On behalf of Erwin_Hans and Insky's group;
This is the BETA release of the Chinese fighter called J-10 or, as they call it "Viguorous Dragon"
It requires F-18 avionics 70' s cockpit and latest chinese weapons.
The model has been slightly touched up by me, not in a significant way.
Uses F-18's cockpit and avionics file, althoguh the cockpit itself is not included.
Please read the README file
A-4AR FightingHawk, Fuerza Aérea Argentina
A Stand-Alone aircraft for SF/WoV/WoE =and= WoI
Introduction, from the ReadMe:
This package will create a complete, 'nation specific' aircraft; the A-4AR FightingHawk, as used by the Argentine Air Force. You will also be adding several 'new' Argentinian nation-specific weapons, so get your Weapons Editor of choice warmed up. As stated, this is a COMPLETE aircraft, with ALL parts necessary to -almost- unzip and fly away. I've included ALL the aircraft LODs and Damge tgas, as the A-4F itself is readily availble as a free add-on aircraft from 3rd Wire, and it's internal parts exist in all versions of the game, excepting WoI. This is the main reason it's an 'all inclusive' mod -- WoI does NOT contain the necessary aircraft LODs, and as it's freely available, I reckon it won't voilate the EULA in any way, shape or form.
This is an almost complete rebuild of an aircraft created by "Ravens**t" , from 2005. The skin supplied, and possibly the decals, were originaly created by Soulfreak. All the serial numbers are new, created by me.
The aircraft is based off the stock 3rd Wire A-4F Skyhawk, and while not a perfect physical match (there are a some exterior changes on the Real Aircraft - such as the ECM/ESM fairing atop the verticle fin, after all, the Real Aircraft were rebuilds of the A-4M), it's close enough until someone builds a correct A-4M body.
Loadouts are a 'best guess' based on the eariler FAA Skyhawks, and research on the Web.
Ravens**t's original readme is also included, for historical purposes.
The cockpit is based off Julheim's "What If..." Kestral, and included a working HUD, CCIP and for WoI users, working Ground Mapping radar. Also included are almost all the avionics, including various and sundry bmps and tgas, from The Mirage Factory's F-16A-10, as they have the best look and feel.
Remember: although this is designed for use in ANY of the game, you won't have the GM radar working in SF/WoV/WoE. I have supplied a WoI-only style avionics ini (for use in that game), as at present, it has the only avionics70.dll that supports HUD/CCIP and Ground Mapping radars. So, again: there are 2 avionices inis - you'll be choosing which to use based on what game you install it to. Obviously, after the next patch comes out for SF/WoV/WoE, you'll be using the WoI style one. But that's still a long time off...
See the "Selecting the Avionics ini" in the install instructions below
There are 2 hangar screen enclosed, one is RS's original for SF/WoV/WoE, and a new one by me for WoI.
It is set up to use either of the weapons paks; the Bunyap Pak or Mirage Factory, ---BUT-- you WILL be adding the Agrentine nation specific-weapons. See "Adding Weapons" section below.
As you've probably guessed by now, there's an EXTENSIVE readme with hightly detailed, step-by-step install instructions. It's strongly reccomended that you read it through first, before making choices. There's even a screenshot to illustrate a point (aimpoint, actually)! Also, an extensive Rants & Notes section.
Good Hunting!
Wrench
Kevin Stein
NOTE: package re-uploaded with corrected credits in readme, and this message also corrected .
**********J-8 Date INI FIX********************
J-8 (Jian-8 Fighter aircraft 8) / F-8
Fixed:
1,The Rightwingstation is useabel now.
2,I used Jug's excellent J-8 Finback Lighting.
3,And thanks Wrench's Flashtime. :-)
***********************************************
The J-8 was the first PLAAF aircraft of domestic design, with design work beginning in 1964.
The overall configuration is a rather straightforward enlargement of the MiG-21/J-7 layout
to accomodate two engines. Although it resembled Mikoyan's experimental Ye-152A, contrary
to some early reports, it was not based on that aircraft. Production began in December 1979,
with about 100-150 units of the first configuration entering service. Design work on the
improved J-8-2 began in 1980, with production beginning in the late 1980. As with the cancelled
"Super 7" upgrade to the single-engine J-7, the J-8II completely reworks the front end of the
aircraft, adding a much larger radar and ventral air inlets, along with various other less
pronounced improvements. The best that can be said of the J-8 is that once upgraded it will be
no more than an advanced obsolete aircraft, comparable in configuration and aerodynamic
performance to the Su-15 FLAGON.
****************************************************
Installation
1. Install the latest Weapons Pak:
http://forum.combatace.com/index.php?autoc...p;showfile=2672
2. Extract the zip file and copy the "J-8_DATA.ini" into J-8 folder,and replace it.
Enjoy!
F-16B/79 Fighting Falcon, Version 1.0 By JA 37 Viggen
The F-16/79 was a downgraded F-16A/B designed for export after former president Jimmy
Carter announced a new arms export policy. American aviation companys could no longer sell
military aircraft to foreign nations that was on par with that of the US Armed Forces.
The F-16/79 was a version of the F-16 meant to comply with this policy. It used a General
Electric J79 engine, and had a limited payload and weapons compatability. Venezuela was
likely to be the first customer of this failed fighter.
This is a mod of the F-16B Block 10 released by Team Viper. Tested in WOV and SFG. I have
made edits to the INIs so that it now uses a J79 (engine data was from the F-4E) gave it
chaff and flares, and made edits to the loadouts. I have also made Venezuela weapons. It
also uses the J79 engine noises from The Mirage Factory Weapons Pack (NOT included).
You'll be using the Weapons Editor (The one NOT ment for WOI) to add the Venezuela Weapons.
You may also need to include Venezuela as a nation.
KNOWN PROBLEMS: No decals, FM has to be tweaked, still need to toy with the engine, add
more weapons for Venezuela (rocket pods)
PS: ANY attempt to use this in Payware will result in something very bad. This mod now
falls under the jurestiction of the Freeware Accords Treaty (fair-use modding)
MiG-31BM "Foxhound" Repair Package
This package is designed an 'in the field' repair kit to fix several of the unfinished bits in the recently released Mig-31BM Foxhound.
Included are tweeks to the data, loadout, cockpit, avionics inis, as well as several repainted bmps and tgas for the cockpit itself. Also, are 2 new APU-62 dual IR missile rails, with corrected weapons placement. These are based off the original units, but have been edited for use on the Foxhound -ONLY-.
Other fixes include:
Adjusting the operational years to more "Real Life" for this model, and making it "SOVIET" only
Adjusting the cockpit position to match the pilot position on the external model
Upgrading cockpit ini to the latest standard (SF/WoV/WoE); this includes adding the latest fixes for several intruments, post Patch 4
Adding running lights and adjusting the Landing/taxi lights
Adjusting the Loadout to fit semi-current knowledge and weapons; adding drop tanks,
Repainting several cockpt bmps and tgas to have correct Cyrllic/Russian labels,
Adjusting avionics, adding/replacing several display bmps/tgas
Mod to decals ini, to use stock in-game bort numbers
Several other tweeks I'm sure will become apparent as you fly (meaning: I can't remember them!)
Addition of 2 "new" RWR sounds (can't remember where they come from)
Switching over the engine sound to TMF's "MiGEngine"
Unfortunately, there isn't anything I can do about the flight model, which still needs some attention by an expert. I don't have the understanding of how those things work, so .... it'll still 'bob and weave' as originally released.
To complete the package, I've included The Insky Boys AA-9 Amos, and the weapons data to be added to your WeaponsData.ini, just in case you didn't have it before. Instructions to add the weapons in the 'Weapons' folder in the kit.
Note: weapons loads are designed for use with the Bunyap Pak. If you're using another WepPak, you MAY need to add several weapons to it. This is of particular insterst for the A-G guided missiles (which are a 'best guess' at best!)
READ the enclose readme for fully detailed, step-by-step instructions, plus a full listing of contributors. Without their help, I couldn't have fixed this bird
Clear Skies!
Wrench
kevin stein
MV-22B Osprey
Release v2.2
“The V-22 Osprey is a joint service, multi-mission, military tilt rotor aircraft with both a vertical takeoff and landing (VTOL) and short takeoff and landing (STOL) capability. It is designed to perform missions like a conventional helicopter with the long-range, high-speed cruise performance of a turboprop aircraft. The V-22 was developed by Bell Helicopter Textron, which manufactures it in partnership with Boeing Helicopters. The initial operators are the U.S. Marine Corps and United States Air Force. The FAA classifies the Osprey as a model of powered lift aircraft.”… Wikipedia.
Installation
1.) Unzip the archive.
2.) Cut/Paste the MV-22 folder within the aircraft directory of your Strike Fighters, Wings over Vietnam or Wings over Europe, Wings over Israel Installation.
3.) Cut/Paste the sound file within the sound folder into the Sounds directory your Strike Fighters, Wings over Vietnam, Wings over Israel or Wings over Europe Installation.
4.) Fly and have fun!
Flight Instructions
STOL – (Short Take Off and Landing) - Rotate the outboard engine nacelles (done by activating the keys you have mapped to controls thrust vectoring) above 45-degrees (I find around 60 works best). Release brakes, slowly feed in throttle. As you exceed 80 knots, apply full up elevator and apply full throttle. As you climb, raise gear and slowly rotate the engine nacelles to zero to achieve horizontal flight configuration. Approach landing in this configuration as you would a conventional aircraft.
VTOL – (Vertical Take Off and Landing) - Rotate the outboard engine nacelles to their full 90-Degree position. Slowly apply throttle to exceed 75 percent (this will change with any cargo load or fuel use… adjust as necessary). While in hover mode, direction and attitude is controlled by pitch and roll. Rudder input controls rotation about the axis and throttle obviously effects climb or decent. Landing is a bit more difficult… You’ll need to rotate the engine nacelles to 90-degrees, reduce throttle and bank a bit to scrub off speed. Once below 240 knots, drop gear to increase drag, further reducing airspeed. As you slow to below 100 knots you will develop some buffeting… this is normal as the wings are obviously losing their lift. I find a good controlled decent can be achieved around 60 percent throttle. Goose the throttle a bit before touch-down to soften the landing.
Operational Notes
1.) It is recommended to fly the Osprey in hard-mode only to experience the flight model in it’s highest fidelity. The Ospreys FM is a bit too complex in the vertical flight profile to fly properly in anything other than hard.
2.) Though the Osprey works in all iterations of Thirdwire flight-sims, it performed the best in Wings over Israel. Once the other iterations are patched to WoI standards, this will obviously change.
3.) The real-world Osprey is fly-by-wire… the onboard computer does a lot of the workload that you will need to do to fly the Osprey smoothly and efficiently. Rule of thumb: Use small control inputs while in hover and don’t over correct when it gets squirrelly. If you ham-fist the Osprey it will throw you all over the place.
4.) The cargo doors are opened by whatever key you have mapped to open bomb-bay
5.) The AR Probe (air-refueling) is extended with whatever key you have mapped to extend the arrestor hook.
6.) The engine nacelles are rotated with whatever key you have mapped to control thrust-vectoring.
That’s it… fly have fun and don’t be afraid to critique.
Legal gobble de gook
Everything contained within this package was created me. Nothing within this package can be modified and uploaded as your own work or part of your personal package without express written consent from me. Nothing within this package can be included with any other free or commercial package without my written consent.
David Zurawski - Zurawski@zur-tech.com
www.Zur-TECH.com
This is the MiG-31BM Foxhound(Great Modernization) that't the late version of the Foxhound made by 101tfs and insky.cn community
since 101tfs couldn't upload the Foxhound, i'm uploading this here.
it needs a new FM and cockpit, so if you can help it will be great ;)
the radar screen and rwr was made by Acidgraph and the cockpit repaint by MK2 with the F-4EJ Hud's
have fun.
Mój pierwszy upload...
Taka tam amatorka ale wkońcu to mój pierwszy plik
Następnym razem postaram się coś porządnie wpełni samemu zrobić...
J-5A of the PLAAF
Important note!
Don`t use this addon for any commercial use,or any use against China or the PLA and so on.
You can make skins for this aircraft freely,but if you post this addon to other places,please announce that it is made by
fallout3 from CombatACE and the insky forum.
If you want to modify and upload it,please ask for my permission by the CombatACE forum message.
Important installation notes.
I used the ww2pilot as default.
F-16 AB effects needed
Drop the original skins of the default MiG-17F to the skin folder!!
MiG-21 seat needed.
Cockpit files are not included,and I suggest you use the MiG-19P cockpit on CombatACE.
The JJ-5 will be released soon!
Happy hunting then,Thanks.
Here we have the classical EF-18 HORNET from the Spanish Air Force including the HUD with CCIP.
Vista, Suerte y al Toro!
*Admin Edit based on work of the Mirage Factory.