?autom...p;showfile=5865
       
      The WeaponEditor appropriate for your install. You NEED to know how to use it to get the properly colored external tanks.
       
       
       
      Notes and limitations.
       
      The F-15 ACTIVE (originally the F-15 S/MTD) is a modification of a preproduction F-15B used to test various technologies to increase short field abilities, manuverability, and enhanced flight control systems.
       
      More information can be found here: http://en.wikipedia.org/wiki/F-15S/MTD
       
      Two LODs are included, the F-15a.LOD (in use) and the F-15ad.LOD, which is for those computers that can run it...it's mainly used to smooth out any decal issues if you decide to customize later. But be warned, it can crash computers that can't handle it.
       
      This model was modified from wpnssgts F-15D, which in turn came from Flying Toaster's original F-15 model. As such, it also means that the skins for the MF F-15D will pretty much work normally, except for the canards. I'll leave it to you to figure out where the mappings are for those.
       
      The following modifications have been made to the visual model:
      1) Canards
      2) Movable nozzles for thrust vectoring
      3) Drooping ailerons when flaps are extended
      4) Minor cosmetic changes
      5) I did NOT add the pitot boom...mainly because that's a test aircraft thing only...and I can see future mods coming from folks showing the ACTIVE in service. Plus, I just didn't like it.
       
      The flight model incorperates the following:
      1) Independent thrust vectoring (NOT pitch linked). Range is 20 degrees nose up to 2 degrees nose down. Done this way due to limitations of sim and AI.
      2) Canards, including increased pitch up authority and increased yaw ability (symmetric and asymmetric movement)
      3) Drooping ailerons with flaps for better short field performance.
       
      As of right now, the AI will not take advantage of this increased ability, mainly due to my relative newness to the FM world.
       
      The handling is overall similar to the F-15D Eagle, however, your alpha and yaw abilities at low airspeed are significantly better. However, that also means that you can put yourself into a corner if you are not careful. Also, in Hard mode, a low to high rapid alpha pull will induce a right bank...this does not happen in Normal mode. Yaw (rudder) must be applied with discretion...the aircraft will depart if you leave it in too long.
       
      Finally, because the aircraft has increased alpha ability, it will happily stay at 60 degrees pitch below 100 knots all day...right into the ground. Don't be thinking you can do a loop on immediate takeoff and just keep the stick back the whole time...
       
      This is FREEWARE only, NO money is allowed to be made on the contents of these files, in whole or in part.
       
      Because this file has a lot of stuff that is not mine, it is not currently freely redistributable. This is an exception to my normal policy. I hope to change that condition soon...in the meantime, please honor the requests of the folks who contributed to this mod to not redistribute it without getting permission first.
       
      FastCargo
      06 Sep 08
      1,775 4
    2. The mirage 50 PANTERA it is a model only for WOI does not include lod
      1,061 0
    3. This is a mod to create an F-14D version of The Wrench's what-if F-14 "Kardom" for SF:P1/WoV/WoE (sorry, don't have WoI, but you should be able to make it WoI-able with some tweaks). Please read the enclosed readme, it is very important to know how to make this aircraft work.
      2,134 1
    4. Chinese Taiwan Mirage2000-5 BETA
       
      --------------------------------------------------------------------------
      This is a beta of Chinese Taiwan Mirage2000-5.
       
      RoCAF bought 60 Mirage2000-5 fighters in 1993.But RoCAF haven't got france Air-Ground weapons,and the france radar dosen't spport homing/guiding Air-ground weapon from US.So,though these version of Mirage2000-5 got a great Air-ground attack abilltye,you can not use any Air-Ground weapons.
       
      --------------------------------------------------------------------------
      3D Model by aleks
       
      Flight Model by IAFmars and YEYEYE and Erwin_hans
       
      Weapons by IAFmars and YEYEYE
       
      Skins by IAFmars
       
      This beta using JAS-39C's cockpit.Thanks Dave's cockpit.
      --------------------------------------------------------------------------
      Installation insctructions:
       
      Install the CT Mirage2000-5 folder into your objects/aircraft folder.
       
      Put the weapons folder in objects folder. If you have a weapons pack installed then that folder will already be there. In that case take the contents and put them in the weapons folder.
       
      Add the weapons according the link below. Just using the weapondata editor.
      --------------------------------------------------------------------------
      If you have some problems or some advices,ples post in CA or E-mail me.
      My E-mail:iafc@sohu.com
       
      Sorry for the last mistake.
       
      Have fun!
      2,952 1
    5. Shenyang F-8IIM FinBack-B Export-96
       
      *******************************************************************************************************************
       
      These from Wiki:
       
      The effort to develop an all-weather interceptor began in full in 1964 and this was to result in the first Chinese fighter jet to be designed and built indigenously. The prototype took its maiden flight in 1969. Despite the early beginnings, due to political turmoils such as the Cultural Revolution, it was not produced until 1979 and entered service in 1980. Its basic configuration resembles an enlargement of the delta-wing MiG-21 'Fishbed' with two Liyang (LMC) Wopen-7A turbojet engines and a maximum speed of Mach 2.2. The twin engined J-8 competed with the single engine J-9 project and ultimately emerged as the victor largely due to the existing availability of the former's MiG-21 based powerplant and proven layout.
       
      In order to house a large radar set, the design called for a solid nose and variable geometry side air intakes. However, the lack of familiarity with this type of intake meant the J-8 had to settle for a MiG-21 style nose intake. The solid nose J-8 was finally realized in the J-8II (Finback-B).
       
      J-8II (Finback-B)
      First flew on June 12, 1984. Improved J-8I prototype with redesigned nose/front section and fuselage. Replaced nose air inlet with solid nose and lateral air intakes, similar to those of the MiG-23 China indeed received several MiG-23s in the late 1970s from Egypt and the hinged ventral fin and lateral intakes shown reversed engineering of these MiG-23 features into the J-8II, in fact China followed a very similar development process to the Su-15 when from the Sukhoi T-5, the large T-58 (Su-15) was spawned, the MiG-23PD also has some similarities with the J-8II however the MiG-23PD is a single engined experimental fighter with direct lift engines, but the transformation of the MiG-21 into the MiG-23PD was mirrored in the J-8II. Equipped with Type 208 (SL-4A) monopulse radar (40 km range).
       
      J-8IIM (F-8IIM)
      Unveiled in Zhuhai Air Show 1996, export version of J-8B with Russian Phazotron Zhuk-8II PD radar (70 km range), R-27R1 (AA-10) AAM and Kh-31A (AS-17) anti-ship missile. Failed to attract any export customers and no domestic orders. [4] Conversion from older airframe was reportedly much fewer than the 100 units of Zhuk-8II radar delivered, and the conversion might have only been an experimental program.
       
      *************************************************************************************************************************
       
      But I don't agree with the view of coping Su-11/15.
       
      *************************************************************************************************************************
       
      F/A-18F Super Hornet
       
      Skins by olo007 and 101tfs
       
      3D Model by 101tfs
       
      Flight Model by Erwin_hans
       
      INI work by 101tfs and Erwin_hans
       
      Effects by 101tfs and Erwin_hans
       
      PLAAFpilot by olo007
       
      Original MiG-21-93 Cockpit of some friend[i forgot who did it ,here thanks to him] modified to a F-8IIM cockpit by Erwin_hans.
       
       
      ***********************************************************************************************************************
      Thanks:
       
       
       
      For Cockpit:
       
      Based at MiG-21-93 Cockpit
       
       
       
      For avionics:
       
      I used avionics from Marcfighter's Su-27SK
       
       
      *******************************************************************************************************************
       
       
      1, unzip the F-8IIM-Early.rar
       
      2,Copy ALL files from F-8IIM folder to :
       
      Strike Fighters\Objects\aircraft
       
      3,then............enjoy it
       
       
       
      ******** EVERYONE CAN USE THESE MODELS for all Third Wire projects, as you want.************************
       
       
      Erwin_Hans,olo007 and 101tfs
       
       
       
      ----------------Inksy Group 2008
       
       
       
       
       
      *****************************************************************************************************************
      3,923 2
    6. Mirage 2000D for the Thirdwire series.
      IMPORTANT! MAKE USE OF THE README!
       
      The only skin included is the french camo, some more skins of 2000B variants are in the work and will be released soon.
       
      Have fun!
       
      Florian
      4,628 0
    7. F15A Cheats Weapon Load MOD 0.93beta for WoI
       
      ----Released date;
      0.93 beta version----17/08/2008 ; AfterbunerEffectSize and CenterlineStation-1 adjusted.
      -Please simply overwrite only "F-15A_BAZ_DATA.INI" to the installed two aircraft folders, if u using this.
      * CenterlineStation-1's attachment position has been adjusted for bombs.
      * AfterbunerEffectSize=1.5 to 1.2 decreased in this .INI.
      0.92 beta version----16/08/2008 ; "Install & Uninstall" in readme.txt adjusted.
      0.91 beta version----15/08/2008 ; First released.
       
      This is pre-beta code, meaning it might be in no way feature complete
      and some bugs, please use this mod "at your own risk".
      Enjoy :yes:
       
      ----Specifications;
      * This MOD would change only for;
      weapon choice, weapon's mass, F15A's looks of afterburner effect,
      each weapon's station set, F15A and weapon's start year and nation name,
      availability and quantity, explosives size of a few dumb bombs,
      max amount of Fuel, Gun and Chaff & Flares.
      F15A's avionics has been changed for using AGM-65s and adding TVC.
       
      Other settings have not been changed for the original default settings.
      i.e., flight model, thrust power, other avionics, RWR, cockpit, skin,
      max armor, ECM, and so on.
       
      Now, u might get a lot of medals and high score "in all 3-campaigns" with F15A,
      if u could use this weapon's cheats in single mode.
       
      Although, please do NOT use this in multi-play mode.
      Maybe this mod not work in multi-mode, and I'd not like to and won't test this in multi, also.
       
      ----Attention;
      * WoI (CoI) already tested with 04/2008 patched version.
      This mod is not compatible in the WoE and other sims.
       
      * To use this cheated F-15A for all 3-campaigns,
      this Mod would alternate both aircrafts "Shahak","KfirC2" to "F-15A(cheated)".
      So, u couldn't use these two aircraft when u use this mod, sorry.
       
      * To use this mod, u have to download another real-style F-15E mod.
       
      "F-15E Strike Eagle Version 1.3"
      http://forum.combatace.com/index.php?autoc...p;showfile=6258
      So, u could download this mod file as "F_15EV13.rar".
       
      * This mod won't work, if u are using other "Weapon-Pack" mod.
      Because, this mod are using own-modified "weapondata.DAT". So,
      please backup "weapondata.DAT","weapondata.INI" before u install this, if already exist.
       
       
      ----About This Mod;
      * F15A's weapon load has been modified.
      Now, you could choose; "24x 750-lb Bomb","6x 6x AGM-65B",
      "7x AIM-7F","7x Phyton3","1x Tank610_F15" from the beginning
      all 3 campaigns in the WoI.
       
      * F15A's fuel and gun amount, decoys has been increased.
       
      * F15A's afterburner effect has been edited.
      And F15A's avionics.INI has been edited to get using AGM-65A/B.
       
      This effect and avionics setting are referenced from F_15EV1.3 mod by
      Dave, Deuces, Moonjumper and others.
      "F-15E Strike Eagle Version 1.3".
      http://forum.combatace.com/index.php?autoc...p;showfile=6258
       
      Some of avionics mod files (HUD.tga.bmp files) have been used to this my mod.
      (Because, there are a lot of files to their HUD files. So, I picked up
      necessary files from them for this mod Install to prevent the hard file works.)
       
      I'd like to thank very much for them. :yes:
       
      ...Other (How to Install, UnInstall, Known problems...), please read a readme file.
      Have fun!!
      302 0
    8. First and most importantly, all credits go to 101tfs and Erwi_hans for original work.
      They gave us the Super Hornet and should be applauded for doing so. Nice work guys.
       
       
      So, this is what this update includes....
       
      Changes in the DATA.ini file are the attachment position for the z-axis for stations 17,18,19,and 20.
      Previously, ordinances were resting a little bit too high into the pylon.
      I've also corrected the animation for the ailerons and the rudders so that they're not reversed anymore.
       
      LOADOUT.INI file explains how the loadouts work incase it was confusing for any of you.
      I also changed the loadout packages with different weapons. But you can change that to
      your own likeing. I've also added a launcher (see ReadMe) for AGMs. I think you'll like it.
       
      - serverandenforcer.
      1,448 0
    9. F/A-18E/F Super Hornet from Wiki....
       
      ******************************************************************
       
       
      F/A-18E/F Super Hornet
       
       
      The Boeing F/A-18E/F Super Hornet is a supersonic carrier-capable fighter/attack aircraft. The F/A-18E/F Super Hornet is a
       
      larger and more advanced derivative of the F/A-18C/D Hornet. The Super Hornet entered service with the United States Navy in
       
      1999, replacing the F-14 Tomcat since 2006 and will serve alongside the original Hornet. The Super Hornet was ordered in 2007
       
      by the Royal Australian Air Force to replace its aging F-111 fleet.
       
       
      Airframe changes.The forward fuselage is unchanged while the wing, center and aft fuselage, tail surfaces and power plants
       
      are new. The wing area of the Super Hornet is 25% larger.The fuselage was stretched to carry more fuel and room for future
       
      avionics upgrades. An engine with 35% more power, the General Electric F414, was developed from the Hornet's F404 to power
       
      this larger, heavier aircraft.The Super Hornet can return to an aircraft carrier with a larger load of unspent fuel and
       
      munitions than the original Hornet. The term for this ability is known as "bringback". Bringback for the Super Hornet is in
       
      excess of 9,000 pounds (4,000 kg).
       
      Other differences include rectangular intakes for the engines, a reduced radar cross section (RCS), two extra wing hard
       
      points for payload, and other aerodynamic changes.One of the most significant of which is the inclusion of significantly
       
      enlarged leading edge extensions (LEX) which provide improved vortex lifting characteristics in high angle of attack
       
      maneuver, and reduce the static stability margin to enhance pitching characteristics. This results in pitch rates in excess
       
      of 40 degrees per second.[ In the end, the Super Hornet shared little with earlier F/A-18s aft of the forward fuselage. The
       
      Super Hornet has 42% fewer structural parts than the original Hornet design.Flight characteristics include being highly
       
      departure resistant through its flight envelope, and having high angle-of-attack with care free flying qualities for combat
       
      and ease of training.
       
       
      Radar signature reduction measures
       
      Survivability is an important feature of the Super Hornet design. The US Navy says that a "balanced approach" to
       
      survivability was built in to the design.This means that it does not rely on low-observable technology such as stealth
       
      systems-to the exclusion of other survivability factors. Instead, its design incorporates a combination of stealth, advanced
       
      electronic-warfare capabilities, reduced ballistic vulnerability, the use of standoff weapons, and innovative tactics that
       
      cumulatively and collectively enhance the safety of the fighter and crew.
       
      The F/A-18E/F's radar cross section was reduced greatly from some aspects, mainly front and rear.The design of the engine
       
      inlets reduce the aircraft's forward sector radar cross section. The alignment of the leading edges of the engine inlets is
       
      designed to scatter radiation to the sides. Fixed fanlike reflecting structures in the inlet tunnel divert radar energy away
       
      from the rotating fan blades.
       
      The Super Hornet also makes considerable use of panel join serration and edge alignment. Considerable attention has been paid
       
      to the removal or filling of unnecessary surface join gaps and resonant cavities. Where the F/A-18A-D used grilles to cover
       
      various accessory exhaust and inlet ducts, the F/A-18E/F uses perforated panels that appear opaque to radar waves at the
       
      frequencies used. Careful attention has been paid to the alignment of many panel boundaries and edges, to scatter traveling
       
      waves away from the aircraft.
       
      It is claimed that the Super Hornet employs the most extensive radar cross section reduction measures of any contemporary
       
      fighter, other than the F-22 and planned F-35. While the F/A-18E/F is not a true stealth fighter like the F-22, it will have
       
      a frontal RCS an order of magnitude smaller than prior generation fighters.
       
       
      Avionics
       
      While there are some similar cockpit items of the original Hornet, the Super Hornet features a touch-sensitive, up-front
       
      control display; a larger, liquid crystal multipurpose color display; and a new engine fuel display.The Super Hornet has a
       
      quadruplex digital fly-by-wire system, as well as a digital flight-control system that detects and corrects for battle
       
      damage.Super Hornet production started with the APG-73 radar. The APG-79 AESA radar was introduced later (see the upgrade
       
      section below).
       
      The AN/ASQ-228 ATFLIR (Advanced Targeting Forward Looking InfraRed), is the main electro-optical sensor and laser designator
       
      pod for the Super Hornet. Defensive systems are coordinated through the Integrated Defensive Countermeasures system (IDECM).
       
      The IDECM system includes the ALE-47 countermeasures dispenser, the ALE-50 towed decoy, the AN/ALR-67(V)3 radar warning
       
      receiver, and the ALQ-165 Airborne Self-Protect Jammer (ASPJ). Aircrew have the ability to use night vision goggles (NVG) for
       
      Super Hornet operations which means the aircraft interior and exterior lighting are NVG compatible.
       
       
       
      And..........
       
       
      F/A-18F Super Hornet
       
      Skins by 101tfs and Erwin_hans
       
      3D Model by 101tfs
       
      Flight Model by Erwin_hans
       
      INI work by 101tfs and Erwin_hans
       
      Effects by 101tfs and Erwin_hans
       
      Original F/A-18A/B Cockpit by TMF modified to an F-18E/F by Erwin_hans.
       
      ***************************************************************************************************************************
       
      Thanks:
       
       
       
      For Cockpit:
       
      Based at TMF's F/A-18A,and littlesmoke's FA-18a panel repaint v1.1
       
       
       
      For avionics:
       
      I used some TGAs from Moonjumper aka Crusader's F-15C MISP, and HUD I used C-15 Spanish EF-18 HORNET by sordo
       
      RWR Symbology from Fubar512
       
       
      I didn't change much the F/A-18A's FM because of F and A are not too different.
       
       
       
      Some infors come from CAers:
       
      AmokFloo,littlesmoke,76.IAPBlackbird,Vampyre,Silverbolt,ArturR,rovert97,Dave,Hrntfixr,ace888..........and others
       
      Really hanks you a lot ! :-)
       
      *********************************************************************************************************************
       
       
      1, unzip the FA-18F.rar
       
       
      *********************************************************************************************************************
       
       
      2,Copy ALL FA-18F folder and to ALL files from pilot folder to :
       
      Strike Fighters\Objects\aircraft directory
       
       
      *********************************************************************************************************************
       
       
      3,Copy ALL effect folder and to ALL files from pilot folder to :
       
      Strike Fighters\effect directory
       
       
      *********************************************************************************************************************
       
       
      4,Copy ALL weapon folder and to ALL files from pilot folder to :
       
      Strike Fighters\Objects\weapon directory
       
      Open included 'AddToWeaponData INI.txt' files. copy text and paste into WEAPONDATA.INI file. and change numbers to your
       
      current list. Run WeaponEditor and resave it.
       
       
       
      *********************************************************************************************************************
       
       
      5,then............enjoy it
       
       
       
      ******** EVERYONE CAN USE THESE MODELS for all Third Wire projects, as you want.************************
       
       
      Erwin_Hans and 101tfs
      7,991 3
    10. Stratos 4 MIG-31MS and Trident pack
       
       
      Pack contains:
      1; A .ini fix to change the MIG-31BM into the MIG-31MS Meteor Sweeper from the anime Stratos 4, and a LOD model for the add-on booster.
      2. The LOD model for the Trident anti-comet missile, with two weapondata entries representing a guided and unguided version
      3. A nations.ini entry for the Meteor Sweepers and a name list with the names of the characters from the anime
       
      you will need
      -101tfs's MIG-31 BM Foxhound http://forum.combatace.com/index.php?autoc...p;showfile=6951
      -Wrench's field fix for same http://forum.combatace.com/index.php?autoc...p;showfile=6965
      -Fast Cargo's asat mission is currently the closest thing to a comet interception http://forum.combatace.com/index.php?autoc...p;showfile=6311
      -You really, really must have Lexx Luthor's 3D rocket exhaust http://forum.combatace.com/index.php?autoc...p;showfile=5998
       
       
      Installation instructions are in the readme, standard disclaimers apply.
       
      Good Hunting
      -CrimsonRoamer
       
       
      EDIT:
      Seems that I accidently uploaded the wrong skin for the booster, correct skin is now included. or just rename "thirdenginefoxhound.bmp" to "foxrocket.bmp"
      433 0
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